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{{ModBox |
{{ModBox |
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− | | image = ReapingChakram.png |
+ | | image = ReapingChakram.png |
− | | |
+ | | introduced = {{ver|22.17.3}} |
− | | |
+ | | polarity = |
− | | |
+ | | rarity = |
− | | |
+ | | transmutable = |
+ | | autoDrops = |
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}} |
}} |
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<section begin=intro /> |
<section begin=intro /> |
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− | '''Reaping Chakram''' is a [[Warframe Augment Mod]] for |
+ | '''Reaping Chakram''' is a [[Warframe Augment Mod]] for {{WF|Nezha}} that causes the projectile of {{A|Blazing Chakram}} to increase the caused damage for each enemy hit by the attack. Additionally it increases the spawn percentage for health orbs for each enemy hit. |
<section end=intro /> |
<section end=intro /> |
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![[Mods#Mod Ability Cost|Cost]] |
![[Mods#Mod Ability Cost|Cost]] |
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|- |
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− | | 0 || 1.25x || |
+ | | 0 || 1.25x || 0.10x || 6 |
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− | | 1 || 1.50x || |
+ | | 1 || 1.50x || 0.15x || 7 |
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|- |
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− | | 2 || 1.75x || |
+ | | 2 || 1.75x || 0.20x || 8 |
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|- |
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− | | 3 || 2.00x || |
+ | | 3 || 2.00x || 0.25x || 9 |
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|} |
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==Notes== |
==Notes== |
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+ | *As the augment increases the chance for health orbs above 100%, it can cause enemies to drop multiple health orbs. |
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− | *Chakram has infinite [[Punch Through|punch through]] towards enemies and allies, but will still bounce off of terrain. |
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*Passing through the same enemy multiple times will still count towards the multiplier. |
*Passing through the same enemy multiple times will still count towards the multiplier. |
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*The multiplier affects the damage after [[Ability Strength]] is taken into account. |
*The multiplier affects the damage after [[Ability Strength]] is taken into account. |
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**Multiplier is also applied to the {{Icon|Proc|Heat|text}} proc done by the chakram. |
**Multiplier is also applied to the {{Icon|Proc|Heat|text}} proc done by the chakram. |
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**There is no cap to the possible damage boost. |
**There is no cap to the possible damage boost. |
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+ | ==Trivia== |
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− | <!-- |
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+ | *Reaping Chakram originally had the additional effect of giving Blazing Chakram punchthrough against enemies, replacing its normal bounce effect. This was later made part of Nezha's base kit (through the ability to charge Blazing Chakram) in Nezha Revisited. |
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+ | |||
==Media== |
==Media== |
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<gallery position="center" widths="300"> |
<gallery position="center" widths="300"> |
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+ | WARFRAME - Nezha Revisited Millions of Damage |
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− | VIDEOS HERE |
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</gallery> |
</gallery> |
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− | --> |
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==Patch History== |
==Patch History== |
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{{Scrollbox/Article| |
{{Scrollbox/Article| |
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{{ver|23.8}} |
{{ver|23.8}} |
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− | *(Undocumented) Added an increased chance to drop health orbs on |
+ | *(Undocumented) Added an increased chance to drop health orbs on kill. |
{{ver|22.19}} |
{{ver|22.19}} |
Revision as of 21:28, 30 June 2020
Reaping Chakram is a Warframe Augment Mod for Nezha that causes the projectile of Blazing Chakram to increase the caused damage for each enemy hit by the attack. Additionally it increases the spawn percentage for health orbs for each enemy hit.
Stats
Rank | Damage | Health Orb Drop Chance | Cost |
---|---|---|---|
0 | 1.25x | 0.10x | 6 |
1 | 1.50x | 0.15x | 7 |
2 | 1.75x | 0.20x | 8 |
3 | 2.00x | 0.25x | 9 |
Acquisition
- This mod can be acquired by attaining the rank of General under the Steel Meridian, or the rank of Genius under Cephalon Suda, and spending 25,000 to purchase.
Notes
- As the augment increases the chance for health orbs above 100%, it can cause enemies to drop multiple health orbs.
- Passing through the same enemy multiple times will still count towards the multiplier.
- The multiplier affects the damage after Ability Strength is taken into account.
- Multiplier itself is not affected by Ability Strength.
- Multiplier affects total damage, making the scaling (1.25 / 1.5 / 1.75 / 2 )n, where n is the number of times Blazing Chakram passes through an enemy.
- Multiplier is also applied to the Script error: The function "Proc" does not exist. proc done by the chakram.
- There is no cap to the possible damage boost.
Trivia
- Reaping Chakram originally had the additional effect of giving Blazing Chakram punchthrough against enemies, replacing its normal bounce effect. This was later made part of Nezha's base kit (through the ability to charge Blazing Chakram) in Nezha Revisited.
Media
Patch History
Update 23.8 (2018-09-12)
- (Undocumented) Added an increased chance to drop health orbs on kill.
Update 22.19 (2018-05-02)
- Fixed damage not getting doubled for every enemy hit for clients.
Hotfix 22.17.3 (2018-04-11)
- Introduced.
Last updated: Hotfix 23.0.7 (2018-06-28)