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(ā†’ā€ŽNotes: Added Limbo's Cataclysm for destroying the injectors.)
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{{Infobox
'''Reactor Sabotage''' was introduced in {{ver|18.5}} to replace the sabotage that takes place on the [[Grineer Galleon]] and [[Corpus Ship]] tilesets. In this mode, the player must sabotage the two coolant stations of the reactor before destroying the reactor itself using either the fuel cell or the coolant cells collected. There are also three supply caches that could be found during the mission, much like other variants of Sabotage.
 
  +
|Box title = Reactor Sabotage
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|image = Reactor Sabotage.png
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}}
 
'''Reactor Sabotage''' is a [[Sabotage]] variant that was introduced in {{ver|18.5}} to replace the sabotage that takes place on the [[Grineer Galleon]] and [[Corpus Ship]] tilesets. In this mode, the player must sabotage the two coolant stations of the reactor before destroying the reactor itself using either the fuel cell or the coolant cells collected. During these missions, players can also find [[Resource Cache]]s that contain rare goods, but are hidden out of sight.
   
  +
Note that "Reactor Sabotage" refers '''only''' to the missions on the Grineer Galleon and Corpus Ship tilesets. While there are a number of Sabotage missions on other tilesets also involving reactors, they do not involve the fuel/coolant cell interaction, and most notably they do '''not''' have Resource Caches to collect.
āˆ’
== Method ==
 
āˆ’
===Phase One: Sabotage Coolant ===
 
āˆ’
There are two coolantĀ rooms located within the ship, each containing aĀ coolant stationĀ within which a '''coolant cell''' is installed. This coolant cellĀ can either be destroyed or extracted. If any sort of alarm is triggered within the room by tripping a defensive laser or barrier, the coolant will be locked in place and cannot be extracted, only destroyed. Once the coolant is removed or destroyed the reactor will automatically deactivate to prevent damaging itself.
 
   
  +
{{clr}}{{tocright|limit=2}}
āˆ’
===Phase Two: Sabotage Reactor===
 
  +
==Mechanics==
āˆ’
After performing whatever action is required from the two coolant stations, the reactor core within the main reactor room will become accessible, and a fuel cell will be shown ejected from the reactor's insertion port. The reactor can then be sabotaged in one of three different ways, each causing its own environmental hazard.
 
  +
There are two coolantĀ rooms located within the ship, each containing aĀ coolant stationĀ within which a '''coolant cell''' is installed. Players must navigate to the coolant cell and extract it, but the rooms are defended by laser barriers and security cameras; getting caught by them will lock the coolant cell in place, forcing the players to destroy it instead.
   
  +
After extracting or destroying both coolant cells, the reactor core will eject it's '''fuel cell''' as a failsafe. The reactor can then be sabotaged in one of three different ways, before the reactor must be hacked to reactivate it. Each method will cause a different environmental hazard after the reactor destroys itself.
āˆ’
===='''Meltdown'''====
 
If the fuel cell is reinserted into the reactor core and the reactor is reactivated, the player must then destroyĀ theĀ emergency fuel injectors that become exposed on the reactor. After this is done, the ship will immediately start overheating, creating various sources of {{Icon|Proc|Heat|Text}} damage throughout the ship, capable of burning both the player and enemies alike. A blast door will be activated between the player's location and extraction, requiring them to hack a console in order to release the lockdown and escape. The fire hazard will steadily spread throughout the ship after the reactor is sabotaged, and after a few minutes, the Lotus will warn players that the reactor is close to criticality, at which point a timer will be displayed counting down to its final detonation, and mission failure if the players do not extract.
 
   
āˆ’
===='''Freezing'''====
+
===Meltdown===
 
If the '''fuel cell''' is reinserted into the '''reactor core''', the player must then destroyĀ theĀ emergency fuel injectors that become exposed on the reactor. After this is done, the ship will immediately start overheating, creating various sources of {{Icon|Proc|Heat|Text}} damage throughout the ship, capable of burning both the player and enemies alike. A blast door will be activated between the player's location and extraction, requiring them to hack a console in order to release the lockdown and escape. The fire hazard will steadily spread throughout the ship after the reactor is sabotaged, and after a few minutes, the [[Lotus]] will warn players that the reactor is close to critical, at which point a timer will be displayed counting down to its final detonation, and mission failure if the players do not extract.
IfĀ a coolant cellĀ from the coolant stations is inserted into the reactor core and the reactor is reactivated, the player will have to defend four coolant pipes within the center of the reactor room as the reactor decays.Ā Once the decay has reached 100%,Ā the ship will experience numerous coolant leaks, manifesting as patches ofĀ ice that appears all over the ship. If touched, this ice will apply {{Icon|Proc|Cold|Text}} procs that drastically slow the player or any of the enemies. However, this coolant leak will not reduce shields, unlike the [[Environmental Hazards|environmental hazard]].
 
   
  +
If both coolant cells end up locked down and destroyed, this is the only method players can take.
===='''Magnetizing'''====
 
āˆ’
If the fuel cell is inserted intoĀ a coolant station and the reactor is reactivated, the player will have to ensure that the reactor'sĀ control console will not be accessed while the reactor erodes. Unlike the Freezing method, there will be no waves of attackers. Unless alerts are on, it is usually enough to just eliminate nearby patrols and proceed towards the possible extraction route.
 
   
  +
===Freezing===
After this, the ship will experience lowered gravity along with numerous magnetic fields which, when approached, will pull players towards them and apply a {{Icon|Proc|Magnetic|Text}} proc on contact. They also tend to activate nearby [[Corpus Turret|turrets]]. These bubblesĀ can be temporarily disrupted for 12 seconds by {{Icon|Proc|Electric|Text}} or {{Icon|Proc|Magnetic|Text}} damage<!-- I was able detonate them with electric/radiation Staticor too-->, or by the [[Operator]] Mode's [[:Operator#Combat|Void Beam]], making them explode and deal {{Icon|Proc|Electric|Text}} damage to all nearby units.
 
 
If a '''coolant cell''' is inserted into the '''reactor core''', the players will have to defend four coolant pipes within the reactor room from approaching enemies as the reactor decays.Ā Once the decay has reached 100%,Ā the ship will experience numerous coolant leaks, manifesting as patches ofĀ ice that appears all over the ship. If touched, this ice will apply {{Icon|Proc|Cold|Text}} procs that drastically slow the player or any of the enemies. However, this coolant leak will not reduce shields, unlike the [[Environmental Hazards|environmental hazard]].
   
 
===Magnetizing===
āˆ’
Similar to the Overheating method, the player will have to find an access console and hack it in order to unlock a blast door and extract.
 
 
If the '''fuel cell''' is inserted intoĀ a '''coolant station''', the player will have to defend the reactor'sĀ control console from enemies attempting to access it while the reactor erodes. After this, the ship will experience lowered gravity along with numerous magnetic fields which, when approached, will pull players towards them and apply a {{Icon|Proc|Magnetic|Text}} proc on contact. They also tend to activate nearby [[Corpus Turret|turrets]]. These bubblesĀ can be temporarily disrupted for 12 seconds by {{Icon|Proc|Electric|Text}} or {{Icon|Proc|Magnetic|Text}} damage, or by the [[Operator]]'s [[Void Beam]], making them explode and deal {{Icon|Proc|Electric|Text}} damage to all nearby units.
   
āˆ’
The fuel cell can only be placed in a coolant receptacle that had its cell removed; if the coolant cell was destroyed, the fuel cell cannot be placed in it.
+
The fuel cell can only be placed in a coolant receptacle that had its cell removed; if the coolant cell was destroyed, the fuel cell cannot be placed in it.
   
 
==Locations==
 
==Locations==
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| [[Pluto]] || Cypress || {{Icon|Faction|Corpus|Text|imgsize=x18}}
 
| [[Pluto]] || Cypress || {{Icon|Faction|Corpus|Text|imgsize=x18}}
 
|-
 
|-
āˆ’
| [[Sedna]] || Kelpie || {{Icon|Faction|Grineer|Text|imgsize=x18}}
+
| [[Sedna]] || Rusalka || {{Icon|Faction|Grineer|Text|imgsize=x18}}
 
|-
 
|-
 
| [[Kuva Fortress]] || Dakata * || {{Icon|Faction|Grineer|Text|imgsize = x18}}
 
| [[Kuva Fortress]] || Dakata * || {{Icon|Faction|Grineer|Text|imgsize = x18}}
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==Rewards==
 
==Rewards==
āˆ’
The three [[Resource Cache]]s that can be found in this mission type can reward resources, credits and Endo with the amount depending on mission tier and the number of caches found. If all caches are discovered, it is possible for one of the rewards in the final cache to be a [[Xiphos]] part or [[Nitain Extract]].
+
The three [[Resource Cache]]s that can be found in this mission type can reward resources, credits and Endo with the amount depending on mission tier and the number of caches found. If all caches are discovered, it is possible for one of the rewards in the final cache to be a [[Xiphos]] part or [[Nitain Extract]]. With thorough exploration, it is usually possible to find all three caches before starting the sabotage sequence.
   
 
{{CustomCollapsible|Reactor Sabotage Cache Rewards|reactorsabcache}}
 
{{CustomCollapsible|Reactor Sabotage Cache Rewards|reactorsabcache}}
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| [[Pluto]] || Cypress || 4000 || 1500 || 2000 || 13000<!--?-->
 
| [[Pluto]] || Cypress || 4000 || 1500 || 2000 || 13000<!--?-->
 
|-
 
|-
āˆ’
| [[Sedna]] || Kelpie || 4000 || 1500 || 2000 || 13000<!--?-->
+
| [[Sedna]] || Rusalka || 4000 || 1500 || 2000 || 13000<!--?-->
 
|-
 
|-
 
| [[Void]] || Marduk || || || ||
 
| [[Void]] || Marduk || || || ||
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==Notes==
 
==Notes==
 
* Arrows will be pulled towards the magnetic anomalies.
 
* Arrows will be pulled towards the magnetic anomalies.
āˆ’
* Targeting a magnetic anomaly with the [[Operator]] Mode's [[:Operator#Combat|Void Beam]] will also temporarily disrupt the anomaly.
+
* Targeting a magnetic anomaly with the [[Operator]]'s [[:Operator#Combat|Void Beam]] will also temporarily disrupt the anomaly.
 
* If a fuel cell is placed in a coolant cell receptacle, this can be overridden by placing a coolant cell in the fuel receptacle. This will cause the mission to continue to the cooling phase.
 
* If a fuel cell is placed in a coolant cell receptacle, this can be overridden by placing a coolant cell in the fuel receptacle. This will cause the mission to continue to the cooling phase.
āˆ’
** If the fuel cell is placed in a coolant cell receptacle and the console is hacked, it is possible to put the coolant cell in the fuel receptacle and hack the console again to trigger both cooling and magnetizing environment hazards.
 
 
* It is possible to destroy the reactorĀ“s fuel injectors with remote detonation weapons such as the {{Weapon|Castanas}}, {{Weapon|Talons}} or {{Weapon|Penta}}, provided that a player witnesses the explosion. Should there be no player present during the explosion, the explosion will not affect the fuel injectors and the cell will have to backtrack and destroy the injectors.
 
* It is possible to destroy the reactorĀ“s fuel injectors with remote detonation weapons such as the {{Weapon|Castanas}}, {{Weapon|Talons}} or {{Weapon|Penta}}, provided that a player witnesses the explosion. Should there be no player present during the explosion, the explosion will not affect the fuel injectors and the cell will have to backtrack and destroy the injectors.
  +
** This also works with [[Limbo|Limbo's]] [[Cataclysm]], which can destroy all the injectors at once with its collapse blast.
   
 
==Bugs==
 
==Bugs==
 
* If the fuel cell is placed in a coolant cell receptacle and the console is hacked, it is possible to put the coolant cell in the fuel receptacle and hack the console again to trigger both cooling and magnetizing environment hazards.
 
* If the fuel cell is placed in a coolant cell receptacle and the console is hacked, it is possible to put the coolant cell in the fuel receptacle and hack the console again to trigger both cooling and magnetizing environment hazards.
 
* It is possible to pass blast door before it closes due to the timer. In that case, you have to backtrack to trigger it again, since you would not be able to evacuate without doing so.
 
* It is possible to pass blast door before it closes due to the timer. In that case, you have to backtrack to trigger it again, since you would not be able to evacuate without doing so.
  +
  +
*Sometimes during a Corpus Ship sabotage, players could not place the coolant cell in the console making the mission incompletable and forcing players to restart the mission. This has only been tested out on Ishtar, Venus.
   
 
==Patch History==
 
==Patch History==
 
{{Scrollbox/Article|
 
{{Scrollbox/Article|
āˆ’
{{ver|18.5}}<br/>
+
{{ver|25.3.2}}
āˆ’
'''Reactor Sabotage 2.0'''<br/>
+
;Sabotage Changes & Fixes:
  +
''These Changes & Fixes relate directly to if the Reactor Sabotage ā€˜magneticā€™ situation is triggered:''
  +
*Increased visibility of the panic button placed at the Reactor console.
  +
*Reduced hack time for enemies at the Reactor panic button to 1.5 seconds.
  +
*Increased 'Defend' time to 60 seconds from 40 seconds.
  +
*Fixed no enemies spawning to trigger lockdown at the Reactor console.
  +
*Fixed enemies unable to reach the Reactor console.
  +
  +
{{ver|18.6}}
  +
*Some visual hints have been added to help players discover caches in Reactor Sabotage Missions.
  +
*Reduced the number of magnetic bubbles that spawn in enclosed areas in Reactor Sabotage Missions.
  +
*Reduced the overall size of Reactor Sabotage tilesets.
  +
  +
{{ver|18.5.5}}
  +
;Reactor Sabotage Changes & Fixes:
  +
*Sightly increased fire spread time when the ship is overheating.
  +
*Slightly tweaked lower level missions to reduce difficulty.
  +
*Reduced delay between destroying Fuel Injectors and the Reactor explosion to 2 seconds.
  +
*Bursaā€™s will no longer spawn when the alarms are active during the Blast Door stage on Corpus Ship Sabotage.
  +
*Increased the number of spawning enemies during the Defense stages when in a full squad.
  +
*Fixed Magnetic fields spawning too close to hacking consoles, preventing the player from unlocking the Blast Door in order to extract.
  +
*Fixed having to backtrack from the Reactor Room to reach the Blast Door objective.
  +
*Tweaked Fuel Cell spawn to improve context action overlapping.
  +
*Fixed Laser grids not disabling after extracting or destroying the Coolant Cell in Corpus missions.
  +
*Corpus tileset Coolant Room/tileset changes:
  +
**Removed two moving laser grids.
  +
**Replaced one Turret spawn with a Camera.
  +
**Hacking Panel will be disabled when the the doors open.
  +
**Doors no longer lock after retrieving or destroying the Coolant Reactor.
  +
**Moved the spawn location/timing of the floor-based MOAs.
  +
**Added blocking volumes to make certain vents easier to traverse.
  +
  +
{{ver|18.5}}
  +
;Reactor Sabotage 2.0
 
Grineer and Corpus Ship Reactor Sabotage missions have been given a total overhaul, complete with diverse mission objectives and a new set of Sabotage-unique tiles. Reactor Sabotage 2.0 includes:
 
Grineer and Corpus Ship Reactor Sabotage missions have been given a total overhaul, complete with diverse mission objectives and a new set of Sabotage-unique tiles. Reactor Sabotage 2.0 includes:
 
*Interactive Mission objectives that will change depending on the squad playstyle. These objectives will create unique environmental hazards and varying extraction goals depending on the squads choice.
 
*Interactive Mission objectives that will change depending on the squad playstyle. These objectives will create unique environmental hazards and varying extraction goals depending on the squads choice.

Revision as of 06:54, 3 December 2019

Reactor Sabotage is a Sabotage variant that was introduced in Update 18.5 (2016-03-04) to replace the sabotage that takes place on the Grineer Galleon and Corpus Ship tilesets. In this mode, the player must sabotage the two coolant stations of the reactor before destroying the reactor itself using either the fuel cell or the coolant cells collected. During these missions, players can also find Resource Caches that contain rare goods, but are hidden out of sight.

Note that "Reactor Sabotage" refers only to the missions on the Grineer Galleon and Corpus Ship tilesets. While there are a number of Sabotage missions on other tilesets also involving reactors, they do not involve the fuel/coolant cell interaction, and most notably they do not have Resource Caches to collect.

Mechanics

There are two coolant rooms located within the ship, each containing a coolant station within which a coolant cell is installed. Players must navigate to the coolant cell and extract it, but the rooms are defended by laser barriers and security cameras; getting caught by them will lock the coolant cell in place, forcing the players to destroy it instead.

After extracting or destroying both coolant cells, the reactor core will eject it's fuel cell as a failsafe. The reactor can then be sabotaged in one of three different ways, before the reactor must be hacked to reactivate it. Each method will cause a different environmental hazard after the reactor destroys itself.

Meltdown

If the fuel cell is reinserted into the reactor core, the player must then destroy the emergency fuel injectors that become exposed on the reactor. After this is done, the ship will immediately start overheating, creating various sources of Script error: The function "Proc" does not exist. damage throughout the ship, capable of burning both the player and enemies alike. A blast door will be activated between the player's location and extraction, requiring them to hack a console in order to release the lockdown and escape. The fire hazard will steadily spread throughout the ship after the reactor is sabotaged, and after a few minutes, the Lotus will warn players that the reactor is close to critical, at which point a timer will be displayed counting down to its final detonation, and mission failure if the players do not extract.

If both coolant cells end up locked down and destroyed, this is the only method players can take.

Freezing

If a coolant cell is inserted into the reactor core, the players will have to defend four coolant pipes within the reactor room from approaching enemies as the reactor decays. Once the decay has reached 100%, the ship will experience numerous coolant leaks, manifesting as patches of ice that appears all over the ship. If touched, this ice will apply Script error: The function "Proc" does not exist. procs that drastically slow the player or any of the enemies. However, this coolant leak will not reduce shields, unlike the environmental hazard.

Magnetizing

If the fuel cell is inserted into a coolant station, the player will have to defend the reactor's control console from enemies attempting to access it while the reactor erodes. After this, the ship will experience lowered gravity along with numerous magnetic fields which, when approached, will pull players towards them and apply a Script error: The function "Proc" does not exist. proc on contact. They also tend to activate nearby turrets. These bubbles can be temporarily disrupted for 12 seconds by Script error: The function "Proc" does not exist. or Script error: The function "Proc" does not exist. damage, or by the Operator's Void Beam, making them explode and deal Script error: The function "Proc" does not exist. damage to all nearby units.

The fuel cell can only be placed in a coolant receptacle that had its cell removed; if the coolant cell was destroyed, the fuel cell cannot be placed in it.

Locations

View Tiered Locations
Tier Item Planet Sector Faction
Tier 1
Level 5 - 11
Xiphos Fuselage
Mercury Terminus Script error: The function "Faction" does not exist. vs
Script error: The function "Faction" does not exist.
Venus Ishtar Script error: The function "Faction" does not exist.
Mars Gradivus Script error: The function "Faction" does not exist.
Tier 2
Level 15 - 26
Xiphos Engines
Saturn Calypso Script error: The function "Faction" does not exist.
Ceres Thon Script error: The function "Faction" does not exist.
Void Stribog * Script error: The function "Faction" does not exist.
Tier 3
Level 32 - 45
Xiphos Avionics
Pluto Cypress Script error: The function "Faction" does not exist.
Sedna Rusalka Script error: The function "Faction" does not exist.
Kuva Fortress Dakata * Script error: The function "Faction" does not exist.
Void Marduk * Script error: The function "Faction" does not exist.


* Note that while the Void and Kuva Fortress missions aren't specifically Reactor Sabotage, they still give the same Xiphos part as their respective tiers.

Rewards

The three Resource Caches that can be found in this mission type can reward resources, credits and Endo with the amount depending on mission tier and the number of caches found. If all caches are discovered, it is possible for one of the rewards in the final cache to be a Xiphos part or Nitain Extract. With thorough exploration, it is usually possible to find all three caches before starting the sabotage sequence.

View Reactor Sabotage Cache Rewards List

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Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

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Locations: Lua error in Module:DropTables at line 104: p._getMissionDropTable(missionAlias): "Sabotage" does not exist in Module:DropTables/data.

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.

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Locations: Lua error in Module:DropTables at line 104: p._getMissionDropTable(missionAlias): "Sabotage" does not exist in Module:DropTables/data.

Drop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on https://www.warframe.com/droptables.


Affinity rewards scale with mission level and are given for extracting a core (but not for destroying it) and upon completing the objective of each phase of the sabotage. Finding a resource cache additionally rewards half the mission's objective affinity.

View Reactor Sabotage Affinity Rewards
Planet Sector Objective Core Extraction Cache Total Possible
Mercury Terminus 1750 750 875 5875
Venus Ishtar 1525 675 762 5161
Mars Gradivus 1750 750 875 5875
Saturn Calypso 3610 1370 1805 11765
Ceres Thon 4000 1500 2000 13000
Void Stribog
Pluto Cypress 4000 1500 2000 13000
Sedna Rusalka 4000 1500 2000 13000
Void Marduk

Notes

  • Arrows will be pulled towards the magnetic anomalies.
  • Targeting a magnetic anomaly with the Operator's Void Beam will also temporarily disrupt the anomaly.
  • If a fuel cell is placed in a coolant cell receptacle, this can be overridden by placing a coolant cell in the fuel receptacle. This will cause the mission to continue to the cooling phase.
  • It is possible to destroy the reactorĀ“s fuel injectors with remote detonation weapons such as the Castanas Castanas, Talons Talons or Penta Penta, provided that a player witnesses the explosion. Should there be no player present during the explosion, the explosion will not affect the fuel injectors and the cell will have to backtrack and destroy the injectors.
    • This also works with Limbo's Cataclysm, which can destroy all the injectors at once with its collapse blast.

Bugs

  • If the fuel cell is placed in a coolant cell receptacle and the console is hacked, it is possible to put the coolant cell in the fuel receptacle and hack the console again to trigger both cooling and magnetizing environment hazards.
  • It is possible to pass blast door before it closes due to the timer. In that case, you have to backtrack to trigger it again, since you would not be able to evacuate without doing so.
  • Sometimes during a Corpus Ship sabotage, players could not place the coolant cell in the console making the mission incompletable and forcing players to restart the mission. This has only been tested out on Ishtar, Venus.

Patch History

Hotfix 25.3.2 (2019-07-12)

Sabotage Changes & Fixes

These Changes & Fixes relate directly to if the Reactor Sabotage ā€˜magneticā€™ situation is triggered:

  • Increased visibility of the panic button placed at the Reactor console.
  • Reduced hack time for enemies at the Reactor panic button to 1.5 seconds.
  • Increased 'Defend' time to 60 seconds from 40 seconds.
  • Fixed no enemies spawning to trigger lockdown at the Reactor console.
  • Fixed enemies unable to reach the Reactor console.

Update 18.6 (2016-03-16)

  • Some visual hints have been added to help players discover caches in Reactor Sabotage Missions.
  • Reduced the number of magnetic bubbles that spawn in enclosed areas in Reactor Sabotage Missions.
  • Reduced the overall size of Reactor Sabotage tilesets.

Hotfix 18.5.5 (2016-03-08)

Reactor Sabotage Changes & Fixes
  • Sightly increased fire spread time when the ship is overheating.
  • Slightly tweaked lower level missions to reduce difficulty.
  • Reduced delay between destroying Fuel Injectors and the Reactor explosion to 2 seconds.
  • Bursaā€™s will no longer spawn when the alarms are active during the Blast Door stage on Corpus Ship Sabotage.
  • Increased the number of spawning enemies during the Defense stages when in a full squad.
  • Fixed Magnetic fields spawning too close to hacking consoles, preventing the player from unlocking the Blast Door in order to extract.
  • Fixed having to backtrack from the Reactor Room to reach the Blast Door objective.
  • Tweaked Fuel Cell spawn to improve context action overlapping.
  • Fixed Laser grids not disabling after extracting or destroying the Coolant Cell in Corpus missions.
  • Corpus tileset Coolant Room/tileset changes:
    • Removed two moving laser grids.
    • Replaced one Turret spawn with a Camera.
    • Hacking Panel will be disabled when the the doors open.
    • Doors no longer lock after retrieving or destroying the Coolant Reactor.
    • Moved the spawn location/timing of the floor-based MOAs.
    • Added blocking volumes to make certain vents easier to traverse.

Update 18.5 (2016-03-04)

Reactor Sabotage 2.0

Grineer and Corpus Ship Reactor Sabotage missions have been given a total overhaul, complete with diverse mission objectives and a new set of Sabotage-unique tiles. Reactor Sabotage 2.0 includes:

  • Interactive Mission objectives that will change depending on the squad playstyle. These objectives will create unique environmental hazards and varying extraction goals depending on the squads choice.
  • 4 new Grineer tiles.
  • 4 new Corpus tiles.
  • Enemy Caches have been added to these missions, players have the option to find 3 in each mission! Finding all 3 can yield access to rewards like Nitain and pieces of the new XIPHOS Landing Craft.