This modified Ballistica is the weapon of choice used by Red Veil Assassins to take out high-priority marks.

The Rakta Ballistica is an exclusive version of the DEBallistica Ballistica available only from the Red Veil. The Rakta Ballistica has a higher portion of Puncture b Puncture damage than its default version, and features a larger magazine as well as innate Blight effect.


  • The Rakta Ballistica can be acquired by reaching the Rank of Exalted with the Red Veil, and spending ReputationLargeBlack100,000 to purchase. As with all Syndicate Weapons, the Rakta Ballistica cannot be chosen as the free offering upon ranking up to Exalted rank.
  • Syndicate weapons can be also be acquired via Trading, but only for unranked copies without Forma and Orokin Catalyst installed.
  • Players must have a Mastery Rank of at least 6 to acquire the Rakta Ballistica, either through trading or through the Syndicates themselves.


This weapon deals primarily Puncture b Puncture damage.


  • High base damage.
  • Charged shots have high critical chance.
  • Charged shots consume 1 ammo.
  • Silent.
  • No projectile arcing.
  • On kill, bodies will follow the bolt that killed them, damaging anyone in their path and pinning the corpse to walls.
  • Innate Blight effect.
  • Innate Vazarin Pol and Madurai Pol polarities.


  • Low Impact b Impact and Slash b Slash damage – less effective against shields and health.
  • Projectiles have slight travel time.
  • Burst-fire projectiles have very low critical chance.
  • Low critical multiplier.
  • Low status chance.
  • Burst-fire consumes 4 ammo per shot, resulting in a 5-shot magazine.
  • Burst-fire has low accuracy and spreads horizontally.
    • Has fairly strong horizontal recoil associated with this which players may be unaccustomed to compensating for.
  • Has a slightly lower than average zoom.
  • Burst-fire is linearly less efficient – sometimes a target may only die with five projectiles, which requires an entire second burst/charge to be fired.


  • Rakta Ballistica, compared to Ballistica:
    • Higher critical chance (20% vs. 15%)
    • Higher attack damage (300.0 vs. 100.0)
    • Higher secondary attack damage (75.0 vs. 25.0)
    • Higher secondary mode critical chance (5% vs. 3.75%)
    • Larger magazine (20 rounds vs. 16 rounds)
    • Innate Blight effect
    • Different polarities (Vazarin PolMadurai Pol vs. Vazarin Pol)
    • Higher Mastery Rank required (6 vs. 2)
  • Rakta Ballistica, compared to Ballistica Prime:
    • Slower charge time (1.0 s vs. 0.8 s)
    • Smaller magazine (20 rounds vs. 32 rounds)
    • Slower reload speed (2 s vs. 1.2 s)
    • Innate Blight effect
    • Different polarities (Vazarin PolMadurai Pol vs. Naramon PolMadurai PolMadurai Pol)
    • Lower Mastery Rank required (6 vs. 14)

Weapon LoadoutsEdit


  • The Rakta Ballistica has an innate Blight effect identical to that found in Red Veil Weapon Augment Mods. Upon accumulating sufficient affinity, the Rakta Ballistica will release an AoE radial blast that deals Viral b Viral damage and proc, restores 25% of the Warframe's base maximum Energy, and temporarily buffs movement speed by 10% for 30 seconds.
  • The innate Vazarin Pol polarity can somewhat limit elemental modding potential, thus making it a less desirable polarity for elemental modding. If you wish to focus more on elemental damage, then it is recommended to either ignore the polarity or use Forma to turn it into a more suitable polarity.
    • With Update 15.13, Deep Freeze's elemental damage has been increased to 15% per rank, making it equal to that of the other elemental mods.
  • Rolling when a shot is charged will actually fire the weapon, rather than reset the charge.


  • This is the second item in the game with the "Rakta" prefix, the first one being the Rakta Syandana.
    • Rakta is derived from the Sanskrit word rakta , meaning blood.
  • Prior to Update 16.0, the Rakta Ballistica could not be recolored, with only its energy color being customizable.
    • Its appearance prior to Update 16.0 appeared to be based on Wraith weapons. The weapon's current inventory icon shows what the Rakta Ballistica formerly looked like.
  • When the Rakta Ballistica was first introduced, its charged attack dealt primarily Impact b Impact damage instead of Puncture b Puncture damage. The primary damage type changed in Update 15.16 (along with several other improvements to the weapon) to be more consistent with the regular version.


  • Rakta Ballistica in Codex in Update 16.
  • Rakta Ballistica in Codex pre-Update 16.
  • Rakta Ballistica Colour Customisation

Rakta Ballistica Skins

Patch HistoryEdit

Update 17.8
  • Fixed enemies becoming alert to players using a charged Ballistica shot.

Hotfix 16.8.1

  • Grineer Forest Camo now works on the Rakta Ballistica.

Hotfix 16.3.4

  • Fixed the Rakta Ballistica not sitting on Chroma when holstered.

Update 16.0

  • Fixed Red Veil allies in Syndicate Missions using the incorrect skin on their Ballistica.

Update 15.16

  • Increased charged bolt damage of Rakta Ballistica from 100 to 300.
  • Increased uncharged bolt damage of Rakta Ballistica from 25 to 75 per bolt.
  • Rakta Ballistica is now a fully Silent weapon.


  • Rakta Ballistica now deals 30 damage per uncharged bolt. The damage type is broken down to 15 Puncture, 7.5 Impact and 7.5 Slash.

Update 15.13

  • Rakta Ballistica's crit chance has been buffed from 15 to 20 on charge.
  • Ratka Ballistica's damage on charge has been changed to 5 Slash, 5 Impact, 90 Puncture.

Update 15.5

  • Introduced.

Last updated: Hotfix 23.10.8

See alsoEdit