The Railjack comes equipped with a variety of armaments. There is the Nose Turret that is manned by the pilot, two Wing Turrets on the port and starboard sides of the Railjack that can be used by crew members, and Ordnance weapons that are special armaments that consume munitions. Finally, players can use the Tunguska Cannon located in the front of the Railjack to deal heavy damage to ships.

Sigma versions of armaments can be researched and purchased in the Dry Dock research console, then installed in the Railjack console. These have no build time once all the resources needed to build them are contributed.

House versions can be found as Wreckage in missions. Wreckage need to be repaired either with resources taking 12 hours to complete (this can be rushed for Platinum64.png20), or instantly without using any resources by expending a single-use Rush Repair Drone. Ordnances exist solely as Sigma variants however and hence are found exclusively at the Dry Dock.

In-game, they appear as pickups surrounded by a purple aura.

Two Component and Armament slots can be purchased when your storage is full (base capacity is 8 built components and armaments) for Platinum64.png12.

Damage[edit | edit source]

Main article: Damage#Empyrean Damage System

Empyrean uses an altered system of the currently existing damage system. These damage types are exclusive to Railjack armaments. Arch-weapons will have their damage converted to the corresponding Railjack damage analogue during Empyrean missions.

The below list shows the list of Empyrean specific damage types, along with their corresponding status effect. Secondary elemental damage types (Blast b.png Blast, Corrosive b.png Corrosive, Gas b.png Gas, Magnetic b.png Magnetic, Radiation b.png Radiation, and Viral b.png Viral) are not converted and can not proc a status effect on enemies in Empyrean Archwing mode. Secondary elemental types do increase total damage, they are not however, included in the calculation for status proc weightings.

Original Damage Type                 Damage Type Status Effects
Impact b.svg Impact Ballistic b.png Ballistic Concuss
Crew within a gunship have reduced aim and damage for 6 seconds. Additional procs refresh duration.
Puncture b.svg Puncture Plasma b.png Plasma Decompress
Target ship has reduced shields and armor for 20 seconds. Additional procs stack additively.
Slash b.svg Slash Particle b.png Particle Tear
Target ship receives 7.5% increased damage for 20 seconds. Additional procs stack multiplicatively with itself.
Cold b.png Cold Cold b.png Frost Immobilize
Target ship's weapons are disabled and it slows down to a complete stop. Lasts for 6 seconds. Additional procs refresh duration.
Electricity b.png Electricity Ionic b.png Ionic Scramble
Target ship spirals erratically for 6 seconds, being unable to attack while moving in a straight line. Additional procs refresh duration.
Heat b.png Heat Incendiary b.png Incendiary Sear
Target ship receives damage over time for 6 seconds. Additional procs increase damage dealt over time.
Toxin b.png Toxin Chem b.png Chem Intoxicate
Target ship attacks any closest enemy and will be attacked in return for 12 seconds. Additional procs refresh duration.


Turrets[edit | edit source]

Note that the same instance of a turret cannot be equipped to the nose and wing slots at the same time; two instances are necessary. Exceptions to this rule are the starter Apoc and Pulsar turrets, which require only one instance to be applicable to both slots.

Turret Heat[edit | edit source]

Railjack turrets use a heat buildup system in place of ammo. Turrets build up a certain amount of heat per shot fired, with the amount of heat varying between different turrets and turret manufacturers. Heat accretion of all turrets can be reduced by 20% with the Gunnery 6 Intrinsic. Currently, all turrets have 1000 base heat capacity, which can be increased by up to 66% (1660 total) using the Polar Coil Avionic. Turrets cool off while they are not being fired, losing 500 heat per second.

Once a turret has reached its maximum heat capacity, the turret overheats for 3 seconds, during which time heat will not decrease and the turret cannot be fired. This overheat period can be reduced to 1.5 seconds with the Gunnery 7 Intrinsic, or avoided entirely by ceasing fire before the turret reaches its maximum heat capacity.

Stat Variations and Bonuses[edit | edit source]

Turret stats follow the same pattern between Houses within the same tier, i.e. compared to the Sigma variant:

  • Lavan variant has same damage, 1.4x Status Chance, and increased accuracy†
  • Vidar variant has same damage, 1.4x Critical Chance, and reduced accuracy†
  • Zetki variant has 1.5x damage with 1.5x Critical Chance and/or‡ Status Chance and increased accuracy† at the cost of increased Heat Accretion (x2 for most of them)

†Accuracy values of 100% are unchanged between Houses.
‡Critical Chance: Apoc; Status Chance: Carcinnox, Cryophon, Pulsar; both: Photor.

Recovered Mk II and Mk III Turret Wreckages will come with an additional random stat bonus of either Fire Rate or Damage. All turrets of the same tier and House will have the same type of bonus, only the numeric value is randomized. These bonus stats are listed within each individual armament table below.



Apoc[edit | edit source]

TurretApoc.png

Rapid-fire autocannon: launches high-velocity projectiles, puncturing and shredding the armor of enemy ships.

Apoc fires fully-automatic projectiles that deal primarily Plasma b.png Plasma damage and has high critical chance, but suffers from rather slow Projectile Speed and low effective range.

View Apoc Tier List

HouseSigma.png Sigma
In-Game Stats
Accuracy 40.0
Crit Chance 10.0%
Crit Multiplier 2.0x
Damage Falloff 2000 - 4000
Fire Rate 8.33
Heat Accretion 12
Heat Capacity 1000
Reload Time 3.0
Status Chance 5.0%
Damage Particle b.png 15.9
Plasma b.png 37.1
Total Damage 53.0
Derived Stats¹
Average Hit 58.3
Burst DPS 485.6
Sustained DPS 373.6
Damage until Overheat 4858.3

HouseSigma.png Sigma HouseLavan.png Lavan HouseVidar.png Vidar HouseZetki.png Zetki
In-Game Stats
Accuracy 40 50 28.6 66.7
Crit Chance 10.0% 10.0% 14.0% 15.0%
Crit Multiplier 2.0x 2.0x 2.0x 2.0x
Damage Falloff 2000 - 4000 2000 - 4000 2000 - 4000 2000 - 4000
Fire Rate 8.33 8.33 8.33 8.33
Heat Accretion 12 12 12 20
Heat Capacity 1000 1000 1000 1000
Reload Time 3.0 3.0 3.0 3.0
Status Chance 5.0% 7.0% 5.0% 5.0%
Damage Particle b.png 28.8
Plasma b.png 67.2
Particle b.png 28.8
Plasma b.png 67.2
Particle b.png 28.8
Plasma b.png 67.2
Particle b.png 43.2
Plasma b.png 100.8
Total Damage 96.0 96.0 96.0 144.0
Derived Stats¹
Average Hit 105.6 105.6 109.4 165.6
Burst DPS 879.6 879.6 911.6 1379.4
Sustained DPS 676.7 676.7 701.3 919.8
Damage until Overheat 8800.0 8800.0 9120.0 8280.0

HouseSigma.png Sigma HouseLavan.png Lavan HouseVidar.png Vidar HouseZetki.png Zetki
In-Game Stats
Accuracy 40.0 50.0 28.6 66.7
Crit Chance 14.0% 14.0% 20.0% 21.0%
Crit Multiplier 2.0x 2.0x 2.0x 2.0x
Damage Falloff 2000 - 4000 2000 - 4000 2000 - 4000 2000 - 4000
Fire Rate 8.33 8.33 8.33 8.33
Heat Accretion 12 12 12 20
Heat Capacity 1000 1000 1000 1000
Reload Time 3.0 3.0 3.0 3.0
Status Chance 7.0% 10.0% 7.0% 7.0%
Damage Particle b.png 49.2
Plasma b.png 114.8
Particle b.png 49.2
Plasma b.png 114.8
Particle b.png 49.2
Plasma b.png 114.8
Particle b.png 73.8
Plasma b.png 172.2
Total Damage 164.0 164.0 164.0 246.0
Stat Bonus 30 - 60%
Fire Rate
30 - 60%
Plasma Damage
30 - 60%
Fire Rate
Derived Stats¹
Average Hit 187.0 187.0 255.8 - 314.9 297.7
Burst DPS 1557.4 2024.6 - 2491.8 2131.1 - 2623.0 3223.4 - 3967.2
Sustained DPS 1198.1 1456.7 - 1683.9 1639.5 - 2017.8 1953.9 - 2204.4
Damage until Overheat 15580.0 15580.0 21320.0 - 26240.0 14883.0

HouseSigma.png Sigma HouseLavan.png Lavan HouseVidar.png Vidar HouseZetki.png Zetki
In-Game Stats
Accuracy 40.0 50.0 28.6 66.7
Crit Chance 20.0% 20.0% 28.0% 30.0%
Crit Multiplier 2.0x 2.0x 2.0x 2.0x
Damage Falloff 2000 - 4000 2000 - 4000 2000 - 4000 2000 - 4000
Fire Rate 8.33 8.33 8.33 8.33
Heat Accretion 12 12 12 20
Heat Capacity 1000 1000 1000 1000
Reload Time 3.0 3.0 3.0 3.0
Status Chance 10.0% 14.0% 10.0% 10.0%
Damage Particle b.png 78.9
Plasma b.png 184.1
Particle b.png 78.9
Plasma b.png 184.1
Particle b.png 78.9
Plasma b.png 184.1
Particle b.png 118.5
Plasma b.png 276.5
Total Damage 263.0 263.0 263.0 395.0
Stat Bonus 30 - 60%
Fire Rate
30 - 60%
Plasma Damage
30 - 60%
Fire Rate
Derived Stats¹
Average Hit 315.6 315.6 437.6 - 538.6 513.5
Burst DPS 2628.9 3417.6 - 4206.3 3645.5 - 4486.7 5560.7 - 6843.9
Sustained DPS 2022.5 2459.0 - 2842.5 2804.5 - 3451.7 3370.0 - 3802.9
Damage until Overheat 26300.0 26300.0 36469.3 - 44885.3 25675.0

¹Crit and bonus stats included, status procs excluded.


Carcinnox[edit | edit source]

TurretCarcinnox.png

Rapid-fire toxin cannon: damages enemy vessels with a toxic sludge that can penetrate hulls and cause crews to become confused, turning on their allies.

Carcinnox fires fully-automatic projectiles that deal primarily Chem b.png Chem damage and has high status chance, fire rate, and Projectile Speed, at some expense to damage.

NOTE: Accuracy values of 80.0 displayed in-game for Sigma Mk II and Mk III are not coherent with other variants but in-game tests verify they do have significantly less scatter. It is unknown if the accuracy is meant to be so high but it appears to be valid.

View Carcinnox Tier List

HouseSigma.png Sigma
In-Game Stats
Accuracy 28.6
Crit Chance 6.0%
Crit Multiplier 2.0x
Damage Falloff 2000 - 4000
Fire Rate 15.00
Heat Accretion 8
Heat Capacity 1000
Reload Time 3.0
Status Chance 8.0%
Damage Plasma b.png 14.0
Chem b.png 16.0
Total Damage 30.0
Derived Stats¹
Average Hit 31.8
Burst DPS 477.0
Sustained DPS 350.7
Damage until Overheat 3975.0

HouseSigma.png Sigma HouseLavan.png Lavan HouseVidar.png Vidar HouseZetki.png Zetki
In-Game Stats
Accuracy 28.6 40.0 25.0 50.0
Crit Chance 6.0% 6.0% 9.0% 6.0%
Crit Multiplier 2.0x 2.0x 2.0x 2.0x
Damage Falloff 2000 - 4000 2000 - 4000 2000 - 4000 2000 - 4000
Fire Rate 15.00 15.00 15.00 15.00
Heat Accretion 8 8 8 12
Heat Capacity 1000 1000 1000 1000
Reload Time 3.0 3.0 3.0 3.0
Status Chance 8.0% 12.0% 8.0% 12.0%
Damage Plasma b.png 13.0
Chem b.png 41.0
Plasma b.png 13.0
Chem b.png 41.0
Plasma b.png 13.0
Chem b.png 41.0
Plasma b.png 20.0
Chem b.png 61.0
Total Damage 54.0 54.0 54.0 81.0
Derived Stats¹
Average Hit 57.2 57.2 58.9 85.9
Burst DPS 858.6 858.6 882.9 1287.9
Sustained DPS 631.3 631.3 649.2 836.3
Damage until Overheat 7155.0 7155.0 7357.5 7155.0

HouseSigma.png Sigma HouseLavan.png Lavan HouseVidar.png Vidar HouseZetki.png Zetki
In-Game Stats
Accuracy 80.0 40.0 25.0 50.0
Crit Chance 9.0% 9.0% 13.0% 9.0%
Crit Multiplier 2.0x 2.0x 2.0x 2.0x
Damage Falloff 2000 - 4000 2000 - 4000 2000 - 4000 2000 - 4000
Fire Rate 15.00 15.00 15.00 15.00
Heat Accretion 8 8 8 12
Heat Capacity 1000 1000 1000 1000
Reload Time 3.0 3.0 3.0 3.0
Status Chance 12.0% 17.0% 12.0% 18.0%
Damage Plasma b.png 23.0
Chem b.png 69.0
Plasma b.png 23.0
Chem b.png 69.0
Plasma b.png 23.0
Chem b.png 69.0
Plasma b.png 34.0
Chem b.png 104.0
Total Damage 92.0 92.0 92.0 138.0
Stat Bonus 30 - 60%
Fire Rate
30 - 60%
Plasma Damage
30 - 60%
Fire Rate
Derived Stats¹
Average Hit 100.3 100.3 135.1 - 166.3 150.4
Burst DPS 1504.2 1955.5 - 2406.7 2027.2 - 2495.0 2933.2 - 3610.1
Sustained DPS 1106.0 1332.1 - 1527.1 1490.6 - 1834.6 1723.4 - 1936.7
Damage until Overheat 12535.0 12535.0 16893.5 - 20792.0 12535.0

HouseSigma.png Sigma HouseLavan.png Lavan HouseVidar.png Vidar HouseZetki.png Zetki
In-Game Stats
Accuracy 80.0 40.0 25.0 50.0
Crit Chance 13.0% 13.0% 19.0% 13.0%
Crit Multiplier 2.0x 2.0x 2.0x 2.0x
Damage Falloff 2000 - 4000 2000 - 4000 2000 - 4000 2000 - 4000
Fire Rate 15.00 15.00 15.00 15.00
Heat Accretion 8 8 8 12
Heat Capacity 1000 1000 1000 1000
Reload Time 3.0 3.0 3.0 3.0
Status Chance 17.0% 24.0% 17.0% 26.0%
Damage Plasma b.png 37.0
Chem b.png 111.0
Plasma b.png 37.0
Chem b.png 111.0
Plasma b.png 37.0
Chem b.png 111.0
Plasma b.png 55.0
Chem b.png 167.0
Total Damage 148.0 148.0 148.0 222.0
Stat Bonus 30 - 60%
Fire Rate
30 - 60%
Plasma Damage
30 - 60%
Fire Rate
Derived Stats¹
Average Hit 167.2 167.2 229.0 - 281.8 250.9
Burst DPS 2508.6 3261.2 - 4013.8 3434.3 - 4226.9 4891.8 - 6020.6
Sustained DPS 1844.6 2221.5 - 2546.8 2525.3 - 3108.0 2874.1 - 3230.0
Damage until Overheat 20905.0 20905.0 28619.5 - 35224.0 20905.0

¹Crit and bonus stats included, status procs excluded.


Cryophon[edit | edit source]

TurretCryophon.png

Ice wave generator: slams enemy ships with waves of frozen particulate freezing enemy propulsion systems and slowing them to a standstill.

Cryophon fires large CrpShotgun.png Arca Plasmor-like projectiles that deal massive Cold b.png Frost damage complimented by its critical chance and status chance, but has low effective range, low fire rate, and slow Projectile Speed.

View Cryophon Tier List

HouseSigma.png Sigma
In-Game Stats
Accuracy 100
Crit Chance 10.0%
Crit Multiplier 1.5x
Damage Falloff 700 - 1400
Fire Rate 1.00
Heat Accretion 250
Heat Capacity 1000
Reload Time 3.0
Status Chance 15.0%
Total Damage Cold b.png 400.0
Derived Stats¹
Average Hit 420.0
Burst DPS 420.0
Sustained DPS 240.0
Damage until Overheat 1680.0

HouseSigma.png Sigma HouseLavan.png Lavan HouseVidar.png Vidar HouseZetki.png Zetki
In-Game Stats
Accuracy 100 100 100 100
Crit Chance 10.0% 10.0% 14.0% 10.0%
Crit Multiplier 1.5x 1.5x 1.5x 2.0x
Damage Falloff 700 - 1400 700 - 1400 700 - 1400 700 - 1400
Fire Rate 1.00 1.00 1.00 1.00
Heat Accretion 250 250 250 350
Heat Capacity 1000 1000 1000 1000
Reload Time 3.0 3.0 3.0 3.0
Status Chance 15.0% 21.0% 15.0% 23.0%
Total Damage Cold b.png 720.0 Cold b.png 720.0 Cold b.png 720.0 Cold b.png 1080.0
Derived Stats¹
Average Hit 756.0 756.0 770.4 1188.0
Burst DPS 756.0 756.0 770.4 1188.0
Sustained DPS 432.0 432.0 440.2 579.5
Damage until Overheat 3024.0 3024.0 3081.6 3394.3

HouseSigma.png Sigma HouseLavan.png Lavan HouseVidar.png Vidar HouseZetki.png Zetki
In-Game Stats
Accuracy 100 100 100 100
Crit Chance 14.0% 14.0% 20.0% 14.0%
Crit Multiplier 1.5x 1.5x 1.5x 2.0x
Damage Falloff 700 - 1400 700 - 1400 700 - 1400 700 - 1400
Fire Rate 1.00 1.00 1.00 1.00
Heat Accretion 250 250 250 350
Heat Capacity 1000 1000 1000 1000
Reload Time 3.0 3.0 3.0 3.0
Status Chance 21.0% 30.0% 21.0% 32.0%
Total Damage Cold b.png 1224.0 Cold b.png 1224.0 Cold b.png 1224.0 Cold b.png 1836.0
Stat Bonus 30 - 60%
Fire Rate
30 - 60%
Frost Damage
30 - 60%
Fire Rate
Derived Stats¹
Average Hit 1309.7 1309.7 1750.3 - 2154.2 2093.0
Burst DPS 1309.7 1702.6 - 2095.5 1750.3 - 2154.2 2721.0 - 3348.9
Sustained DPS 748.4 862.1 - 952.5 1000.2 - 1231.0 1150.5 - 1249.6
Damage until Overheat 5238.7 5238.7 7001.3 - 8617.0 5980.1

HouseSigma.png Sigma HouseLavan.png Lavan HouseVidar.png Vidar HouseZetki.png Zetki
In-Game Stats
Accuracy 100 100 100 100
Crit Chance 20.0% 20.0% 28.0% 20.0%
Crit Multiplier 1.5x 1.5x 1.5x 2.0x
Damage Falloff 700 - 1400 700 - 1400 700 - 1400 700 - 1400
Fire Rate 1.00 1.00 1.00 1.00
Heat Accretion 250 250 250 350
Heat Capacity 1000 1000 1000 1000
Reload Time 3.0 3.0 3.0 3.0
Status Chance 30.0% 42.0% 30.0% 45.0%
Total Damage Cold b.png 1959.0 Cold b.png 1959.0 Cold b.png 1959.0 Cold b.png 2939.0
Stat Bonus 30 - 60%
Fire Rate
30 - 60%
Frost Damage
30 - 60%
Fire Rate
Derived Stats¹
Average Hit 2154.9 2154.9 2903.2 - 3573.2 3526.8
Burst DPS 2154.9 2801.4 - 3447.8 2903.2 - 3573.2 4584.8 - 5642.9
Sustained DPS 1231.4 1418.4 - 1567.2 1659.0 - 2041.8 1938.6 - 2105.6
Damage until Overheat 8619.6 8619.6 11613.0 - 14292.9 10076.6

¹Crit and bonus stats included, status procs excluded.

Photor[edit | edit source]

TurretPhotor.png

Photon lance: two focused beams instantly sear enemy ships, often engulfing them in flame.

Photor fires a hitscan laser that deals primarily Incendiary b.png Incendiary damage with fast fire rate, good critical chance and status chance, pinpoint accuracy, and high effective range. These lasers have innate punch through.

NOTE: There are some discrepancies in the display of the Heat Accretion stat on Photor armaments:

  • When unequipped, Heat Accretion is always displayed as 0, regardless of House.
  • When equipped, Heat Accretion is displayed as 2 for non-Zetki and 3 for Zetki.
View Photor Tier List

HouseSigma.png Sigma
In-Game Stats
Accuracy 100.0
Crit Chance 7.0%
Crit Multiplier 2.0x
Damage Falloff 2500 - 5000
Fire Rate 12.00
Heat Accretion 8
Heat Capacity 1000
Multishot 2.0
Reload Time 3.0
Status / Projectile 3.5%
Damage / Projectile Plasma b.png 4.0
Incendiary b.png 11.0
Total Damage 30.0
Derived Stats¹
Average Hit 32.1
Burst DPS 385.2
Sustained DPS 299.1
Damage until Overheat 4012.5

HouseSigma.png Sigma HouseLavan.png Lavan HouseVidar.png Vidar HouseZetki.png Zetki
In-Game Stats
Accuracy 100.0 100.0 100.0 100.0
Crit Chance 7.0% 7.0% 10.0% 11.0%
Crit Multiplier 2.0x 2.0x 2.0x 2.0x
Damage Falloff 2500 - 5000 2500 - 5000 2500 - 5000 2500 - 5000
Fire Rate 12.00 12.00 12.00 12.00
Heat Accretion 8 8 8 12
Heat Capacity 1000 1000 1000 1000
Multishot 2.0 2.0 2.0 2.0
Reload Time 3.0 3.0 3.0 3.0
Status / Projectile 3.5% 5.0% 3.5% 5.5%
Damage / Projectile Plasma b.png 7.0
Incendiary b.png 20.0
Plasma b.png 7.0
Incendiary b.png 20.0
Plasma b.png 7.0
Incendiary b.png 20.0
Plasma b.png 10.0
Incendiary b.png 31.0
Total Damage 54.0 54.0 54.0 82.0
Derived Stats¹
Average Hit 57.8 57.8 59.4 82.8
Burst DPS 693.4 693.4 712.8 993.8
Sustained DPS 538.3 538.3 553.4 694.0
Damage until Overheat 7222.5 7222.5 7425.0 6901.7

HouseSigma.png Sigma HouseLavan.png Lavan HouseVidar.png Vidar HouseZetki.png Zetki
In-Game Stats
Accuracy 100.0 100.0 100.0 100.0
Crit Chance 9.0% 9.0% 13.0% 14.0%
Crit Multiplier 2.0x 2.0x 2.0x 2.0x
Damage Falloff 2500 - 5000 2500 - 5000 2500 - 5000 2500 - 5000
Fire Rate 12.00 12.00 12.00 12.00
Heat Accretion 8 8 8 12
Heat Capacity 1000 1000 1000 1000
Multishot 2.0 2.0 2.0 2.0
Reload Time 3.0 3.0 3.0 3.0
Status / Projectile 4.5% 6.5% 4.5% 7.0%
Damage / Projectile Plasma b.png 11.0
Incendiary b.png 35.0
Plasma b.png 11.0
Incendiary b.png 35.0
Plasma b.png 11.0
Incendiary b.png 35.0
Plasma b.png 17.0
Incendiary b.png 52.0
Total Damage 92.0 92.0 92.0 138.0
Stat Bonus 30 - 60%
Incendiary Damage
30 - 60%
Incendiary Damage
30 - 60%
Incendiary Damage
Derived Stats¹
Average Hit 100.3 130.4 - 160.4 135.1 - 166.3 204.5 - 251.7
Burst DPS 1203.4 1564.4 - 1925.4 1621.8 - 1996.0 2454.2 - 3020.5
Sustained DPS 934.3 1214.6 - 1494.9 1259.1 - 1549.7 1713.8 - 2109.3
Damage until Overheat 12535.0 16295.5 - 20056.0 16893.5 - 20792.0 17043.0 - 20976.0

HouseSigma.png Sigma HouseLavan.png Lavan HouseVidar.png Vidar HouseZetki.png Zetki
In-Game Stats
Accuracy 100.0 100.0 100.0 100.0
Crit Chance 12.0% 12.0% 17.0% 18.0%
Crit Multiplier 2.0x 2.0x 2.0x 2.0x
Damage Falloff 2500 - 5000 2500 - 5000 2500 - 5000 2500 - 5000
Fire Rate 12.00 12.00 12.00 12.00
Heat Accretion 8 8 8 12
Heat Capacity 1000 1000 1000 1000
Multishot 2.0 2.0 2.0 2.0
Reload Time 3.0 3.0 3.0 3.0
Status / Projectile 6.0% 8.5% 6.0% 9.0%
Damage / Projectile Plasma b.png 18.0
Incendiary b.png 56.0
Plasma b.png 18.0
Incendiary b.png 56.0
Plasma b.png 18.0
Incendiary b.png 56.0
Plasma b.png 28.0
Incendiary b.png 83.0
Total Damage 148.0 148.0 148.0 222.0
Stat Bonus 30 - 60%
Incendiary Damage
30 - 60%
Incendiary Damage
30 - 60%
Incendiary Damage
Derived Stats¹
Average Hit 165.8 215.5 - 265.2 225.1 - 277.1 340.5 - 419.1
Burst DPS 1989.1 2585.9 - 3182.6 2701.3 - 3324.7 4086.6 - 5029.6
Sustained DPS 1544.3 2007.7 - 2471.0 2097.3 - 2581.3 2853.8 - 3512.3
Damage until Overheat 20720.0 26936.0 - 33152.0 28138.5 - 34632.0 28379.0 - 34928.0

¹Crit and bonus stats included, status procs excluded.


Pulsar[edit | edit source]

TurretPulsar.png

Electron pulse cannon: deadly accurate electrical pulses fry ships and occupants alike. Can wreak havoc on flight control systems.

Pulsar auto-bursts hitscan shots that deals primarily Ionic b.png Ionic damage with high status chance, pinpoint accuracy, and extreme range, but has somewhat low fire rate.

View Pulsar Tier List

HouseSigma.png Sigma
In-Game Stats
Accuracy 100.0
Crit Chance 8.0%
Crit Multiplier 2.0x
Damage Falloff 3000 - 6000
Fire Rate 7.41
Heat Accretion 10
Heat Capacity 1000
Reload Time 3.0
Status Chance 9.0%
Damage Plasma b.png 14.0
Ionic b.png 29.0
Total Damage 52.0
Derived Stats¹
Average Hit 56.2
Burst DPS 416.1
Sustained DPS 340.5
Damage until Overheat 5616.0

HouseSigma.png Sigma HouseLavan.png Lavan HouseVidar.png Vidar HouseZetki.png Zetki
In-Game Stats
Accuracy 100.0 100.0 100.0 100.0
Crit Chance 8.0% 8.0% 11.0% 8.0%
Crit Multiplier 2.0x 2.0x 2.0x 2.0x
Damage Falloff 3000 - 6000 3000 - 6000 3000 - 6000 3000 - 6000
Fire Rate 7.41 7.41 7.41 7.41
Heat Accretion 10 10 10 20
Heat Capacity 1000 1000 1000 1000
Reload Time 3.0 3.0 3.0 3.0
Status Chance 9.0% 13.0% 9.0% 14.0%
Damage Plasma b.png 21.0
Ionic b.png 57.0
Plasma b.png 21.0
Ionic b.png 57.0
Plasma b.png 21.0
Ionic b.png 57.0
Plasma b.png 31.0
Ionic b.png 86.0
Total Damage 94.0 94.0 94.0 141.0
Derived Stats¹
Average Hit 101.5 101.5 104.3 152.3
Burst DPS 752.3 752.3 773.2 1128.4
Sustained DPS 615.4 615.4 632.5 781.1
Damage until Overheat 10152.0 10152.0 10434.0 7614.0

HouseSigma.png Sigma HouseLavan.png Lavan HouseVidar.png Vidar HouseZetki.png Zetki
In-Game Stats
Accuracy 100.0 100.0 100.0 100.0
Crit Chance 12.0% 12.0% 17.0% 12.0%
Crit Multiplier 2.0x 2.0x 2.0x 2.0x
Damage Falloff 3000 - 6000 3000 - 6000 3000 - 6000 3000 - 6000
Fire Rate 7.41 7.41 7.41 7.41
Heat Accretion 10 10 10 20
Heat Capacity 1000 1000 1000 1000
Reload Time 3.0 3.0 3.0 3.0
Status Chance 13.0% 19.0% 13.0% 20.0%
Damage Plasma b.png 45.0
Ionic b.png 88.0
Plasma b.png 45.0
Ionic b.png 88.0
Plasma b.png 45.0
Ionic b.png 88.0
Plasma b.png 59.0
Ionic b.png 141.0
Total Damage 160.0 160.0 160.0 240.0
Stat Bonus 30 - 60%
Fire Rate
30 - 60%
Plasma Damage
30 - 60%
Fire Rate
Derived Stats¹
Average Hit 179.2 179.2 243.4 - 299.5 268.8
Burst DPS 1327.9 1726.2 - 2124.6 1803.3 - 2219.4 2589.4 - 3186.9
Sustained DPS 1086.4 1339.2 - 1567.2 1475.3 - 1815.8 1640.9 - 1862.2
Damage until Overheat 17920.0 17920.0 24336.0 - 29952.0 13440.0

HouseSigma.png Sigma HouseLavan.png Lavan HouseVidar.png Vidar HouseZetki.png Zetki
In-Game Stats
Accuracy 100.0 100.0 100.0 100.0
Crit Chance 17.0% 17.0% 24.0% 17.0%
Crit Multiplier 2.0x 2.0x 2.0x 2.0x
Damage Falloff 3000 - 6000 3000 - 6000 3000 - 6000 3000 - 6000
Fire Rate 7.41 7.41 7.41 7.41
Heat Accretion 10 10 10 20
Heat Capacity 1000 1000 1000 1000
Reload Time 3.0 3.0 3.0 3.0
Status Chance 19.0% 27.0% 19.0% 29.0%
Damage Plasma b.png 81.0
Ionic b.png 132.0
Plasma b.png 81.0
Ionic b.png 132.0
Plasma b.png 81.0
Ionic b.png 132.0
Plasma b.png 100.0
Ionic b.png 220.0
Total Damage 256.0 256.0 256.0 384.0
Stat Bonus 30 - 60%
Fire Rate
30 - 60%
Plasma Damage
30 - 60%
Fire Rate
Derived Stats¹
Average Hit 299.5 299.5 412.7 - 507.9 449.3
Burst DPS 2219.4 2885.3 - 3551.1 3057.9 - 3763.6 4327.9 - 5326.7
Sustained DPS 1815.8 2238.4 - 2619.4 2501.8 - 3079.1 2742.7 - 3112.5
Damage until Overheat 29952.0 29952.0 41267.2 - 50790.4 22464.0

¹Crit and bonus stats included, status procs excluded.

Drop Sources[edit | edit source]

All Turrets Wreckage of the same Tier and House share the same drop source and chance.

Region Tier House Source Drop Chance
Earth Proxima Mk I HouseLavan.png Lavan Kosma Gokstad Crewship 2.00%
HouseVidar.png Vidar Kosma Gokstad Crewship 2.00%
HouseZetki.png Zetki Elite Kosma Outrider 12.50%
Saturn Proxima Mk II HouseLavan.png Lavan Gyre Gokstad Crewship 2.00%
HouseVidar.png Vidar Gyre Gokstad Crewship 2.00%
HouseZetki.png Zetki Elite Gyre Outrider 12.50%
Veil Proxima Mk III HouseLavan.png Lavan Exo Skold Crewship 2.00%
Exo Gokstad Crewship 2.00%
HouseVidar.png Vidar Exo Skold Crewship 2.00%
Exo Gokstad Crewship 2.00%
Elite Exo Gokstad Crewship 2.00%
HouseZetki.png Zetki Elite Exo Gokstad Crewship 2.00%
Elite Exo Outrider 12.50%

Ordnances[edit | edit source]

The amount of Munitions available to be taken on a mission is determined by the type and tier of the equipped Ordnance, with higher tiers having larger ammo pools. For example, a base Tycho Seeker is limited to a maximum capacity of 13 Munitions, while a Tycho Seeker Mk III can carry 31.

Galvarc[edit | edit source]

OrdnanceGalvarc.png

Arc Weapon: discharges a massive stream of Incendiary energy, latching and frying up to 3 enemy vessels.

Galvarc fires a continuous arcing hitscan laser that deals Incendiary b.png Incendiary damage and can chain up to three nearby targets. The beam has high status chance, but completely lacks any critical chance and deals low overall damage.

View Galvarc Tier List
Type Accuracy Crit Chance Crit Multi Fire Rate Magazine Reload Status Trigger Range Damage Total Damage
Galvarc 100 0.0% 2.0x 12.00 1 5 10.0% Chains up to 3 Enemies Incendiary b.png 375 375
Galvarc Mk I 100 0.0% 2.0x 12.00 1 5 20.0% Chains up to 3 Enemies Incendiary b.png 675 675
Galvarc Mk II 100 0.0% 2.0x 12.00 1 5 26.0% Chains up to 3 Enemies Incendiary b.png 1188 1188
Galvarc Mk III 100 0.0% 2.0x 12.00 1 5 30.0% Chains up to 3 Enemies Incendiary b.png 1901 1901


Milati[edit | edit source]

OrdnanceMilati.png

Missiles: launches a swarm of dumbfire rockets.

Milati fires 12 non-seeking rockets that deal high Blast b.png Blast damage, complemented by a high critical chance, but completely lacking any status chance.

View Milati Tier List
Type Accuracy Crit Chance Crit Multi Fire Rate Magazine Multishot Reload Status/Projectile Trigger Range Damage Total Damage
Milati 10 10.0% 2.0x 0.500 1 12.0 2 0.0% Semi 10.00 Blast b.png 10800 10800
Milati Mk I 10 20.0% 2.0x 1.00 1 12.0 2 0.0% Semi 10.00 Blast b.png 19440 19440
Milati Mk II 10 26.0% 2.0x 1.00 1 12.0 2 0.0% Semi 10.00 Blast b.png 33048 33048
Milati Mk III 10 30.0% 2.0x 1.00 1 12.0 2 0.0% Semi 10.00 Blast b.png 52884 52884

Tycho Seeker[edit | edit source]

OrdnanceTychoSeeker.png

Seeker Missile: strikes targets with a massive blast.

Tycho Seeker fires a single heat-seeking missile that deals massive Blast b.png Blast damage, complemented by a massive critical chance, but completely lacking any status chance.

Lock-on indicator, target is not locked-on

These missiles must lock-on to targets first before homing onto them (unlocked at Gunnery 1), indicated by four small triangles that align with enemy target, otherwise it will fire like a dumbfire missile. When a target is locked on, the triangles will be positioned at the corners of the square (enemy health bar).

View Tycho Seeker Tier List
Type Accuracy Crit Chance Crit Multi Fire Rate Magazine Reload Status Trigger Range Damage Total Damage
Tycho Seeker 100 20.0% 2.0x 1.00 1 5 0.0% Semi 15.00 Blast b.png 8000 8000
Tycho Seeker Mk I 100 30.0% 2.0x 1.00 1 5 0.0% Semi 15.00 Blast b.png 14400 14400
Tycho Seeker Mk II 100 40.0% 2.0x 1.00 1 5 0.0% Semi 15.00 Blast b.png 24480 24480
Tycho Seeker Mk III 100 50.0% 2.0x 1.00 1 5 0.0% Semi 15.00 Blast b.png 39168 39168

Tunguska Cannon (Front Artillery Cannon)[edit | edit source]

The Tunguska Cannon is located on the bridge behind the pilot controls and the navigation menu. Only players with Intrinsics Gunnery 5+ are able to man the cannon and fire it. Each shot from the cannon consumes one Dome Charge unless HouseZetki.png Artillery Cheap Shot is equipped. Dome Charges can be replenished in Railjack Payload & Resource Forge, with Intrinsics Engineering 5+ required to replenish them during a mission. Each shot takes 5 seconds to fully charge, and cannot be delivered until fully charged. A fully charged cannon will auto-fire after 3 seconds of holding the full charge.

The Tunguska Cannon is primarily used to quickly dispatch of Grineer crew ships, as it causes crew ship reactor to detonate if the damage dealt exceeds the remaining crew ship health. Each shot deals 27,800 base damage, but only if the target is not protected by shields (which if present are shown in golden glow around the target ship, and must first be removed by firing Ordnance at the target). Targeting any of the 3 nacelles of a Grineer crewship with no shields will greatly increase the damage fired, and as such a direct hit to a vulnerable engine nacelle is guaranteed to destroy the crew ship. Additionally, having HouseZetki.png Forward Artillery equipped, and/or stacking Plasma b.png Plasma and Particle b.png Particle procs on the crewship prior to firing the cannon will further increase the outgoing damage.

If out of Dome Charges, or when no squad member has Gunnery 5+ Intrinsics - a crew ship can still be killed by manually boarding it from Archwing mode and then destroying its reactor from within.

Valence Fusion[edit | edit source]

As of Update 27.4, repaired components can be upgraded by using "Valence Fusion" that allows fusing into them either a duplicate repaired component, or a non-repaired piece of wreckage. In both cases the fused part must be of the same type and house (MK may be different however). Repaired components will require some Dirac64.png Dirac for Valence Fusion, while non-repaired wreckage require 40% of its repair cost (including Credits64.png Credits). Valence Fusion is completed instantly.

  • Combining parts of matching tiers will give +10% improvement in stat bonus up to the maximum possible from the part with the best stat bonus.
    • E.g. fusing together Vidar Photor MKIII with +40% bonus damage with another Vidar Photor MK III with +35% bonus damage, results in one Vidar Photor MK III with +44% bonus damage.
  • Combining one tier removed part will give +5% improvement in stat bonus up to the maximum possible from the part with the best stat.
    • E.g. fusing together Vidar Photor MK III with +40% bonus damage with a Vidar Photor MK II with +35% bonus damage, results in one Vidar Photor MK III with +42% bonus damage.
  • Combining two tier removed parts will give +2% improvement in MK III's part stat bonus up to the maximum possible.
    • E.g. fusing together Vidar Photor MK III with +40% bonus damage with a Vidar Photor MK I, results in one Vidar Photor MK III with +40.8% bonus damage.
  • Note that House Sigma parts cannot be fused together.

To perform Valence Fusion, players must click on the component desired to be upgraded, and then the part to be used as the donor. If the player does not have enough resources, a failure message will notify the player which resources they are missing. Once the components have been selected and the player has enough resources, a confirmation screen displays the desired component's new bonus values and warns that the transfer will consume the selected donor component along with the required resources. Players are then prompted to type FUSE to confirm the fusion, after which the fusion completes instantly.

Manufacturing Costs[edit | edit source]

Turrets[edit | edit source]

Manufacturing and repair costs are the same for all Turrets of the same House and tier.

Base Carcinnox, Cryophon and Photor (Apoc and Pulsar are installed by default)

Manufacturing Requirements
Credits64.png
15,000
AucruxCapacitors64.png
1
Isos64.png
10
Carbides64.png
500
CubicDiodes64.png
250
Time: 0 hrs
Rush: N/A
MarketIcon.png Market Price: N/A Blueprint2.svg Blueprints Price: N/A

Mk I Apoc, Carcinnox, Cryophon, Photor and Pulsar

Manufacturing Requirements
Credits64.png
15,000
Nullstones64.png
2
Asterite64.png
75
Titanium64.png
2,500
Pustrels64.png
1,500
Time: 0 hrs
Rush: N/A
MarketIcon.png Market Price: N/A Blueprint2.svg Blueprints Price: N/A
Railjack Lab Research
Credits64.png
10,000
Morphics64.png
1
Circuits64.png
2,159
NanoSpores64.png
4,750
Salvage64.png
2,894
Time: 72 hrs
Prereq: N/A
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100

Mk II Apoc, Carcinnox, Cryophon, Photor and Pulsar

Manufacturing Requirements
Credits64.png
15,000
AucruxCapacitors64.png
3
Isos64.png
150
Copernics64.png
4,000
Titanium64.png
3,000
Time: 0 hrs
Rush: N/A
MarketIcon.png Market Price: N/A Blueprint2.svg Blueprints Price: N/A
Railjack Lab Research
Credits64.png
10,000
Gallium64.png
1
Rubedo64.png
2,622
AlloyPlate64.png
6,510
NanoSpores64.png
5,500
Time: 72 hrs
Prereq: Mk I
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100

Mk III Apoc, Carcinnox, Cryophon, Photor and Pulsar

Manufacturing Requirements
Credits64.png
15,000
Nullstones64.png
7
Asterite64.png
300
Titanium64.png
6,000
CubicDiodes64.png
5,000
Time: 0 hrs
Rush: N/A
MarketIcon.png Market Price: N/A Blueprint2.svg Blueprints Price: N/A
Railjack Lab Research
Credits64.png
10,000
ControlModule64.png
1
PolymerBundle64.png
2,846
Ferrite64.png
8,138
Salvage64.png
5,157
Time: 72 hrs
Prereq: Mk II
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100

Mk I Apoc, Carcinnox, Cryophon, Photor and Pulsar

Manufacturing Requirements
Credits64.png
15,000
Nullstones64.png
5
Isos64.png
120
CubicDiodes64.png
3,600
Pustrels64.png
2,400
Time: 12 hrs
Rush: Platinum64.png 20
MarketIcon.png Market Price: N/A Blueprint2.svg Blueprints Price: N/A

Mk II Apoc, Carcinnox, Cryophon, Photor and Pulsar

Manufacturing Requirements
Credits64.png
15,000
Komms64.png
8
Kesslers64.png
315
Copernics64.png
7,000
Carbides64.png
5,600
Time: 12 hrs
Rush: Platinum64.png 20
MarketIcon.png Market Price: N/A Blueprint2.svg Blueprints Price: N/A

Mk III Apoc, Carcinnox, Cryophon, Photor and Pulsar

Manufacturing Requirements
Credits64.png
15,000
Bracoid64.png
16
Asterite64.png
1,440
Titanium64.png
12,000
Copernics64.png
10,400
Time: 12 hrs
Rush: Platinum64.png 20
MarketIcon.png Market Price: N/A Blueprint2.svg Blueprints Price: N/A

Mk I Apoc, Carcinnox, Cryophon, Photor and Pulsar

Manufacturing Requirements
Credits64.png
15,000
AucruxCapacitors64.png
5
Isos64.png
120
CubicDiodes64.png
3,600
Pustrels64.png
2,400
Time: 12 hrs
Rush: Platinum64.png 20
MarketIcon.png Market Price: N/A Blueprint2.svg Blueprints Price: N/A

Mk II Apoc, Carcinnox, Cryophon, Photor and Pulsar

Manufacturing Requirements
Credits64.png
15,000
Komms64.png
8
GallosRods64.png
315
Copernics64.png
7,000
Carbides64.png
5,600
Time: 12 hrs
Rush: Platinum64.png 20
MarketIcon.png Market Price: N/A Blueprint2.svg Blueprints Price: N/A

Mk III Apoc, Carcinnox, Cryophon, Photor and Pulsar

Manufacturing Requirements
Credits64.png
15,000
Fresnels64.png
16
Asterite64.png
1,440
Titanium64.png
12,000
CubicDiodes64.png
10,400
Time: 12 hrs
Rush: Platinum64.png 20
MarketIcon.png Market Price: N/A Blueprint2.svg Blueprints Price: N/A

Mk I Apoc, Carcinnox, Cryophon, Photor and Pulsar

Manufacturing Requirements
Credits64.png
15,000
Nullstones64.png
8
Isos64.png
150
CubicDiodes64.png
4,500
Pustrels64.png
3,000
Time: 12 hrs
Rush: Platinum64.png 20
MarketIcon.png Market Price: N/A Blueprint2.svg Blueprints Price: N/A

Mk II Apoc, Carcinnox, Cryophon, Photor and Pulsar

Manufacturing Requirements
Credits64.png
15,000
Komms64.png
11
Kesslers64.png
390
Copernics64.png
8,750
Carbides64.png
7,000
Time: 12 hrs
Rush: Platinum64.png 20
MarketIcon.png Market Price: N/A Blueprint2.svg Blueprints Price: N/A

Mk III Apoc, Carcinnox, Cryophon, Photor and Pulsar

Manufacturing Requirements
Credits64.png
15,000
Fresnels64.png
20
Trachons64.png
1,800
Titanium64.png
15,000
Pustrels64.png
8,125
Time: 12 hrs
Rush: Platinum64.png 20
MarketIcon.png Market Price: N/A Blueprint2.svg Blueprints Price: N/A

Ordnances[edit | edit source]

As mentioned above, Ordnances exist only in Sigma series. Ordnances of the same tier have the same manufacturing requirements.

Base Galvarc and Milati (Tycho Seeker is installed by default)

Manufacturing Requirements
Credits64.png
15,000
AucruxCapacitors64.png
1
Isos64.png
10
Carbides64.png
500
CubicDiodes64.png
250
Time: 0 hrs
Rush: N/A
MarketIcon.png Market Price: N/A Blueprint2.svg Blueprints Price: N/A


Mk I Galvarc, Milati and Tycho Seeker

Manufacturing Requirements
Credits64.png
15,000
Nullstones64.png
2
Asterite64.png
75
Titanium64.png
2,500
Pustrels64.png
1,500
Time: 0 hrs
Rush: N/A
MarketIcon.png Market Price: N/A Blueprint2.svg Blueprints Price: N/A
Railjack Lab Research
Credits64.png
10,000
Morphics64.png
1
Circuits64.png
2,159
NanoSpores64.png
4,750
Salvage64.png
2,894
Time: 72 hrs
Prereq: N/A
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100


Mk II Galvarc, Milati and Tycho Seeker

Manufacturing Requirements
Credits64.png
15,000
AucruxCapacitors64.png
3
Isos64.png
150
Copernics64.png
4,000
Titanium64.png
3,000
Time: 0 hrs
Rush: N/A
MarketIcon.png Market Price: N/A Blueprint2.svg Blueprints Price: N/A
Railjack Lab Research
Credits64.png
10,000
Gallium64.png
1
Rubedo64.png
2,622
AlloyPlate64.png
6,510
NanoSpores64.png
5,500
Time: 72 hrs
Prereq: Mk I
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100


Mk III Galvarc, Milati and Tycho Seeker

Manufacturing Requirements
Credits64.png
15,000
Nullstones64.png
7
Asterite64.png
300
Titanium64.png
6,000
CubicDiodes64.png
5,000
Time: 0 hrs
Rush: N/A
MarketIcon.png Market Price: N/A Blueprint2.svg Blueprints Price: N/A
Railjack Lab Research
Credits64.png
10,000
ControlModule64.png
1
PolymerBundle64.png
2,846
Ferrite64.png
8,138
Salvage64.png
5,157
Time: 72 hrs
Prereq: Mk II
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100

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