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Reactive Storm is a Warframe Augment Mod for BaruukIcon272.png Baruuk's SereneStorm130xDark.png Serene Storm to increase DesertWind.png Desert Wind's base status chance and alters its damage type to match enemy weaknesses.


Rank Status Chance Cost
0 100% 6
1 150% 7
2 200% 8
3 250% 9


  • This mod can be acquired by attaining the rank of Flawless under New Loka, or the rank of Maxim under the Arbiters of Hexis, and spending ReputationBlackx64.png 25,000 to purchase.


  • The status chance increase granted by this augment is affected by Ability Strength and additive with any other status chance mods.
    • For example, using a maxed Mod TT 20px.png Intensify, Mod TT 20px.png Drifting Contact, and Reactive Storm results in:
      Base status chance × [1 + (Reactive Storm Bonus × (1 + Strength Mods)) + Status Mods] = 0.15 × [1 + (2.5 × 1.3) + 0.4] = 69.7% status chance
    • To achieve 100% status chance without any status chance mods, Ability Strength must be at least 227%.
  • Only the base DmgImpactSmall64.png Impact damage is altered to match as enemies weakest damage type.
    • If damage becomes a primary element, it will combine with other modded primary elements.
    • DmgImpactSmall64.png Impact damage mods no longer have any effect after changing.
  • To adapt damage types, Baruuk can strike with both his fists/feet at close range or DesertWind.png Desert Wind's long-range waves.
    • Once set (by the last enemy struck by fists), the new damage type will affect the waves.
    • Damage type will reset to DmgImpactSmall64.png Impact when SereneStorm130xDark.png Serene Storm deactivates.
  • Damage may become any type, but due to the known health, armor, and shield types, it cannot become DmgTrueSmall64.png True, DmgVoidSmall64.png Void or DmgColdSmall64.png Cold damage, turn back to DmgImpactSmall64.png Impact, or naturally become DmgFireSmall64.png Heat or DmgPunctureSmall64.png Puncture without Arcanes.
    • In cases where damage types are tied, it will prioritize physical types first, then primary elements, and secondary elements last.
    • The "Enemy Weakness" will prioritize Shield weaknesses first if there are shields, then Armor, then Health when there are no shields or armor.
      • For example: In special cases like the Oxium Osprey where health types Ferrite Armor and Robotic share a weakness (DmgPunctureSmall64.png Puncture in this case), they multiply (1.5x × 1.25x = 1.875x). So while DmgPunctureSmall64.png Puncture is actually the best damage type, the damage will become DmgCorrosiveSmall64.png Corrosive instead because it deals the most damage on Ferrite Armor (1.75x).
  • Damage Resistance reduction by MagusAccelerant64x.png Magus Accelerant, MagusDestruct64x.png Magus Destruct or Petrify130xDark.png Petrify will influence the new damage type, even if armor is present.
  • Damage type does not change in response to Sentient damage adaptation. It will adapt as normal to a Sentient's weaknesses, but will not change if the Sentient adapts.
  • Damage remains DmgImpactSmall64.png Impact as when adapting to an enemy without any health type, such as Councilor Vay Hek without armor.


  • Due to the large status chance boost this augment gives, it pairs well with Mod TT 20px.png Condition Overload, but this damage increase only affects the normal melee attacks, not the waves. Furthermore, players can forgo dual status-elemental mods, such as Mod TT 20px.png Volcanic Edge, and use mods that only increase Elemental Damage, like Mod TT 20px.png Molten Impact, to further increase Desert Wind's total damage.
  • The status chance boost also simplifies creating a Crit-Status hybrid build as status chance mods are no longer necessary.

Patch History[]

Hotfix 31.1.5 (2022-02-17)

Hotfix 27.2.2 (2020-03-06)

  • Increased the base Status Chance of Desert Wind to 15% (from 10%), while also changing the Reactive Storm Augment to stack in the same manner other Status Mods do. This was missed in the Status changes but is a necessary change now. The following reflects the new Maximum:
    • Reactive Storm 35% to 250% Status Chance

Update 27.2 (2020-03-05)

  • Baruuk’s Reactive Storm Augment Mod will now also apply its Status Chance and damage type matching to enemy weakness on Serene Storm’s AOE attacks.
    • Previously the Augment was only applying to close-combat attacks - we decided to extend this to Serene Storm’s AOE waves to give more flexibility to the Augment’s use. We'll be monitoring the change as you play and test it for any potential adjustments.

Hotfix (2020-02-04)

  • Fixed Baruuk's Reactive Storm Augment resetting the Status Chance back to non-Augmented values after a direct punch to someone.

Update 27.1 (2020-02-04)

  • Introduced.

Last updated: Update 27.2 (2020-03-05)