ReaveModx256.png Reave130xWhite.png
ENERGY:
50
KEY
3
Reave
Dash through enemies as a wall of Sentient energy, leeching shields and health from any encountered, enhanced for thralls.


Energy Cost (Danse Macabre active): 25

Strength:2 / 4 / 6 / 8 % (hitpoints drain/restore)
10 / 20 / 30 / 40 % (thrall hitpoints drain/restore)
Duration:0.25 / 0.5 / 0.75 / 1 s (duration)
Range:3 / 4 / 5 / 6 m (current width)
Misc:27 m/s (travel speed)
100 % (status effects transfer)
1 (Mesmer Skin ally buff charge)

Info
  • Revenant transforms into a torrent of Sentient energy that surges forward toward the aiming reticle, at a speed of ? meters per second for 0.25 / 0.5 / 0.75 / 1 second. While traveling in energy form, Revenant is intangible, invulnerable to damage and protected against new Status Effects, as he pushes an energy current with a width of 3 / 4 / 5 / 6 meters. Reave can be manually cancelled by pressing the ability key again (default 3 ) during the dash.
  • Enemies passing through the energy current are drained 2% / 4% / 6% / 8% of their maximum Shields and Health, while Revenant restores 2% / 4% / 6% / 8% of his maximum shields and health from each enemy leeched; all active status effects on Revenant are also transferred to enemies he passes through.
    • Drain/restore percentages are affected by Ability Strength.
    • Status effects transfer is not affected by mods.
    • Does not restore shield points to Revenant if enemies do not possess shields.
    • Hitpoints from enemies can be drained and restored to Revenant multiple times, if enemies pass through the same instance of Reave.
  • Ability Synergy:
    • Reave's shield and health drain/restore percentages increase 5 times (10% / 20% / 30% / 40% by default) against Enthrall130xDark.png Enthralled enemies.
      • The drain percentage displayed in Abilities and the Upgrade screen display the Thrall-empowered drain.
    • While MesmerSkin130xDark.png Mesmer Skin is active, Reave restores 1 charge per thrall that Revenant passes through, up to the full charge count.
    • While Mesmer Skin is active, allies such as Warframes and Companions that pass through Reave's current will gain a Mesmer Skin buff with 1 charge that lasts until used.
    • Can be cast for 50% reduced energy cost during DanseMacabre130xDark.png Danse Macabre. Casting speed becomes instantaneous. Danse Macabre's stopping animation can be skipped if deactivated during Reave.
  • During Reave, Revenant continuously dashes toward the direction of the aiming reticle.
    • While grounded, Revenant can freely change his dash direction.
    • While airborne, Revenant cannot change directions until he makes contact with a horizontal surface.
  • Casting Reave is an upper body animation that interrupts only upper body actions such as melee attacks or reloading and can be cast while airborne.
  • Revenant visually becomes translucent and enveloped in Sentient energy during the dash.
  • Sentient energy cloak, energy current, and particle trails are affected by Revenant's chosen Warframe energy color.
  • Subsuming Revenant to the Helminth will offer Reave and its augments to be used by other Warframes. Note that the UI's listed 40% damage is not applicable for non-revenant frames and instead deals 8% damage.

Augment
BlindingReaveMod.png
Main article: Blinding Reave

Blinding Reave is a Warframe Augment Mod for RevenantIcon272.png Revenant that blinds enemies caught in Reave130xDark.png Reave's fog.


Rank Duration Cost
0 6s 6
1 7s 7
2 8s 8
3 10s 9

Tips & Tricks
  • Since Reave deals a set percent damage to enemies' health, it can scale indefinitely.
    • Without mods, at 100% Ability Strength, it would take 13 Reave casts to kill any enemy, only 3 if that enemy is enthralled.
    • The percent damage is always significantly reduced against Nox, even with enthralled one. Thus, it is quite ineffective and inefficient to kill them with Reave.
  • Use Aim Glide during Reave to descend slowly.
  • Move the aiming reticle during Reave to change your dash direction.
  • Dash in a circle around enemies to drain from them multiple times.
  • If a turret on the Plains of Eidolon is hit with Reave, it is instantly destroyed, regardless of level.

Maximization
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See also[edit | edit source]

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