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Infiltrate undetected; reduced visibility when held. Then strike with confidence; hits to irradiated targets restores shields and creates overshields.

The Rakta Dark Dagger is the Syndicate variant of the DarkDagger Dark Dagger, available from the Red Veil. Enemies are less capable to spot the player when it is wielded. Damaging enemies afflicted by DmgRadiationSmall64 Radiation restores shields and grants overshields.

Acquisition[]

  • The Rakta Dark Dagger can be acquired by reaching the Rank of Exalted with Red Veil, and spending ReputationLarge 125,000 to purchase. As with all Syndicate Weapons, the Rakta Dark Dagger cannot be chosen as the free offering upon ranking up to Exalted rank.
  • Syndicate weapons can also be acquired via Trading, but only for unranked copies without Forma and Orokin Catalyst installed.
  • Players must have a Mastery Rank of at least 8 to acquire the Rakta Dark Dagger, either through trading or through the Syndicates themselves.

Characteristics[]

  • This weapon deals primarily DmgRadiationSmall64 Radiation damage.
  • Grants "Mind Haze" for 30 seconds after drawing weapon, reducing the range where enemies can spot the user by 25%.
    • Innate bonus suited to stealth gameplay, as well as being synergistic with the weapon's damage type.
    • Mind Haze remains active for 30 seconds after triggering, regardless of weapon equipped.
  • When held, attacking an enemy under a DmgRadiationSmall64 Radiation proc with the dagger while the user has shields restores shields and grants overshields to the user.
  • Stance slot has Naramon Pol polarity, matching Mod TT 20px Homing Fang and Mod TT 20px Piercing Fury (Conclave only) stance.
  • Can use the dagger-exclusive Mod TT 20px Covert Lethality and Dark Dagger-exclusive Mod TT 20px Gleaming Blight mods.
  • Innate Madurai Pol polarity.

Advantages over other Melee weapons (excluding modular weapons):

  • Normal Attack (wiki attack index 1)
    • Above average total damage (246)
    • Above average status chance (30.00%)

Disadvantages over other Melee weapons (excluding modular weapons):

  • Normal Attack (wiki attack index 1)
    • Low crit chance (12.00%)
    • Low attack range (1.75 m)
    • Low disposition (●●●○○ (0.95x))
    • Below average crit multiplier (1.80x)

Comparisons:

  • RaktaDarkDagger Rakta Dark Dagger (Normal Attack), compared to DarkDagger Dark Dagger (Normal Attack):

Notes[]

  • When drawn, the Rakta Dark Dagger grants the user "Mind Haze" for 30 seconds, reducing the range where enemies can spot the player by 25%. For example, while undetected a player will normally be spotted from 15 meters away, whereas having Mind Haze will make the enemy spot the player from 11.25 meters away.
    • Mind Haze will persist even if the user draws another weapon. Drawing the dagger again will refresh its duration.
    • In the event the player has no primary or secondary weapon equipped, such as Melee Only Sorties, swapping to a Gear item, such as a Codex Scanner, will allow them to holster and redraw the dagger.
  • When wielded, dealing damage to an enemy afflicted by a DmgRadiationSmall64 Radiation proc will restore your Shields by 5% of the damage dealt. The amount of shield points restored is affected by damage mods and can even grant Overshields.
    • The user is required to have shields in order to have their shields restored.
    • Status effects inflicted by Rakta Dark Dagger on irradiated enemies will also trigger shield gain. Status effects that deal damage over time such as DmgGasSmall64 Gas​ and DmgFireSmall64 Heat​ will provide shield regen for as long as both the damage-dealing and radiation status effects are active on the enemy. 
    • If a damage-over-time status is inflicted before DmgRadiationSmall64 Radiation​, it will trigger shield gain when the enemy becomes irradiated.
    • DmgViralSmall64 Viral and DmgMagneticSmall64 Magnetic status effects will also trigger shield gain.
    • Finisher attacks restore shields, but only if the dagger is equipped in hand; if initiated while holding a primary or secondary weapon, finishers do not restore shields.

Tips[]

  • Mod TT 20px Gleaming Blight is compatible with this weapon, making it more likely to deal DmgRadiationSmall64 Radiation procs and allow the player to restore shields for every attack.
    • Alternatively, bring weapons or abilities that can easily generate DmgRadiationSmall64 Radiation procs.
    • The radial Blight effect will not alert damaged enemies if they are in the unalerted state - unless a Capture target is injured, in which case all enemies in the mission will be alerted.

Trivia[]

  • The concept for the Rakta Dark Dagger's innate effects was designed by the Design Council.
  • The word "Rakta" can be traced back to the Sanskrit language, meaning "blood" or "coloured". It means the same in many other Indic languages derived from Sanskrit / Prakrit - like Bengali, Hindi, Marathi etc.

Media[]

Rakta Dark Dagger Skins

Edit

Patch History[]

Update 27.3 (2020-03-24)

  • The Rakta Dark Dagger Shield bonus when damaging an enemy afflicted by Radiation is now only granted if you have Shields.

Update 26.0 (2019-10-31)

  • Damage increased from 50 Radiation to 246 (88 Puncture, 62 Slash, and 96 Radiation).
  • Range increased from 1 to 1.75.
  • Status Chance increased from 10% to 30%.
  • Critical Chance increased from 5% to 12%.
  • Critical Damage increased from 1.5x to 1.8x.
  • Slam Attack increased from 100 to 492.
  • Slide Attack increased from 107 to 492.
  • Parry Angle set to 45.
  • Follow Through increased from 0.3 to 0.9.

Hotfix 24.4.2 (2019-03-08)

  • The Rakta Dark Dagger’s innate upgrade on equip is now called Mind Haze.

Update 24.4 (2019-03-08)

  • Rakta Dark Dagger’s equipped bonus is now an innate upgrade that triggers on equip and lasts for 30 secs (refreshed on Melee equip).

Update: The Silver Grove 2.0 (2016-09-15)

  • Introduced.

Last updated: Update 26.0 (2019-10-31)

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