Reactive Storm is a Warframe Augment Mod for Baruuk's Serene Storm to increase Desert Wind's status chance and alters its damage type to match enemy weaknesses.
Stats[]
Rank | Status Chance | Cost |
---|---|---|
0 | 100% | 6 |
1 | 150% | 7 |
2 | 200% | 8 |
3 | 250% | 9 |
Acquisition[]
- This mod can be acquired by attaining the rank of Flawless under New Loka, or the rank of Maxim under the Arbiters of Hexis, and spending 25,000 to purchase.
- This mod can periodically be acquired from The Circuit.
Notes[]
- The status chance increase granted by this augment is affected by Ability Strength and additive with any other status chance mods.
- For example, using a maxed Intensify, Drifting Contact, and Reactive Storm results in:
Base status chance × [1 + (Reactive Storm Bonus × (1 + Strength Mods)) + Status Mods] = 0.15 × [1 + (2.5 × 1.3) + 0.4] = 69.7% status chance - To achieve 100% status chance without any status chance mods, Ability Strength must be at least 227%.
- For example, using a maxed Intensify, Drifting Contact, and Reactive Storm results in:
- Only the base Impact damage is altered to match as enemies weakest damage type.
- If damage becomes a primary element, it will combine with other modded primary elements.
- Impact damage mods no longer have any effect after changing.
- To adapt damage types, Baruuk can strike with both his fists/feet at close range or Desert Wind's long-range waves.
- Once set (by the last enemy struck by fists), the new damage type will affect the waves.
- Damage type will reset to Impact when Serene Storm deactivates.
- Damage may become any type, but due to the known health, armor, and shield types, it cannot become True, Void or Cold damage, turn back to Impact, or naturally become Heat or Puncture without Arcanes.
- In cases where damage types are tied, it will prioritize physical types first, then primary elements, and secondary elements last.
- This only naturally occurs for Flesh where damage becomes Toxin, and Infested Flesh where damage becomes Slash.
- The "Enemy Weakness" will prioritize Shield weaknesses first if there are shields, then Armor, then Health when there are no shields or armor.
- For example: In special cases like the Oxium Osprey where health types Ferrite Armor and Robotic share a weakness ( Puncture in this case), they multiply (1.5x × 1.25x = 1.875x). So while Puncture is actually the best damage type, the damage will become Corrosive instead because it deals the most damage on Ferrite Armor (1.75x).
- In cases where damage types are tied, it will prioritize physical types first, then primary elements, and secondary elements last.
- Damage Resistance reduction by Magus Accelerant, Magus Destruct or Petrify will influence the new damage type, even if armor is present.
- Damage type does not change in response to Sentient damage adaptation. It will adapt as normal to a Sentient's weaknesses, but will not change if the Sentient adapts.
- Damage remains Impact as when adapting to an enemy without any health type, or while Overguard is present.
Tips[]
- Due to the large status chance boost this augment gives, it pairs well with Condition Overload, but this damage increase only affects the normal melee attacks, not the waves. Furthermore, players can forgo dual status-elemental mods, such as Volcanic Edge, and use mods that only increase Elemental Damage, like Molten Impact, to further increase Desert Wind's total damage.
- The status chance boost also simplifies creating a Crit-Status hybrid build as status chance mods are no longer necessary.
Patch History[]
Update 36.0 (2024-06-18)
- Baruuk Reactive Storm Changes
We’ve updated his “Serene Storm” Augment to properly adapt to the new Vulnerabilities, rather than the optimal Health Type as was before.
- Adjusted Baruuk’s Reactive Storm to utilize the new Vulnerabilities system rather than the Health Type system - Reactive Storm will behave the same way it did before, but we’re just ensuring it works properly with the new system!
Hotfix 31.1.5 (2022-02-17)
- Fixed Baruuk’s Reactive Storm Augment doing astronomical amounts of damage that ripped through time and space, and would eventually cause him to stop doing damage altogether, as reported here: https://forums.warframe.com/topic/1300588-baruuks-over-damage
Hotfix 27.2.2 (2020-03-06)
- Increased the base Status Chance of Desert Wind to 15% (from 10%), while also changing the Reactive Storm Augment to stack in the same manner other Status Mods do. This was missed in the Status changes but is a necessary change now. The following reflects the new Maximum:
- Reactive Storm 35% to 250% Status Chance
Update 27.2 (2020-03-05)
- Baruuk’s Reactive Storm Augment Mod will now also apply its Status Chance and damage type matching to enemy weakness on Serene Storm’s AOE attacks.
- Previously the Augment was only applying to close-combat attacks - we decided to extend this to Serene Storm’s AOE waves to give more flexibility to the Augment’s use. We'll be monitoring the change as you play and test it for any potential adjustments.
Hotfix 27.1.0.1 (2020-02-04)
- Fixed Baruuk's Reactive Storm Augment resetting the Status Chance back to non-Augmented values after a direct punch to someone.
Update 27.1 (2020-02-04)
- Introduced.
Last updated: Update 27.2 (2020-03-05)