FANDOM


Infiltrate undetected; reduced visibility when held. Then strike with confidence; hits to irradiated targets restores shields and creates overshields.

The Rakta Dark Dagger is the Syndicate variant of the DarkDagger Dark Dagger, available from the Red Veil. While wielded, enemies have more difficulty in spotting the user, and damaging an enemy afflicted by Radiation b Radiation restores shields and grants overshields.

AcquisitionEdit

  • The Rakta Dark Dagger can be acquired by reaching the Rank of Exalted with Red Veil, and spending ReputationLargeBlack125,000 to purchase. As with all Syndicate Weapons, the Rakta Dark Dagger cannot be chosen as the free offering upon ranking up to Exalted rank.
  • Syndicate weapons can be also be acquired via Trading, but only for unranked copies without Forma and Orokin Catalyst installed.
  • Players must have a Mastery Rank of at least 8 to acquire the Rakta Dark Dagger, either through trading or through the Syndicates themselves.

CharacteristicsEdit

This weapon deals primarily Radiation b Radiation damage.

Advantages:

Disadvantages:

Comparisons:

NotesEdit

  • When drawn, the Rakta Dark Dagger grants the user "Mind Haze" for 30 seconds, reducing the range where enemies can spot the player by 33%. For example, while undetected a player will normally be spotted from 15 meters away, whereas having Mind Haze will make the enemy spot the player from 10 meters away.
    • Mind Haze will persist even if the user draws another weapon. Drawing the dagger again will refresh its duration.
    • In the event the player has no primary or secondary weapon equipped, such as Melee Only Sorties, swapping to a Gear item, such as a Codex Scanner, will allow them to holster and redraw the dagger.
  • When wielded, dealing damage to an enemy afflicted by a Radiation b Radiation proc will restore your Shields by 5% of the damage dealt. The amount of shield points restored is affected by damage mods and can even grant Overshields.
    • Status effects inflicted by Rakta Dark Dagger on irradiated enemies will also trigger shield gain. Status effects that deal damage over time such as Gas b Gas​ and Heat b Heat​ will provide shield regen for as long as both the damage-dealing and radiation status effects are active on the enemy. 
    • If a damage-over-time status is inflicted before Radiation b Radiation​, it will trigger shield gain when the enemy becomes irradiated.
    • Viral b Viral and Magnetic b Magnetic status effects will also trigger shield gain.

TipsEdit

  • Mod TT 20pxGleaming Blight is compatible with this weapon, making it more likely to deal Radiation b Radiation procs and allow the player to restore shields for every attack.
    • Alternatively, bring weapons or abilities that can easily generate Radiation b Radiation procs such as the alternative fire of InfCrpShockSwarm Mutalist Quanta.
    • The radial Blight effect will not alert damaged enemies if they are in the unalerted state - unless a Capture target is injured, in which case all enemies in the mission will be alerted.
  • The Rakta Dark Dagger, due to its ability to generate overshields from damaging Radiation b Radiation affected targets, is well suited to the Mod TT 20pxStinging Thorn Dagger Stance, as its Carving Spike combo provides multiple attacks (to apply the Radiation b Radiation status effect) preceding its final strike, which exposes enemies to Finisher Attacks.
  • When equipped without a Stance mod, the Rakta Dark Dagger adds a 4th lunging stab on its normal attack combo that propels the Warframe a good distance forward, which is useful for catching up to moving enemies. It also has a 100% chance of inflicting Slash b Slash​ bleed proc, This effect is lost if one uses the ​Mod TT 20pxPointed Wind​ stance, which replaces the lunge with a sweeping slash.
    • If the lunge lands behind an unalerted enemy, a stealth attack will be performed instead.

TriviaEdit

  • The concept for the Rakta Dark Dagger's innate effects was designed by the Design Council.

MediaEdit

Rakta Dark Dagger Skins

Patch HistoryEdit

Update 26.0
  • Damage increased from 50 Radiation to 246 (88 Puncture, 62 Slash, and 96 Radiation).
  • Range increased from 1 to 1.75.
  • Status Chance increased from 10% to 30%.
  • Critical Chance increased from 5% to 12%.
  • Critical Damage increased from 1.5x to 1.8x.
  • Slam Attack increased from 100 to 492.
  • Slide Attack increased from 107 to 492.
  • Parry Angle set to 45.
  • Follow Through increased from 0.3 to 0.9.

Hotfix 24.4.2

  • The Rakta Dark Dagger’s innate upgrade on equip is now called Mind Haze.

Update 24.4

  • Rakta Dark Dagger’s equipped bonus is now an innate upgrade that triggers on equip and lasts for 30 secs (refreshed on Melee equip).

Update: The Silver Grove 2.0

  • Introduced.

Last updated: Update 26.0

Community content is available under CC-BY-SA unless otherwise noted.