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Reaping Spiral is a Scythe stance mod that features somersaults and high damage weapon throws.

Can be equipped on:

✓ denotes weapon with matching Stance polarity


Combos

Default Combos of Stance or Weapon
Combo Name Attack Multipliers
and Forced Procs
Avg Dmg Multi/s Length Animation
Eternal Nocturne
(While Not Moving)
Default Melee Attack
 400% Lifted b.png
 200%
Default Melee Attack
 300%
 200% DmgSlashSmall64.png
Default Melee Attack
 500% Knockdown b.png
551.7%/s 2.9s ReapingSpiralCombo0.gif
Reclamation
(While Moving)
Default Melee Attack
360° Attack 200%
Default Melee Attack
 100%
Default Melee Attack
360° Attack 300%
324.3%/s 1.9s ReapingSpiralCombo1.gif
Abyssal Automaton
(While Blocking & Moving)
Default Melee Attack
Default Melee Attack 300% DmgImpactSmall64.png
Default Melee Attack
 2x 200%
 200% DmgSlashSmall64.png
428.6%/s 2.1s ReapingSpiralCombo2.gif
Eternal Nocturne
(While Blocking)
Default Melee Attack
 400% Lifted b.png
 200%
Default Melee Attack
 300%
 200% DmgSlashSmall64.png
Default Melee Attack
 500% Knockdown b.png
551.7%/s 2.9s ReapingSpiralCombo0.gif
Fading Hope
(Heavy Attack)
Heavy Attack
 600% DmgSlashSmall64.pngKnockdown b.png
Heavy Attack
 600% DmgSlashSmall64.pngKnockdown b.png
0.0%/s N/A ScytheComboHeavy.gif
Hell's Wave
(While Sliding)
Default Melee Attack
360° Attack 200% DmgImpactSmall64.png
0.0%/s N/A ScytheComboSlide.gif
Mountain's Chisel
(While In Air)
Default Melee Attack
 200% DmgImpactSmall64.png
Default Melee Attack
 200% DmgImpactSmall64.png
0.0%/s N/A ScytheComboAir.gif
Flaying Home
(While Wall Latching)
Default Melee Attack
 200%
0.0%/s N/A ScytheComboWall.gif
Tunneling Spike
(On Knocked Down Enemy)
Default Melee Attack
 1200% DmgSlashSmall64.png
0.0%/s N/A ScytheComboFinisherGround.gif
Slam Attack
(Looking At Ground While In Air)
Default Melee Attack
Direct 300%
Slam 100%
0.0%/s N/A ScytheComboSlam.gif
360° Attack 360°/Spin Attack • Slam Slam Attack • Ranged Ranged Attack • Thrust Thrust Attack
View Full Legend
Key Inputs
Default Melee Attack Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Heavy Attack Heavy Attack  (PC default MMB; XBX, PSN, and NSW default left trigger)
Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Melee Attack
 200%
 Attack does double damage 
Default Melee Attack
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64.png Knockback
DmgPunctureSmall64.png Frailty
DmgSlashSmall64.png Bleeding
DmgBlastSmall64.png Flashbang
Knockdown b.png Knockdown
Lifted b.png Lifted
Panel.png Stagger
Ragdoll b.png Ragdoll
Finisher b.png Finisher (front, back, or ground) 
DmgImpairSmall64.png Impair (PvP only) 

*Combos that are shared across all stances of the weapon type.
Average Damage Multiplier per second only applies to single target DPS calculations. Note that hits marked as "Slam Attacks" will not apply at the epicenter of a single target hit so these will not be accounted for in avg dmg multi/s calculations.
Combo animation lengths are approximate and are only accurate within a few tenths of a second.

Notes[]

  • The last attack of Eternal Nocturne does 25% bonus DmgPunctureSmall64.png Puncture damage.
  • The first attack of Reclamation does 25% bonus DmgSlashSmall64.png Slash damage.
  • The last attack of Reclamation does 10% bonus DmgImpactSmall64.png Impact, and DmgSlashSmall64.png Slash damage.

Gallery[]

Media[]

Update 30.7 (2021-09-08)

  • (Undocumented) Rarity increased from silver to gold.

Update 29.10 (2021-03-19)

  • Removed the forced Slash proc from the second hit of Eternal Nocturne's first attack.
  • Removed the forced Impact proc from Reclamation's third attack.

Update 13.0 (2014-04-09)

  • Introduced.
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