Reach is a mod that increases the range of a melee weapon's attacks, except for the throw distance of glaives (they can hit enemies more easily, though, because the projectile itself has a greater reach). Reach also increases the range at which Helios can attack enemies if installed on SentinelGlaiveWeapon Deconstructor.


Rank Effect Cost
0 0.3 4
1 0.5 5
2 0.8 6
3 1.1 7


  • This mod does not increase the radius of slam attacks.
  • This mod does not increase the range limit of all thrown melees, but instead grants said weapon a larger hitbox.


  • The effects of Reach are not seen in the energy trails that appear while swinging a weapon, but the trails themselves determine which angles would the attacks land as the new range of the equipped weapon.
  • Can be installed on Helios' SentinelGlaiveWeapon Deconstructor to extend its attack range.


Patch History

Update 26.0
  • Reach / Primed Reach - Will now increase range in a way that has been normalized. In the previous incarnation, long-range weapons were getting too much of a benefit, while short-range weapons were barely seeing any increase at all.

Update 12.6

  • Made melee range mods (Reach) increase Sentinel targeting range.

Update 8.0

  • Introduced.

See Also

Start a Discussion Discussions about Reach

  • Reach + Whips

    11 messages
    • wrote:Tested with maxed out reach on Lecta, fitted with burning wasp, using corpus containers with waypoints, the range increa...
    • Came to think of. Like someone mentioned earlier the tip was the noticed point when damaging, by extending the reach on whip you actually j...
  • Sentinels?

    6 messages
    • wrote:Eagle Eye can´ be used on Sweeper Nope
    • sentinel's mod that will cause it to attack, for example increases detection range. as helios uses 'melee' weapon, reach ...
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