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Redeemer
TnoGunblade
Statistics
Weapon Slot Melee
Weapon Type Gunblade
Utility
Normal Attacks
Impact wImpact 6.0
Puncture wPuncture 12.0
Slash wSlash 42.0
Charge Attacks
Elemental Type Blast b Blast
Pellet Count 10 pellets/round
Slam Attacks
Slide Attacks
Wall Attacks
Miscellaneous
Stance Polarity Madurai Pol
Introduced Update 15.5
Striking with massive twin blades, the Redeemer fires the killing blow with its built-in shotgun.

The Redeemer is a hybrid gunblade that merges the functions of a shotgun with a melee weapon. Apart from its normal melee abilities, the Redeemer can also fire off a charged shotgun blast to hit enemies at range.

Move Button Combination
Fire Shotgun Hold E
Manufacturing Requirements
Credits64
20,000
Vasto
1
Dual Skana
1
ArgonCrystal64
2

Time: 12 hrs
Rush: Platinum64 35
MarketIcon Market Price: Platinum64175 Blueprint2 Blueprints Price: Credits6420,000

Characteristics

This weapon deals primarily Slash b Slash damage.

Advantages:

  • High Slash b Slash damage makes it effective against Infested.
  • High charged attack damage.
  • Its shotgun blast benefits from the x4 stealth damage multiplier, which makes it a very handy and efficient shotgun coupled with Loki and Ash's invisibility.
  • Can attack enemies at range using the charge attack function.
    • Charged shot has innate punch through.
    • Charged attack deals very high total damage.
      • Listed charge damage is per pellet, i.e. each pellet deals 75 Blast b Blast damage without mods.

Disadvantages:

  • Charged shot has a 30m range. Pellets disappears beyond this range.(Currently shots can go beyond 30m without disappearing, possible bug)
  • Relatively high stamina consumption.
  • Low crit chance.
  • Charged shot spread loses power at long range.
  • Slow attack speed.

Weapon Loadouts

Main article: Category:Redeemer Build

Notes

  • Unlike the Glaive or other throwing weapons, the Redeemer's ranged attack does not leave the user unable to use the weapon for several seconds, as the Redeemer never leaves the user's hands. Rapidly switching between ranged and melee attacks is thus possible with the Redeemer.
  • The Redeemer's shotgun blast shoots 10 pellets, each dealing the listed 75 thrown damage, giving the charged shot a total combined base damage of 750.
  • Blocking is possible while readying the shot, this can make up for the time it takes to prepare.
  • At the right angle, the effects of the blast on charged shots make it possible to blow nearby enemies away. This can be used effectively against Infested.
  • As this is a melee weapon, the shotgun blast benefits from Auras like Steel Charge and Channeling mods like Life Strike.
  • The Redeemer can be fired while sprinting unlike Primary and Secondary weapons. Charging the weapon to do so will momentarily slow the Warframe down at the start of the charge before resuming full sprint.
  • Ironically, the shotgun blast is silent, making it effective for stealth gameplay.
  • Unlike guns, the shotgun blast will not make a Volatile Runner explode on death.
  • The Redeemer does not have an ammo limitation, so the shotgun can be fired as much as desired.
  • Firing the shotgun does not invalidate the "The Sword Alone" achievement.
  • The charge attack function is affected by attack speed mods and Warframe abilities.
  • The maximum range of the charged attack is affected by Reach.
  • Channeling the shotgun shot will consume energy for each enemy hit per pellet, ex. If shooting 1 enemy and 3 pellets hit, it will take away 3*(energy cost) so a standard channeling efficiency weapon will take away 15 energy if 3 shots hit.
  • While the Redeemer has a very low listed Status and Critical Chance, the shotgun blast calculates the chances for both individually for each pellet, thus making the weapon's actual Status and Critical Chance with its ranged charged attack much higher than listed.
  • Each pellet benefits from the bonus damage of Energy Channel, meaning a shotgun blast after using a Warframe's fourth skill could do an additional 2000 damage before any other bonuses.

Trivia

  • The Redeemer is the first weapon that requires two different weapons - the Vasto and the Dual Skana - as crafting materials.
    • The in-game description does not match the crafting requirements. It says it has an in-built shotgun, but the gun used to build it is a Vasto, which is a revolver.
  • The concept of a sword integrated with a gun is based off the real life concept of the Pistol Sword, although the Redeemer uses a sawed-off shotgun instead of a pistol.
    • In particular, the Redeemer's grip stance with the blade parallel to the user's arm is reminiscent of the concept of the Indian Pistol Katar.

Bugs

  • Charging the blast with quick-melee and then jumping to cancel it will result in the Redeemer being held in combination with your current weapon.
    Glitchy Redeemer

    Notice how both the Dera and Redeemer are held?

Media

Warframe Redeemer Pro Builds Update 15

Warframe Redeemer Pro Builds Update 15.5

See also

  • Dual Skana, the dual wield melee used to craft this weapon.
  • Vasto, the revolver used to craft this weapon.
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