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Reflex Coil is a mod that increases your melee weapon's Heavy Attack Efficiency by 10% per rank, at a maximum of 60% at rank 5.

Stats[]

Rank Effect Cost
0 +10% 2
1 +20% 3
2 +30% 4
3 +40% 5
4 +50% 6
5 +60% 7

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Defense Tier 1 Defense B 8.33% 1 0.0833
Defense Dark Sector Defense B 1.58% 1 0.0158
Defense Tier 3 Defense B 6.67% 1 0.0667
Defense Tier 2 Defense B 6.25% 1 0.0625
Infested Salvage Infested Salvage B 6.67% 1 0.0667
Interception Tier 1 Interception B 5.88% 1 0.0588
Interception Tier 2 Interception B 7.14% 1 0.0714
Spy Tier 2 Spy B 5.56% 1 0.0556
Spy Lua Spy B 7.49% 1 0.0749
The Circuit Tier 1 The Circuit (Normal) A 0.67% 1 0.0067

Accessed through Duviri's The Circuit gamemode

The Circuit Tier 3 The Circuit (Normal) A 0.67% 1 0.0067

Accessed through Duviri's The Circuit gamemode

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Arid Butcher 3% 4.42% 0.1326% 754 1 0.001326
Aurax Atloc Raknoid 10% 3.69% 0.369% 271 1 0.00369
Aurax Baculus 3% 3.69% 0.1107% 903 1 0.001107
Butcher 3% 5.53% 0.1659% 603 1 0.001659
Coolant Raknoid 30% 3.22% 0.966% 104 1 0.00966
Drahk Master 3% 5.53% 0.1659% 603 1 0.001659
Drekar Butcher 3% 11.06% 0.3318% 301 1 0.003318
Drekar Manic 3% 5.53% 0.1659% 603 1 0.001659
Frontier Bailiff 3% 5.53% 0.1659% 603 1 0.001659
Frontier Butcher 3% 4.42% 0.1326% 754 1 0.001326
Ghoul Devourer 10% 3.69% 0.369% 271 1 0.00369
Ghoul Rictus 10% 5.53% 0.553% 181 1 0.00553
Grineer Manic 33% 7.37% 2.4321% 41 1 0.024321
Guardsman 3% 3.69% 0.1107% 903 1 0.001107
Kuva Butcher 3% 5.53% 0.1659% 603 1 0.001659
Kuva Drahk Master 3% 5.53% 0.1659% 603 1 0.001659
Kyta Raknoid 10% 3.69% 0.369% 271 1 0.00369
Mite Raknoid 10% 3.69% 0.369% 271 1 0.00369
Narmer Mite 10% 3.69% 0.369% 271 1 0.00369
Narmer Raknoid 10% 3.69% 0.369% 271 1 0.00369
Profit-Taker Orb 100% 10.26% 10.26% 10 1 0.1026
Raptor MT 5% 11.06% 0.553% 181 1 0.00553
Raptor NS 5% 11.06% 0.553% 181 1 0.00553
Raptor RV 5% 11.06% 0.553% 181 1 0.00553
Scyto Raknoid 10% 3.69% 0.369% 271 1 0.00369
Terra Ambulas 20% 3.69% 0.738% 136 1 0.00738
Terra Anti MOA 10% 3.69% 0.369% 271 1 0.00369
Terra Elite Embattor MOA 20% 3.69% 0.738% 136 1 0.00738
Terra Elite Raptor SX 20% 3.69% 0.738% 136 1 0.00738
Terra Embattor MOA 20% 3.69% 0.738% 136 1 0.00738
Terra Jackal 20% 3.69% 0.738% 136 1 0.00738
Terra MOA 10% 3.69% 0.369% 271 1 0.00369
Terra Railgun MOA 10% 3.69% 0.369% 271 1 0.00369
Terra Raptor SX 20% 3.69% 0.738% 136 1 0.00738
Terra Shockwave MOA 10% 3.69% 0.369% 271 1 0.00369
The Sergeant 100% 15.04% 15.04% 7 1 0.1504
Tusk Butcher 3% 5.53% 0.1659% 603 1 0.001659

Sourced from official drop table repository.

Notes[]

  • Heavy Attack Efficiency determines the percentage of combo used up whenever the player performs a Heavy Attack.

Trivia[]

  • The mod still shows a Lancer armed with a Braton Braton, as opposed to the Grakata Grakata that Lancers currently use. This is because the Grakata Grakata was not introduced to the game until Update 7.8 (2013-04-19) and the Braton Braton was used as a placeholder until then.
  • Prior to Update 26.0 (2019-10-31), this mod increased Channeling efficiency.
    • At maximum rank, Reflex Coil can reduce Melee Channel's energy cost per strike to just 2 Energy.
    • While Reflex Coil and Mod TT 20px Focus Energy combined will total 100% channeling efficiency, Mod TT 20px Energy Channel has a minimum energy cost of 1 Energy per strike, translating to an 80% Power Efficiency cap.
      • This combination, however, can be still fully utilized to offset any channeling efficiency penalties such as those caused by Mod TT 20px Life Strike.

Gallery[]

Patch History[]

Update 26.0 (2019-10-31)

  • Increased Combo Point Efficiency when using Heavy Attacks (previously +60% Channeling Efficiency).

Update 13.0 (2014-04-09)

  • Changed Reflex Coil with the removal of Charge Attacks for Combos

Vanilla (2012-10-25)

  • Introduced

Last updated: Update 26.0 (2019-10-31)

See Also[]


  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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