ReaveModx256.png Reave130xWhite.png
Dash through enemies as a wall of Sentient energy, leeching shields and health from any encountered, enhanced for thralls.

Energy Cost (Danse Macabre active): 25

Strength:2 / 4 / 6 / 8 % (hitpoints drain/restore)
10 / 20 / 30 / 40 % (thrall hitpoints drain/restore)
Duration:0.25 / 0.5 / 0.75 / 1 s (duration)
Range:3 / 4 / 5 / 6 m (current width)
Misc:27 m/s (travel speed)
100 % (status effects transfer)
1 (Mesmer Skin ally buff charge)

  • Revenant transforms into a torrent of Sentient energy that surges forward toward the aiming reticle, at a speed of 27 meters per second for 0.25 / 0.5 / 0.75 / 1 second. While traveling in energy form, Revenant is intangible, invulnerable to damage and protected against new Status Effects, as he pushes an energy current with a width of 3 / 4 / 5 / 6 meters. Reave can be manually cancelled by pressing the ability key again (default 3 ) during the dash.
  • Enemies passing through the energy current are drained 2% / 4% / 6% / 8% of their maximum Shields and Health, while Revenant restores 2% / 4% / 6% / 8% of his maximum shields and health from each enemy leeched; all active status effects on Revenant are also transferred to enemies he passes through.
    • Drain/restore percentages are affected by Ability Strength.
    • Status effects transfer is not affected by mods.
    • Does not restore shield points to Revenant if enemies do not possess shields.
    • Hitpoints from enemies can be drained and restored to Revenant multiple times, if enemies pass through the same instance of Reave.
  • Ability Synergy:
    • Reave's shield and health drain/restore percentages increase 5 times (10% / 20% / 30% / 40% by default) against EnthrallEnthrall130xDark.png Enthralled enemies.
      • The drain percentage displayed in Abilities and the Upgrade screen display the Thrall-empowered drain.
    • While Mesmer SkinMesmerSkin130xDark.png Mesmer Skin is active, Reave restores 1 charge per thrall that Revenant passes through, up to the full charge count.
    • While Mesmer Skin is active, allies such as Warframes and Companions that pass through Reave's current will gain a Mesmer Skin buff with 1 charge that lasts until used.
    • Can be cast for 50% reduced energy cost during Danse MacabreDanseMacabre130xDark.png Danse Macabre. Casting speed becomes instantaneous. Danse Macabre's stopping animation can be skipped if deactivated during Reave.
  • During Reave, Revenant continuously dashes toward the direction of the aiming reticle.
    • While grounded, Revenant can freely change his dash direction.
    • While airborne, Revenant cannot change directions until he makes contact with a horizontal surface.
  • Casting Reave is an upper body animation that interrupts only upper body actions such as melee attacks or reloading and can be cast while airborne.
  • Revenant visually becomes translucent and enveloped in Sentient energy during the dash.
  • Sentient energy cloak, energy current, and particle trails are affected by Revenant's chosen Warframe energy color.
  • Subsuming Revenant to the Helminth will offer Reave and its augments to be used by other Warframes. Note that the UI's listed 40% damage is not applicable for non-revenant frames and instead deals 8% damage.

Main article: Blinding Reave

Blinding Reave is a Warframe Augment Mod for RevenantRevenantIcon272.png Revenant that blinds enemies caught in ReaveReave130xDark.png Reave's fog.

Rank Duration Cost
0 6s 6
1 7s 7
2 8s 8
3 10s 9

Tips & Tricks
  • Since Reave deals a set percent damage to enemies' health, it can scale indefinitely.
    • Without mods, at 100% Ability Strength, it would take 13 Reave casts to kill any enemy, only 3 if that enemy is enthralled.
    • The percent damage is always significantly reduced against Nox, even with enthralled one. Thus, it is quite ineffective and inefficient to kill them with Reave.
  • Use Aim Glide during Reave to descend slowly.
  • Move the aiming reticle during Reave to change your dash direction.
  • Dash in a circle around enemies to drain from them multiple times.
  • If a turret on the Plains of Eidolon is hit with Reave, it is instantly destroyed, regardless of level.

Input table not loaded. Javascript Not loaded
Result table not loaded. Javascript Not loaded


See also[]