Reconifex is Cyte-09's signature heavy assault rifle. Pressing the reload button between the outlined brackets will speed up the reload and load the gun with
Heat bullets.
Characteristics[]
- Pressing the reload button while 1/3rd through a reload, indicated by white brackets, will significantly increase reload speed and grant the current magazine with
Heat rounds that inflict 25% more damage with guaranteed status.
Advantages over other Primary weapons (excluding modular weapons):
- Normal Attack (wiki attack index 1)
- High crit chance (28.00%)
- Very high magazine (200)
- High ammo max (600)
- Above average fire rate (8.00 attacks/sec)
- High crit multiplier (2.80x)
Disadvantages over other Primary weapons (excluding modular weapons):
- Normal Attack (wiki attack index 1)
- Very low reload speed (5.00 s)
- Below average total damage (40)
- Below average status chance (16.00%)
- Very low disposition (●○○○○ (0.50x))
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Acquisition
Reconifex's main blueprint is awarded from Höllvania Central Mall Bounties as a rare drop, requiring the completion of The Hex to access. The Barrel, Receiver, and Stock are awarded from Höllvania Legacyte Harvest and Hell-Scrub.
Alternatively Reconifex's blueprints can be purchased from Amir of The Hex for
Standing; component blueprints for
5,000 and the main blueprint for
15,000, all requiring Rank 4 - Hot & Fresh.
Item | Source | Chance | Expected | Nearly Guaranteed |
---|---|---|---|---|
![]() |
Hell-Scrub: Techrot / C | 5.41% | ~ 18 C Rotations | 124 ± 41 C Rotations |
![]() |
Hell-Scrub: Techrot / B | 2.18% | ~ 45 B Rotations | 313 ± 104 B Rotations |
![]() |
Hell-Scrub: Scaldra / A | 1.05% | ~ 95 A Rotations | 654 ± 218 A Rotations |
![]() |
Hell-Scrub: Scaldra / C | 5.41% | ~ 18 C Rotations | 124 ± 41 C Rotations |
![]() |
Legacyte Harvest / A | 0.32% | ~ 312 A Rotations | 2155 ± 718 A Rotations |
![]() |
Legacyte Harvest / C | 1.69% | ~ 59 C Rotations | 405 ± 135 C Rotations |
![]() |
Legacyte Harvest / B | 0.74% | ~ 135 B Rotations | 930 ± 310 B Rotations |
![]() |
Höllvania Central Mall Bounty Lvl 95-100 | 3.92% | ~ 25 Stages | 172 ± 57 Stages |
![]() |
Hell-Scrub: Techrot / C | 5.41% | ~ 18 C Rotations | 124 ± 41 C Rotations |
![]() |
Hell-Scrub: Techrot / B | 2.18% | ~ 45 B Rotations | 313 ± 104 B Rotations |
![]() |
Hell-Scrub: Scaldra / A | 1.05% | ~ 95 A Rotations | 654 ± 218 A Rotations |
![]() |
Hell-Scrub: Scaldra / C | 5.41% | ~ 18 C Rotations | 124 ± 41 C Rotations |
![]() |
Legacyte Harvest / A | 0.32% | ~ 312 A Rotations | 2155 ± 718 A Rotations |
![]() |
Legacyte Harvest / C | 1.69% | ~ 59 C Rotations | 405 ± 135 C Rotations |
![]() |
Legacyte Harvest / B | 0.74% | ~ 135 B Rotations | 930 ± 310 B Rotations |
![]() |
Hell-Scrub: Techrot / A | 1.05% | ~ 95 A Rotations | 654 ± 218 A Rotations |
![]() |
Hell-Scrub: Techrot / C | 5.41% | ~ 18 C Rotations | 124 ± 41 C Rotations |
![]() |
Hell-Scrub: Scaldra / C | 5.41% | ~ 18 C Rotations | 124 ± 41 C Rotations |
![]() |
Hell-Scrub: Scaldra / B | 2.18% | ~ 45 B Rotations | 313 ± 104 B Rotations |
![]() |
Legacyte Harvest / A | 0.32% | ~ 312 A Rotations | 2155 ± 718 A Rotations |
![]() |
Legacyte Harvest / C | 1.69% | ~ 59 C Rotations | 405 ± 135 C Rotations |
![]() |
Legacyte Harvest / B | 0.74% | ~ 135 B Rotations | 930 ± 310 B Rotations |
All drop rates data is obtained from DE's official drop tables stored on Module:DropTables/data.
See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information,
visit here.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 300 |
![]() 1 |
![]() 1 |
![]() 1 |
Time: 1 Day(s) | |
Rush: ![]() | |||||
![]() ![]() |
|||||
Barrel | |||||
![]() 20,000 |
![]() 40 |
![]() 10 |
![]() 2 |
![]() 1 |
Time: 12 Hour(s) |
Rush: ![]() | |||||
Receiver | |||||
![]() 20,000 |
![]() 60 |
![]() 60 |
![]() 15 |
![]() 500 |
Time: 12 Hour(s) |
Rush: ![]() | |||||
Stock | |||||
![]() 20,000 |
![]() 60 |
![]() 30 |
![]() 8 |
![]() 1 |
Time: 12 Hour(s) |
Rush: ![]() |
Notes[]
- The bonus damage is added as an extra hit that deals 25% of the initial hit's damage as pure
Heat damage with a guaranteed status effect.
- The extra hit's damage cannot crit, or have its element changed, but does take into account critical and elemental damage increases of any type to the initial hit.
- This means that the forced
Heat status' damage is affected both by Heat damage bonuses, and elemental damage bonuses, including Heat.
- This means that the forced
- Faction Damage Bonus is applied once each to the initial hit, the extra hit, and the forced status, each application multiplicative with the previous.
- Other damage modifiers such as Status Damage, Weakpoint Damage, Damage Vulnerability, and Damage Efficacy behave normally and apply once.
- The extra hit's damage cannot crit, or have its element changed, but does take into account critical and elemental damage increases of any type to the initial hit.
Gallery[]
Patch History[]
Hotfix 38.0.6 (2025-01-09)
- Fixed bonus Heat Procs from Reconifex not stacking properly.
Update 38.0 (2024-12-13)
- Introduced.