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Deal double-bladed, double-barreled death with this primed gunblade.

Redeemer Prime is the Primed variant of the Redeemer, sporting overall higher stats.


Manufacturing Requirements
Credits64
15,000
GenericWeaponPrimeBlade
1
GenericWeaponPrimeHilt
1
OrokinCell64
15
Time: 12 hrs
Rush: Platinum64 50
MarketIcon Market Price: Platinum64 N/A Blueprint2 Blueprints Price:N/A
Drop Locations
BlueprintLith B6 Uncommon
GenericWeaponPrimeBlade BladeMeso Z2 Common
GenericWeaponPrimeHilt HandleAxi R2 Rare
Lith/Meso/Neo/Axi refer to Void Relics
(V) Denotes Vaulted Void Relics
(B) Denotes Baro Ki'Teer Exclusive Void Relic

CharacteristicsEdit

This weapon deals primarily Slash b Slash damage.

Advantages:

  • High Slash b Slash damage – effective against health.
  • Good critical chance.
  • Above average critical multiplier.
  • Very high status chance.
    • Can achieve 100% status per pellet with Volcanic Edge, Vicious Frost, Voltaic Strike, Virulent Scourge, and Drifting Contact.
    • This gives great synergy with Condition Overload because the 10 pellets can each proc a status effect, causing exponential damage from a single attack if most pellets hit a single enemy. Direct hits will kill very high level enemies (level 160+) with a single shot.
    • This also gives synergy with Healing Return because it can yield hundreds of health points from a new shot on a fresh enemy, whereas all non-Redeemer melee weapons wont give health on the first attack, only subsequent attacks after a status has been applied.
  • Gunblade shots functions similarly to a shotgun, firing out 10 pellets at once.
    • Shots have innate Blast b Blast damage – effective against Machinery and Fossilized.
    • Shots have a chance to either stagger or knockdown enemies.
    • Firing within 4 meters of an enemy will ragdoll them.
    • Shots do not use ammo.
    • Shots have innate Punch Through.
  • Innate two Madurai Pol polarities.

Disadvantages:

  • Low Impact b Impact and Puncture b Puncture damage – less effective against shields and armor.
  • Gunblade shots have innate Blast b Blast damage – less effective against Ferrite Armor and Infested Sinew.
  • Gunblade shots have linear damage falloff from 100% to 16.67% from 20m to 40m target distance (distances are affected by Projectile Speed, for melee weapons only via Jet Stream).
  • For gunblade shots, before 100% status chance, the listed status chance is the base chance per shot that at least one pellet will proc a status; the actual base status chance per pellet is ~3.23%.
  • Below average attack speed.
  • Shots are alarming.
  • Shots have 0% critical chance.
    • Although critical hits are often seen and is believed to be a bug, they are actually stealth multipliers on sometimes unaware enemies newly entering the conflict.
    • Critical hits on shots can still be achieved with static Critical Chance additions through buffs from Arcane Enhancements and Kavats

Comparisons:

Weapon LoadoutsEdit

NotesEdit

  • The Melee combo counter will increment per target hit by the shotgun pellets. Hitting all 10 pellets on the same target will only increase the combo counter by 1 hit. Hitting multiple targets via shotgun spread or punch through will increment the counter by the number of enemies hit.
  • The combo counter does apply to the damage inflicted by shots.
  • The stealth multiplier does apply to shots performed on unaware enemies and is often mistaken for critical hits.
  • If a shot is performed at "point blank" range, the 4m ragdoll affect will often move the target out of harms way.
  • Weeping Wounds does affect the status chance of pellets, however, it does not increase your status chance using the base value seen in UI. To calculate the proper status chance, the reduced status chance per pellet (10 pellets) is used as base instead of the number seen on the UI (refer to Status Effect under Multishot for explaination).
  • Although not conclusively proven, shots from the stance Bullet Dance provides substantially higher status chance than charged shots. The exact number has not been determined yet.
  • Using a negative range melee Riven Mod will affect both the melee range and shots for the redeemer. However the 4m ragdoll remains constant.

Patch HistoryEdit

Hotfix 24.2.2
  • Introduced.

Last updated: Hotfix 24.2.2

See AlsoEdit

  • Redeemer, the original counterpart of this weapon.