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The Railjack comes equipped with a variety of armaments. There is the Nose Turret that is manned by the pilot, two Wing Turrets on the port and starboard sides of the Railjack that can be used by crew members, and Ordnance weapons that are special armaments that consume munitions. Finally, players can use the Tunguska Cannon located in the front of the Railjack to deal heavy damage to ships.

Sigma versions of armaments can be researched and purchased in the Dry Dock research console, then installed in the Railjack console. These have no build time once all the resources needed to build them are contributed.

House versions can be found as Wreckage in missions. Wreckage need to be repaired either with resources taking 12 hours to complete (this can be rushed for Platinum6420), or instantly without using any resources by expending a single-use Rush Repair Drone. Ordnances exist solely as Sigma variants however and hence are found exclusively at the Dry Dock.

In-game, they appear as pickups surrounded by a purple aura.

Two Component and Armament slots can be purchased when your storage is full (base capacity is 8 built components and armaments) for Platinum6412.

DamageEdit

Main article: Damage#Empyrean Damage System

Empyrean uses an altered system of the currently existing damage system. These damage types are exclusive to Railjack armaments. Arch-weapons will have their damage converted to the corresponding Railjack damage analogue during Empyrean missions.

The below list shows the list of Empyrean specific damage types, along with their corresponding status effect. Secondary elemental damage types (Blast b Blast, Corrosive b Corrosive, Gas b Gas, Magnetic b Magnetic, Radiation b Radiation, and Viral b Viral) are not converted and can not proc a status effect on enemies in Empyrean Archwing mode. Secondary elemental types do increase total damage, they are not however, included in the calculation for status proc weightings.

Original Damage Type                 Damage Type Status Effects
Impact b Impact Ballistic b Ballistic Concuss
Crew within a gunship have reduced aim and damage for 6 seconds. Additional procs refresh duration.
Puncture b Puncture Plasma b Plasma Decompress
Target ship has reduced shields and armor for 20 seconds. Additional procs stack additively.
Slash b Slash Particle b Particle Tear
Target ship receives 7.5% increased damage for 20 seconds. Additional procs stack multiplicatively with itself.
Cold b Cold Cold b Frost Immobilize
Target ship's weapons are disabled and it slows down to a complete stop. Lasts for 6 seconds. Additional procs refresh duration.
Electricity b Electricity Ionic b Ionic Scramble
Target ship spirals erratically for 6 seconds, being unable to attack while moving in a straight line. Additional procs refresh duration.
Heat b Heat Incendiary b Incendiary Sear
Target ship receives damage over time for 6 seconds. Additional procs increase damage dealt over time.
Toxin b Toxin Chem b Chem Intoxicate
Target ship attacks any closest enemy and will be attacked in return for 12 seconds. Additional procs refresh duration.


TurretsEdit

Note that the same instance of a turret cannot be equipped to the nose and wing slots at the same time; two instances are necessary. Exceptions to this rule are the starter Apoc and Pulsar turrets, which require only one instance to be applicable to both slots.

Turret HeatEdit

Railjack turrets use a heat buildup system in place of ammo. Turrets build up a certain amount of heat per shot fired, with the amount of heat varying between different turrets and turret manufacturers. Heat accretion of all turrets can be reduced by 20% with the Gunnery 6 Intrinsic. Currently, all turrets have 1000 base heat capacity, which can be increased by up to 66% (1660 total) using the Polar Coil Avionic. Turrets cool off while they are not being fired, losing 500 heat per second.

Once a turret has reached its maximum heat capacity, the turret overheats for 3 seconds, during which time heat will not decrease and the turret cannot be fired. This overheat period can be reduced to 1.5 seconds with the Gunnery 7 Intrinsic, or avoided entirely by ceasing fire before the turret reaches its maximum heat capacity.

Stat Variations and BonusesEdit

Turret stats follow the same pattern between Houses within the same tier, i.e. compared to the Sigma variant:

  • Lavan variant has same damage, 1.4x Status Chance, and increased accuracy
  • Vidar variant has same damage, 1.4x Critical Chance, and reduced accuracy
  • Zetki variant has 1.5x damage with 1.5x Critical Chance and/or Status Chance and increased accuracy at the cost of increased Heat Accretion (x2 for most of them)

Accuracy values of 100% are unchanged between Houses.
Critical Chance: Apoc; Status Chance: Carcinnox, Cryophon, Pulsar; both: Photor.

Recovered Mk II and Mk III Turret Wreckages will come with an additional random stat bonus of either Fire Rate or Damage. All turrets of the same tier and House will have the same type of bonus, only the numeric value is randomized. These bonus stats are listed within each individual armament table below.



ApocEdit

TurretApoc

Rapid-fire autocannon: launches high-velocity projectiles, puncturing and shredding the armor of enemy ships.

Apoc fires fully-automatic projectiles that deal primarily Plasma b Plasma damage and has high critical chance, but suffers from rather slow Projectile Speed and low effective range.

View Apoc Tier List

HouseSigma Sigma
In-Game Stats
Accuracy 40.0
Crit Chance 10.0%
Crit Multiplier 2.0x
Damage Falloff 2000 - 4000
Fire Rate 8.33
Heat Accretion 12
Heat Capacity 1000
Reload Time 3.0
Status Chance 5.0%
Damage Particle b 15.9
Plasma b 37.1
Total Damage 53.0
Derived Stats¹
Average Hit 58.3
Burst DPS 485.6
Sustained DPS 373.6
Damage until Overheat 4858.3

HouseSigma Sigma HouseLavan Lavan HouseVidar Vidar HouseZetki Zetki
In-Game Stats
Accuracy 405028.666.7
Crit Chance 10.0%10.0%14.0%15.0%
Crit Multiplier 2.0x2.0x2.0x2.0x
Damage Falloff 2000 - 40002000 - 40002000 - 40002000 - 4000
Fire Rate 8.338.338.338.33
Heat Accretion 12121220
Heat Capacity 1000100010001000
Reload Time 3.03.03.03.0
Status Chance 5.0%7.0%5.0%5.0%
Damage Particle b 28.8
Plasma b 67.2
Particle b 28.8
Plasma b 67.2
Particle b 28.8
Plasma b 67.2
Particle b 43.2
Plasma b 100.8
Total Damage 96.096.096.0144.0
Derived Stats¹
Average Hit 105.6 105.6 109.4 165.6
Burst DPS 879.6 879.6 911.6 1379.4
Sustained DPS 676.7 676.7 701.3 919.8
Damage until Overheat 8800.0 8800.0 9120.0 8280.0

HouseSigma Sigma HouseLavan Lavan HouseVidar Vidar HouseZetki Zetki
In-Game Stats
Accuracy 40.050.028.666.7
Crit Chance 14.0%14.0%20.0%21.0%
Crit Multiplier 2.0x2.0x2.0x2.0x
Damage Falloff 2000 - 40002000 - 40002000 - 40002000 - 4000
Fire Rate 8.338.338.338.33
Heat Accretion 12121220
Heat Capacity 1000100010001000
Reload Time 3.03.03.03.0
Status Chance 7.0%10.0%7.0%7.0%
Damage Particle b 49.2
Plasma b 114.8
Particle b 49.2
Plasma b 114.8
Particle b 49.2
Plasma b 114.8
Particle b 73.8
Plasma b 172.2
Total Damage 164.0164.0164.0246.0
Stat Bonus 30 - 60%
Fire Rate
30 - 60%
Plasma Damage
30 - 60%
Fire Rate
Derived Stats¹
Average Hit 187.0 187.0 255.8 - 314.9 297.7
Burst DPS 1557.4 2024.6 - 2491.8 2131.1 - 2623.0 3223.4 - 3967.2
Sustained DPS 1198.1 1456.7 - 1683.9 1639.5 - 2017.8 1953.9 - 2204.4
Damage until Overheat 15580.0 15580.0 21320.0 - 26240.0 14883.0

HouseSigma Sigma HouseLavan Lavan HouseVidar Vidar HouseZetki Zetki
In-Game Stats
Accuracy 40.050.028.666.7
Crit Chance 20.0%20.0%28.0%30.0%
Crit Multiplier 2.0x2.0x2.0x2.0x
Damage Falloff 2000 - 40002000 - 40002000 - 40002000 - 4000
Fire Rate 8.338.338.338.33
Heat Accretion 12121220
Heat Capacity 1000100010001000
Reload Time 3.03.03.03.0
Status Chance 10.0%14.0%10.0%10.0%
Damage Particle b 78.9
Plasma b 184.1
Particle b 78.9
Plasma b 184.1
Particle b 78.9
Plasma b 184.1
Particle b 118.5
Plasma b 276.5
Total Damage 263.0263.0263.0395.0
Stat Bonus 30 - 60%
Fire Rate
30 - 60%
Plasma Damage
30 - 60%
Fire Rate
Derived Stats¹
Average Hit 315.6 315.6 437.6 - 538.6 513.5
Burst DPS 2628.9 3417.6 - 4206.3 3645.5 - 4486.7 5560.7 - 6843.9
Sustained DPS 2022.5 2459.0 - 2842.5 2804.5 - 3451.7 3370.0 - 3802.9
Damage until Overheat 26300.0 26300.0 36469.3 - 44885.3 25675.0

¹Crit and bonus stats included, status procs excluded.


CarcinnoxEdit

TurretCarcinnox

Rapid-fire toxin cannon: damages enemy vessels with a toxic sludge that can penetrate hulls and cause crews to become confused, turning on their allies.

Carcinnox fires fully-automatic projectiles that deal primarily Chem b Chem damage and has high status chance, fire rate, and Projectile Speed, at some expense to damage.

NOTE: Accuracy values of 80.0 displayed in-game for Sigma Mk II and Mk III are not coherent with other variants but in-game tests verify they do have significantly less scatter. It is unknown if the accuracy is meant to be so high but it appears to be valid.

View Carcinnox Tier List

HouseSigma Sigma
In-Game Stats
Accuracy 28.6
Crit Chance 6.0%
Crit Multiplier 2.0x
Damage Falloff 2000 - 4000
Fire Rate 15.00
Heat Accretion 8
Heat Capacity 1000
Reload Time 3.0
Status Chance 8.0%
Damage Plasma b 14.0
Chem b 16.0
Total Damage 30.0
Derived Stats¹
Average Hit 31.8
Burst DPS 477.0
Sustained DPS 350.7
Damage until Overheat 3975.0

HouseSigma Sigma HouseLavan Lavan HouseVidar Vidar HouseZetki Zetki
In-Game Stats
Accuracy 28.640.025.050.0
Crit Chance 6.0%6.0%9.0%6.0%
Crit Multiplier 2.0x2.0x2.0x2.0x
Damage Falloff 2000 - 40002000 - 40002000 - 40002000 - 4000
Fire Rate 15.0015.0015.0015.00
Heat Accretion 88812
Heat Capacity 1000100010001000
Reload Time 3.03.03.03.0
Status Chance 8.0%12.0%8.0%12.0%
Damage Plasma b 13.0
Chem b 41.0
Plasma b 13.0
Chem b 41.0
Plasma b 13.0
Chem b 41.0
Plasma b 20.0
Chem b 61.0
Total Damage 54.054.054.081.0
Derived Stats¹
Average Hit 57.2 57.2 58.9 85.9
Burst DPS 858.6 858.6 882.9 1287.9
Sustained DPS 631.3 631.3 649.2 836.3
Damage until Overheat 7155.0 7155.0 7357.5 7155.0

HouseSigma Sigma HouseLavan Lavan HouseVidar Vidar HouseZetki Zetki
In-Game Stats
Accuracy 80.040.025.050.0
Crit Chance 9.0%9.0%13.0%9.0%
Crit Multiplier 2.0x2.0x2.0x2.0x
Damage Falloff 2000 - 40002000 - 40002000 - 40002000 - 4000
Fire Rate 15.0015.0015.0015.00
Heat Accretion 88812
Heat Capacity 1000100010001000
Reload Time 3.03.03.03.0
Status Chance 12.0%17.0%12.0%18.0%
Damage Plasma b 23.0
Chem b 69.0
Plasma b 23.0
Chem b 69.0
Plasma b 23.0
Chem b 69.0
Plasma b 34.0
Chem b 104.0
Total Damage 92.092.092.0138.0
Stat Bonus 30 - 60%
Fire Rate
30 - 60%
Plasma Damage
30 - 60%
Fire Rate
Derived Stats¹
Average Hit 100.3 100.3 135.1 - 166.3 150.4
Burst DPS 1504.2 1955.5 - 2406.7 2027.2 - 2495.0 2933.2 - 3610.1
Sustained DPS 1106.0 1332.1 - 1527.1 1490.6 - 1834.6 1723.4 - 1936.7
Damage until Overheat 12535.0 12535.0 16893.5 - 20792.0 12535.0

HouseSigma Sigma HouseLavan Lavan HouseVidar Vidar HouseZetki Zetki
In-Game Stats
Accuracy 80.040.025.050.0
Crit Chance 13.0%13.0%19.0%13.0%
Crit Multiplier 2.0x2.0x2.0x2.0x
Damage Falloff 2000 - 40002000 - 40002000 - 40002000 - 4000
Fire Rate 15.0015.0015.0015.00
Heat Accretion 88812
Heat Capacity 1000100010001000
Reload Time 3.03.03.03.0
Status Chance 17.0%24.0%17.0%26.0%
Damage Plasma b 37.0
Chem b 111.0
Plasma b 37.0
Chem b 111.0
Plasma b 37.0
Chem b 111.0
Plasma b 55.0
Chem b 167.0
Total Damage 148.0148.0148.0222.0
Stat Bonus 30 - 60%
Fire Rate
30 - 60%
Plasma Damage
30 - 60%
Fire Rate
Derived Stats¹
Average Hit 167.2 167.2 229.0 - 281.8 250.9
Burst DPS 2508.6 3261.2 - 4013.8 3434.3 - 4226.9 4891.8 - 6020.6
Sustained DPS 1844.6 2221.5 - 2546.8 2525.3 - 3108.0 2874.1 - 3230.0
Damage until Overheat 20905.0 20905.0 28619.5 - 35224.0 20905.0

¹Crit and bonus stats included, status procs excluded.


CryophonEdit

TurretCryophon

Ice wave generator: slams enemy ships with waves of frozen particulate freezing enemy propulsion systems and slowing them to a standstill.

Cryophon fires large CrpShotgun Arca Plasmor-like projectiles that deal massive Cold b Frost damage complimented by its critical chance and status chance, but has low effective range, low fire rate, and slow Projectile Speed.

View Cryophon Tier List

HouseSigma Sigma
In-Game Stats
Accuracy 100
Crit Chance 10.0%
Crit Multiplier 1.5x
Damage Falloff 700 - 1400
Fire Rate 1.00
Heat Accretion 250
Heat Capacity 1000
Reload Time 3.0
Status Chance 15.0%
Total Damage Cold b 400.0
Derived Stats¹
Average Hit 420.0
Burst DPS 420.0
Sustained DPS 240.0
Damage until Overheat 1680.0

HouseSigma Sigma HouseLavan Lavan HouseVidar Vidar HouseZetki Zetki
In-Game Stats
Accuracy 100100100100
Crit Chance 10.0%10.0%14.0%10.0%
Crit Multiplier 1.5x1.5x1.5x2.0x
Damage Falloff 700 - 1400700 - 1400700 - 1400700 - 1400
Fire Rate 1.001.001.001.00
Heat Accretion 250250250350
Heat Capacity 1000100010001000
Reload Time 3.03.03.03.0
Status Chance 15.0%21.0%15.0%23.0%
Total Damage Cold b 720.0 Cold b 720.0 Cold b 720.0 Cold b 1080.0
Derived Stats¹
Average Hit 756.0 756.0 770.4 1188.0
Burst DPS 756.0 756.0 770.4 1188.0
Sustained DPS 432.0 432.0 440.2 579.5
Damage until Overheat 3024.0 3024.0 3081.6 3394.3

HouseSigma Sigma HouseLavan Lavan HouseVidar Vidar HouseZetki Zetki
In-Game Stats
Accuracy 100100100100
Crit Chance 14.0%14.0%20.0%14.0%
Crit Multiplier 1.5x1.5x1.5x2.0x
Damage Falloff 700 - 1400700 - 1400700 - 1400700 - 1400
Fire Rate 1.001.001.001.00
Heat Accretion 250250250350
Heat Capacity 1000100010001000
Reload Time 3.03.03.03.0
Status Chance 21.0%30.0%21.0%32.0%
Total Damage Cold b 1224.0 Cold b 1224.0 Cold b 1224.0 Cold b 1836.0
Stat Bonus 30 - 60%
Fire Rate
30 - 60%
Frost Damage
30 - 60%
Fire Rate
Derived Stats¹
Average Hit 1309.7 1309.7 1750.3 - 2154.2 2093.0
Burst DPS 1309.7 1702.6 - 2095.5 1750.3 - 2154.2 2721.0 - 3348.9
Sustained DPS 748.4 862.1 - 952.5 1000.2 - 1231.0 1150.5 - 1249.6
Damage until Overheat 5238.7 5238.7 7001.3 - 8617.0 5980.1

HouseSigma Sigma HouseLavan Lavan HouseVidar Vidar HouseZetki Zetki
In-Game Stats
Accuracy 100100100100
Crit Chance 20.0%20.0%28.0%20.0%
Crit Multiplier 1.5x1.5x1.5x2.0x
Damage Falloff 700 - 1400700 - 1400700 - 1400700 - 1400
Fire Rate 1.001.001.001.00
Heat Accretion 250250250350
Heat Capacity 1000100010001000
Reload Time 3.03.03.03.0
Status Chance 30.0%42.0%30.0%45.0%
Total Damage Cold b 1959.0 Cold b 1959.0 Cold b 1959.0 Cold b 2939.0
Stat Bonus 30 - 60%
Fire Rate
30 - 60%
Frost Damage
30 - 60%
Fire Rate
Derived Stats¹
Average Hit 2154.9 2154.9 2903.2 - 3573.2 3526.8
Burst DPS 2154.9 2801.4 - 3447.8 2903.2 - 3573.2 4584.8 - 5642.9
Sustained DPS 1231.4 1418.4 - 1567.2 1659.0 - 2041.8 1938.6 - 2105.6
Damage until Overheat 8619.6 8619.6 11613.0 - 14292.9 10076.6

¹Crit and bonus stats included, status procs excluded.

PhotorEdit

TurretPhotor

Photon lance: two focused beams instantly sear enemy ships, often engulfing them in flame.

Photor fires a hitscan laser that deals primarily Incendiary b Incendiary damage with fast fire rate, good critical chance and status chance, pinpoint accuracy, and high effective range. These lasers have innate punch through.

NOTE: There are some discrepancies in the display of the Heat Accretion stat on Photor armaments:

  • When unequipped, Heat Accretion is always displayed as 0, regardless of House.
  • When equipped, Heat Accretion is displayed as 2 for non-Zetki and 3 for Zetki.
View Photor Tier List

HouseSigma Sigma
In-Game Stats
Accuracy 100.0
Crit Chance 7.0%
Crit Multiplier 2.0x
Damage Falloff 2500 - 5000
Fire Rate 12.00
Heat Accretion 8
Heat Capacity 1000
Multishot 2.0
Reload Time 3.0
Status / Projectile 3.5%
Damage / Projectile Plasma b 4.0
Incendiary b 11.0
Total Damage 30.0
Derived Stats¹
Average Hit 32.1
Burst DPS 385.2
Sustained DPS 299.1
Damage until Overheat 4012.5

HouseSigma Sigma HouseLavan Lavan HouseVidar Vidar HouseZetki Zetki
In-Game Stats
Accuracy 100.0100.0100.0100.0
Crit Chance 7.0%7.0%10.0%11.0%
Crit Multiplier 2.0x2.0x2.0x2.0x
Damage Falloff 2500 - 50002500 - 50002500 - 50002500 - 5000
Fire Rate 12.0012.0012.0012.00
Heat Accretion 88812
Heat Capacity 1000100010001000
Multishot 2.02.02.02.0
Reload Time 3.03.03.03.0
Status / Projectile 3.5%5.0%3.5%5.5%
Damage / Projectile Plasma b 7.0
Incendiary b 20.0
Plasma b 7.0
Incendiary b 20.0
Plasma b 7.0
Incendiary b 20.0
Plasma b 10.0
Incendiary b 31.0
Total Damage 54.054.054.082.0
Derived Stats¹
Average Hit 57.8 57.8 59.4 82.8
Burst DPS 693.4 693.4 712.8 993.8
Sustained DPS 538.3 538.3 553.4 694.0
Damage until Overheat 7222.5 7222.5 7425.0 6901.7

HouseSigma Sigma HouseLavan Lavan HouseVidar Vidar HouseZetki Zetki
In-Game Stats
Accuracy 100.0100.0100.0100.0
Crit Chance 9.0%9.0%13.0%14.0%
Crit Multiplier 2.0x2.0x2.0x2.0x
Damage Falloff 2500 - 50002500 - 50002500 - 50002500 - 5000
Fire Rate 12.0012.0012.0012.00
Heat Accretion 88812
Heat Capacity 1000100010001000
Multishot 2.02.02.02.0
Reload Time 3.03.03.03.0
Status / Projectile 4.5%6.5%4.5%7.0%
Damage / Projectile Plasma b 11.0
Incendiary b 35.0
Plasma b 11.0
Incendiary b 35.0
Plasma b 11.0
Incendiary b 35.0
Plasma b 17.0
Incendiary b 52.0
Total Damage 92.092.092.0138.0
Stat Bonus 30 - 60%
Incendiary Damage
30 - 60%
Incendiary Damage
30 - 60%
Incendiary Damage
Derived Stats¹
Average Hit 100.3 130.4 - 160.4 135.1 - 166.3 204.5 - 251.7
Burst DPS 1203.4 1564.4 - 1925.4 1621.8 - 1996.0 2454.2 - 3020.5
Sustained DPS 934.3 1214.6 - 1494.9 1259.1 - 1549.7 1713.8 - 2109.3
Damage until Overheat 12535.0 16295.5 - 20056.0 16893.5 - 20792.0 17043.0 - 20976.0

HouseSigma Sigma HouseLavan Lavan HouseVidar Vidar HouseZetki Zetki
In-Game Stats
Accuracy 100.0100.0100.0100.0
Crit Chance 12.0%12.0%17.0%18.0%
Crit Multiplier 2.0x2.0x2.0x2.0x
Damage Falloff 2500 - 50002500 - 50002500 - 50002500 - 5000
Fire Rate 12.0012.0012.0012.00
Heat Accretion 88812
Heat Capacity 1000100010001000
Multishot 2.02.02.02.0
Reload Time 3.03.03.03.0
Status / Projectile 6.0%8.5%6.0%9.0%
Damage / Projectile Plasma b 18.0
Incendiary b 56.0
Plasma b 18.0
Incendiary b 56.0
Plasma b 18.0
Incendiary b 56.0
Plasma b 28.0
Incendiary b 83.0
Total Damage 148.0148.0148.0222.0
Stat Bonus 30 - 60%
Incendiary Damage
30 - 60%
Incendiary Damage
30 - 60%
Incendiary Damage
Derived Stats¹
Average Hit 165.8 215.5 - 265.2 225.1 - 277.1 340.5 - 419.1
Burst DPS 1989.1 2585.9 - 3182.6 2701.3 - 3324.7 4086.6 - 5029.6
Sustained DPS 1544.3 2007.7 - 2471.0 2097.3 - 2581.3 2853.8 - 3512.3
Damage until Overheat 20720.0 26936.0 - 33152.0 28138.5 - 34632.0 28379.0 - 34928.0

¹Crit and bonus stats included, status procs excluded.


PulsarEdit

TurretPulsar

Electron pulse cannon: deadly accurate electrical pulses fry ships and occupants alike. Can wreak havoc on flight control systems.

Pulsar auto-bursts hitscan shots that deals primarily Ionic b Ionic damage with high status chance, pinpoint accuracy, and extreme range, but has somewhat low fire rate.

View Pulsar Tier List

HouseSigma Sigma
In-Game Stats
Accuracy 100.0
Crit Chance 8.0%
Crit Multiplier 2.0x
Damage Falloff 3000 - 6000
Fire Rate 7.41
Heat Accretion 10
Heat Capacity 1000
Reload Time 3.0
Status Chance 9.0%
Damage Plasma b 14.0
Ionic b 29.0
Total Damage 52.0
Derived Stats¹
Average Hit 56.2
Burst DPS 416.1
Sustained DPS 340.5
Damage until Overheat 5616.0

HouseSigma Sigma HouseLavan Lavan HouseVidar Vidar HouseZetki Zetki
In-Game Stats
Accuracy 100.0100.0100.0100.0
Crit Chance 8.0%8.0%11.0%8.0%
Crit Multiplier 2.0x2.0x2.0x2.0x
Damage Falloff 3000 - 60003000 - 60003000 - 60003000 - 6000
Fire Rate 7.417.417.417.41
Heat Accretion 10101020
Heat Capacity 1000100010001000
Reload Time 3.03.03.03.0
Status Chance 9.0%13.0%9.0%14.0%
Damage Plasma b 21.0
Ionic b 57.0
Plasma b 21.0
Ionic b 57.0
Plasma b 21.0
Ionic b 57.0
Plasma b 31.0
Ionic b 86.0
Total Damage 94.094.094.0141.0
Derived Stats¹
Average Hit 101.5 101.5 104.3 152.3
Burst DPS 752.3 752.3 773.2 1128.4
Sustained DPS 615.4 615.4 632.5 781.1
Damage until Overheat 10152.0 10152.0 10434.0 7614.0

HouseSigma Sigma HouseLavan Lavan HouseVidar Vidar HouseZetki Zetki
In-Game Stats
Accuracy 100.0100.0100.0100.0
Crit Chance 12.0%12.0%17.0%12.0%
Crit Multiplier 2.0x2.0x2.0x2.0x
Damage Falloff 3000 - 60003000 - 60003000 - 60003000 - 6000
Fire Rate 7.417.417.417.41
Heat Accretion 10101020
Heat Capacity 1000100010001000
Reload Time 3.03.03.03.0
Status Chance 13.0%19.0%13.0%20.0%
Damage Plasma b 45.0
Ionic b 88.0
Plasma b 45.0
Ionic b 88.0
Plasma b 45.0
Ionic b 88.0
Plasma b 59.0
Ionic b 141.0
Total Damage 160.0160.0160.0240.0
Stat Bonus 30 - 60%
Fire Rate
30 - 60%
Plasma Damage
30 - 60%
Fire Rate
Derived Stats¹
Average Hit 179.2 179.2 243.4 - 299.5 268.8
Burst DPS 1327.9 1726.2 - 2124.6 1803.3 - 2219.4 2589.4 - 3186.9
Sustained DPS 1086.4 1339.2 - 1567.2 1475.3 - 1815.8 1640.9 - 1862.2
Damage until Overheat 17920.0 17920.0 24336.0 - 29952.0 13440.0

HouseSigma Sigma HouseLavan Lavan HouseVidar Vidar HouseZetki Zetki
In-Game Stats
Accuracy 100.0100.0100.0100.0
Crit Chance 17.0%17.0%24.0%17.0%
Crit Multiplier 2.0x2.0x2.0x2.0x
Damage Falloff 3000 - 60003000 - 60003000 - 60003000 - 6000
Fire Rate 7.417.417.417.41
Heat Accretion 10101020
Heat Capacity 1000100010001000
Reload Time 3.03.03.03.0
Status Chance 19.0%27.0%19.0%29.0%
Damage Plasma b 81.0
Ionic b 132.0
Plasma b 81.0
Ionic b 132.0
Plasma b 81.0
Ionic b 132.0
Plasma b 100.0
Ionic b 220.0
Total Damage 256.0256.0256.0384.0
Stat Bonus 30 - 60%
Fire Rate
30 - 60%
Plasma Damage
30 - 60%
Fire Rate
Derived Stats¹
Average Hit 299.5 299.5 412.7 - 507.9 449.3
Burst DPS 2219.4 2885.3 - 3551.1 3057.9 - 3763.6 4327.9 - 5326.7
Sustained DPS 1815.8 2238.4 - 2619.4 2501.8 - 3079.1 2742.7 - 3112.5
Damage until Overheat 29952.0 29952.0 41267.2 - 50790.4 22464.0

¹Crit and bonus stats included, status procs excluded.

Drop SourcesEdit

All Turrets Wreckage of the same Tier and House share the same drop source and chance.

Region Tier House Source Drop Chance
Earth Proxima Mk I HouseLavan Lavan Kosma Gokstad Crewship 2.00%
HouseVidar Vidar Kosma Gokstad Crewship 2.00%
HouseZetki Zetki Elite Kosma Outrider 12.50%
Saturn Proxima Mk II HouseLavan Lavan Gyre Gokstad Crewship 2.00%
HouseVidar Vidar Gyre Gokstad Crewship 2.00%
HouseZetki Zetki Elite Gyre Outrider 12.50%
Veil Proxima Mk III HouseLavan Lavan Exo Skold Crewship 2.00%
Exo Gokstad Crewship 2.00%
HouseVidar Vidar Exo Skold Crewship 2.00%
Exo Gokstad Crewship 2.00%
Elite Exo Gokstad Crewship 2.00%
HouseZetki Zetki Elite Exo Gokstad Crewship 2.00%
Elite Exo Outrider 12.50%

OrdnancesEdit

The amount of Munitions available to be taken on a mission is determined by the type and tier of the equipped Ordnance, with higher tiers having larger ammo pools. For example, a base Tycho Seeker is limited to a maximum capacity of 13 Munitions, while a Tycho Seeker Mk III can carry 31.

GalvarcEdit

OrdnanceGalvarc

Arc Weapon: discharges a massive stream of Incendiary energy, latching and frying up to 3 enemy vessels.

Galvarc fires a continuous arcing hitscan laser that deals Incendiary b Incendiary damage and can chain up to three nearby targets. The beam has high status chance, but completely lacks any critical chance and deals low overall damage.

View Galvarc Tier List
Type Accuracy Crit Chance Crit Multi Fire Rate Magazine Reload Status Trigger Range Damage Total Damage
Galvarc 100 0.0% 2.0x 12.00 1 5 10.0% Chains up to 3 Enemies Incendiary b 375 375
Galvarc Mk I 100 0.0% 2.0x 12.00 1 5 20.0% Chains up to 3 Enemies Incendiary b 675 675
Galvarc Mk II 100 0.0% 2.0x 12.00 1 5 26.0% Chains up to 3 Enemies Incendiary b 1188 1188
Galvarc Mk III 100 0.0% 2.0x 12.00 1 5 30.0% Chains up to 3 Enemies Incendiary b 1901 1901


MilatiEdit

OrdnanceMilati

Missiles: launches a swarm of dumbfire rockets.

Milati fires 12 non-seeking rockets that deal high Blast b Blast damage, complemented by a high critical chance, but completely lacking any status chance.

View Milati Tier List
Type Accuracy Crit Chance Crit Multi Fire Rate Magazine Multishot Reload Status/Projectile Trigger Range Damage Total Damage
Milati 10 10.0% 2.0x 0.500 1 12.0 2 0.0% Semi 10.00 Blast b 10800 10800
Milati Mk I 10 20.0% 2.0x 1.00 1 12.0 2 0.0% Semi 10.00 Blast b 19440 19440
Milati Mk II 10 26.0% 2.0x 1.00 1 12.0 2 0.0% Semi 10.00 Blast b 33048 33048
Milati Mk III 10 30.0% 2.0x 1.00 1 12.0 2 0.0% Semi 10.00 Blast b 52884 52884

Tycho SeekerEdit

OrdnanceTychoSeeker

Seeker Missile: strikes targets with a massive blast.

Tycho Seeker fires a single heat-seeking missile that deals massive Blast b Blast damage, complemented by a massive critical chance, but completely lacking any status chance.

TychoSeekerLockOn

Lock-on indicator, target is not locked-on

These missiles must lock-on to targets first before homing onto them (unlocked at Gunnery 1), indicated by four small triangles that align with enemy target, otherwise it will fire like a dumbfire missile. When a target is locked on, the triangles will be positioned at the corners of the square (enemy health bar).

View Tycho Seeker Tier List
Type Accuracy Crit Chance Crit Multi Fire Rate Magazine Reload Status Trigger Range Damage Total Damage
Tycho Seeker 100 20.0% 2.0x 1.00 1 5 0.0% Semi 15.00 Blast b 8000 8000
Tycho Seeker Mk I 100 30.0% 2.0x 1.00 1 5 0.0% Semi 15.00 Blast b 14400 14400
Tycho Seeker Mk II 100 40.0% 2.0x 1.00 1 5 0.0% Semi 15.00 Blast b 24480 24480
Tycho Seeker Mk III 100 50.0% 2.0x 1.00 1 5 0.0% Semi 15.00 Blast b 39168 39168

Tunguska Cannon (Front Artillery Cannon)Edit

The Tunguska Cannon is located on the bridge behind the pilot controls and the navigation menu. Only players with Intrinsics Gunnery 5+ are able to man the cannon and fire it. Each shot from the cannon consumes one Dome Charge unless HouseZetki Artillery Cheap Shot is equipped. Dome Charges can be replenished in Railjack Payload & Resource Forge, with Intrinsics Engineering 5+ required to replenish them during a mission. Each shot takes 5 seconds to fully charge, and cannot be delivered until fully charged. A fully charged cannon will auto-fire after 3 seconds of holding the full charge.

The Tunguska Cannon is primarily used to quickly dispatch of Grineer crew ships, as it causes crew ship reactor to detonate if the damage dealt exceeds the remaining crew ship health. Each shot deals 27,800 base damage, but only if the target is not protected by shields (which if present are shown in golden glow around the target ship, and must first be removed by firing Ordnance at the target). Targeting any of the 3 nacelles of a Grineer crewship with no shields will greatly increase the damage fired, and as such a direct hit to a vulnerable engine nacelle is guaranteed to destroy the crew ship. Additionally, having HouseZetki Forward Artillery equipped, and/or stacking Plasma b Plasma and Particle b Particle procs on the crewship prior to firing the cannon will further increase the outgoing damage.

If out of Dome Charges, or when no squad member has Gunnery 5+ Intrinsics - a crew ship can still be killed by manually boarding it from Archwing mode and then destroying its reactor from within.

Valence FusionEdit

As of Update 27.4, repaired components can be upgraded by using "Valence Fusion" that allows fusing into them either a duplicate repaired component, or a non-repaired piece of wreckage. In both cases the fused part must be of the same type and house (MK may be different however). Repaired components will require some Dirac64 Dirac for Valence Fusion, while non-repaired wreckage require 40% of its repair cost (including Credits64Credits). Valence Fusion is completed instantly.

  • Combining parts of matching tiers will give +10% improvement in stat bonus up to the maximum possible from the part with the best stat bonus.
    • E.g. fusing together Vidar Photor MKIII with +40% bonus damage with another Vidar Photor MK III with +35% bonus damage, results in one Vidar Photor MK III with +44% bonus damage.
  • Combining one tier removed part will give +5% improvement in stat bonus up to the maximum possible from the part with the best stat.
    • E.g. fusing together Vidar Photor MK III with +40% bonus damage with a Vidar Photor MK II with +35% bonus damage, results in one Vidar Photor MK III with +42% bonus damage.
  • Combining two tier removed parts will give +2% improvement in MK III's part stat bonus up to the maximum possible.
    • E.g. fusing together Vidar Photor MK III with +40% bonus damage with a Vidar Photor MK I, results in one Vidar Photor MK III with +40.8% bonus damage.
  • Note that House Sigma parts cannot be fused together.

To perform Valence Fusion, players must click on the component desired to be upgraded, and then the part to be used as the donor. If the player does not have enough resources, a failure message will notify the player which resources they are missing. Once the components have been selected and the player has enough resources, a confirmation screen displays the desired component's new bonus values and warns that the transfer will consume the selected donor component along with the required resources. Players are then prompted to type FUSE to confirm the fusion, after which the fusion completes instantly.

Manufacturing CostsEdit

TurretsEdit

Manufacturing and repair costs are the same for all Turrets of the same House and tier.

Base Carcinnox, Cryophon and Photor (Apoc and Pulsar are installed by default)

Manufacturing Requirements
Credits64
15,000
AucruxCapacitors64
1
Isos64
10
Carbides64
500
CubicDiodes64
250
Time: 0 hrs
Rush: N/A
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A

Mk I Apoc, Carcinnox, Cryophon, Photor and Pulsar

Manufacturing Requirements
Credits64
15,000
Nullstones64
2
Asterite64
75
Titanium64
2,500
Pustrels64
1,500
Time: 0 hrs
Rush: N/A
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A
Railjack Lab Research
Credits64
10,000
Morphics64
1
Circuits64
2,159
NanoSpores64
4,750
Salvage64
2,894
Time: 72 hrs
Prereq: N/A
LeaderBadgeGhostHolo x1   LeaderBadgeShadowHolo x3   LeaderBadgeStormHolo x10   LeaderBadgeMountainHolo x30   LeaderBadgeMoonHolo x100

Mk II Apoc, Carcinnox, Cryophon, Photor and Pulsar

Manufacturing Requirements
Credits64
15,000
AucruxCapacitors64
3
Isos64
150
Copernics64
4,000
Titanium64
3,000
Time: 0 hrs
Rush: N/A
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A
Railjack Lab Research
Credits64
10,000
Gallium64
1
Rubedo64
2,622
AlloyPlate64
6,510
NanoSpores64
5,500
Time: 72 hrs
Prereq: Mk I
LeaderBadgeGhostHolo x1   LeaderBadgeShadowHolo x3   LeaderBadgeStormHolo x10   LeaderBadgeMountainHolo x30   LeaderBadgeMoonHolo x100

Mk III Apoc, Carcinnox, Cryophon, Photor and Pulsar

Manufacturing Requirements
Credits64
15,000
Nullstones64
7
Asterite64
300
Titanium64
6,000
CubicDiodes64
5,000
Time: 0 hrs
Rush: N/A
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A
Railjack Lab Research
Credits64
10,000
ControlModule64
1
PolymerBundle64
2,846
Ferrite64
8,138
Salvage64
5,157
Time: 72 hrs
Prereq: Mk II
LeaderBadgeGhostHolo x1   LeaderBadgeShadowHolo x3   LeaderBadgeStormHolo x10   LeaderBadgeMountainHolo x30   LeaderBadgeMoonHolo x100

Mk I Apoc, Carcinnox, Cryophon, Photor and Pulsar

Manufacturing Requirements
Credits64
15,000
Nullstones64
5
Isos64
120
CubicDiodes64
3,600
Pustrels64
2,400
Time: 12 hrs
Rush: Platinum64 20
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A

Mk II Apoc, Carcinnox, Cryophon, Photor and Pulsar

Manufacturing Requirements
Credits64
15,000
Komms64
8
Kesslers64
315
Copernics64
7,000
Carbides64
5,600
Time: 12 hrs
Rush: Platinum64 20
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A

Mk III Apoc, Carcinnox, Cryophon, Photor and Pulsar

Manufacturing Requirements
Credits64
15,000
Bracoid64
16
Asterite64
1,440
Titanium64
12,000
Copernics64
10,400
Time: 12 hrs
Rush: Platinum64 20
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A

Mk I Apoc, Carcinnox, Cryophon, Photor and Pulsar

Manufacturing Requirements
Credits64
15,000
AucruxCapacitors64
5
Isos64
120
CubicDiodes64
3,600
Pustrels64
2,400
Time: 12 hrs
Rush: Platinum64 20
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A

Mk II Apoc, Carcinnox, Cryophon, Photor and Pulsar

Manufacturing Requirements
Credits64
15,000
Komms64
8
GallosRods64
315
Copernics64
7,000
Carbides64
5,600
Time: 12 hrs
Rush: Platinum64 20
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A

Mk III Apoc, Carcinnox, Cryophon, Photor and Pulsar

Manufacturing Requirements
Credits64
15,000
Fresnels64
16
Asterite64
1,440
Titanium64
12,000
CubicDiodes64
10,400
Time: 12 hrs
Rush: Platinum64 20
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A

Mk I Apoc, Carcinnox, Cryophon, Photor and Pulsar

Manufacturing Requirements
Credits64
15,000
Nullstones64
8
Isos64
150
CubicDiodes64
4,500
Pustrels64
3,000
Time: 12 hrs
Rush: Platinum64 20
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A

Mk II Apoc, Carcinnox, Cryophon, Photor and Pulsar

Manufacturing Requirements
Credits64
15,000
Komms64
11
Kesslers64
390
Copernics64
8,750
Carbides64
7,000
Time: 12 hrs
Rush: Platinum64 20
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A

Mk III Apoc, Carcinnox, Cryophon, Photor and Pulsar

Manufacturing Requirements
Credits64
15,000
Fresnels64
20
Trachons64
1,800
Titanium64
15,000
Pustrels64
8,125
Time: 12 hrs
Rush: Platinum64 20
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A

OrdnancesEdit

As mentioned above, Ordnances exist only in Sigma series. Ordnances of the same tier have the same manufacturing requirements.

Base Galvarc and Milati (Tycho Seeker is installed by default)

Manufacturing Requirements
Credits64
15,000
AucruxCapacitors64
1
Isos64
10
Carbides64
500
CubicDiodes64
250
Time: 0 hrs
Rush: N/A
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A


Mk I Galvarc, Milati and Tycho Seeker

Manufacturing Requirements
Credits64
15,000
Nullstones64
2
Asterite64
75
Titanium64
2,500
Pustrels64
1,500
Time: 0 hrs
Rush: N/A
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A
Railjack Lab Research
Credits64
10,000
Morphics64
1
Circuits64
2,159
NanoSpores64
4,750
Salvage64
2,894
Time: 72 hrs
Prereq: N/A
LeaderBadgeGhostHolo x1   LeaderBadgeShadowHolo x3   LeaderBadgeStormHolo x10   LeaderBadgeMountainHolo x30   LeaderBadgeMoonHolo x100


Mk II Galvarc, Milati and Tycho Seeker

Manufacturing Requirements
Credits64
15,000
AucruxCapacitors64
3
Isos64
150
Copernics64
4,000
Titanium64
3,000
Time: 0 hrs
Rush: N/A
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A
Railjack Lab Research
Credits64
10,000
Gallium64
1
Rubedo64
2,622
AlloyPlate64
6,510
NanoSpores64
5,500
Time: 72 hrs
Prereq: Mk I
LeaderBadgeGhostHolo x1   LeaderBadgeShadowHolo x3   LeaderBadgeStormHolo x10   LeaderBadgeMountainHolo x30   LeaderBadgeMoonHolo x100


Mk III Galvarc, Milati and Tycho Seeker

Manufacturing Requirements
Credits64
15,000
Nullstones64
7
Asterite64
300
Titanium64
6,000
CubicDiodes64
5,000
Time: 0 hrs
Rush: N/A
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A
Railjack Lab Research
Credits64
10,000
ControlModule64
1
PolymerBundle64
2,846
Ferrite64
8,138
Salvage64
5,157
Time: 72 hrs
Prereq: Mk II
LeaderBadgeGhostHolo x1   LeaderBadgeShadowHolo x3   LeaderBadgeStormHolo x10   LeaderBadgeMountainHolo x30   LeaderBadgeMoonHolo x100

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