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Rapid Resilience is a mod that reduces the status duration of the player.

Stats[]

Rank Effect Cost
0 -12.5% 6
1 -25% 7
2 -37.5% 8
3 -50% 9
4 -62.5% 10
5 -75% 11

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
The Circuit Tier 4 The Circuit (Normal) A 1.49% 1 0.0149

Accessed through Duviri's The Circuit gamemode

The Circuit Tier 6 The Circuit (Normal) A 1.03% 1 0.0103

Accessed through Duviri's The Circuit gamemode

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Axio Stropha Crewman 3% 0.5% 0.015% 6667 1 0.00015
Comba (Orb Vallis) 5% 0.5% 0.025% 4000 1 0.00025
Corpus Power Carrier (Orb Vallis) 5% 0.97% 0.0485% 2062 1 0.000485
Juno Malleus Machinist 3% 0.5% 0.015% 6667 1 0.00015
Narmer Prod Crewman 3% 0.5% 0.015% 6667 1 0.00015
Orm Stropha Crewman 3% 0.5% 0.015% 6667 1 0.00015
Prod Crewman 3% 0.5% 0.015% 6667 1 0.00015
Taro Stropha Crewman 3% 0.5% 0.015% 6667 1 0.00015
Terra Crewman 5% 0.5% 0.025% 4000 1 0.00025
Terra Elite Crewman 20% 0.5% 0.1% 1000 1 0.001
Terra Plasmor Crewman 5% 0.5% 0.025% 4000 1 0.00025
Terra Sniper Crewman 5% 0.5% 0.025% 4000 1 0.00025
Vapos Prod Crewman 3% 0.5% 0.015% 6667 1 0.00015
Vorac Stropha Crewman 3% 0.5% 0.015% 6667 1 0.00015

Sourced from official drop table repository.

Notes[]

  • If the player suffers an DmgElectricitySmall64 Electricity, DmgFireSmall64 Heat, DmgSlashSmall64 Slash, or DmgToxinSmall64 Toxin proc, this mod will significantly reduce the overall damage taken.
  • This mod does not affect knockdown or stagger recovery time.

Patch History[]

Update 15.0 (2014-10-24)

  • Introduced.
  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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