Reflection is a mod that has a chance to stagger and stun the attackers on block.
Stats[]
Rank | Chance to Stagger | Chance to Stun | Cost |
---|---|---|---|
0 | +6.7% | +1.7% | 2 |
1 | +13.3% | +3.3% | 3 |
2 | +20% | +5% | 4 |
3 | +26.6% | +6.7% | 5 |
4 | +33.3% | +8.3% | 6 |
5 | +40% | +10% | 7 |
Drop Locations[]
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|---|---|---|---|---|---|
Spy | Tier 1 Spy | A | 14.29% | 1 | 0.1429 | |
Spy | Tier 1 Spy | C | 10% | 1 | 0.1 | |
The Circuit | Tier 1 The Circuit (Normal) | A | 0.67% | 1 | 0.0067 |
Accessed through Duviri's The Circuit gamemode |
The Circuit | Tier 3 The Circuit (Normal) | A | 0.67% | 1 | 0.0067 |
Accessed through Duviri's The Circuit gamemode |
Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|---|---|---|---|---|---|
Corrupted Ancient | 3% | 37.94% | 1.1382% | 88 | 1 | 0.011382 |
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Notes[]
- Works on enemy gunfire, either staggering or opening them to finishers.
Media[]
Patch History[]
Update 29.10 (2021-03-19)
- Reflection Mod changed from “Damage reflected during Channeled blocking” to:
- +40% Chance to Stagger on Block
- +10% Chance to Stun on Block
- Increased from common to uncommon
Hotfix 25.1.2 (2019-06-12)
- Fixed the Reflection Mod stacking in an unexpected multiplicative way
Update 10.3 (2013-10-09)
- Fixed Reflection mod not working on Grineer Lancers.
Update 10.0 (2013-09-13)
- Introduced.
See Also[]
Melee Mods | ||||||||||||||||||||||||||||||||||||||||||||
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- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)