Razor Shot is a mod that increases the Slash damage of Pistols.
Stats[]
Rank | Effect | Cost |
---|---|---|
0 | +15% | 2 |
1 | +30% | 3 |
2 | +45% | 4 |
3 | +60% | 5 |
4 | +75% | 6 |
5 | +90% | 7 |
Drop Locations[]
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|---|---|---|---|---|---|
The Circuit | Tier 1 The Circuit (Normal) | A | 0.67% | 1 | 0.0067 |
Accessed through Duviri's The Circuit gamemode |
The Circuit | Tier 3 The Circuit (Normal) | A | 0.67% | 1 | 0.0067 |
Accessed through Duviri's The Circuit gamemode |
Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|---|---|---|---|---|---|
Basal Diploid | 3.5% | 5.53% | 0.19355% | 517 | 1 | 0.0019355 |
Basal Diploid Rex | 3.5% | 5.53% | 0.19355% | 517 | 1 | 0.0019355 |
Darek Draga | 3% | 11.06% | 0.3318% | 301 | 1 | 0.003318 |
Dargyn Pilot | 3% | 11.06% | 0.3318% | 301 | 1 | 0.003318 |
Draga | 3% | 11.06% | 0.3318% | 301 | 1 | 0.003318 |
Elite Arid Lancer | 3% | 11.06% | 0.3318% | 301 | 1 | 0.003318 |
Elite Frontier Lancer | 3% | 11.06% | 0.3318% | 301 | 1 | 0.003318 |
Elite Lancer | 3% | 11.06% | 0.3318% | 301 | 1 | 0.003318 |
Feral Diploid | 3.5% | 5.53% | 0.19355% | 517 | 1 | 0.0019355 |
Feral Diploid Rex | 3.5% | 5.53% | 0.19355% | 517 | 1 | 0.0019355 |
Kuva Elite Lancer | 3% | 11.06% | 0.3318% | 301 | 1 | 0.003318 |
Orb Vallis - Spaceport Enemies | 5% | 2.81% | 0.1405% | 712 | 1 | 0.001405 |
Shock Draga | 3% | 11.06% | 0.3318% | 301 | 1 | 0.003318 |
Tusk Elite Lancer | 3% | 11.06% | 0.3318% | 301 | 1 | 0.003318 |
Sourced from the official drop table repository. See Module:DropTables/data to edit on the wiki.
Notes[]
- Increases effectiveness against unarmored enemies.
- Recommended to use with weapons with a higher Slash damage compared to other damage types, like the Pyrana and Vasto.
- Unlike Elemental damage modules, only increases the % of that damage type of the weapon, not based on the total of all base damages.
- Also does not increase the damage of other modules that calculate from these original values either.
- Can be combined with Maim and Carnis Stinger to provide a 300% increase to Slash damage.
Gallery[]
Patch History[]
Update 33.6 (2023-07-27)
- Increased the IPS (Impact, Puncture, Slash) Damage of the following Mods:
- Rupture - Increased Impact Damage from 30% to 90%
- Disruptor - Increased Impact Damage from 30% to 90%
- Piercing Hit - Increased Puncture Damage from 30% to 90%
- Flechette - Increased Puncture Damage from 30% to 90%
- Sawtooth Clip - Increased Slash Damage from 30% to 90%
- Shredder - Increased Slash Damage from 30% to 90%
- Concussion Rounds - Increased Impact Damage from 60% to 90%
- No Return - Increased Puncture Damage from 60% to 90%
- Razor Shot - Increased Slash Damage from 60% to 90%
Update 11.0 (2013-11-20)
- New Mods for Slash (Health) Damage, Toxic (Poison) Damage, Impact (Shield) Damage, and Status (Proc Chance) Effects!.
Physical Damage Mods | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)