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Deal double-bladed, double-barreled death with this primed gunblade.

Redeemer Prime is the Primed variant of the TnoGunblade Redeemer, acting as a direct upgrade.


Manufacturing Requirements
Credits64
15,000
GenericWeaponPrimeBlade
1
GenericWeaponPrimeHilt
1
OrokinCell64
15
Time: 12 hrs
Rush: Platinum64 50
MarketIcon Market Price: Platinum64 N/A Blueprint2 Blueprints Price:N/A
Drop Locations
BlueprintNeo C1 Uncommon
Axi G2 Uncommon
Lith B6 Uncommon (V)
GenericWeaponPrimeBlade BladeNeo S12 Common
Meso Z2 Common (V)
Neo N10 Common (V)
GenericWeaponPrimeHilt HandleAxi R2 Rare
Lith/Meso/Neo/Axi refer to Void Relics
(V) Denotes Vaulted Void Relics
(B) Denotes Baro Ki'Teer Exclusive Void Relic

CharacteristicsEdit

This weapon deals primarily Slash b Slash damage.

Advantages:

Disadvantages:

  • Low Impact b Impact and Puncture b Puncture damage – less effective against shields and armor.
  • Gunblade shots have innate Blast b Blast damage – less effective against Ferrite Armor and Infested Sinew.
  • Gunblade shots have linear damage falloff from 100% to 6.25% from 20m to 40m target distance (distances are affected by projectile flight speed, for melee weapons only via Mod TT 20pxJet Stream).
  • For gunblade shots, before 100% status chance, the listed status chance is the base chance per shot that at least one pellet will proc a status; the actual base status chance per pellet is ~3.23%.
  • Shots are alarming.
    • Playing as client rather than host makes shots silent and is likely a bug.
    • Trying to maintain a stealth affinity bonus is difficult with shots as nearby enemies will become alerted.
    • It is possible to easily maintain stealth affinity bonus through the use of Mod TT 20pxHushed Invisibility as LokiIcon272 Loki.

Comparisons:

Weapon LoadoutsEdit

NotesEdit

  • The Melee combo counter will increment per target hit by the shotgun pellets. Hitting all 10 pellets on the same target will only increase the combo counter by 1 hit. Hitting multiple targets via shotgun spread or punch through will increment the counter by the number of enemies hit.
  • The combo counter does apply to the damage inflicted by shots.
  • If a shot is performed at "point blank" range, the 4m ragdoll effect will often move the target out of harm's way.
  • Mod TT 20pxWeeping Wounds does affect the status chance of pellets, however, it does not increase your status chance using the base value seen in UI. To calculate the proper status chance, the reduced status chance per pellet (10 pellets) is used as base instead of the number seen on the UI (refer to Status Effect under Multishot for explaination).
  • Although not conclusively proven, shots from the stance Mod TT 20pxBullet Dance provides substantially higher status chance than charged shots. The exact number has not been determined yet.
  • Using a negative range melee Riven Mod will affect both the melee range and shots for the redeemer. However the 4m ragdoll remains constant.
  • Finishers on enemies have silenced and unsilenced variants, depending on the enemy type and position the finisher was initiated on. On humanoid enemies, stealth finishers from behind will result in a blade slash and be silent, however finishers from the front will discharge the shotgun blast and alert nearby enemies. Finishers on enemies who are knocked down will also discharge the weapon in a similar manner so if stealth is preferred always go for rear finishers.
  • Despite shots alarming enemies, they won't break IvaraIcon272 Ivara's Prowl130xDark Prowl

MediaEdit

Redeemer Prime Skins

Patch HistoryEdit

Update 24.4
  • Fixed issue where Redeemer and Redeemer Prime charged attacks had no Critical Chance.

Hotfix 24.2.2

  • Introduced.

See AlsoEdit

  • TnoGunblade Redeemer, the original counterpart of this weapon.
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