Reach is a mod that increases the range of a melee weapon's attacks, except for the throw distance of glaives (they can hit enemies more easily, though, because the projectile itself has a greater reach). Reach also increases the range at which Helios can attack enemies if installed on Deconstructor.
Stats
The value in the description is rounded to one decimal place and is inaccurate as a result. The weapon range stat is rounded to two decimal places and does not match the description.
Rank | Description | Actual Effect | Cost |
---|---|---|---|
0 | +0.3 m | +0.27 m | 4 |
1 | +0.5 m | +0.55 m | 5 |
2 | +0.8 m | +0.82 m | 6 |
3 | +1.1 m | +1.09 m | 7 |
Notes
- This mod does not increase the radius of slam attacks.
- This mod does not increase the range limit of all thrown melees, but instead grants said weapon a larger hitbox.
- This mod does not increase the fall-off range for gunblade melee weapons.
Tips
- The effects of Reach are not seen in the energy trails that appear while swinging a weapon, but the trails themselves determine which angles would the attacks land as the new range of the equipped weapon.
- Can be installed on Helios'
Deconstructor to extend its attack range.
Gallery
See Also
Primed Reach, the Prime counterpart of this mod
Sinister Reach, the primary version.
Ruinous Extension, the pistol version.
Patch History
- Reach / Primed Reach - Will now increase range in a way that has been normalized. In the previous incarnation, long-range weapons were getting too much of a benefit, while short-range weapons were barely seeing any increase at all.
- Made melee range mods (Reach) increase Sentinel targeting range.
- Introduced.
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