The Rakta Dark Dagger is the Syndicate variant of the Dark Dagger, available from the Red Veil. Enemies are less capable to spot the player when it is wielded. Damaging enemies afflicted by Radiation restores shields and grants overshields.
Acquisition[]
- The Rakta Dark Dagger can be acquired by reaching the Rank of Exalted with Red Veil, and spending 125,000 to purchase. As with all Syndicate Weapons, the Rakta Dark Dagger cannot be chosen as the free offering upon ranking up to Exalted rank.
- Syndicate weapons can also be acquired via Trading, but only for unranked copies without Forma and Orokin Catalyst installed.
- Players must have a Mastery Rank of at least 8 to acquire the Rakta Dark Dagger, either through trading or through the Syndicates themselves.
Characteristics[]
- This weapon deals primarily Radiation damage.
- When equipped, grants Mind Haze reducing the range where enemies can spot the user by 25% for 30 seconds
- Innate bonus suited to stealth gameplay, as well as being synergistic with the weapon's damage type.
- Mind Haze will remain active when switching to another weapon.
- When held, attacking an enemy under a Radiation proc restores shields and overshields to the user by 5% of the damage dealt.
- The Radiation proc can come from any source.
- Stance slot has polarity, matching Homing Fang and Piercing Fury (Conclave only) stance.
- Can use the dagger-exclusive Covert Lethality and Dark Dagger-exclusive Gleaming Blight mods.
- Innate polarity.
Advantages over other Melee weapons (excluding modular weapons):
- Normal Attack (wiki attack index 1)
- Above average total damage (246)
- Above average status chance (30.00%)
Disadvantages over other Melee weapons (excluding modular weapons):
- Normal Attack (wiki attack index 1)
- Low crit chance (12.00%)
- Low attack range (1.75 m)
- Low disposition (●●●○○ (0.95x))
- Below average crit multiplier (1.80x)
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Comparisons:
- Rakta Dark Dagger (Normal Attack), compared to Dark Dagger (Normal Attack):
- Higher base damage (246.00 vs. 154.00)
- Higher total damage (246 vs. 154)
- Higher base critical chance (12.00% vs. 8.00%)
- Higher base critical multiplier (1.80x vs. 1.50x)
- Higher base status chance (30.00% vs. 22.00%)
- Higher attack speed (1.00x animation speed vs. 0.92x animation speed)
- Different Stance Polarity ( vs. )
- Higher Mastery Rank required (8 vs. 2)
- Lower disposition (●●●○○ (0.95x) vs. ●●●○○ (1.10x))
Notes[]
- When drawn, the Rakta Dark Dagger grants the user "Mind Haze" for 30 seconds, reducing the range where enemies can spot the player by 25%. For example, while undetected a player will normally be spotted from 15 meters away, whereas having Mind Haze will make the enemy spot the player from 11.25 meters away.
- Mind Haze will persist even if the user draws another weapon. Drawing the dagger again will refresh its duration.
- In the event the player has no primary or secondary weapon equipped, such as Melee Only Sorties, swapping to a Gear item, such as a Codex Scanner, will allow them to holster and redraw the dagger.
- When wielded, dealing damage to an enemy afflicted by a Radiation proc will restore your Shields by 5% of the damage dealt. The amount of shield points restored is affected by damage mods and can even grant Overshields.
- The user is required to have shields in order to have their shields restored.
- Status effects inflicted by Rakta Dark Dagger on irradiated enemies will also trigger shield gain. Status effects that deal damage over time such as Gas and Heat will provide shield regen for as long as both the damage-dealing and radiation status effects are active on the enemy.
- If a damage-over-time status is inflicted before Radiation, it will trigger shield gain when the enemy becomes irradiated.
- Viral and Magnetic status effects will also trigger shield gain.
- Finisher attacks restore shields, but only if the dagger is equipped in hand; if initiated while holding a primary or secondary weapon, finishers do not restore shields.
Tips[]
- Gleaming Blight is compatible with this weapon, making it more likely to deal Radiation procs and allow the player to restore shields for every attack.
- Alternatively, bring weapons or abilities that can easily generate Radiation procs.
- The radial Blight effect will not alert damaged enemies if they are in the unalerted state - unless a Capture target is injured, in which case all enemies in the mission will be alerted.
- Melee Influence helps in spreading Radiation procs, should Electricity be applied to proc. This can be done through mods such as Shocking Touch or Voltaic Strike.
Trivia[]
- The concept for the Rakta Dark Dagger's innate effects was designed by the Design Council.
- The word "Rakta" can be traced back to the Sanskrit language, meaning "blood" or "coloured". It means the same in many other Indic languages derived from Sanskrit / Prakrit - like Bengali, Hindi, Marathi, Odia, etc.
Media[]
Rakta Dark Dagger Skins
Patch History[]
Update 35.5 (2024-03-27)
- Fixed the Rakta Dark Dagger not giving Shields respectively for damage dealt to enemy Overguard (it previously only counted damage dealt to enemy Shields & Health).
Update 27.3 (2020-03-24)
- The Rakta Dark Dagger Shield bonus when damaging an enemy afflicted by Radiation is now only granted if you have Shields.
Update 26.0 (2019-10-31)
- Damage increased from 50 Radiation to 246 (88 Puncture, 62 Slash, and 96 Radiation).
- Range increased from 1 to 1.75.
- Status Chance increased from 10% to 30%.
- Critical Chance increased from 5% to 12%.
- Critical Damage increased from 1.5x to 1.8x.
- Slam Attack increased from 100 to 492.
- Slide Attack increased from 107 to 492.
- Parry Angle set to 45.
- Follow Through increased from 0.3 to 0.9.
Hotfix 24.4.2 (2019-03-08)
- The Rakta Dark Dagger’s innate upgrade on equip is now called Mind Haze.
Update 24.4 (2019-03-08)
- Rakta Dark Dagger’s equipped bonus is now an innate upgrade that triggers on equip and lasts for 30 secs (refreshed on Melee equip).
Update: The Silver Grove 2.0 (2016-09-15)
- Introduced.
Last updated: Update 26.0 (2019-10-31)