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==Interface== |
==Interface== |
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;UI elements from top to bottom, left to right |
;UI elements from top to bottom, left to right |
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#Railjack's health & shield bar |
#Railjack's health & shield bar |
Revision as of 18:49, 8 April 2021
Upon reaching Rank 1 in the Tactical Intrinsic, players can gain access to their Railjack's Tactical Menu by pressing L on PC or holding R1 /RB /R and pressing Left on the D-Pad with a controller.
Interface
- UI elements from top to bottom, left to right
- Railjack's health & shield bar
- Player's Warframe energy (used for railjack abilities)
- Tactical Avionics (Accessible only in Tactical Menu, free to cast, but have cooldowns)
- Current quantities of resources available for Resource Forge crafting
- Tactical map
- Displays all nearby enemies (relative to the crew member being spectated, who is initially the player that opened the Tactical Menu) using the same icons as on the minimap. If the crew member being spectated is on the Railjack, any active hazards will also be visible.
- White icons are fast travel markers. From left to right: Forge, Slingshot, (2) Airlocks, Ventral Turret, Dorsal Turret, Bridge.
- Nearby Turrets (such as Cannon Batteries in Archwing) are marked with turret icons. Icon color indicates the current status of the turret.
- Red: the Turret is hostile to the Tenno. This is the natural state of the turret.
- Yellow: the Turret is being hacked (done by clicking on a turret icon on the tactical map). Only one turret hack can be in progress at a time; hack progress is indicated by a curved bar extending around the icon.
- Green: the Turret has been hacked and will fight for the Tenno. Multiple turrets can be hacked simultaneously; however, the hack on each turret will wear off after a certain duration.
- Teleportation points onboard Railjack unlocked at Tactical 3
- These teleportation points can be used as long as they are visible on the tactical map. However, the only way to make the points visible while outside the Railjack is to spectate a crew member who is on the Railjack (which requires Tactical 2).
- At Engineering 10, hazards can be repaired remotely by clicking on them
- Crew health, status, and Warframe abilities
- (6a) Location or role of player or crew member
- (6b) Teleport and crew chase camera buttons
- AI crewmember role buttons. Their currently assigned role at-a-glance, can be clicked to assign crew to different roles on the fly
Possible statuses are as follows:
- Railjack
- Railjack Pilot
- Railjack Gunner
- Railjack Cannon
- Archwing
- [Kosma/Gyre/Exo] [Gokstad/Skold] Crewship
- (Shipkiller Platform)
- Shipkiller Entry
- Shipkiller Control Room
- Shipkiller Cavern
- Shipkiller Reactor
- (Pulse Turbine)
- Pulse Turbine Airlock Hallway
- Pulse Turbine Shield Generator Hall
- Pulse Turbine Engine Room
- Pulse Turbine Bridge
- (Missile Platform)
- Missile Battery Turret Room
- Missile Battery Cannon Construction
- Missile Battery Entry Hub
- Missile Battery Command
- Missile Battery Reactor Core
- Missile Battery Observation Deck
- Missile Battery Ramsled Bay
- (Asteroid Hangar)
- Hangar Fighter Launch Bay
- Hangar Prison
- (Galleon)
- (Asteroid Base)
- (Sentient Anomaly)
- [blank]
- Orokin Derelict
- Warframe Abilities can be deployed anywhere on the visible Tactical Map (Tactical 2)
Any crew member with Rank 2 in the Tactical Intrinsic can activate Warframe abilities remotely through the Tactical Menu, consuming Energy to do so. Each Warframe has one signature ability that can be activated aboard the Railjack through Ability Kinesis.
Energy cost is tied with the ability cost of the player's Ability. In other words, it is affected by Ability Efficiency mods. For example, if an Template:L on the crew is modded such that their Template:L costs 20 Energy, the Radial Blind cast through Ability Kinesis will similarly cost 20 Energy. Likewise, any Range, Strength and Duration modifiers on a player will affect the Ability Kinesis similarly.
Progression to Tactical Rank 7 grants "Tactical Response", reducing the cost to activate these abilities by 25%. The reduction is based on the modified energy cost after including Ability Efficiency; for example, the cost of activating the Radial Blind ability specified above would drop from 20 to 15 energy.
Warframe | Ability | Base Energy Cost | Notes |
---|---|---|---|
Ash | Smoke Screen | 35 | |
Atlas | Rumblers | 100 | |
Banshee | Silence | 75 | |
Baruuk | Lull | 50 | |
Chroma | Elemental Ward | 50 | |
Ember | Fire Blast | 75 | |
Equinox | Rest & Rage | 25 | |
Excalibur | Radial Blind | 50 | |
Excalibur Umbra | Radial Howl | 50 | |
Frost | Snow Globe | 50 | |
Gara | Splinter Storm | 50 | |
Garuda | Blood Altar | 50 | |
Gauss | Thermal Sunder | 50 | Script error: The function "Proc" does not exist. Only. Casting twice in one area will freeze enemies |
Grendel | Nourish | 50 | Consumes enemy and also provides buff to allies. |
Harrow | Covenant | 100 | |
Hildryn | Pillage | 50 | Grants overshields to the Hildryn player used for casting. |
Hydroid | Tempest Barrage | 25 | |
Inaros | "Devour" wasn't found in Module:Ability/data | 50 | |
Ivara | Quiver | 25 | Sleep Arrow only |
Khora | Ensnare | 50 | |
Lavos | Catalyze | 0 | |
Limbo | Cataclysm | 100 | Can stop timer for hull breach if Cataclysm is casted where it is located. |
Loki | Decoy | 25 | |
Mag | Magnetize | 50 | Does not require enemy target |
Mesa | Shatter Shield | 75 | |
Mirage | "Sleight Of Hand" wasn't found in Module:Ability/data | 50 | |
Nekros | Terrify | 75 | |
Nezha | Divine Spears | 100 | |
Nidus | Larva | 25 | |
Nova | Null Star | 25 | Can be applied directly on allies |
Nyx | Mind Control | 25 | |
Oberon | Reckoning | 100 | |
Octavia | Resonator | 50 | |
Protea | Dispensary | 75 | |
Revenant | Enthrall | 25 | |
Rhino | Rhino Stomp | 100 | |
Saryn | Molt | 50 | |
Titania | Lantern | 75 | |
Trinity | Energy Vampire | 50 | |
Valkyr | Warcry | 75 | |
Vauban | Photon Strike | 75 | |
Volt | Speed | 25 | |
Wisp | Breach Surge | 50 | |
Wukong | Celestial Twin | 25 | Twin follows closest ally, only one Celestial Twin can be active at a time |
Xaku | The Lost | 75 | Gaze only. |
Zephyr | Tornado | 100 |
- Below each crew member's health there are two buttons, used to:
- Teleport directly to them (Tactical 10)
- Give them pre-scripted commands (Tactical 3)
While on Railjack
- Pilot
- Gunner
- Repair
- Munition
- Artillery
- Hurry
While in Archwing
- Attack Fighters
- Attack Crewship
- Board Ship
- Board Objective
- Hurry
- Loot
- Return
While on platform or Crewship
- Capture
- Scuttle
- Hurry
- Loot
- Return
- At Tactical 2, players can access other crew's perspectives (default Tab ).
- The current crew member being spectated is indicated by an eye symbol beside their ability icon.