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Reach is a mod that increases the range of a Melee weapon's attacks. Glaives gain increased projectile size, while throw distance remains unchanged.

For the robotic companion Helios, Reach increases the range at which it can attack enemies if installed on Deconstructor Deconstructor.

Stats

The value in the description is rounded to one decimal place and is inaccurate as a result. The weapon range stat is rounded to three decimal places and does not match the description.

Rank Melee Range Increase Cost
0 +0.375 m 4
1 +0.75 m 5
2 +1.125 m 6
3 +1.5 m 7

Drop Locations

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Aurax Atloc Raknoid 10% 37.94% 3.794% 26 1 0.03794
Axio Crewman 3% 25.29% 0.7587% 132 1 0.007587
Coolant Raknoid 30% 38.72% 11.616% 9 1 0.11616
Corpus Power Carrier 3% 25.29% 0.7587% 132 1 0.007587
Crewman 3% 25.29% 0.7587% 132 1 0.007587
Deimos Mutalist Osprey Carrier 3% 25.29% 0.7587% 132 1 0.007587
Deimos Runner 3% 25.29% 0.7587% 132 1 0.007587
Eidolon Vomvalyst 5% 25.29% 1.2645% 79 1 0.012645
Grineer Power Carrier 3% 25.29% 0.7587% 132 1 0.007587
Hellion Power Carrier 3% 25.29% 0.7587% 132 1 0.007587
Kuva Hellion Carrier 3% 25.29% 0.7587% 132 1 0.007587
Kuva Power Carrier 3% 25.29% 0.7587% 132 1 0.007587
Kyta Raknoid 10% 37.94% 3.794% 26 1 0.03794
Mite Raknoid 10% 37.94% 3.794% 26 1 0.03794
Mutalist Osprey Carrier 3% 25.29% 0.7587% 132 1 0.007587
Narmer Crewman 3% 25.29% 0.7587% 132 1 0.007587
Narmer Mite 10% 37.94% 3.794% 26 1 0.03794
Narmer Raknoid 10% 37.94% 3.794% 26 1 0.03794
Nightwatch Carrier 3% 25.29% 0.7587% 132 1 0.007587
Orm Crewman 3% 25.29% 0.7587% 132 1 0.007587
Orphid Specter (Husk) 3% 25.29% 0.7587% 132 1 0.007587
Profit-Taker Orb 100% 14.1% 14.1% 7 1 0.141
Raptor MT 5% 37.94% 1.897% 53 1 0.01897
Raptor NS 5% 37.94% 1.897% 53 1 0.01897
Raptor RV 5% 37.94% 1.897% 53 1 0.01897
Scyto Raknoid 10% 37.94% 3.794% 26 1 0.03794
Taro Crewman 3% 25.29% 0.7587% 132 1 0.007587
Terra Ambulas 20% 37.94% 7.588% 13 1 0.07588
Terra Anti MOA 10% 37.94% 3.794% 26 1 0.03794
Terra Elite Embattor MOA 20% 37.94% 7.588% 13 1 0.07588
Terra Elite Raptor SX 20% 37.94% 7.588% 13 1 0.07588
Terra Embattor MOA 20% 37.94% 7.588% 13 1 0.07588
Terra Jackal 20% 37.94% 7.588% 13 1 0.07588
Terra MOA 10% 37.94% 3.794% 26 1 0.03794
Terra Railgun MOA 10% 37.94% 3.794% 26 1 0.03794
Terra Raptor SX 20% 37.94% 7.588% 13 1 0.07588
Terra Shockwave MOA 10% 37.94% 3.794% 26 1 0.03794
Vapos Crewman 3% 25.29% 0.7587% 132 1 0.007587
Volatile Runner 3% 25.29% 0.7587% 132 1 0.007587
Vorac Crewman 3% 25.29% 0.7587% 132 1 0.007587

Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.

Notes

  • Reach does not increase the radius of slam radial attacks.
  • Reach does not increase the range limit of thrown melee weapons, but instead grants these weapons a larger hitbox.
  • Reach does not increase the fall-off range for gunblade melee weapons.

Tips

  • The effects of Reach are not seen in the energy trails that appear while swinging a weapon, but the trails themselves determine which angles would the attacks land as the new range of the equipped weapon.
  • Can be installed on Helios' Deconstructor Deconstructor to extend its attack range.

Gallery

See Also

Patch History

Update 32.0 (2022-09-07)

  • Reach Mod: Increased range from +1.1 to +1.5.

Update 26.0 (2019-10-31)

  • Reach / Primed Reach - Will now increase range in a way that has been normalized. In the previous incarnation, long-range weapons were getting too much of a benefit, while short-range weapons were barely seeing any increase at all.

Update 12.6 (2014-03-26)

  • Made melee range mods (Reach) increase Sentinel targeting range.

Update 8.0 (2013-05-23)

  • Introduced.
  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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