WARFRAME Wiki
Register
Advertisement
WARFRAME Wiki

Ramparts are emplaced defensive turrets found on Grineer missions, armed with twin heavy machine guns to engage enemies. Unlike other types of environmental defenses, Ramparts can be directly controlled by Tenno players by mounting inside them with the Use key (default X ), allowing them to use the Rampart's guns. While Ramparts are rooted to their positions, they can be aimed at nearly every direction.


Ramparts have a preset spawn upon the game constructing the mission tileset, and there can be none to few in an entire mission. They have a limited amount of Object health and are subject to health scaling. They can be damaged by Tenno and enemies alike. Once destroyed, they are no longer usable.

The turret will block most projectile damage to the player from the immediate front, at the expense of destroying the turret's own health pool, which does not regenerate and cannot be restored. It cannot, however, block melee damage.

Notes[]

  • The turret has unlimited ammo but must be allowed to pause to recharge ammo. In addition, the weapons may overheat when used in extended periods, causing a short cooldown period where the weapon cannot be fired, which is about equal to firing a full magazine to empty.
  • Explosions and AoE effects from weapons or Warframe powers can damage ramparts, including Syndicate radial effects.
  • While enemies can control the turrets, only a select few can actually operate it. These include Lancers, Seekers, and Troopers, along with their elite and Eximus variants.
  • The Rampart will explode upon destruction, dealing minor damage in a small area around it.
  • Ramparts have object based health and do not have resistances to different damage types. Critical hits and channeling damage will have no additional effect.
    • On Kuva Siphon missions (especially their Flood variants), and on high levels, the Ramparts can obtain an incredibly high health pool, requiring many fully maxed TigrisPrime Tigris Prime shells to take down.
  • Using weapons with punch through like the Paris Prime or Opticor will not allow the player to kill the unit manning the turret through the Rampart.
  • The twin turrets on the emplacement are static objects until a user operates them, in which the enemy or the player will have the weapons "equipped" shown by the brief flash on the weapons when in operation.
  • Any Specters deployed by a player will start destroying the Rampart upon sight.

Tips[]

  • FrostIcon272 Frost can cast SnowGlobe130xWhite Snow Globe around the turret to protect it from incoming damage while allowing the player to fire upon enemies. While explosions penetrate the globe and thus require range mods to be effective, bullets do not, allowing the turret to be used more offensively.
  • Like Arch-guns, the Rampart will automatically regenerate ammo after 2-3 seconds.
  • If you are close enough, it can be better just to run at the Rampart. If you get into a certain radius of the turret, the gunner will get out, allowing you to dispatch of the foe with ease and being able to use the turret against the remaining hostiles.
  • Using a Rampart will only give affinity to the equipped Warframe, not any weapons or sentinels.
  • NekrosIcon272 Nekros' ShadowsOfTheDead130xWhite Shadows can operate the turret. Once near an unoccupied Rampart the shadow will use it, and will continue to use it until the power wears off, the turret is destroyed, or the shadow is killed. With a high enough power strength and duration, it is possible to allow your shadows to take control of all Ramparts on any given room.
  • MindControl130xWhite Mind Controlled enemies can also use the turret, although unlike Shadows they will be more willing to get out of the turret when enemies get near. As the Rampart has its own separate damage, Mod TT 20px Mind Freak has no effect on the damage output of the operator.
  • LokiIcon272 Loki's Mod TT 20px Hushed Invisibility augment mod renders this weapon silent.
  • Syam's unique Heavy Attack can pass through a Rampart, easily killing the enemy manning it.

Bugs[]

  • Instead of turning slowly, Ramparts currently have an excessively high mouse speed that cannot be adjusted in the options.
  • It seems that the Rampart will scale with the player's weapon level instead of the mission level. (More testing needs to be done regarding this bug.)
  • If you are a client and the host is lagging, you will not be able to use the turret at all.
  • Torid Torid gas clouds can damage both the player and the Rampart while the player is using them.
  • Because the guns on the turret are equipped by the user operating them, this can cause an uncommon bug where the gun arms will vanish, rendering the turret inoperable despite not being destroyed.
  • Sometimes, NPCs will mount the Rampart and will aim at and track targets, but will never shoot at them. This includes Nekros' Shadows of the Dead. Functionality for players is unaffected, however.

Media[]

Patch History[]

Update 35.1 (2024-02-20)

  • Fixed Weapon Mods and Arcanes that have “on kill” effects (such as Primary Merciliness, Galvanized Chamber, etc.) being triggered all at once upon entering a Rampart Turret.

Hotfix 32.2.5 (2022-12-14)

  • Fixed being able to enter a Rampart turret on the Plains of Eidolon while in Archwing.

Update 32.0 (2022-09-07)

  • Fixed enemies teleporting to their shooting position when approaching Rampart turrets, completely skipping their transition animation.
  • Fixed the Imperial Rampart Codex entry using the model for the regular Rampart.

Update 31.0 (2021-12-15)

  • Adjusted the Grineer Rampart context action offset to prevent clipping with the mesh.

Hotfix 17.5.3 (2015-10-02)

  • Ramparts now only spawn in missions with level 15 enemies or higher.
Advertisement