Deal double-bladed, double-barreled death with this primed gunblade.

Redeemer Prime is the Primed variant of the TnoGunblade Redeemer, acting as a direct upgrade.

Manufacturing Requirements
Time: 12 hrs
Rush: Platinum64 50
MarketIcon Market Price: Platinum64 N/A Blueprint2 Blueprints Price:N/A
Drop Locations
BlueprintMeso B4 Uncommon
Lith B6 Uncommon (V)
Neo C1 Uncommon (V)
Neo Z4 Uncommon (V)
Axi G2 Uncommon (V)
GenericWeaponPrimeBlade BladeLith M5 Common
Neo P1 Common
Lith L2 Common (V)
Meso Z2 Common (V)
Neo G2 Common (V)
Neo N10 Common (V)
Neo S12 Common (V)
GenericWeaponPrimeHilt HandleNeo R4 Rare
Neo R3 Rare (V)
Axi R2 Rare (V)
Axi R3 Rare (V)
Lith/Meso/Neo/Axi refer to Void Relics
(V) Denotes Vaulted Void Relics
(B) Denotes Baro Ki'Teer Exclusive Void Relic


This weapon deals primarily Slash b Slash damage.




Weapon Loadouts


  • The Melee combo counter will increment per shotgun pellet that hits a target. Hitting all 10 pellets on the same target will increase the combo counter by 10 hits. Hitting multiple targets via shotgun spread or punch through will increment the counter by the number of pellets that hit each enemy.
    • Mod TT 20pxTrue Punishment synergies very well with this, doubling the combo counter amount granted by each hit..
  • If a shot is performed at "point blank" range, the 4m ragdoll effect will often move the target out of harm's way.
  • Although not conclusively proven, shots from the stance Mod TT 20pxBullet Dance provides substantially higher status chance than charged shots. The exact number has not been determined yet.
  • Using a negative range melee Riven Mod will affect both the melee range and shots for the redeemer. However the 4m ragdoll remains constant.
  • Finishers on enemies have silenced and unsilenced variants, depending on the enemy type and position the finisher was initiated on. On humanoid enemies, stealth finishers from behind will result in a blade slash and be silent, however finishers from the front will discharge the shotgun blast and alert nearby enemies. Finishers on enemies who are knocked down will also discharge the weapon in a similar manner so if stealth is preferred always go for rear finishers.
  • Despite shots alarming enemies, they won't break IvaraIcon272 Ivara's Prowl130xDark Prowl



Redeemer Prime Skins

Patch History

Update 27.3
  • Increased Status Chance for the Gunblade type weapons to match new Shotgun Status Chance values.
    • (Undocumented) Increased status chance per projectile for heavy attacks from 3% to 9%.
  • Fall Off increased from 20-40m to 10-30m.

Update 27.2

  • Fixed ugly and busted blast FX for the Redeemer Prime.

Update 26.0
Actual patch notes made a mistake on new range.

  • Damage increased from 80 to 212.
  • Range increased from 0.5 to 2.
  • Status Chance increased from 28% to 30%.
  • Critical Chance increased from 16% to 24%.
  • Slam Attack increased from 80 to 636.
  • Slide Attack increased from 240 to 424.
  • Parry Angle set to 45.

Update 25.7

  • Tweaked the Redeemer and Redeemer Primes equipped position so it sits more in Warframes' hand.
  • Fixed incoming fire interrupting Gunblade charge attacks.
  • Fixed Ash’s Rising Storm combo building much faster than intended due to an interaction with Relentless Combo and a Gunblade weapon.

Update 24.4

  • Fixed issue where Redeemer and Redeemer Prime charged attacks had no Critical Chance.

Hotfix 24.2.2

  • Introduced.

Last updated: Update 26.0

See Also

  • TnoGunblade Redeemer, the original counterpart of this weapon.
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