4 100 |
Reckoning Quickly lifts enemies into the air and then hurls them down with conviction. Enemies who succumb to this power have a chance to spawn a Health Sphere. Introduced in Update 11.5 (2013-12-19) |
Strength:10% / 20% / 30% / 50% (armor reduction) 500 / 750 / 1000 / 1250 (damage) | |
Duration:1 / 2 / 3 / 4 s (blind) | |||
Range:2.5 / 3 / 3.5 / 4 m (blind radius) 8 / 10 / 12 / 15 m (cast radius) | |||
Misc: 25% / 35% / 45% / 50% (health orb chance) |
Info
- Oberon lifts enemies within 8 / 10 / 12 / 15 meters up into the air and violently slams them to the ground, dealing 500 / 750 / 1000 / 1250 damage and applying knockdown and a Radiation proc. Additionally, Reckoning deals 100 / 225 / 400 / 625 extra damage to enemies affected by Radiation status effects. An enemy that dies by the effect of this ability has a 25% / 35% / 45% / 50% chance of spawning a Health Orb.
- Damage distribution is 50% Impact and 50% Radiation.
- Base damage and extra damage are affected by Ability Strength, while the health orb drop chance is not.
- Cast radius is affected by Ability Range.
- Affected enemies that survive the impact will emit an intense flash of light, blinding surrounding enemies within 2.5 / 3 / 3.5 / 4 meters that were unaffected by the initial cast, for 1 / 2 / 3 / 4 seconds.
- Blind duration is affected by Ability Duration.
- Blind radius is affected by Ability Range.
- The blind mechanics and affected enemy behaviors are identical to those of Excalibur's Radial Blind.
- Ability Synergy: Enemies that survive Reckoning while standing on Hallowed Ground will have their armor permanently reduced by 10% / 20% / 30% / 50%.
- Armor reduction is affected by Ability Strength. Armor is fully removed at 200% Ability Strength.
- Can hit enemies above and below the player.
- Can be used while sliding and while in the air.
Augment
- Main article: Hallowed Reckoning
Hallowed Reckoning is a Warframe Augment Mod for Oberon's Reckoning that makes enemies hit drop patches on the ground, dealing Radiation damage over time to enemies and provide armor to allies standing on them. It also passively increases Reckoning's range.
Hallowed ReckoningTips & Tricks
- With one player using Corrosive Projection, 100% armor strip can be achieved at 164% Ability Strength.
- Use Reckoning when surrounded by a large group of enemies to maximize its offensive effects and health orb generation.
- Similar to Smite, Reckoning's Impact / Radiation damage type is particularly effective vs Corpus Shields and Grineer Alloy Armor, while being less effective against most types of Infested units.
- Reckoning's widespread Radiation proc can be used to tactically nullify the threat of a large area of enemies, relieving allies outside of the area (temporarily) from needing to deal with them.
- Try Smite for smaller-scale misdirection.
- Enemies blinded by Reckoning's outer flashes are vulnerable to melee finishers.
- With the health-to-energy conversion of an equipped Equilibrium mod, dropped health orbs from Reckoning may meet or exceed the ability's energy cost.
- Pair with the Health Conversion mod to gain additional armor from Reckoning's health orbs.
- Against higher level enemies, Ability Strength benefits health orb generation by increasing Reckoning's potential to kill.
- Using Smite and Hallowed Ground to confuse enemies before using Reckoning, successfully increasing damage output.
- Reckoning already has a 100% chance to confuse targets, increasing its own damage with further casts.
Maximization
Bugs
- Occasionally, if Oberon is knocked down just as Reckoning is cast, enemies will be attacked as normal without Oberon doing the skill animation. Only upon standing up from being previously knocked down does Oberon then perform the animation.
- Casting Smite then immediately casting Reckoning removes the casting animation of Reckoning, allowing for player movement while casting Reckoning.
- Rarely, spamming the ability on a group of enemies will make some enemies hover permanently in the air, much to the effect of Bastille. This may be caused by an enemy that is being lifted is struck again by the ability but not brought down.
Patch History[]
Update 32.0 (2022-09-07)
- WARFRAME AUGMENT BUFFS PART 2
Oberon's Hallowed Reckoning
- Was: Enemies affected by Reckoning emit a 2m Area of Effect that increases Ally armor by 250 and inflicts 150 damage per second to enemies.
- Now: Area of Effect Range increased to 3m, which scales with Ability Range. Enemy damage increased to 300 damage per second. Additionally increases the Range of Reckoning by 40%.
- ARMOR CHANGES
ALL Armor Stripping Warframe abilities now apply to the TOTAL armor value.
How it worked before: You cast an ability that strips 50% Armor. The first cast will reduce the foe’s Armor to 50%, the second cast will reduce the armor to 25%, taking half of the existing 50%. This was the case for every ability except Oberon’s Reckoning, and special exceptions like Shattering Impact.
How it works now: Casting an ability that strips 50% Armor will reduce their Armor to 50% on the first cast, and 0% on the second cast.
This applies to every single Armor removal ability in the game. We have also buffed a few of these abilities in the process to bring them up to a usable level in light of these changes:
- Increase Oberon's Reckoning armor reduction from 30% to 50%.