Unlock the deadly power of your arsenal. Improved Gunnery Avionics, advanced targeting modes and devastating artillery.
—In-Game Description
The Gunnery Intrinsics enhances the user's performance of the Railjack's Turrets.
Rank
Ability
Description
Notes
1
Target Sync
Target lead indicators and ordnance lock-on.
Also causes Crewship projectiles to lock onto targets.
Lock-on is acquired when the triangles at the edge of the main target indicator diamond reach the corners of the diamond.
Lead Indicator is indicated by a small, white targeting reticle, which determines the best place for the player to offset their aim to hit their current target.
2
Phantom Eye
Augmented reprojection and turret suspensors allows full 360 degree combat engagement.
Swivel Turrets will have all visual and turret movement restrictions removed.
Does not apply to the pilot turrets or the forward artillery.
3
Archwing Slingshot
High velocity Archwing deployment into the combat zone. Slingshot Archwing damages fighters and penetrates enemy crewship hulls.
The Slingshot normally requires a short charge time to fire when launched at empty space. However, if the Slingshot is locked on to an enemy target (indicated by a yellow bracket on an enemy), the Slingshot can fire immediately without charging.
Aiming the Slingshot beyond the width of its bore will "curve" the trajectory of the shot, allowing the Slingshot to fire the Archwing outside of the Railjack's centerline.
When fired at a crewship, the Archwing Slingshot will make the Tenno punch through the hull, depositing them directly inside the ship's rear cargo hold without the player needing to manually enter the ship. The player will always be deposited in the rear cargo hold regardless of which part of the ship the Archwing hits on impact.
4
Archwing Fury
Increase Archwing Attraction range by 25m and Melee Range by 0.75m and Damage by 20%.