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Railjack
Empyrean
Gameplay
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Armaments
Plexus
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The Railjack comes equipped with a variety of armaments. There is the Nose Turret that is manned by the pilot, two Swivel Turrets on the dorsal (back) and ventral (belly) sides of the Railjack that can be used by crew members, and Ordnance weapons that are special armaments that consume munitions. Finally, players can use the Tunguska Cannon located in the front of the Railjack to deal heavy damage to ships.

Sigma versions of armaments can be researched and purchased in the Clan Dojo Dry Dock research console, then installed in the Railjack console. These have no build time once all the resources needed to build them are contributed.

House versions can be found as Wreckage in missions, which appear as pickups surrounded by a purple aura. Wreckage need to be repaired either with resources taking 12 hours to complete (this can be rushed for Platinum64 20), or instantly without using any resources by expending a single-use Rush Repair Drone. Ordnances exist solely as Sigma variants however and hence are found exclusively at the Dry Dock.

Players start with 8 Component and Armament slots for repaired wreckage, with two additional slots being purchasable for Platinum64 12. Players can hold up to an indefinite amount of recovered wreckage which can be inspected to reveal their stats and traits. There are only 30 inspected wreckage slots, which cannot be increased in any way, and players with capped inspected wreckage cannot continue inspecting wreckage or embark on Empyrean missions until they have cleaned their inventory of inspected wreckage.

All wreckage cannot be traded between players.

Turrets[]

Note that the same instance of a turret cannot be equipped to the nose and ventral/dorsal slots at the same time; two instances are necessary. Exceptions to this rule are the starter Apoc and Pulsar turrets, which require only one instance to be applicable to both slots.

Turret Heat[]

Railjack turrets use a heat buildup system in place of ammo. Turrets build up a certain amount of heat per shot fired, with the amount of heat varying between different turrets and turret manufacturers. Heat accretion of all turrets can be reduced by 20% Gunnery Intrinsic Rank 6, but is reverted back to normal values during Gunnery Rank 10's aim snapping. All turrets have 1000 base heat capacity. Turrets cool off while they are not being fired, losing 500 heat per second.

Once a turret has reached its maximum heat capacity, the turret overheats for 3 seconds, during which time heat will not decrease and the turret cannot be fired. This overheat period can be reduced to 1.5 seconds with Gunnery Rank 7 or avoided entirely by ceasing fire before the turret reaches its maximum heat capacity.

While the turret is overheated, it can be cooled to 0 heat in 0.5 seconds by manually reloading (default R ) with Gunnery Rank 9.

Stat Variations and Bonuses[]

Turret stats mostly follow the same pattern between Houses within the same tier, i.e. compared to the Sigma variant:

Recovered Mk II and Mk III Turret Wreckages will come with an additional random stat bonus of either Fire Rate or Damage. All turrets of the same tier and House will have the same type of bonus, only the numeric value is randomized. These bonus stats are listed within each individual armament table below.

Apoc[]

TurretApoc
Main article: Apoc
Rapid-fire autocannon: launches high-velocity projectiles, puncturing and shredding the armor of enemy ships.
—In-game description

Apoc is a Railjack Armament that fires projectiles that deal primarily DmgPunctureSmall64 Puncture damage and has high critical chance, it is currently the only turret where the House affects Accuracy.

View Apoc Tier List

HouseSigma Sigma HouseLavan Lavan HouseVidar Vidar HouseZetki Zetki
In-Game Stats
Accuracy 16.7 20.0 14.3 12.5
Crit Chance 20.0% 20.0% 28.0% 30.0%
Crit Multiplier 2.0x 2.0x 2.0x 2.0x
Damage Falloff 2000 - 4000 2000 - 4000 2000 - 4000 2000 - 4000
Fire Rate 8.33 8.33 8.33 8.33
Heat Accretion 12 12 12 18
Heat Capacity 1000 1000 1000 1000
Reload Time 3.0 3.0 3.0 3.0
Status Chance 10.0% 14.0% 10.0% 10.0%
Damage DmgPunctureSmall64 Puncture 432.6
DmgSlashSmall64 Slash 185.4
DmgPunctureSmall64 Puncture 463.4
DmgSlashSmall64 Slash 198.6
DmgPunctureSmall64 Puncture 432.6
DmgSlashSmall64 Slash 185.4
DmgPunctureSmall64 Puncture 523.6
DmgSlashSmall64 Slash 224.4
Total Damage 618.0 672.0 618.0 748.0
Stat Bonus 30 - 60%
Fire Rate
30 - 60%
Puncture Damage
30 - 60%
Fire Rate
Derived Stats¹
Average Hit 741.6 806.4 1265.7 972.4
Burst DPS 6177.5 10747.7 10543.0 12960.1
Sustained DPS ? ? ? ?
Damage until Overheat 61552.8 66931.2 105050.1 53482.0

HouseSigma Sigma HouseLavan Lavan HouseVidar Vidar HouseZetki Zetki
In-Game Stats
Accuracy 16.7 20.0 14.3 12.5
Crit Chance 14.0% 14.0% 20.0% 21.0%
Crit Multiplier 2.0x 2.0x 2.0x 2.0x
Damage Falloff 2000 - 4000 2000 - 4000 2000 - 4000 2000 - 4000
Fire Rate 8.33 8.33 8.33 8.33
Heat Accretion 12 12 12 18
Heat Capacity 1000 1000 1000 1000
Reload Time 3.0 3.0 3.0 3.0
Status Chance 7.0% 10.0% 7.0% 7.0%
Damage DmgPunctureSmall64 Puncture 270.2
DmgSlashSmall64 Slash 115.8
DmgPunctureSmall64 Puncture 289.8
DmgSlashSmall64 Slash 124.2
DmgPunctureSmall64 Puncture 270.2
DmgSlashSmall64 Slash 115.8
DmgPunctureSmall64 Puncture 327.6
DmgSlashSmall64 Slash 140.4
Total Damage 386.0 414.0 386.0 468.0
Stat Bonus 30 - 60%
Fire Rate
30 - 60%
Puncture Damage
30 - 60%
Fire Rate
Derived Stats¹
Average Hit 463.2 496.8 790.5 608.4
Burst DPS 3858.5 6621.4 6585.1 8108.8
Sustained DPS ? ? ? ?
Damage until Overheat 38445.6 41234.4 65613.8 33462.0

HouseSigma Sigma HouseLavan Lavan HouseVidar Vidar HouseZetki Zetki
In-Game Stats
Accuracy 16.7 20.0 14.3 12.5
Crit Chance 10.0% 10.0% 14.0% 15.0%
Crit Multiplier 2.0x 2.0x 2.0x 2.0x
Damage Falloff 2000 - 4000 2000 - 4000 2000 - 4000 2000 - 4000
Fire Rate 8.33 8.33 8.33 8.33
Heat Accretion 12 12 12 18
Heat Capacity 1000 1000 1000 1000
Reload Time 3.0 3.0 3.0 3.0
Status Chance 5.0% 7.0% 5.0% 5.0%
Damage DmgPunctureSmall64 Puncture 158.9
DmgSlashSmall64 Slash 68.1
DmgPunctureSmall64 Puncture 170.1
DmgSlashSmall64 Slash 72.9
DmgPunctureSmall64 Puncture 158.9
DmgSlashSmall64 Slash 68.1
DmgPunctureSmall64 Puncture 192.5
DmgSlashSmall64 Slash 82.5
Total Damage 227.0 243.0 227.0 275.0
Derived Stats¹
Average Hit 272.4 291.6 464.9 357.5
Burst DPS 2269.1 3886.4 3872.6 4764.8
Sustained DPS ? ? ? ?
Damage until Overheat 22609.2 24202.8 38586.4 19662.5

HouseSigma Sigma
In-Game Stats
Accuracy 16.7
Crit Chance 10.0%
Crit Multiplier 2.0x
Damage Falloff 2000 - 4000
Fire Rate 8.33
Heat Accretion 12
Heat Capacity 1000
Reload Time 3.0
Status Chance 5.0%
Damage DmgPunctureSmall64 Puncture 88.2
DmgSlashSmall64 Slash 37.8
Total Damage 126.0
Derived Stats¹
Average Hit 138.6
Burst DPS 1154.5
Sustained DPS ?
Damage until Overheat 11503.8

¹Crit and bonus stats included, status procs excluded.

Carcinnox[]

TurretCarcinnox
Main article: Carcinnox
Rapid-fire toxin cannon: damages enemy vessels with a toxic sludge that can penetrate hulls and cause crews to become confused, turning on their allies.
—In-game description

Carcinnox is a Railjack Armament that fires projectiles that deal primarily DmgToxinSmall64 Toxin damage and has high status chance, fire rate, and Projectile Speed.

View Carcinnox Tier List

HouseSigma Sigma HouseLavan Lavan HouseVidar Vidar HouseZetki Zetki
In-Game Stats
Accuracy 16.7 16.7 16.7 16.7
Crit Chance 13.0% 13.0% 19.0% 13.0%
Crit Multiplier 2.0x 2.0x 2.0x 2.0x
Damage Falloff 2000 - 4000 2000 - 4000 2000 - 4000 2000 - 4000
Fire Rate 15.00 15.00 15.00 15.00
Heat Accretion 8 8 8 11
Heat Capacity 1000 1000 1000 1000
Reload Time 3.0 3.0 3.0 3.0
Status Chance 24.0% 34.0% 24.0% 36.0%
Damage DmgPunctureSmall64 Puncture 130.0
DmgToxinSmall64 Toxin 262.0
DmgPunctureSmall64 Puncture 163.0
DmgToxinSmall64 Toxin 257.0
DmgPunctureSmall64 Puncture 130.0
DmgToxinSmall64 Toxin 262.0
DmgPunctureSmall64 Puncture 217.0
DmgToxinSmall64 Toxin 293.0
Total Damage 392.0 420.0 392.0 510.0
Stat Bonus 30 - 60%
Fire Rate
30 - 60%
Puncture Damage
30 - 60%
Fire Rate
Derived Stats¹
Average Hit 443.0 474.6 746.4 576.3
Burst DPS 6698 11482.3 11285.8 13985.0
Sustained DPS 4914.5 7264.3 8280.7 7766.0
Damage until Overheat 55370.0 59325.0 93296.0 51867.0

HouseSigma Sigma HouseLavan Lavan HouseVidar Vidar HouseZetki Zetki
In-Game Stats
Accuracy 16.7 16.7 16.7 16.7
Crit Chance 9.0% 9.0% 13.0% 9.0%
Crit Multiplier 2.0x 2.0x 2.0x 2.0x
Damage Falloff 2000 - 4000 2000 - 4000 2000 - 4000 2000 - 4000
Fire Rate 15.00 15.00 15.00 15.00
Heat Accretion 8 8 8 11
Heat Capacity 1000 1000 1000 1000
Reload Time 3.0 3.0 3.0 3.0
Status Chance 17.0% 24.0% 17.0% 26.0%
Damage DmgPunctureSmall64 Puncture 102.0
DmgToxinSmall64 Toxin 143.0
DmgPunctureSmall64 Puncture 94.0
DmgToxinSmall64 Toxin 169.0
DmgPunctureSmall64 Puncture 102.0
DmgToxinSmall64 Toxin 143.0
DmgPunctureSmall64 Puncture 110.0
DmgToxinSmall64 Toxin 209.0
Total Damage 245.0 263.0 245.0 319.0
Stat Bonus 30 - 60%
Fire Rate
30 - 60%
Puncture Damage
30 - 60%
Fire Rate
Derived Stats¹
Average Hit 267.1 286.7 443.0 347.7
Burst DPS 4005.8 6880.1 6644.4 8345.0
Sustained DPS ? ? ? ?
Damage until Overheat 33381.3 35833.8 55370.0 31293.9

HouseSigma Sigma HouseLavan Lavan HouseVidar Vidar HouseZetki Zetki
In-Game Stats
Accuracy 16.7 16.7 16.7 16.7
Crit Chance 6.0% 6.0% 9.0% 6.0%
Crit Multiplier 2.0x 2.0x 2.0x 2.0x
Damage Falloff 2000 - 4000 2000 - 4000 2000 - 4000 2000 - 4000
Fire Rate 15.00 15.00 15.00 15.00
Heat Accretion 8 8 8 11
Heat Capacity 1000 1000 1000 1000
Reload Time 3.0 3.0 3.0 3.0
Status Chance 12.0% 17.0% 12.0% 18.0%
Damage DmgPunctureSmall64 Puncture 57.0
DmgToxinSmall64 Toxin 87.0
DmgPunctureSmall64 Puncture 57.0
DmgToxinSmall64 Toxin 98.0
DmgPunctureSmall64 Puncture 57.0
DmgToxinSmall64 Toxin 87.0
DmgPunctureSmall64 Puncture 80.0
DmgToxinSmall64 Toxin 107.0
Total Damage 144.0 155.0 144.0 187.0
Derived Stats¹
Average Hit 152.6 164.3 251.1 198.2
Burst DPS 2289.6 3943.2 3767.0 4757.3
Sustained DPS ? ? ? ?
Damage until Overheat 19080.0 20537.5 31392.0 17839.8

HouseSigma Sigma
In-Game Stats
Accuracy 16.7
Crit Chance 6.0%
Crit Multiplier 2.0x
Damage Falloff 2000 - 4000
Fire Rate 15.00
Heat Accretion 8
Heat Capacity 1000
Reload Time 3.0
Status Chance 8.0%
Damage DmgPunctureSmall64 Puncture 35.0
DmgToxinSmall64 Toxin 45.0
Total Damage 80.0
Derived Stats¹
Average Hit 84.8
Burst DPS 1272.0
Sustained DPS ?
Damage until Overheat 10600.0

¹Crit and bonus stats included, status procs excluded.

Cryophon[]

TurretCryophon
Main article: Cryophon
Ice wave generator: slams enemy ships with waves of frozen particulate freezing enemy propulsion systems and slowing them to a standstill.
—In-game description

Cryophon is a Railjack Armament that fires large ArcaPlasmor Arca Plasmor-like projectiles that deal massive DmgColdSmall64 Cold damage complimented by its critical chance and status chance, but has low effective range, low fire rate, and slow Projectile Speed.

View Cryophon Tier List

HouseSigma Sigma HouseLavan Lavan HouseVidar Vidar HouseZetki Zetki
In-Game Stats
Accuracy 16.7 16.7 16.7 16.7
Crit Chance 20.0% 20.0% 28.0% 20.0%
Crit Multiplier 1.5x 1.5x 1.5x 2.0x
Damage Falloff 700 - 1400 700 - 1400 700 - 1400 700 - 1400
Fire Rate 1.00 1.00 1.00 1.00
Heat Accretion 150 150 150 250
Heat Capacity 1000 1000 1000 1000
Reload Time 3.0 3.0 3.0 3.0
Status Chance 30.0% 42.0% 30.0% 45.0%
Total Damage DmgColdSmall64 Cold 4760.0 DmgColdSmall64 Cold 5094.0 DmgColdSmall64 Cold 4760.0 DmgColdSmall64 Cold 6188.0
Stat Bonus 30 - 60%
Fire Rate
30 - 60%
Cold Damage
30 - 60%
Fire Rate
Derived Stats¹
Average Hit 5236 5603.4 8682.24 7425.6
Burst DPS 6108.7 10459.7 10129.3 14851.2
Sustained DPS 4072.4 5810.9 6752.9 6750.5
Damage until Overheat 36652.0 39223.8 60775.7 37128.0

HouseSigma Sigma HouseLavan Lavan HouseVidar Vidar HouseZetki Zetki
In-Game Stats
Accuracy 16.7 16.7 16.7 16.7
Crit Chance 14.0% 14.0% 20.0% 14.0%
Crit Multiplier 1.5x 1.5x 1.5x 2.0x
Damage Falloff 700 - 1400 700 - 1400 700 - 1400 700 - 1400
Fire Rate 1.00 1.00 1.00 1.00
Heat Accretion 250 150 150 250
Heat Capacity 1000 1000 1000 1000
Reload Time 3.0 3.0 3.0 3.0
Status Chance 21.0% 30.0% 21.0% 32.0%
Total Damage DmgColdSmall64 Cold 2975.0 DmgColdSmall64 Cold 3184.0 DmgColdSmall64 Cold 2975.0 DmgColdSmall64 Cold 3868.0
Stat Bonus 30 - 60%
Fire Rate
30 - 60%
Cold Damage
30 - 60%
Fire Rate
Derived Stats¹
Average Hit ? ? ? ?
Burst DPS ? ? ? ?
Sustained DPS ? ? ? ?
Damage until Overheat ? ? ? ?

HouseSigma Sigma HouseLavan Lavan HouseVidar Vidar HouseZetki Zetki
In-Game Stats
Accuracy 16.7 16.7 16.7 16.7
Crit Chance 10.0% 10.0% 14.0% 10.0%
Crit Multiplier 1.5x 1.5x 1.5x 2.0x
Damage Falloff 700 - 1400 700 - 1400 700 - 1400 700 - 1400
Fire Rate 1.00 1.00 1.00 1.00
Heat Accretion 250 150 150 250
Heat Capacity 1000 1000 1000 1000
Reload Time 3.0 3.0 3.0 3.0
Status Chance 15.0% 21.0% 15.0% 23.0%
Total Damage DmgColdSmall64 Cold 1750.0 DmgColdSmall64 Cold 1873.0 DmgColdSmall64 Cold 1750.0 DmgColdSmall64 Cold 2275.0
Derived Stats¹
Average Hit ? ? ? ?
Burst DPS ? ? ? ?
Sustained DPS ? ? ? ?
Damage until Overheat ? ? ? ?

HouseSigma Sigma
In-Game Stats
Accuracy 16.7
Crit Chance 10.0%
Crit Multiplier 1.5x
Damage Falloff 700 - 1400
Fire Rate 1.00
Heat Accretion 150
Heat Capacity 1000
Reload Time 3.0
Status Chance 15.0%
Total Damage DmgColdSmall64 Cold 972.0
Derived Stats¹
Average Hit ?
Burst DPS ?
Sustained DPS ?
Damage until Overheat ?

¹Crit and bonus stats included, status procs excluded.

Photor[]

TurretPhotor
Main article: Photor
Photon lance: two focused beams instantly sear enemy ships, often engulfing them in flame.
—In-game description

Photor is a Railjack Armament that fires a hitscan laser that deals primarily DmgFireSmall64 Heat damage with fast fire rate, good critical chance and status chance, pinpoint accuracy, high effective range, and innate punch through.

View Photor Tier List

HouseSigma Sigma HouseLavan Lavan HouseVidar Vidar HouseZetki Zetki
In-Game Stats
Accuracy 100.0 100.0 100.0 100.0
Crit Chance 12.0% 12.0% 17.0% 18.0%
Crit Multiplier 2.0x 2.0x 2.0x 2.0x
Damage Falloff 2500 - 5000 2500 - 5000 2500 - 5000 2500 - 5000
Fire Rate 12.00 12.00 12.00 12.00
Heat Accretion 10 10 10 18
Heat Capacity 1000 1000 1000 1000
Multishot 2.0 2.0 2.0 2.0
Reload Time 3.0 3.0 3.0 3.0
Status / Projectile 6.0% 8.5% 6.0% 9.0%
Damage / Projectile DmgPunctureSmall64 Puncture 28.0
DmgFireSmall64 Heat 107.0
DmgPunctureSmall64 Puncture 35.0
DmgFireSmall64 Heat 110.0
DmgPunctureSmall64 Puncture 28.0
DmgFireSmall64 Heat 107.0
DmgPunctureSmall64 Puncture 52.0
DmgFireSmall64 Heat 110.0
Total Damage 270.0 290.0 270.0 324.0
Stat Bonus 30 - 60%
Heat Damage
30 - 60%
Heat Damage
30 - 60%
Heat Damage
Derived Stats¹
Average Hit 302.4 519.7 505.4 611.7
Burst DPS 3636.1 6248.7 6077.4 7370.0
Sustained DPS 3391.4 5828.2 5668.5 6439.1
Damage until Overheat 151200 259840 252720 152928.0

HouseSigma Sigma HouseLavan Lavan HouseVidar Vidar HouseZetki Zetki
In-Game Stats
Accuracy 100.0 100.0 100.0 100.0
Crit Chance 9.0% 9.0% 13.0% 14.0%
Crit Multiplier 2.0x 2.0x 2.0x 2.0x
Damage Falloff 2500 - 5000 2500 - 5000 2500 - 5000 2500 - 5000
Fire Rate 12.00 12.00 12.00 12.00
Heat Accretion 10 10 10 18
Heat Capacity 1000 1000 1000 1000
Multishot 2.0 2.0 2.0 2.0
Reload Time 3.0 3.0 3.0 3.0
Status / Projectile 4.5% 6.5% 4.5% 7.0%
Damage / Projectile DmgPunctureSmall64 Puncture 21.0
DmgFireSmall64 Heat 63.0
DmgPunctureSmall64 Puncture 27.0
DmgFireSmall64 Heat 63.0
DmgPunctureSmall64 Puncture 21.0
DmgFireSmall64 Heat 63.0
DmgPunctureSmall64 Puncture 21.0
DmgFireSmall64 Heat 80.0
Total Damage 168.0 180.0 168.0 202.0
Stat Bonus 30 - 60%
Heat Damage
30 - 60%
Heat Damage
30 - 60%
Heat Damage
Derived Stats¹
Average Hit ? ? ? ?
Burst DPS ? ? ? ?
Sustained DPS ? ? ? ?
Damage until Overheat ? ? ? ?

HouseSigma Sigma HouseLavan Lavan HouseVidar Vidar HouseZetki Zetki
In-Game Stats
Accuracy 100.0 100.0 100.0 100.0
Crit Chance 7.0% 7.0% 10.0% 11.0%
Crit Multiplier 2.0x 2.0x 2.0x 2.0x
Damage Falloff 2500 - 5000 2500 - 5000 2500 - 5000 2500 - 5000
Fire Rate 12.00 12.00 12.00 12.00
Heat Accretion 10 10 10 18
Heat Capacity 1000 1000 1000 1000
Multishot 2.0 2.0 2.0 2.0
Reload Time 3.0 3.0 3.0 3.0
Status / Projectile 3.5% 5.0% 3.5% 5.5%
Damage / Projectile DmgPunctureSmall64 Puncture 15.0
DmgFireSmall64 Heat 34.0
DmgPunctureSmall64 Puncture 21.0
DmgFireSmall64 Heat 32.0
DmgPunctureSmall64 Puncture 15.0
DmgFireSmall64 Heat 34.0
DmgPunctureSmall64 Puncture 19.0
DmgFireSmall64 Heat 40.0
Total Damage 98.0 106.0 98.0 118.0
Derived Stats¹
Average Hit ? ? ? ?
Burst DPS ? ? ? ?
Sustained DPS ? ? ? ?
Damage until Overheat ? ? ? ?

HouseSigma Sigma
In-Game Stats
Accuracy 100.0
Crit Chance 7.0%
Crit Multiplier 2.0x
Damage Falloff 2500 - 5000
Fire Rate 12.00
Heat Accretion 10
Heat Capacity 1000
Multishot 2.0
Reload Time 3.0
Status / Projectile 3.5%
Damage / Projectile DmgPunctureSmall64 Puncture 8.0
DmgFireSmall64 Heat 19.0
Total Damage 54.0
Derived Stats¹
Average Hit ?
Burst DPS ?
Sustained DPS ?
Damage until Overheat ?

¹Crit and bonus stats included, status procs excluded.
²There is currently a bug with the Heat Accretion values displayed in-game.

Pulsar[]

TurretPulsar
Main article: Pulsar
Electron pulse cannon: deadly accurate electrical pulses fry ships and occupants alike. Can wreak havoc on flight control systems.
—In-game description

Pulsar is a Railjack Armament that auto-bursts hitscan shots that deals primarily DmgElectricitySmall64 Electricity damage with high status chance, pinpoint accuracy, and extreme range, but has somewhat low fire rate.

View Pulsar Tier List

HouseSigma Sigma HouseLavan Lavan HouseVidar Vidar HouseZetki Zetki
In-Game Stats
Accuracy 100.0 100.0 100.0 100.0
Crit Chance 17.0% 17.0% 24.0% 17.0%
Crit Multiplier 2.0x 2.0x 2.0x 2.0x
Damage Falloff 3000 - 6000 3000 - 6000 3000 - 6000 3000 - 6000
Fire Rate 3.33 3.33 3.33 3.33
Heat Accretion 10 10 10 20
Heat Capacity 1000 1000 1000 1000
Reload Time 3.0 3.0 3.0 3.0
Status Chance 19.0% 27.0% 19.0% 29.0%
Damage DmgPunctureSmall64 Puncture 267.0
DmgElectricitySmall64 Electricity 322.0
DmgPunctureSmall64 Puncture 288.0
DmgElectricitySmall64 Electricity 343.0
DmgPunctureSmall64 Puncture 267.0
DmgElectricitySmall64 Electricity 322.0
DmgPunctureSmall64 Puncture 323.0
DmgElectricitySmall64 Electricity 443.0
Total Damage 589.0 631.0 589.0 766.0
Stat Bonus 30 - 60%
Fire Rate
30 - 60%
Puncture Damage
30 - 60%
Fire Rate
Derived Stats¹
Average Hit ?? ?? ?? ??
Burst DPS ?? ?? ?? ??
Sustained DPS ?? ?? ?? ??
Damage until Overheat ?? ?? ?? ??

HouseSigma Sigma HouseLavan Lavan HouseVidar Vidar HouseZetki Zetki
In-Game Stats
Accuracy 100.0 100.0 100.0 100.0
Crit Chance 12.0% 12.0% 17.0% 12.0%
Crit Multiplier 2.0x 2.0x 2.0x 2.0x
Damage Falloff 3000 - 6000 3000 - 6000 3000 - 6000 3000 - 6000
Fire Rate 3.33 3.33 3.33 3.33
Heat Accretion 10 10 10 20
Heat Capacity 1000 1000 1000 1000
Reload Time 3.0 3.0 3.0 3.0
Status Chance 13.0% 19.0% 13.0% 20.0%
Damage DmgPunctureSmall64 Puncture 162.0
DmgElectricitySmall64 Electricity 206.0
DmgPunctureSmall64 Puncture 166.0
DmgElectricitySmall64 Electricity 228.0
DmgPunctureSmall64 Puncture 162.0
DmgElectricitySmall64 Electricity 206.0
DmgPunctureSmall64 Puncture 199.0
DmgElectricitySmall64 Electricity 279.0
Total Damage 368.0 394.0 368.0 478.0
Stat Bonus 30 - 60%
Fire Rate
30 - 60%
Puncture Damage
30 - 60%
Fire Rate
Derived Stats¹
Average Hit ? ? ? ?
Burst DPS ? ? ? ?
Sustained DPS ? ? ? ?
Damage until Overheat ? ? ? ?

HouseSigma Sigma HouseLavan Lavan HouseVidar Vidar HouseZetki Zetki
In-Game Stats
Accuracy 100.0 100.0 100.0 100.0
Crit Chance 8.0% 8.0% 11.0% 8.0%
Crit Multiplier 2.0x 2.0x 2.0x 2.0x
Damage Falloff 3000 - 6000 3000 - 6000 3000 - 6000 3000 - 6000
Fire Rate 3.33 3.33 3.33 3.33
Heat Accretion 10 10 10 20
Heat Capacity 1000 1000 1000 1000
Reload Time 3.0 3.0 3.0 3.0
Status Chance 9.0% 13.0% 9.0% 14.0%
Damage DmgPunctureSmall64 Puncture 84.0
DmgElectricitySmall64 Electricity 132.0
DmgPunctureSmall64 Puncture 86.0
DmgElectricitySmall64 Electricity 146.0
DmgPunctureSmall64 Puncture 84.0
DmgElectricitySmall64 Electricity 132.0
DmgPunctureSmall64 Puncture 120.0
DmgElectricitySmall64 Electricity 161.0
Total Damage 216.0 232.0 216.0 281.0
Derived Stats¹
Average Hit ? ? ? ?
Burst DPS ? ? ? ?
Sustained DPS ? ? ? ?
Damage until Overheat ? ? ? ?

HouseSigma Sigma
In-Game Stats
Accuracy 100.0
Crit Chance 8.0%
Crit Multiplier 2.0x
Damage Falloff 3000 - 6000
Fire Rate 3.33
Heat Accretion 10
Heat Capacity 1000
Reload Time 3.0
Status Chance 9.0%
Damage DmgPunctureSmall64 Puncture 50.0
DmgElectricitySmall64 Electricity 70.0
Total Damage 120.0
Derived Stats¹
Average Hit ?
Burst DPS ?
Sustained DPS ?
Damage until Overheat ?

¹Crit and bonus stats included, status procs excluded.

Glazio[]

TurretGlazio
Main article: Glazio
Ship-mounted ice driver: delivers heavy icicle bombardment, causing severe damage to enemy weak points.
—In-game description

Glazio is a Railjack Armament that fires projectiles that deal primarily DmgColdSmall64 Cold damage and has high critical chance, but suffers from slow fire rate.

View Glazio Tier List

HouseSigma Sigma HouseLavan Lavan HouseVidar Vidar HouseZetki Zetki
In-Game Stats
Accuracy 16.7 16.7 16.7 16.7
Crit Chance 33.0% 33.0% 47.0% 50.0%
Crit Multiplier 2.5x 2.5x 2.5x 2.5x
Damage Falloff 2000 - 4000 2000 - 4000 2000 - 4000 2000 - 4000
Fire Rate 1.5 1.5 1.5 1.5
Heat Accretion 50 50 50 80
Heat Capacity 1000 1000 1000 1000
Reload Time 2.0 2.0 2.0 2.0
Status Chance 20.0% 28.0% 20.0% 20.0%
Damage DmgImpactSmall64 Impact 503.0
DmgPunctureSmall64 Puncture 503.0
DmgColdSmall64 Cold 1100.0
DmgImpactSmall64 Impact 540.0
DmgPunctureSmall64 Puncture 540.0
DmgColdSmall64 Cold 1237.0
DmgImpactSmall64 Impact 503.0
DmgPunctureSmall64 Puncture 503.0
DmgColdSmall64 Cold 1100.0
DmgImpactSmall64 Impact 600.0
DmgPunctureSmall64 Puncture 600.0
DmgColdSmall64 Cold 1538.0
Total Damage 2106.0 2317.0 2106.0 2738.0
Stat Bonus 30 - 60%
Fire Rate
30 - 60%
Puncture Damage
30 - 60%
Fire Rate
Derived Stats¹
Average Hit 3148.5 3463.9 5745.2 4791.5
Burst DPS 4722.7 8313.4 8617.8 11499.6
Sustained DPS ? ? 7493.7 8398.6
Damage until Overheat 62949.4 69278.3 114903.4 57498.0

HouseSigma Sigma HouseLavan Lavan HouseVidar Vidar HouseZetki Zetki
In-Game Stats
Accuracy 16.7 16.7 16.7 16.7
Crit Chance 23.0% 23.0% 33% 35%
Crit Multiplier 2.5x 2.5x 2.5x 2.5x
Damage Falloff 2000 - 4000 2000 - 4000 2000 - 4000 2000 - 4000
Fire Rate 1.5 1.5 1.5 1.5
Heat Accretion 50 50 50 80
Heat Capacity 1000 1000 1000 1000
Reload Time 2.0 2.0 2.0 2.0
Status Chance 14.0% 20.0% 14% 14.0%
Damage DmgImpactSmall64 Impact 308.0
DmgPunctureSmall64 Puncture 308.0
DmgColdSmall64 Cold 700.0
DmgImpactSmall64 Impact 350.0
DmgPunctureSmall64 Puncture 350.0
DmgColdSmall64 Cold 748.0
DmgImpactSmall64 Impact 308.0
DmgPunctureSmall64 Puncture 308.0
DmgColdSmall64 Cold 700.0
DmgImpactSmall64 Impact 400.0
DmgPunctureSmall64 Puncture 400.0
DmgColdSmall64 Cold 911.0
Total Damage 1316.0 1448.0 1316.0 1711.0
Stat Bonus 30 - 60%
Fire Rate
30 - 60%
? Damage
30 - 60%
Fire Rate
Derived Stats¹
Average Hit 1770.0 ? ? ?
Burst DPS 2655.0 ? ? ?
Sustained DPS ? ? ? ?
Damage until Overheat 35400.4 ? ? ?

HouseSigma Sigma HouseLavan Lavan HouseVidar Vidar HouseZetki Zetki
In-Game Stats
Accuracy 16.7 16.7 16.7 16.7
Crit Chance 16.0% 16.0% 23.0% 24%
Crit Multiplier 2.5x 2.5x 2.5x 2.5x
Damage Falloff 2000 - 4000 2000 - 4000 2000 - 4000 2000 - 4000
Fire Rate 1.5 1.5 1.5 1.5
Heat Accretion 50 50 50 80
Heat Capacity 1000 1000 1000 1000
Reload Time 2.0 2.0 2.0 2.0
Status Chance 10.0% 14.0% 10.0% 10.0%
Damage DmgImpactSmall64 Impact 210.0
DmgPunctureSmall64 Puncture 210.0
DmgColdSmall64 Cold 354.0
DmgImpactSmall64 Impact 240.0
DmgPunctureSmall64 Puncture 240.0
DmgColdSmall64 Cold 372.0
DmgImpactSmall64 Impact 210.0
DmgPunctureSmall64 Puncture 210.0
DmgColdSmall64 Cold 354.0
DmgImpactSmall64 Impact 200.0
DmgPunctureSmall64 Puncture 200.0
DmgColdSmall64 Cold 607.0
Total Damage 774.0 852.0 774.0 1007.0
Derived Stats¹
Average Hit 959.8 ? ? ?
Burst DPS 1439.6 ? ? ?
Sustained DPS ? ? ? ?
Damage until Overheat 19195.2 ? ? ?

¹Crit and bonus stats included, status procs excluded.

Laith[]

TurretLaith
Main article: Laith
Repeat shrapnel blaster: launches high-velocity abrasive fragments, ripping enemy hulls and armor apart.
—In-game description

Laith is a Railjack Armament that fires 8 tightly grouped shrapnel that deals primarily DmgPunctureSmall64 Puncture and DmgSlashSmall64 Slash damage and have a high critical chance, but have low fire rate and effective range.

View Laith Tier List

HouseSigma Sigma HouseLavan Lavan HouseVidar Vidar HouseZetki Zetki
In-Game Stats
Accuracy 20.0 20.0 20.0 20.0
Crit Chance 24.0% 24.0% 39.0% 24.0%
Crit Multiplier 2.0x 2.0x 2.0x 2.0x
Damage Falloff 700 - 1400 700 - 1400 700 - 1400 700 - 1400
Fire Rate 2.5 2.5 2.5 2.5
Heat Accretion 50 50 50 60
Heat Capacity 1000 1000 1000 1000
Multishot 8.0 8.0 8.0 8.0
Reload Time 3.0 3.0 3.0 3.0
Status Chance 9.0% 12.6% 9.0% 13.5%
Damage DmgImpactSmall64 Impact 70.8
DmgPunctureSmall64 Puncture 141.6
DmgSlashSmall64 Slash 141.6
DmgImpactSmall64 Impact 78.0
DmgPunctureSmall64 Puncture 156.0
DmgSlashSmall64 Slash 156.0
DmgImpactSmall64 Impact 70.8
DmgPunctureSmall64 Puncture 141.6
DmgSlashSmall64 Slash 141.6
DmgImpactSmall64 Impact 92.0
DmgPunctureSmall64 Puncture 184.0
DmgSlashSmall64 Slash 184.0
Total Damage 2,832.0 3,120.0 2,832.0 3,680.0
Stat Bonus 30 - 60%
Fire Rate
30 - 60%
Slash Damage
30 - 60%
Fire Rate
Derived Stats¹
Average Hit 3,511.7 3,868.8 4,881.2 4,563.2
Burst DPS 8,779.2 15,475.2 12,203.1 18,252.8
Sustained DPS 6,384.9 9,672.0 8,875.0 10,700.0
Damage until Overheat 70,233.6 77,376.0 97,624.7 77,574.4

HouseSigma Sigma HouseLavan Lavan HouseVidar Vidar HouseZetki Zetki
In-Game Stats
Accuracy 20.0 20.0 20.0 20.0
Crit Chance 17.0% 17.0% 28.0% 17.0%
Crit Multiplier 2.0x 2.0x 2.0x 2.0x
Damage Falloff 700 - 1400 700 - 1400 700 - 1400 700 - 1400
Fire Rate 2.5 2.5 2.5 2.5
Heat Accretion 50 50 50 60
Heat Capacity 1000 1000 1000 1000
Reload Time 3.0 3.0 3.0 3.0
Status Chance 6.4% 9.0% 6.4% 9.6%
Damage DmgImpactSmall64 Impact 44.2
DmgPunctureSmall64 Puncture 88.4
DmgSlashSmall64 Slash 88.4
DmgImpactSmall64 Impact 48.8
DmgPunctureSmall64 Puncture 97.6
DmgSlashSmall64 Slash 97.6
DmgImpactSmall64 Impact 44.2
DmgPunctureSmall64 Puncture 88.4
DmgSlashSmall64 Slash 88.4
DmgImpactSmall64 Impact 57.4
DmgPunctureSmall64 Puncture 114.8
DmgSlashSmall64 Slash 114.8
Total Damage 1768.0 1952.0 1768.0 2296.0
Stat Bonus 30 - 60%
Fire Rate
30 - 60%
Slash Damage
30 - 60%
Fire Rate
Derived Stats¹
Average Hit 2068.6 2068.6 ? ?
Burst DPS 5171.4 5171.4 ? ?
Sustained DPS ? ? ? ?
Damage until Overheat 34351.2 34351.2 ? ?

HouseSigma Sigma HouseLavan Lavan HouseVidar Vidar HouseZetki Zetki
In-Game Stats
Accuracy 20.0 20.0 20.0 20.0
Crit Chance 12.0% 12.0% 20.0% 12.0%
Crit Multiplier 2.0x 2.0x 2.0x 2.0x
Damage Falloff 700 - 1400 700 - 1400 700 - 1400 700 - 1400
Fire Rate 2.5 2.5 2.5 2.5
Heat Accretion 50 50 50 60
Heat Capacity 1000 1000 1000 1000
Reload Time 3.0 3.0 3.0 3.0
Status Chance 4.5% 6.4% 6.4% 6.8%
Damage DmgImpactSmall64 Impact 26.0
DmgPunctureSmall64 Puncture 52.0
DmgSlashSmall64 Slash 52.0
DmgImpactSmall64 Impact 28.6
DmgPunctureSmall64 Puncture 57.2
DmgSlashSmall64 Slash 57.2
DmgImpactSmall64 Impact 26.0
DmgPunctureSmall64 Puncture 52.0
DmgSlashSmall64 Slash 52.0
DmgImpactSmall64 Impact 33.8
DmgPunctureSmall64 Puncture 67.6
DmgSlashSmall64 Slash 67.6
Total Damage 1040.0 1144.0 1040.0 1352.0
Derived Stats¹
Average Hit 1164.8 1164.8 ? ?
Burst DPS 2912.0 2912.0 ? ?
Sustained DPS ? ? ? ?
Damage until Overheat 23296.0 23296.0 ? ?

¹Crit and bonus stats included, status procs excluded.

Talyn[]

TurretTalyn
Main article: Talyn
Rapid-fire laser cannon: burns targets with instantaneous beams. Fire rate builds with continuous use.
—In-game description

Talyn is a Railjack Armament that fires hitscan shots that deal pure DmgFireSmall64 Heat damage with pinpoint accuracy, high spool-up fire rate, status chance and effective range.

View Talyn Tier List

HouseSigma Sigma HouseLavan Lavan HouseVidar Vidar HouseZetki Zetki
In-Game Stats
Accuracy 100.0 100.0 100.0 100.0
Crit Chance 13.0% 13.0% 18.0% 13.0%
Crit Multiplier 2.0x 2.0x 2.0x 2.0x
Damage Falloff 3000 - 6000 3000 - 6000 3000 - 6000 3000 - 6000
Fire Rate 16.67 16.67 16.67 16.67
Heat Accretion 8 8 8 12
Heat Capacity 1000 1000 1000 1000
Reload Time 3.0 3.0 3.0 3.0
Status Chance 20.0% 28% 20.0% 30.0%
Damage DmgFireSmall64 Heat 295.0 DmgFireSmall64 Heat 316.0 DmgFireSmall64 Heat 295.0 DmgFireSmall64 Heat 384.0
Total Damage 295.0 316.0 295.0 384.0
Stat Bonus 30 - 60%
Fire Rate
30 - 60%
Heat Damage
30 - 60%
Fire Rate
Derived Stats¹
Average Hit 333.4 357.1 557.0 433.9
Burst DPS 5601.8 9600.8 9359.4 11714.1
Sustained DPS 3991.8 5835.3 6669.5 5940.6
Damage until Overheat 41668.8 44635.0 69620.0 36015.4

HouseSigma Sigma HouseLavan Lavan HouseVidar Vidar HouseZetki Zetki
In-Game Stats
Accuracy 100.0 100.0 100.0 100.0
Crit Chance 9.0% 9.0% 12.0% 9.0%
Crit Multiplier 2.0x 2.0x 2.0x 2.0x
Damage Falloff 3000 - 6000 3000 - 6000 3000 - 6000 3000 - 6000
Fire Rate 16.67 16.67 16.67 16.67
Heat Accretion 8 8 8 12
Heat Capacity 1000 1000 1000 1000
Reload Time 3.0 3.0 3.0 3.0
Status Chance 14.0% 20.0% 14.0% 21.0%
Damage DmgFireSmall64 Heat 184.0 DmgFireSmall64 Heat 197.0 DmgFireSmall64 Heat 184.0 DmgFireSmall64 Heat 239.0
Total Damage 184.0 197.0 184.0 239.0
Stat Bonus 30 - 60%
Fire Rate
30 - 60%
Heat Damage
30 - 60%
Fire Rate
Derived Stats¹
Average Hit 200.6 ? ? ?
Burst DPS 3343.3 ? ? ?
Sustained DPS ? ? ? ?
Damage until Overheat 25070 ? ? ?

HouseSigma Sigma HouseLavan Lavan HouseVidar Vidar HouseZetki Zetki
In-Game Stats
Accuracy 100.0 100.0 100.0 100.0
Crit Chance 6.0% 6.0% 8.0% 6.0%
Crit Multiplier 2.0x 2.0x 2.0x 2.0x
Damage Falloff 3000 - 6000 3000 - 6000 3000 - 6000 3000 - 6000
Fire Rate 16.67 16.67 16.67 16.67
Heat Accretion 8 8 8 12
Heat Capacity 1000 1000 1000 1000
Reload Time 3.0 3.0 3.0 3.0
Status Chance 10.0% 14.0% 10.0% 15.0%
Damage DmgFireSmall64 Heat 108.0 DmgFireSmall64 Heat 197.0 DmgFireSmall64 Heat 108.0 DmgFireSmall64 Heat 140.0
Total Damage 108.0 197.0 108.0 140.0
Derived Stats¹
Average Hit 114.8 ? ? ?
Burst DPS 1908.4 ? ? ?
Sustained DPS ? ? ? ?
Damage until Overheat 14310 ? ? ?

¹Crit and bonus stats included, status procs excluded.

Vort[]

TurretVort
Main article: Vort
Electrical pulse projector: emits a volley of wide charged arcs that can knock out enemy systems.
—In-game description

Vort is a Railjack Armament that fires horizontal electric lines that deal pure DmgElectricitySmall64 Electricity damage with low Projectile Speed and overall deals higher damage per second than most other turrets.

View Vort Tier List

HouseSigma Sigma HouseLavan Lavan HouseVidar Vidar HouseZetki Zetki
In-Game Stats
Accuracy 16.7 16.7 16.7 16.7
Crit Chance 20.0% 17.0% 24.0% 26.0%
Crit Multiplier 2.0x 2.0x 2.0x 2.0x
Damage Falloff 2000 - 4000 2000 - 4000 2000 - 4000 2000 - 4000
Fire Rate 5.00 5.00 5.00 5.00
Heat Accretion 20 20 20 30
Heat Capacity 1000 1000 1000 1000
Reload Time 3.0 3.0 3.0 3.0
Status Chance 17.0% 28.0% 20.0% 10.0%
Damage DmgElectricitySmall64 Electricity 1224.0 DmgElectricitySmall64 Electricity 1310.0 DmgElectricitySmall64 Electricity 1224.0 DmgElectricitySmall64 Electricity 1592.0
Total Damage 1224.0 1310.0 1224.0 1592.0
Stat Bonus 30 - 60%
Fire Rate
30 - 60%
Electricity Damage
30 - 60%
Fire Rate
Derived Stats¹
Average Hit 1468.8 1532.7 2428.4 2005.9
Burst DPS 7344.0 12261.6 12142.1 16047.4
Sustained DPS ? ? 9333.3 (estimate) 9333.3 (estimate)
Damage until Overheat 73440.0 76635.0 121420.8 66195.4

HouseSigma Sigma HouseLavan Lavan HouseVidar Vidar HouseZetki Zetki
In-Game Stats
Accuracy 16.7 16.7 16.7 16.7
Crit Chance 12.0% 12.0% 17.0% 18.0%
Crit Multiplier 2.0x 2.0x 2.0x 2.0x
Damage Falloff 2000 - 4000 2000 - 4000 2000 - 4000 2000 - 4000
Fire Rate 5.00 5.00 5.00 5.00
Heat Accretion 20 20 20 30
Heat Capacity 1000 1000 1000 1000
Reload Time 3.0 3.0 3.0 3.0
Status Chance 14.0% 20.0% 14.0% 7.0%
Damage DmgElectricitySmall64 Electricity 765.0 DmgElectricitySmall64 Electricity 819.0 DmgElectricitySmall64 Electricity 765.0 DmgElectricitySmall64 Electricity 995.0
Total Damage 765.0 819.0 765.0 995.0
Stat Bonus 30 - 60%
Fire Rate
30 - 60%
Electricity Damage
30 - 60%
Fire Rate
Derived Stats¹
Average Hit 856.8 ? 895.1 1174.1
Burst DPS 4284.0 ? 4475.3 9392.8
Sustained DPS ? ? ? ?
Damage until Overheat 42840.0 ? 44752.5 38745.3

HouseSigma Sigma HouseLavan Lavan HouseVidar Vidar HouseZetki Zetki
In-Game Stats
Accuracy 16.7 16.7 16.7 16.7
Crit Chance 8.0% 8.0% 12.0% 12.0%
Crit Multiplier 2.0x 2.0x 2.0x 2.0x
Damage Falloff 2000 - 4000 2000 - 4000 2000 - 4000 2000 - 4000
Fire Rate 5.00 5.00 5.00 5.00
Heat Accretion 20 20 20 30
Heat Capacity 1000 1000 1000 1000
Reload Time 3.0 3.0 3.0 3.0
Status Chance 12.0% 14% 10.0% 5.0%
Damage DmgElectricitySmall64 Electricity 450.0 DmgElectricitySmall64 Electricity 482.0 DmgElectricitySmall64 Electricity 450.0 DmgElectricitySmall64 Electricity 585.0
Total Damage 450.0 482.0 450.0 585.0
Derived Stats¹
Average Hit 486.0 ? 504.0 ?
Burst DPS 2430.0 ? 2520.0 ?
Sustained DPS ? ? ? ?
Damage until Overheat 24300 ? 25200 ?

¹Crit and bonus stats included, status procs excluded.

Drop Sources[]

Region Tier House Faction Source Component/Armament Drop Chance
Earth Proxima Mk I HouseLavan Lavan Grineer Kosma Gokstad Crewship 20.00%
HouseVidar Vidar
HouseZetki Zetki Elite Kosma Outrider 100%
Venus Proxima HouseLavan Lavan Corpus Taro Crewship 20%
HouseVidar Vidar
HouseZetki Zetki Taro Weaver
Saturn Proxima Mk II HouseLavan Lavan Grineer Gyre Gokstad Crewship 20.00%
HouseVidar Vidar
HouseZetki Zetki Elite Gyre Outrider 100%
Neptune Proxima HouseLavan Lavan Corpus Axio Crewship 20.00%
HouseVidar Vidar
HouseZetki Zetki Axio Weaver
Pluto Proxima Mk III HouseLavan Lavan Corpus Vorac Crewship 20.00%
HouseVidar Vidar
HouseZetki Zetki Vorac Weaver
Veil Proxima HouseLavan Lavan Grineer Exo Gokstad Crewship 20.00%
Exo Skold Crewship
HouseVidar Vidar Exo Gokstad Crewship
Exo Skold Crewship
Elite Exo Gokstad Crewship
Corpus Orm Crewship 20.00%
HouseZetki Zetki Grineer Elite Exo Gokstad Crewship 20.00%
Elite Exo Outrider 100.00%
Corpus Orm Crewship 20.00%

Ordnances[]

Ordnances can be researched and bought from the Clan Dojo's Dry Dock.

The amount of Munitions available to be taken on a mission is determined by the type and tier of the equipped Ordnance, with higher tiers having larger ammo pools. For example, a base OrdnanceTychoSeeker Tycho Seeker is limited to a maximum capacity of 13 Munitions, while a OrdnanceTychoSeeker Tycho Seeker MK III can carry 31.

Galvarc[]

OrdnanceGalvarc
Main article: Galvarc
Arc Weapon: discharges a massive stream of Incendiary energy, latching and frying up to 3 enemy vessels.
—In-game description

Galvarc fires a continuous arcing hitscan laser that deals DmgFireSmall64 Heat damage and can chain up to three nearby targets. The beam has high status chance, but completely lacks any critical chance and deals low overall damage.

View Galvarc Tier List
Type Accuracy Crit Chance Crit Multi Fire Rate Magazine Reload Status Trigger Range Damage Total Damage
Galvarc 100 0.0% 2.0x 12.00 1 5 10.0% Chains up to 3 Enemies DmgFireSmall64 Heat 375 375
Galvarc Mk I 100 0.0% 2.0x 12.00 1 5 20.0% Chains up to 3 Enemies DmgFireSmall64 Heat 675 675
Galvarc Mk II 100 0.0% 2.0x 12.00 1 5 26.0% Chains up to 3 Enemies DmgFireSmall64 Heat 1188 1188
Galvarc Mk III 100 0.0% 2.0x 12.00 1 5 30.0% Chains up to 3 Enemies DmgFireSmall64 Heat 1901 1901

Milati[]

OrdnanceMilati
Main article: Milati
Missiles: launches a swarm of dumbfire rockets.
—In-game description

Milati fires 12 non-seeking rockets that deal high DmgBlastSmall64 Blast damage, complemented by a high critical chance, but completely lacking any status chance.

View Milati Tier List
Type Accuracy Crit Chance Crit Multi Fire Rate Magazine Multishot Reload Status/Projectile Trigger Range Damage Total Damage
Milati 10 10.0% 2.0x 0.500 1 12.0 2 0.0% Semi 10.00 DmgBlastSmall64 Blast 10800 10800
Milati Mk I 10 20.0% 2.0x 1.00 1 12.0 2 0.0% Semi 10.00 DmgBlastSmall64 Blast 19440 19440
Milati Mk II 10 26.0% 2.0x 1.00 1 12.0 2 0.0% Semi 10.00 DmgBlastSmall64 Blast 33048 33048
Milati Mk III 10 30.0% 2.0x 1.00 1 12.0 2 0.0% Semi 10.00 DmgBlastSmall64 Blast 52884 52884

Tycho Seeker[]

OrdnanceTychoSeeker
Main article: Tycho Seeker
Seeker Missile: strikes targets with a massive blast.
—In-game description

Tycho Seeker fires a single heat-seeking missile that deals massive DmgBlastSmall64 Blast damage, complemented by a massive critical chance, but completely lacking any status chance.

TychoSeekerLockOn

Lock-on indicator, target is not locked-on

These missiles must lock-on to targets first before homing onto them (unlocked at Gunnery 1), indicated by four small triangles that align with enemy target, otherwise it will fire like a dumbfire missile. When a target is locked on, the triangles will be positioned at the corners of the square (enemy health bar).

View Tycho Seeker Tier List
Type Accuracy Crit Chance Crit Multi Fire Rate Magazine Reload Status Trigger Range Damage Total Damage
Tycho Seeker 100 20.0% 2.0x 1.00 1 5 0.0% Semi 15.00 DmgBlastSmall64 Blast 8000 8000
Tycho Seeker Mk I 100 30.0% 2.0x 1.00 1 5 0.0% Semi 15.00 DmgBlastSmall64 Blast 14400 14400
Tycho Seeker Mk II 100 40.0% 2.0x 1.00 1 5 0.0% Semi 15.00 DmgBlastSmall64 Blast 24480 24480
Tycho Seeker Mk III 100 50.0% 2.0x 1.00 1 5 0.0% Semi 15.00 DmgBlastSmall64 Blast 39168 39168

Tunguska Cannon[]

TunguskaCannonArmament

Tunguska Cannon statistical values.

The Tunguska Cannon, also known as the Forward Artillery, is a chin-mounted cannon located on the bridge behind the pilot controls and the navigation menu. Each shot from the cannon consumes one Dome Charge unless Mod TT 20px Artillery Cheap Shot is equipped. Dome Charges can be replenished over time or by using the Resource Forge with Engineering Intrinsic Rank 5 to replenish them during a mission. Each shot takes 4 seconds to fully charge, and cannot be delivered until fully charged. A fully charged cannon will auto-fire after 3 seconds of holding the full charge.

The Tunguska Cannon inflicts massive damage and is primarily used to quickly dispatch Crewships, causing their reactors to explode instantly if the damage dealt exceeds the remaining crewship's health.

Valence Fusion[]

Valence Fusion combines two of the same Railjack Components and Armaments (in respect to the House and Type) into one with superior bonus stats. This applies to Turrets, Shield Arrays, Engines, Platings, and Reactors, but does not apply to Ordnance or other Sigma Items. This can be managed in the Dry Dock. Stat increases are capped between 40% and 60% for weapons and miscellaneous values for components.

To perform Valence Fusion, players must click on the component or armament desired to be upgraded, and then the part to be used as the donor. Only the object to be upgraded must be constructed, while the donor item can either be repaired or unrepaired. If the component has a different MKIII unique trait, the player is prompted to select one.

If the player does not have enough resources, a failure message will notify the player which resources they are missing. If the item to be upgraded is already maximized, a failure message will notify the player that the item can no longer be enhanced further.

Once the components/armaments with stats below maximum have been selected and the player has enough resources, a confirmation screen displays the desired component's new bonus values and warns that the transfer will consume the selected donor component along with the required resources. Players are then prompted to type FUSE to confirm the fusion.

Costs[]

Fusing with repaired parts will require some Endo:

  • MK I: 800 Endo
  • MK II: 1600 Endo
  • MK III: 2400 Endo

Fusing with unrepaired parts instead of Endo costs 40% of the resources and Credits64 Credits that would be used to repair it (Any decimals are rounded up to the nearest whole number. Ex: 3.2 = 4).

Upgrading[]

Upgrades count towards the stat bonus on MKIII turrets and the random stats on other Railjack gear.

  • Fusing gear that is the same tier level (e.g. MKIII with MKIII) will yield an increase of stats by 10%.
    • Example: Fusing together Vidar Photor MKIII with +40% bonus damage with another Vidar Photor MK III with +35% bonus damage, results in one Vidar Photor MKIII with +44% bonus damage.
  • Fusing gear that has a lower tier level (e.g. MKII with MKIII or MKII with MKI) will yield an increase of stats by 5%.
  • Fusing gear that has a lower tier level by two (i.e. MKI with MKIII) will yield an increase of stats by 2%.
  • Fusing gear that has a higher tier level (e.g. MKIII with MKII) is equivalent to the same fusion the other way around (Results in MKIII Gear).


For Weapons and same-tier Armaments, maximum % bonus (60%) can be achieved in the following number of fusions:

Minimum Initial Value Maximum Number of Fusions
54.6% 1
49.6% 2
45.1% 3
41.0% 4
37.3% 5
33.9% 6
30.8% 7
28.0% 8
25.5% 9
25.0% 10

For example, a TenetEnvoy Tenet Envoy with a 43% Toxin bonus will need at most 4 Fusions to reach the maximum element bonus of 60%.


Weapon Comparison[]

Main article: Weapon Comparison

See Weapon Comparison for a table comparison of Railjack Armaments.

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