Reflex Coil is a mod that increases your melee weapon's Heavy Attack Efficiency by 10% per rank, at a maximum of 60% at rank 5.
Stats[]
Rank | Effect | Cost |
---|---|---|
0 | +10% | 2 |
1 | +20% | 3 |
2 | +30% | 4 |
3 | +40% | 5 |
4 | +50% | 6 |
5 | +60% | 7 |
Drop Locations[]
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|---|---|---|---|---|---|
Defense | Tier 1 Defense | B | 8.33% | 1 | 0.0833 | |
Defense | Dark Sector Defense | B | 1.58% | 1 | 0.0158 | |
Defense | Tier 3 Defense | B | 6.67% | 1 | 0.0667 | |
Defense | Tier 2 Defense | B | 6.25% | 1 | 0.0625 | |
Infested Salvage | Infested Salvage | B | 6.67% | 1 | 0.0667 | |
Interception | Tier 1 Interception | B | 5.88% | 1 | 0.0588 | |
Interception | Tier 2 Interception | B | 7.14% | 1 | 0.0714 | |
Spy | Tier 2 Spy | B | 5.56% | 1 | 0.0556 | |
Spy | Lua Spy | B | 7.49% | 1 | 0.0749 | |
The Circuit | Tier 1 The Circuit (Normal) | A | 0.67% | 1 | 0.0067 |
Accessed through Duviri's The Circuit gamemode |
The Circuit | Tier 3 The Circuit (Normal) | A | 0.67% | 1 | 0.0067 |
Accessed through Duviri's The Circuit gamemode |
Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|---|---|---|---|---|---|
Arid Butcher | 3% | 4.42% | 0.1326% | 754 | 1 | 0.001326 |
Aurax Atloc Raknoid | 10% | 3.69% | 0.369% | 271 | 1 | 0.00369 |
Aurax Baculus | 3% | 3.69% | 0.1107% | 903 | 1 | 0.001107 |
Butcher | 3% | 5.53% | 0.1659% | 603 | 1 | 0.001659 |
Coolant Raknoid | 30% | 3.22% | 0.966% | 104 | 1 | 0.00966 |
Drahk Master | 3% | 5.53% | 0.1659% | 603 | 1 | 0.001659 |
Drekar Butcher | 3% | 11.06% | 0.3318% | 301 | 1 | 0.003318 |
Drekar Manic | 3% | 5.53% | 0.1659% | 603 | 1 | 0.001659 |
Frontier Bailiff | 3% | 5.53% | 0.1659% | 603 | 1 | 0.001659 |
Frontier Butcher | 3% | 4.42% | 0.1326% | 754 | 1 | 0.001326 |
Ghoul Devourer | 10% | 3.69% | 0.369% | 271 | 1 | 0.00369 |
Ghoul Rictus | 10% | 5.53% | 0.553% | 181 | 1 | 0.00553 |
Grineer Manic | 33% | 7.37% | 2.4321% | 41 | 1 | 0.024321 |
Guardsman | 3% | 3.69% | 0.1107% | 903 | 1 | 0.001107 |
Kuva Butcher | 3% | 5.53% | 0.1659% | 603 | 1 | 0.001659 |
Kuva Drahk Master | 3% | 5.53% | 0.1659% | 603 | 1 | 0.001659 |
Kyta Raknoid | 10% | 3.69% | 0.369% | 271 | 1 | 0.00369 |
Mite Raknoid | 10% | 3.69% | 0.369% | 271 | 1 | 0.00369 |
Narmer Mite | 10% | 3.69% | 0.369% | 271 | 1 | 0.00369 |
Narmer Raknoid | 10% | 3.69% | 0.369% | 271 | 1 | 0.00369 |
Profit-Taker Orb | 100% | 10.26% | 10.26% | 10 | 1 | 0.1026 |
Raptor MT | 5% | 11.06% | 0.553% | 181 | 1 | 0.00553 |
Raptor NS | 5% | 11.06% | 0.553% | 181 | 1 | 0.00553 |
Raptor RV | 5% | 11.06% | 0.553% | 181 | 1 | 0.00553 |
Scyto Raknoid | 10% | 3.69% | 0.369% | 271 | 1 | 0.00369 |
Terra Ambulas | 20% | 3.69% | 0.738% | 136 | 1 | 0.00738 |
Terra Anti MOA | 10% | 3.69% | 0.369% | 271 | 1 | 0.00369 |
Terra Elite Embattor MOA | 20% | 3.69% | 0.738% | 136 | 1 | 0.00738 |
Terra Elite Raptor SX | 20% | 3.69% | 0.738% | 136 | 1 | 0.00738 |
Terra Embattor MOA | 20% | 3.69% | 0.738% | 136 | 1 | 0.00738 |
Terra Jackal | 20% | 3.69% | 0.738% | 136 | 1 | 0.00738 |
Terra MOA | 10% | 3.69% | 0.369% | 271 | 1 | 0.00369 |
Terra Railgun MOA | 10% | 3.69% | 0.369% | 271 | 1 | 0.00369 |
Terra Raptor SX | 20% | 3.69% | 0.738% | 136 | 1 | 0.00738 |
Terra Shockwave MOA | 10% | 3.69% | 0.369% | 271 | 1 | 0.00369 |
The Sergeant | 100% | 15.04% | 15.04% | 7 | 1 | 0.1504 |
Tusk Butcher | 3% | 5.53% | 0.1659% | 603 | 1 | 0.001659 |
Sourced from official drop table repository.
Notes[]
- Heavy Attack Efficiency determines the percentage of combo used up whenever the player performs a Heavy Attack.
Trivia[]
- The mod still shows a Lancer armed with a Braton, as opposed to the Grakata that Lancers currently use. This is because the Grakata was not introduced to the game until Update 7.8 (2013-04-19) and the Braton was used as a placeholder until then.
- Prior to Update 26.0 (2019-10-31), this mod increased Channeling efficiency.
- At maximum rank, Reflex Coil can reduce Melee Channel's energy cost per strike to just 2 Energy.
- While Reflex Coil and Focus Energy combined will total 100% channeling efficiency, Energy Channel has a minimum energy cost of 1 Energy per strike, translating to an 80% Power Efficiency cap.
- This combination, however, can be still fully utilized to offset any channeling efficiency penalties such as those caused by Life Strike.
Gallery[]
Patch History[]
Update 26.0 (2019-10-31)
- Increased Combo Point Efficiency when using Heavy Attacks (previously +60% Channeling Efficiency).
Update 13.0 (2014-04-09)
- Changed Reflex Coil with the removal of Charge Attacks for Combos
Vanilla (2012-10-25)
- Introduced
Last updated: Update 26.0 (2019-10-31)
See Also[]
Melee Mods | ||||||||||||||||||||||||||||||||||||||||||||
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- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)