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==Acquisition==
 
==Acquisition==
*The Rakta Ballistica can be acquired by reaching the Rank of '''Exalted''' with the [[Red Veil]], and spending {{sc|100,000}} to purchase. As with all Syndicate Weapons, the Rakta Ballistica cannot be chosen as the free offering upon ranking up to Exalted rank.
+
*The Rakta Ballistica can be acquired by reaching the Rank of '''Exalted''' with the [[Red Veil]], and spending {{sc|100,000}} to purchase. As with all Syndicate Weapons, the Rakta Ballistica cannot be chosen as the free offering upon ranking up to Exalted rank.
 
*Syndicate weapons can be also be acquired via [[Trade System|Trading]], but only for unranked copies without [[Forma]] and [[Orokin Catalyst]] installed.
 
*Syndicate weapons can be also be acquired via [[Trade System|Trading]], but only for unranked copies without [[Forma]] and [[Orokin Catalyst]] installed.
 
*Players must have a [[Mastery Rank]] of at least 6 to acquire the Rakta Ballistica, either through trading or through the Syndicates themselves.
 
*Players must have a [[Mastery Rank]] of at least 6 to acquire the Rakta Ballistica, either through trading or through the Syndicates themselves.
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*High base damage.
 
*High base damage.
 
**High {{Icon|Proc|Puncture|Text}} damage – effective against [[armor]].
 
**High {{Icon|Proc|Puncture|Text}} damage – effective against [[armor]].
*Charged shots have high [[critical chance]].
+
*Uncharged shots fire four bolts consecutively.
  +
**High [[fire rate]].
*Charged shots consume 1 ammo.
 
  +
**Fast projectile flight speed.
 
*Charged shots fire a single round.
 
**High [[critical chance]].
 
*[[Silent]].
 
*[[Silent]].
 
*No projectile arcing.
 
*No projectile arcing.
 
*On kill, bodies will follow the bolt that killed them, damaging anyone in their path and pinning the corpse to walls.
 
*On kill, bodies will follow the bolt that killed them, damaging anyone in their path and pinning the corpse to walls.
*Innate ''[[Blight]]'' effect.
+
*Innate [[Blight]] effect.
 
*Innate {{Icon|Pol|D}} and {{Icon|Pol|V}} polarities.
 
*Innate {{Icon|Pol|D}} and {{Icon|Pol|V}} polarities.
   
 
'''Disadvantages:'''
 
'''Disadvantages:'''
 
*Low {{Icon|Proc|Impact|Text}} and {{Icon|Proc|Slash|Text}} damage – less effective against [[shields]] and [[health]].
 
*Low {{Icon|Proc|Impact|Text}} and {{Icon|Proc|Slash|Text}} damage – less effective against [[shields]] and [[health]].
*Projectiles have slight travel time.
 
*Burst-fire projectiles have very low [[critical chance]].
 
 
*Low [[critical multiplier]].
 
*Low [[critical multiplier]].
 
*Projectiles have travel time.
*Low [[status chance]].
 
  +
*Burst:
*Burst-fire consumes 4 ammo per shot, resulting in a 5-shot magazine.
 
  +
**Alarming, thus not suitable for stealth
*Burst-fire has low accuracy and spreads horizontally.
 
 
**Very low [[critical chance]].
**Has fairly strong horizontal recoil associated with this which players may be unaccustomed to compensating for.
 
  +
**Extremely low [[status chance]].
*Has a slightly lower than average zoom.
 
  +
**Low [[accuracy]] and high horizontal recoil.
*Burst-fire is linearly less efficient – sometimes a target may only die with five projectiles, which requires an entire second burst/charge to be fired.
 
 
**Consumes 4 ammo per shot, resulting in a 5-shot magizine.
 
**Linearly less efficient – sometimes a target may only die with five projectiles, which requires an entire second burst to be fired.
  +
*Charge Shot:
  +
**Low status chance.
  +
**Low projectile flight speed.
   
 
{{WeaponComparison|Ballistica}}
 
{{WeaponComparison|Ballistica}}
 
{{WeaponComparison|Ballistica Prime|header=n}}
 
{{WeaponComparison|Ballistica Prime|header=n}}
 
 
{{WeaponBuildSection}}
 
{{WeaponBuildSection}}
   
 
==Notes==
 
==Notes==
*The Rakta Ballistica has an innate [[Blight]] effect identical to that found in [[Red Veil]] [[Weapon Augment Mods]]. Upon accumulating sufficient affinity, the Rakta Ballistica will release an AoE radial blast that deals {{Icon|Proc|Viral|Text}} damage and proc, restores 25% of the Warframe's base maximum [[Energy]], and temporarily buffs movement speed by 10% for 30 seconds.
 
*The innate {{Icon|Pol|D}} polarity can somewhat limit elemental modding potential, thus making it a less desirable polarity for elemental modding. If you wish to focus more on elemental damage, then it is recommended to either ignore the polarity or use [[Forma]] to turn it into a more suitable polarity.
 
**With {{ver|15.13}}, {{M|Deep Freeze}}'s elemental damage has been increased to 15% per rank, making it equal to that of the other elemental mods.
 
 
*Rolling when a shot is charged will actually fire the weapon, rather than reset the charge.
 
*Rolling when a shot is charged will actually fire the weapon, rather than reset the charge.
   
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** Rakta is derived from the Sanskrit word'' rakta '', meaning blood.
 
** Rakta is derived from the Sanskrit word'' rakta '', meaning blood.
 
*Prior to {{ver|16}}, the Rakta Ballistica could not be recolored, with only its energy color being customizable.
 
*Prior to {{ver|16}}, the Rakta Ballistica could not be recolored, with only its energy color being customizable.
**Its appearance prior to [[Update 16]] appeared to be based on [[Wraith]] weapons. The weapon's current inventory icon shows what the Rakta Ballistica formerly looked like.
+
**Its appearance prior to {{ver|16}} appeared to be based on [[Wraith]] weapons. The weapon's current inventory icon shows what the Rakta Ballistica formerly looked like.
 
*When the Rakta Ballistica was first introduced, its charged attack dealt primarily {{Icon|Proc|Impact|text}} damage instead of {{Icon|Proc|Puncture|text}} damage. The primary damage type changed in {{ver|15.16}} (along with several other improvements to the weapon) to be more consistent with the regular version.
 
*When the Rakta Ballistica was first introduced, its charged attack dealt primarily {{Icon|Proc|Impact|text}} damage instead of {{Icon|Proc|Puncture|text}} damage. The primary damage type changed in {{ver|15.16}} (along with several other improvements to the weapon) to be more consistent with the regular version.
   
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==Patch History==
 
==Patch History==
 
{{Scrollbox/Article|
 
{{Scrollbox/Article|
 
{{ver|25.8}}
  +
;October 2019 Riven Disposition Change
  +
*Ballistica: 1.05->1.1
  +
  +
{{ver|25.0.7}}
  +
*Fixed the Ballistica (Rakta) Energy color persisting as default on the strings.
  +
 
{{ver|17.8}}
 
{{ver|17.8}}
 
*Fixed enemies becoming alert to players using a charged Ballistica shot.
 
*Fixed enemies becoming alert to players using a charged Ballistica shot.
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{{ver|15.5}}
 
{{ver|15.5}}
 
*Introduced.
 
*Introduced.
  +
}}
}}{{ver/Lu|23.10.8}}
 
  +
{{ver/Lu|23.10.8}}
   
 
==See also==
 
==See also==
*{{Weapon|Ballistica}}, the original version.
+
*{{Weapon|Ballistica}}, the normal counterpart.
  +
*{{Weapon|Ballistica Prime}} the [[prime]]d counterpart.
*[[Red Veil]], the [[Syndicates|Syndicate]] that offers this weapon.
+
*[[Red Veil]], the [[Syndicate]] that offers this weapon.
 
*[[Weapon Augments#Syndicate Weapons|Syndicate Weapons]]
 
*[[Weapon Augments#Syndicate Weapons|Syndicate Weapons]]
   

Revision as of 17:44, 27 March 2020

This modified Ballistica is the weapon of choice used by Red Veil Assassins to take out high-priority marks.

The Rakta Ballistica is an exclusive version of the Ballistica Ballistica available only from the Red Veil. The Rakta Ballistica has a higher portion of Script error: The function "Proc" does not exist. damage than its default version, and features a larger magazine as well as innate Blight effect.

Acquisition

  • The Rakta Ballistica can be acquired by reaching the Rank of Exalted with the Red Veil, and spending ReputationLarge 100,000 to purchase. As with all Syndicate Weapons, the Rakta Ballistica cannot be chosen as the free offering upon ranking up to Exalted rank.
  • Syndicate weapons can be also be acquired via Trading, but only for unranked copies without Forma and Orokin Catalyst installed.
  • Players must have a Mastery Rank of at least 6 to acquire the Rakta Ballistica, either through trading or through the Syndicates themselves.

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages:

  • High base damage.
    • High Script error: The function "Proc" does not exist. damage – effective against armor.
  • Uncharged shots fire four bolts consecutively.
    • High fire rate.
    • Fast projectile flight speed.
  • Charged shots fire a single round.
  • Silent.
  • No projectile arcing.
  • On kill, bodies will follow the bolt that killed them, damaging anyone in their path and pinning the corpse to walls.
  • Innate Blight effect.
  • Innate Script error: The function "Pol" does not exist. and Script error: The function "Pol" does not exist. polarities.

Disadvantages:

  • Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – less effective against shields and health.
  • Low critical multiplier.
  • Projectiles have travel time.
  • Burst:
    • Alarming, thus not suitable for stealth
    • Very low critical chance.
    • Extremely low status chance.
    • Low accuracy and high horizontal recoil.
    • Consumes 4 ammo per shot, resulting in a 5-shot magizine.
    • Linearly less efficient – sometimes a target may only die with five projectiles, which requires an entire second burst to be fired.
  • Charge Shot:
    • Low status chance.
    • Low projectile flight speed.

Comparisons:

Lotusiconsmall
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Notes

  • Rolling when a shot is charged will actually fire the weapon, rather than reset the charge.

Trivia

  • This is the second item in the game with the "Rakta" prefix, the first one being the Rakta Syandana.
    • Rakta is derived from the Sanskrit word rakta , meaning blood.
  • Prior to Update 16.0 (2015-03-19), the Rakta Ballistica could not be recolored, with only its energy color being customizable.
    • Its appearance prior to Update 16.0 (2015-03-19) appeared to be based on Wraith weapons. The weapon's current inventory icon shows what the Rakta Ballistica formerly looked like.
  • When the Rakta Ballistica was first introduced, its charged attack dealt primarily Script error: The function "Proc" does not exist. damage instead of Script error: The function "Proc" does not exist. damage. The primary damage type changed in Update 15.16 (2015-02-25) (along with several other improvements to the weapon) to be more consistent with the regular version.

Media

Rakta Ballistica Skins

Edit

Patch History

Update 25.8 (2019-10-01)

October 2019 Riven Disposition Change
  • Ballistica: 1.05->1.1

Hotfix 25.0.7 (2019-05-30)

  • Fixed the Ballistica (Rakta) Energy color persisting as default on the strings.

Update 17.8 (2015-10-21)

  • Fixed enemies becoming alert to players using a charged Ballistica shot.

Hotfix 16.8.1 (2015-06-10)

  • Grineer Forest Camo now works on the Rakta Ballistica.

Hotfix 16.3.4 (2015-04-16)

  • Fixed the Rakta Ballistica not sitting on Chroma when holstered.

Update 16.0 (2015-03-19)

  • Fixed Red Veil allies in Syndicate Missions using the incorrect skin on their Ballistica.

Update 15.16 (2015-02-25)

  • Increased charged bolt damage of Rakta Ballistica from 100 to 300.
  • Increased uncharged bolt damage of Rakta Ballistica from 25 to 75 per bolt.
  • Rakta Ballistica is now a fully Silent weapon.

Hotfix 15.15.0.1 (2015-02-18)

  • Rakta Ballistica now deals 30 damage per uncharged bolt. The damage type is broken down to 15 Puncture, 7.5 Impact and 7.5 Slash.

Update 15.13 (2015-02-05)

  • Rakta Ballistica's crit chance has been buffed from 15 to 20 on charge.
  • Ratka Ballistica's damage on charge has been changed to 5 Slash, 5 Impact, 90 Puncture.

Update 15.5 (2014-11-27)

  • Introduced.

Last updated: Hotfix 23.10.8 (2018-10-25)

See also