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**Razor Gyre damages and breaks destructible [[Objects]] in range. |
**Razor Gyre damages and breaks destructible [[Objects]] in range. |
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**Press the jump button (default {{key|Spacebar}}) while dashing to cancel Razor Gyre early, maintaining some forward momentum. |
**Press the jump button (default {{key|Spacebar}}) while dashing to cancel Razor Gyre early, maintaining some forward momentum. |
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− | **Caliban can steer his dash direction by moving the player camera, but his movement is restricted to horizontal forward following terrain elevation difference. He cannot perform other maneuvers except jump to end Razor Gyre. |
+ | **Caliban can steer his dash direction by moving the player camera, but his movement is restricted to horizontal forward following terrain elevation difference. He cannot perform other parkour maneuvers except jump to end Razor Gyre. |
+ | **During the dash, holding down the left or right movement keys (default {{key|A}} or {{key|D}}) provides minimal steering. Holding down the backward movement key (default {{key|S}}) slows down Caliban's dash and reduces his travel distance to <u>'''20'''</u> meters. |
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*'''Ability Synergy:''' |
*'''Ability Synergy:''' |
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**Razor Gyre inflicts {{Stat|Ability Strength|icon=only}}'''400 / 600 / 800 / 1,000''' {{D|Tau}} total damage per second to enemies raised by {{A|Sentient Wrath}}, in addition to the [[Damage Vulnerability]] it inflicts. |
**Razor Gyre inflicts {{Stat|Ability Strength|icon=only}}'''400 / 600 / 800 / 1,000''' {{D|Tau}} total damage per second to enemies raised by {{A|Sentient Wrath}}, in addition to the [[Damage Vulnerability]] it inflicts. |
Revision as of 10:17, 7 November 2024
1 25 |
Razor Gyre Dash forward in a spinning vortex of death. Struck enemies are inflicted with Tau Status Effect, making them more vulnerable to all other status effects. For each enemy hit, recover a portion of the energy cost, as well as health and shields. Enemies lifted by Sentient Wrath take increased damage. Introduced in Update 31.0 (2021-12-15) |
Strength:200 / 300 / 400 / 500 /s ( Tau total damage per second) 400 / 600 / 800 / 1,000 /s ( Tau total damage per second to Sentient Wrath raised enemies) + ? / ? / ? / 30 HP/SP (health/shield restore per enemy) | |
Duration:N/A | |||
Range:8 / 10 / 11 / 12 m | |||
Misc:
30 m (dash distance) |
Info
- Caliban expends 25 energy as he rapidly rotates while dashing forward 30 meters, generating a tempest of lacerating energy spanning a radius of 8 / 10 / 11 / 12 meters around himself while inflicting 200 / 300 / 400 / 500 Tau total damage per second to enemies in range. Tau damage is divided into 10 hits, dealt once every 0.1 seconds, with each hit inflicting light Stagger and a 25% Tau Status Chance. Each enemy hit restores Caliban's Health by ? / ? / ? / 30 points, which can flow into Shields and Overshields when at full health, and refunding 6 energy; hitpoints and energy restores only trigger once per enemy.
- Energy refund scales inversely with Ability Efficiency, meaning less Efficiency increases the amount of energy refunded.
- Energy refund value is equal to 1/4th of the ability's energy cost, meaning hitting at least 4 enemies minimum will restore the energy used to cast Razor Gyre. Hitting 5 or more enemies will earn Caliban extra energy.
- Razor Gyre damages and breaks destructible Objects in range.
- Press the jump button (default Spacebar ) while dashing to cancel Razor Gyre early, maintaining some forward momentum.
- Caliban can steer his dash direction by moving the player camera, but his movement is restricted to horizontal forward following terrain elevation difference. He cannot perform other parkour maneuvers except jump to end Razor Gyre.
- During the dash, holding down the left or right movement keys (default A or D ) provides minimal steering. Holding down the backward movement key (default S ) slows down Caliban's dash and reduces his travel distance to 20 meters.
- Energy refund scales inversely with Ability Efficiency, meaning less Efficiency increases the amount of energy refunded.
- Ability Synergy:
- Razor Gyre inflicts 400 / 600 / 800 / 1,000 Tau total damage per second to enemies raised by Sentient Wrath, in addition to the Damage Vulnerability it inflicts.
- Razor Gyre's shield regeneration allows Lethal Progeny's shield recharge to immediately resume if shields are fully depleted.
- Activation and deactivation is not affected by Casting Speed.
- Activating and deactivating Razor Gyre are full-body animations that stop Caliban's movement and other actions.
Bugs
- Razor Gyre does not do additional damage to Lifted enemies or enemies raised into the air by Sentient Wrath.