Reach is a mod that increases the range of a Melee weapon's attacks. Glaives gain increased projectile size, while throw distance remains unchanged.
For the robotic companion Helios, Reach increases the range at which it can attack enemies if installed on Deconstructor.
Stats
The value in the description is rounded to one decimal place and is inaccurate as a result. The weapon range stat is rounded to three decimal places and does not match the description.
Rank | Melee Range Increase | Cost |
---|---|---|
0 | +0.375 m | 4 |
1 | +0.75 m | 5 |
2 | +1.125 m | 6 |
3 | +1.5 m | 7 |
Drop Locations
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|
Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|---|---|---|---|---|---|
Aurax Atloc Raknoid | 10% | 37.94% | 3.794% | 26 | 1 | 0.03794 |
Axio Crewman | 3% | 25.29% | 0.7587% | 132 | 1 | 0.007587 |
Coolant Raknoid | 30% | 38.72% | 11.616% | 9 | 1 | 0.11616 |
Corpus Power Carrier | 3% | 25.29% | 0.7587% | 132 | 1 | 0.007587 |
Crewman | 3% | 25.29% | 0.7587% | 132 | 1 | 0.007587 |
Deimos Mutalist Osprey Carrier | 3% | 25.29% | 0.7587% | 132 | 1 | 0.007587 |
Deimos Runner | 3% | 25.29% | 0.7587% | 132 | 1 | 0.007587 |
Eidolon Vomvalyst | 5% | 25.29% | 1.2645% | 79 | 1 | 0.012645 |
Grineer Power Carrier | 3% | 25.29% | 0.7587% | 132 | 1 | 0.007587 |
Hellion Power Carrier | 3% | 25.29% | 0.7587% | 132 | 1 | 0.007587 |
Kuva Hellion Carrier | 3% | 25.29% | 0.7587% | 132 | 1 | 0.007587 |
Kuva Power Carrier | 3% | 25.29% | 0.7587% | 132 | 1 | 0.007587 |
Kyta Raknoid | 10% | 37.94% | 3.794% | 26 | 1 | 0.03794 |
Mite Raknoid | 10% | 37.94% | 3.794% | 26 | 1 | 0.03794 |
Mutalist Osprey Carrier | 3% | 25.29% | 0.7587% | 132 | 1 | 0.007587 |
Narmer Crewman | 3% | 25.29% | 0.7587% | 132 | 1 | 0.007587 |
Narmer Mite | 10% | 37.94% | 3.794% | 26 | 1 | 0.03794 |
Narmer Raknoid | 10% | 37.94% | 3.794% | 26 | 1 | 0.03794 |
Nightwatch Carrier | 3% | 25.29% | 0.7587% | 132 | 1 | 0.007587 |
Orm Crewman | 3% | 25.29% | 0.7587% | 132 | 1 | 0.007587 |
Orphid Specter (Husk) | 3% | 25.29% | 0.7587% | 132 | 1 | 0.007587 |
Profit-Taker Orb | 100% | 14.1% | 14.1% | 7 | 1 | 0.141 |
Raptor MT | 5% | 37.94% | 1.897% | 53 | 1 | 0.01897 |
Raptor NS | 5% | 37.94% | 1.897% | 53 | 1 | 0.01897 |
Raptor RV | 5% | 37.94% | 1.897% | 53 | 1 | 0.01897 |
Scyto Raknoid | 10% | 37.94% | 3.794% | 26 | 1 | 0.03794 |
Taro Crewman | 3% | 25.29% | 0.7587% | 132 | 1 | 0.007587 |
Terra Ambulas | 20% | 37.94% | 7.588% | 13 | 1 | 0.07588 |
Terra Anti MOA | 10% | 37.94% | 3.794% | 26 | 1 | 0.03794 |
Terra Elite Embattor MOA | 20% | 37.94% | 7.588% | 13 | 1 | 0.07588 |
Terra Elite Raptor SX | 20% | 37.94% | 7.588% | 13 | 1 | 0.07588 |
Terra Embattor MOA | 20% | 37.94% | 7.588% | 13 | 1 | 0.07588 |
Terra Jackal | 20% | 37.94% | 7.588% | 13 | 1 | 0.07588 |
Terra MOA | 10% | 37.94% | 3.794% | 26 | 1 | 0.03794 |
Terra Railgun MOA | 10% | 37.94% | 3.794% | 26 | 1 | 0.03794 |
Terra Raptor SX | 20% | 37.94% | 7.588% | 13 | 1 | 0.07588 |
Terra Shockwave MOA | 10% | 37.94% | 3.794% | 26 | 1 | 0.03794 |
Vapos Crewman | 3% | 25.29% | 0.7587% | 132 | 1 | 0.007587 |
Volatile Runner | 3% | 25.29% | 0.7587% | 132 | 1 | 0.007587 |
Vorac Crewman | 3% | 25.29% | 0.7587% | 132 | 1 | 0.007587 |
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Notes
- Reach does not increase the radius of slam radial attacks.
- Reach does not increase the range limit of thrown melee weapons, but instead grants these weapons a larger hitbox.
- Reach does not increase the fall-off range for gunblade melee weapons.
Tips
- The effects of Reach are not seen in the energy trails that appear while swinging a weapon, but the trails themselves determine which angles would the attacks land as the new range of the equipped weapon.
- Can be installed on Helios' Deconstructor to extend its attack range.
Gallery
See Also
- Primed Reach, the Prime counterpart of this mod
- Sinister Reach, the primary version.
- Ruinous Extension, the pistol version.
Patch History
Update 32.0 (2022-09-07)
- Reach Mod: Increased range from +1.1 to +1.5.
Update 26.0 (2019-10-31)
- Reach / Primed Reach - Will now increase range in a way that has been normalized. In the previous incarnation, long-range weapons were getting too much of a benefit, while short-range weapons were barely seeing any increase at all.
Update 12.6 (2014-03-26)
- Made melee range mods (Reach) increase Sentinel targeting range.
Update 8.0 (2013-05-23)
- Introduced.
Melee Mods | ||||||||||||||||||||||||||||||||||||||||||||
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- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)