The Rakta Ballistica is an exclusive version of the Ballistica available only from the Red Veil. The Rakta Ballistica has a higher portion of
Puncture damage than its default version, and features a larger magazine as well as innate Blight effect.
Characteristics[]
This weapon deals primarily Puncture damage.
Advantages:
- High base damage.
- Uncharged shots burst-fires four bolts consecutively.
- High fire rate.
- Fast Projectile Speed.
- Charged shots fire a single round.
- High critical chance.
- Silent.
- No projectile arcing.
- On kill, bodies will follow the bolt that killed them, damaging anyone in their path and pinning the corpse to walls.
- Innate Blight effect.
- Innate
and
polarities.
Disadvantages:
- Low
Impact and
Slash damage – less effective against shields and health.
- Low critical multiplier.
- Projectiles have travel time.
- Burst:
- Alarming, thus not suitable for stealth
- Very low critical chance.
- Extremely low status chance.
- Low accuracy and high horizontal recoil.
- Consumes 4 ammo per shot, resulting in a 5-shot magizine.
- Linearly less efficient – sometimes a target may only die with five projectiles, which requires an entire second burst to be fired.
- Charge Shot:
- Low status chance.
- Low Projectile Speed.
Comparisons:
- Rakta Ballistica (Charged Shot), compared to Ballistica (Charged Shot):
- Higher base damage per projectile (300 vs. 100)
- Higher total damage (300 vs. 100)
- Higher base critical chance (20.00% vs. 15.00%)
- Higher average damage per tap (330 vs. 107.5)
- Higher burst DPS (330 vs. 107.5)
- Higher sustained DPS (300 vs. 95.55)
- Larger magazine (20 vs. 16)
- More polarities (
vs.
)
- Higher Mastery Rank required (6 vs. 2)
- Lower disposition (●●●●○ (1.20x) vs. ●●●●○ (1.25x))
- Innate Blight effect
- Rakta Ballistica (Charged Shot), compared to Ballistica Prime (Charged Shot):
- Higher base damage per projectile (300 vs. 75)
- Lower total damage (300 vs. 304)
- Lower base critical multiplier (1.5x vs. 2.0x)
- Lower base status chance (10.00% vs. 15.00%)
- Lower average damage per tap (330 vs. 364.8)
- Lower burst DPS (330 vs. 456)
- Lower sustained DPS (300 vs. 384)
- Lower multishot (1 vs. 4)
- Smaller magazine (20 vs. 32)
- Slower reload time (2 vs. 1.2)
- Less polarities (
vs.
)
- Lower Mastery Rank required (6 vs. 14)
- Innate Blight effect
Acquisition[]
- The Rakta Ballistica can be acquired by reaching the Rank of Exalted with the Red Veil, and spending
100,000 to purchase. As with all Syndicate Weapons, the Rakta Ballistica cannot be chosen as the free offering upon ranking up to Exalted rank.
- Syndicate weapons can be also be acquired via Trading, but only for unranked copies without Forma and Orokin Catalyst installed.
- Players must have a Mastery Rank of at least 6 to acquire the Rakta Ballistica, either through trading or through the Syndicates themselves.
Notes[]
- Rolling when a shot is charged will actually fire the weapon, rather than reset the charge.
Trivia[]
- This is the second item in the game with the "Rakta" prefix, the first one being the Rakta Syandana.
- Rakta is derived from the Sanskrit word rakta , meaning blood.
- Prior to Update 16.0 (2015-03-19), the Rakta Ballistica could not be recolored, with only its energy color being customizable.
- Its appearance prior to Update 16.0 (2015-03-19) appeared to be based on Wraith weapons. The weapon's current inventory icon shows what the Rakta Ballistica formerly looked like.
- When the Rakta Ballistica was first introduced, its charged attack dealt primarily
Impact damage instead of
Puncture damage. The primary damage type changed in Update 15.16 (2015-02-25) (along with several other improvements to the weapon) to be more consistent with the regular version.
Media[]
Rakta Ballistica Skins
Patch History[]
Update 25.8 (2019-10-01)
- October 2019 Riven Disposition Change
- Ballistica: 1.05->1.1
Hotfix 25.0.7 (2019-05-30)
- Fixed the Ballistica (Rakta) Energy color persisting as default on the strings.
Update 17.8 (2015-10-21)
- Fixed enemies becoming alert to players using a charged Ballistica shot.
Hotfix 16.8.1 (2015-06-10)
- Grineer Forest Camo now works on the Rakta Ballistica.
Hotfix 16.3.4 (2015-04-16)
- Fixed the Rakta Ballistica not sitting on Chroma when holstered.
Update 16.0 (2015-03-19)
- Fixed Red Veil allies in Syndicate Missions using the incorrect skin on their Ballistica.
Update 15.16 (2015-02-25)
- Increased charged bolt damage of Rakta Ballistica from 100 to 300.
- Increased uncharged bolt damage of Rakta Ballistica from 25 to 75 per bolt.
- Rakta Ballistica is now a fully Silent weapon.
Hotfix 15.15.0.1 (2015-02-18)
- Rakta Ballistica now deals 30 damage per uncharged bolt. The damage type is broken down to 15 Puncture, 7.5 Impact and 7.5 Slash.
Update 15.13 (2015-02-05)
- Rakta Ballistica's crit chance has been buffed from 15 to 20 on charge.
- Ratka Ballistica's damage on charge has been changed to 5 Slash, 5 Impact, 90 Puncture.
Update 15.5 (2014-11-27)
- Introduced.
Last updated: Hotfix 23.10.8 (2018-10-25)
See also[]
Ballistica, the normal counterpart.
Ballistica Prime the primed counterpart.
- Red Veil, the Syndicate that offers this weapon.
- Syndicate Weapons