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Reave Dash through enemies as a wall of Sentient energy, leeching shields and health from any encountered, enhanced for thralls. Introduced in Update 23.5 (2018-08-24) |
Strength:2 / 4 / 6 / 8 % (hitpoints drain/restore) 10 / 20 / 30 / 40 % (thrall hitpoints drain/restore) | |
Duration:0.25 / 0.5 / 0.75 / 1 s (duration) | |||
Range:3 / 4 / 5 / 6 m (current width) | |||
Misc:
25 m/s (travel speed) | |||
Subsumable to Helminth |
Info
- Revenant expends 50 energy to transform into a torrent of Sentient mist-like energy that surges forward toward the aiming reticle, at a speed of 25 meters per second for 0.25 / 0.5 / 0.75 / 1 second. While traveling in energy form, Revenant is intangible, Invulnerable to damage and protected against new Status Effects, as he pushes an energy current with a width of 3 / 4 / 5 / 6 meters. Reave can be manually cancelled by pressing the ability key again (default 3 ) or jumping during the dash.
- Casting speed is affected by Casting Speed.
- Travel speed and distance are affected by Sprint Speed.
- Enemies passing through the energy current are drained 2% / 4% / 6% / 8% of their maximum Shields and Health, while Revenant restores 2% / 4% / 6% / 8% of his maximum shields and health from each enemy leeched; all active status effects on Revenant are also transferred to enemies he passes through.
- Does not restore shield points to Revenant if enemies do not possess shields.
- Hitpoints from enemies can be drained and restored to Revenant multiple times, if enemies pass through the same instance of Reave.
- Ability Synergy:
- Reave steals 10% / 20% / 30% / 40% Health and Shields from enemies affected by Enthrall (5x more than base).
- The drain percentage displayed in Abilities and the Upgrade screen display the Thrall-empowered drain.
- While Mesmer Skin is active, Reave restores 1 charge per thrall that Revenant passes through, up to the full charge count.
- While Mesmer Skin is active, allies such as Warframes and Companions that contact Reave's current will gain 1 Mesmer Skin charge.
- Reave costs halved energy during Danse Macabre, with instantaneous casting speed and Danse Macabre's stopping animation can be skipped if deactivated during Reave.
- Reave steals 10% / 20% / 30% / 40% Health and Shields from enemies affected by Enthrall (5x more than base).
- During Reave, Revenant continuously dashes toward the direction of the aiming reticle.
- While grounded, Revenant can freely change his dash direction.
- While airborne, Revenant cannot change directions until he makes contact with a horizontal surface.
- Can be cancelled by jumping, which preserves forward momentum.
- Casting Reave is an upper body animation that interrupts only upper body actions such as melee attacks or reloading and can be cast while airborne.
- Revenant visually becomes translucent and enveloped in Sentient energy during the dash.
- Sentient energy cloak, energy current, and particle trails are affected by Revenant's chosen Warframe energy color.
- Subsuming Revenant to the Helminth will offer Reave and its augments to be used by other Warframes. Note that the UI's listed 40% damage is not applicable for non-Revenant frames and instead deals 8% damage.
Augment
- Main article: Blinding Reave
Blinding Reave is a Warframe Augment Mod for Revenant's Reave that blinds enemies caught in its fog, while also passively increasing its range.
Blinding ReaveTips & Tricks
- Since Reave deals a set percent damage to enemies' health, it can scale indefinitely.
- Without mods, at 100% Ability Strength, it would take 13 Reave casts to kill any enemy, only 3 if that enemy is enthralled.
- The percent damage is always significantly reduced against Nox, even with enthralled one. Thus, it is quite ineffective and inefficient to kill them with Reave.
- Use Aim Glide during Reave to descend slowly.
- Move the aiming reticle during Reave to change your dash direction.
- Dash in a circle around enemies to drain from them multiple times.
- Consoles can be activated and terminals can be hacked while Reave is active.
- When falling from a sufficient height that would induce a hard landing, activate Reave before or immediately after the hard landing to cancel it.
- Jump right before Reave ends to take full advantage of its speed and to conserve its momentum. This is especially handy on larger tilesets or the open world maps.
- If a turret on the Plains of Eidolon is hit with Reave, it is instantly destroyed, regardless of level.
Maximization
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
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