The Railjack comes equipped with a variety of armaments. There is the Nose Turret that is manned by the pilot, two Swivel Turrets on the dorsal (back) and ventral (belly) sides of the Railjack that can be used by crew members, and Ordnance weapons that are special armaments that consume munitions. Finally, players can use the Tunguska Cannon located in the front of the Railjack to deal heavy damage to ships.
Sigma versions of armaments can be researched and purchased in the Clan Dojo Dry Dock research console, then installed in the Railjack console. These have no build time once all the resources needed to build them are contributed.
House versions can be found as Wreckage in missions, which appear as pickups surrounded by a purple aura. Wreckage need to be repaired either with resources taking 12 hours to complete (this can be rushed for 20), or instantly without using any resources by expending a single-use Rush Repair Drone. Ordnances exist solely as Sigma variants however and hence are found exclusively at the Dry Dock.
Players start with 8 Component and Armament slots for repaired wreckage, with two additional slots being purchasable for 12. Players can hold up to an indefinite amount of recovered wreckage which can be inspected to reveal their stats and traits. There are only 30 inspected wreckage slots, which cannot be increased in any way, and players with capped inspected wreckage cannot continue inspecting wreckage or embark on Empyrean missions until they have cleaned their inventory of inspected wreckage.
All wreckage cannot be traded between players.
Turrets[]
Note that the same instance of a turret cannot be equipped to the nose and ventral/dorsal slots at the same time; two instances are necessary. Exceptions to this rule are the starter Apoc and Pulsar turrets, which require only one instance to be applicable to both slots.
Turret Heat[]
Railjack turrets use a heat buildup system in place of ammo. Turrets build up a certain amount of heat per shot fired, with the amount of heat varying between different turrets and turret manufacturers. Heat accretion of all turrets can be reduced by 20% Gunnery Intrinsic Rank 6, but is reverted back to normal values during Gunnery Rank 10's aim snapping. All turrets have 1000 base heat capacity. Turrets cool off while they are not being fired, losing 500 heat per second.
Once a turret has reached its maximum heat capacity, the turret overheats for 3 seconds, during which time heat will not decrease and the turret cannot be fired. This overheat period can be reduced to 1.5 seconds with Gunnery Rank 7 or avoided entirely by ceasing fire before the turret reaches its maximum heat capacity.
While the turret is overheated, it can be cooled to 0 heat in 0.5 seconds by manually reloading (default R ) with Gunnery Rank 9.
Stat Variations and Bonuses[]
Turret stats mostly follow the same pattern between Houses within the same tier, i.e. compared to the Sigma variant:
- Lavan variant has 7-10% damage increase and x40-65% improved Status Chance
- Vidar variant has same damage and x20-60% improved Critical Chance
- Zetki variant has 20-30% damage increase with x0-30-50% improved Critical Chance and/or x(-41)-0-50-53% improved Status Chance at the cost of 20-100% increased Heat Accretion
Recovered Mk II and Mk III Turret Wreckages will come with an additional random stat bonus of either Fire Rate or Damage. All turrets of the same tier and House will have the same type of bonus, only the numeric value is randomized. These bonus stats are listed within each individual armament table below.
Apoc[]
- Main article: Apoc
Apoc is a Railjack Armament that fires projectiles that deal primarily Puncture damage and has high critical chance, it is currently the only turret where the House affects Accuracy.
Sigma | Lavan | Vidar | Zetki | |
---|---|---|---|---|
In-Game Stats | ||||
Accuracy | 16.7 | 20.0 | 14.3 | 12.5 |
Crit Chance | 20.0% | 20.0% | 28.0% | 30.0% |
Crit Multiplier | 2.0x | 2.0x | 2.0x | 2.0x |
Damage Falloff | 2000 - 4000 | 2000 - 4000 | 2000 - 4000 | 2000 - 4000 |
Fire Rate | 8.33 | 8.33 | 8.33 | 8.33 |
Heat Accretion | 12 | 12 | 12 | 18 |
Heat Capacity | 1000 | 1000 | 1000 | 1000 |
Reload Time | 3.0 | 3.0 | 3.0 | 3.0 |
Status Chance | 10.0% | 14.0% | 10.0% | 10.0% |
Damage | Puncture 432.6 Slash 185.4 |
Puncture 463.4 Slash 198.6 |
Puncture 432.6 Slash 185.4 |
Puncture 523.6 Slash 224.4 |
Total Damage | 618.0 | 672.0 | 618.0 | 748.0 |
Stat Bonus | – | 30 - 60% Fire Rate |
30 - 60% Puncture Damage |
30 - 60% Fire Rate |
Derived Stats¹ | ||||
Average Hit | 741.6 | 806.4 | 1265.7 | 972.4 |
Burst DPS | 6177.5 | 10747.7 | 10543.0 | 12960.1 |
Sustained DPS | ? | ? | ? | ? |
Damage until Overheat | 61552.8 | 66931.2 | 105050.1 | 53482.0 |
Sigma | Lavan | Vidar | Zetki | |
---|---|---|---|---|
In-Game Stats | ||||
Accuracy | 16.7 | 20.0 | 14.3 | 12.5 |
Crit Chance | 14.0% | 14.0% | 20.0% | 21.0% |
Crit Multiplier | 2.0x | 2.0x | 2.0x | 2.0x |
Damage Falloff | 2000 - 4000 | 2000 - 4000 | 2000 - 4000 | 2000 - 4000 |
Fire Rate | 8.33 | 8.33 | 8.33 | 8.33 |
Heat Accretion | 12 | 12 | 12 | 18 |
Heat Capacity | 1000 | 1000 | 1000 | 1000 |
Reload Time | 3.0 | 3.0 | 3.0 | 3.0 |
Status Chance | 7.0% | 10.0% | 7.0% | 7.0% |
Damage | Puncture 270.2 Slash 115.8 |
Puncture 289.8 Slash 124.2 |
Puncture 270.2 Slash 115.8 |
Puncture 327.6 Slash 140.4 |
Total Damage | 386.0 | 414.0 | 386.0 | 468.0 |
Stat Bonus | – | 30 - 60% Fire Rate |
30 - 60% Puncture Damage |
30 - 60% Fire Rate |
Derived Stats¹ | ||||
Average Hit | 463.2 | 496.8 | 790.5 | 608.4 |
Burst DPS | 3858.5 | 6621.4 | 6585.1 | 8108.8 |
Sustained DPS | ? | ? | ? | ? |
Damage until Overheat | 38445.6 | 41234.4 | 65613.8 | 33462.0 |
Sigma | Lavan | Vidar | Zetki | |
---|---|---|---|---|
In-Game Stats | ||||
Accuracy | 16.7 | 20.0 | 14.3 | 12.5 |
Crit Chance | 10.0% | 10.0% | 14.0% | 15.0% |
Crit Multiplier | 2.0x | 2.0x | 2.0x | 2.0x |
Damage Falloff | 2000 - 4000 | 2000 - 4000 | 2000 - 4000 | 2000 - 4000 |
Fire Rate | 8.33 | 8.33 | 8.33 | 8.33 |
Heat Accretion | 12 | 12 | 12 | 18 |
Heat Capacity | 1000 | 1000 | 1000 | 1000 |
Reload Time | 3.0 | 3.0 | 3.0 | 3.0 |
Status Chance | 5.0% | 7.0% | 5.0% | 5.0% |
Damage | Puncture 158.9 Slash 68.1 |
Puncture 170.1 Slash 72.9 |
Puncture 158.9 Slash 68.1 |
Puncture 192.5 Slash 82.5 |
Total Damage | 227.0 | 243.0 | 227.0 | 275.0 |
Derived Stats¹ | ||||
Average Hit | 272.4 | 291.6 | 464.9 | 357.5 |
Burst DPS | 2269.1 | 3886.4 | 3872.6 | 4764.8 |
Sustained DPS | ? | ? | ? | ? |
Damage until Overheat | 22609.2 | 24202.8 | 38586.4 | 19662.5 |
Sigma | |
---|---|
In-Game Stats | |
Accuracy | 16.7 |
Crit Chance | 10.0% |
Crit Multiplier | 2.0x |
Damage Falloff | 2000 - 4000 |
Fire Rate | 8.33 |
Heat Accretion | 12 |
Heat Capacity | 1000 |
Reload Time | 3.0 |
Status Chance | 5.0% |
Damage | Puncture 88.2 Slash 37.8 |
Total Damage | 126.0 |
Derived Stats¹ | |
Average Hit | 138.6 |
Burst DPS | 1154.5 |
Sustained DPS | ? |
Damage until Overheat | 11503.8 |
Carcinnox[]
- Main article: Carcinnox
Carcinnox is a Railjack Armament that fires projectiles that deal primarily Toxin damage and has high status chance, fire rate, and Projectile Speed.
Sigma | Lavan | Vidar | Zetki | |
---|---|---|---|---|
In-Game Stats | ||||
Accuracy | 16.7 | 16.7 | 16.7 | 16.7 |
Crit Chance | 13.0% | 13.0% | 19.0% | 13.0% |
Crit Multiplier | 2.0x | 2.0x | 2.0x | 2.0x |
Damage Falloff | 2000 - 4000 | 2000 - 4000 | 2000 - 4000 | 2000 - 4000 |
Fire Rate | 15.00 | 15.00 | 15.00 | 15.00 |
Heat Accretion | 8 | 8 | 8 | 11 |
Heat Capacity | 1000 | 1000 | 1000 | 1000 |
Reload Time | 3.0 | 3.0 | 3.0 | 3.0 |
Status Chance | 24.0% | 34.0% | 24.0% | 36.0% |
Damage | Puncture 130.0 Toxin 262.0 |
Puncture 163.0 Toxin 257.0 |
Puncture 130.0 Toxin 262.0 |
Puncture 217.0 Toxin 293.0 |
Total Damage | 392.0 | 420.0 | 392.0 | 510.0 |
Stat Bonus | – | 30 - 60% Fire Rate |
30 - 60% Puncture Damage |
30 - 60% Fire Rate |
Derived Stats¹ | ||||
Average Hit | 443.0 | 474.6 | 746.4 | 576.3 |
Burst DPS | 6698 | 11482.3 | 11285.8 | 13985.0 |
Sustained DPS | 4914.5 | 7264.3 | 8280.7 | 7766.0 |
Damage until Overheat | 55370.0 | 59325.0 | 93296.0 | 51867.0 |
Sigma | Lavan | Vidar | Zetki | |
---|---|---|---|---|
In-Game Stats | ||||
Accuracy | 16.7 | 16.7 | 16.7 | 16.7 |
Crit Chance | 9.0% | 9.0% | 13.0% | 9.0% |
Crit Multiplier | 2.0x | 2.0x | 2.0x | 2.0x |
Damage Falloff | 2000 - 4000 | 2000 - 4000 | 2000 - 4000 | 2000 - 4000 |
Fire Rate | 15.00 | 15.00 | 15.00 | 15.00 |
Heat Accretion | 8 | 8 | 8 | 11 |
Heat Capacity | 1000 | 1000 | 1000 | 1000 |
Reload Time | 3.0 | 3.0 | 3.0 | 3.0 |
Status Chance | 17.0% | 24.0% | 17.0% | 26.0% |
Damage | Puncture 102.0 Toxin 143.0 |
Puncture 94.0 Toxin 169.0 |
Puncture 102.0 Toxin 143.0 |
Puncture 110.0 Toxin 209.0 |
Total Damage | 245.0 | 263.0 | 245.0 | 319.0 |
Stat Bonus | – | 30 - 60% Fire Rate |
30 - 60% Puncture Damage |
30 - 60% Fire Rate |
Derived Stats¹ | ||||
Average Hit | 267.1 | 286.7 | 443.0 | 347.7 |
Burst DPS | 4005.8 | 6880.1 | 6644.4 | 8345.0 |
Sustained DPS | ? | ? | ? | ? |
Damage until Overheat | 33381.3 | 35833.8 | 55370.0 | 31293.9 |
Sigma | Lavan | Vidar | Zetki | |
---|---|---|---|---|
In-Game Stats | ||||
Accuracy | 16.7 | 16.7 | 16.7 | 16.7 |
Crit Chance | 6.0% | 6.0% | 9.0% | 6.0% |
Crit Multiplier | 2.0x | 2.0x | 2.0x | 2.0x |
Damage Falloff | 2000 - 4000 | 2000 - 4000 | 2000 - 4000 | 2000 - 4000 |
Fire Rate | 15.00 | 15.00 | 15.00 | 15.00 |
Heat Accretion | 8 | 8 | 8 | 11 |
Heat Capacity | 1000 | 1000 | 1000 | 1000 |
Reload Time | 3.0 | 3.0 | 3.0 | 3.0 |
Status Chance | 12.0% | 17.0% | 12.0% | 18.0% |
Damage | Puncture 57.0 Toxin 87.0 |
Puncture 57.0 Toxin 98.0 |
Puncture 57.0 Toxin 87.0 |
Puncture 80.0 Toxin 107.0 |
Total Damage | 144.0 | 155.0 | 144.0 | 187.0 |
Derived Stats¹ | ||||
Average Hit | 152.6 | 164.3 | 251.1 | 198.2 |
Burst DPS | 2289.6 | 3943.2 | 3767.0 | 4757.3 |
Sustained DPS | ? | ? | ? | ? |
Damage until Overheat | 19080.0 | 20537.5 | 31392.0 | 17839.8 |
Sigma | |
---|---|
In-Game Stats | |
Accuracy | 16.7 |
Crit Chance | 6.0% |
Crit Multiplier | 2.0x |
Damage Falloff | 2000 - 4000 |
Fire Rate | 15.00 |
Heat Accretion | 8 |
Heat Capacity | 1000 |
Reload Time | 3.0 |
Status Chance | 8.0% |
Damage | Puncture 35.0 Toxin 45.0 |
Total Damage | 80.0 |
Derived Stats¹ | |
Average Hit | 84.8 |
Burst DPS | 1272.0 |
Sustained DPS | ? |
Damage until Overheat | 10600.0 |
Cryophon[]
- Main article: Cryophon
Cryophon is a Railjack Armament that fires large Arca Plasmor-like projectiles that deal massive Cold damage complimented by its critical chance and status chance, but has low effective range, low fire rate, and slow Projectile Speed.
Sigma | Lavan | Vidar | Zetki | |
---|---|---|---|---|
In-Game Stats | ||||
Accuracy | 16.7 | 16.7 | 16.7 | 16.7 |
Crit Chance | 20.0% | 20.0% | 28.0% | 20.0% |
Crit Multiplier | 1.5x | 1.5x | 1.5x | 2.0x |
Damage Falloff | 700 - 1400 | 700 - 1400 | 700 - 1400 | 700 - 1400 |
Fire Rate | 1.00 | 1.00 | 1.00 | 1.00 |
Heat Accretion | 150 | 150 | 150 | 250 |
Heat Capacity | 1000 | 1000 | 1000 | 1000 |
Reload Time | 3.0 | 3.0 | 3.0 | 3.0 |
Status Chance | 30.0% | 42.0% | 30.0% | 45.0% |
Total Damage | Cold 4760.0 | Cold 5094.0 | Cold 4760.0 | Cold 6188.0 |
Stat Bonus | – | 30 - 60% Fire Rate |
30 - 60% Cold Damage |
30 - 60% Fire Rate |
Derived Stats¹ | ||||
Average Hit | 5236 | 5603.4 | 8682.24 | 7425.6 |
Burst DPS | 6108.7 | 10459.7 | 10129.3 | 14851.2 |
Sustained DPS | 4072.4 | 5810.9 | 6752.9 | 6750.5 |
Damage until Overheat | 36652.0 | 39223.8 | 60775.7 | 37128.0 |
Sigma | Lavan | Vidar | Zetki | |
---|---|---|---|---|
In-Game Stats | ||||
Accuracy | 16.7 | 16.7 | 16.7 | 16.7 |
Crit Chance | 14.0% | 14.0% | 20.0% | 14.0% |
Crit Multiplier | 1.5x | 1.5x | 1.5x | 2.0x |
Damage Falloff | 700 - 1400 | 700 - 1400 | 700 - 1400 | 700 - 1400 |
Fire Rate | 1.00 | 1.00 | 1.00 | 1.00 |
Heat Accretion | 250 | 150 | 150 | 250 |
Heat Capacity | 1000 | 1000 | 1000 | 1000 |
Reload Time | 3.0 | 3.0 | 3.0 | 3.0 |
Status Chance | 21.0% | 30.0% | 21.0% | 32.0% |
Total Damage | Cold 2975.0 | Cold 3184.0 | Cold 2975.0 | Cold 3868.0 |
Stat Bonus | – | 30 - 60% Fire Rate |
30 - 60% Cold Damage |
30 - 60% Fire Rate |
Derived Stats¹ | ||||
Average Hit | ? | ? | ? | ? |
Burst DPS | ? | ? | ? | ? |
Sustained DPS | ? | ? | ? | ? |
Damage until Overheat | ? | ? | ? | ? |
Sigma | Lavan | Vidar | Zetki | |
---|---|---|---|---|
In-Game Stats | ||||
Accuracy | 16.7 | 16.7 | 16.7 | 16.7 |
Crit Chance | 10.0% | 10.0% | 14.0% | 10.0% |
Crit Multiplier | 1.5x | 1.5x | 1.5x | 2.0x |
Damage Falloff | 700 - 1400 | 700 - 1400 | 700 - 1400 | 700 - 1400 |
Fire Rate | 1.00 | 1.00 | 1.00 | 1.00 |
Heat Accretion | 250 | 150 | 150 | 250 |
Heat Capacity | 1000 | 1000 | 1000 | 1000 |
Reload Time | 3.0 | 3.0 | 3.0 | 3.0 |
Status Chance | 15.0% | 21.0% | 15.0% | 23.0% |
Total Damage | Cold 1750.0 | Cold 1873.0 | Cold 1750.0 | Cold 2275.0 |
Derived Stats¹ | ||||
Average Hit | ? | ? | ? | ? |
Burst DPS | ? | ? | ? | ? |
Sustained DPS | ? | ? | ? | ? |
Damage until Overheat | ? | ? | ? | ? |
Sigma | |
---|---|
In-Game Stats | |
Accuracy | 16.7 |
Crit Chance | 10.0% |
Crit Multiplier | 1.5x |
Damage Falloff | 700 - 1400 |
Fire Rate | 1.00 |
Heat Accretion | 150 |
Heat Capacity | 1000 |
Reload Time | 3.0 |
Status Chance | 15.0% |
Total Damage | Cold 972.0 |
Derived Stats¹ | |
Average Hit | ? |
Burst DPS | ? |
Sustained DPS | ? |
Damage until Overheat | ? |
Photor[]
- Main article: Photor
Photor is a Railjack Armament that fires a hitscan laser that deals primarily Heat damage with fast fire rate, good critical chance and status chance, pinpoint accuracy, high effective range, and innate punch through.
Sigma | Lavan | Vidar | Zetki | |
---|---|---|---|---|
In-Game Stats | ||||
Accuracy | 100.0 | 100.0 | 100.0 | 100.0 |
Crit Chance | 12.0% | 12.0% | 17.0% | 18.0% |
Crit Multiplier | 2.0x | 2.0x | 2.0x | 2.0x |
Damage Falloff | 2500 - 5000 | 2500 - 5000 | 2500 - 5000 | 2500 - 5000 |
Fire Rate | 12.00 | 12.00 | 12.00 | 12.00 |
Heat Accretion | 10 | 10 | 10 | 18 |
Heat Capacity | 1000 | 1000 | 1000 | 1000 |
Multishot | 2.0 | 2.0 | 2.0 | 2.0 |
Reload Time | 3.0 | 3.0 | 3.0 | 3.0 |
Status / Projectile | 6.0% | 8.5% | 6.0% | 9.0% |
Damage / Projectile | Puncture 28.0 Heat 107.0 |
Puncture 35.0 Heat 110.0 |
Puncture 28.0 Heat 107.0 |
Puncture 52.0 Heat 110.0 |
Total Damage | 270.0 | 290.0 | 270.0 | 324.0 |
Stat Bonus | — | 30 - 60% Heat Damage |
30 - 60% Heat Damage |
30 - 60% Heat Damage |
Derived Stats¹ | ||||
Average Hit | 302.4 | 519.7 | 505.4 | 611.7 |
Burst DPS | 3636.1 | 6248.7 | 6077.4 | 7370.0 |
Sustained DPS | 3391.4 | 5828.2 | 5668.5 | 6439.1 |
Damage until Overheat | 151200 | 259840 | 252720 | 152928.0 |
Sigma | Lavan | Vidar | Zetki | |
---|---|---|---|---|
In-Game Stats | ||||
Accuracy | 100.0 | 100.0 | 100.0 | 100.0 |
Crit Chance | 9.0% | 9.0% | 13.0% | 14.0% |
Crit Multiplier | 2.0x | 2.0x | 2.0x | 2.0x |
Damage Falloff | 2500 - 5000 | 2500 - 5000 | 2500 - 5000 | 2500 - 5000 |
Fire Rate | 12.00 | 12.00 | 12.00 | 12.00 |
Heat Accretion | 10 | 10 | 10 | 18 |
Heat Capacity | 1000 | 1000 | 1000 | 1000 |
Multishot | 2.0 | 2.0 | 2.0 | 2.0 |
Reload Time | 3.0 | 3.0 | 3.0 | 3.0 |
Status / Projectile | 4.5% | 6.5% | 4.5% | 7.0% |
Damage / Projectile | Puncture 21.0 Heat 63.0 |
Puncture 27.0 Heat 63.0 |
Puncture 21.0 Heat 63.0 |
Puncture 21.0 Heat 80.0 |
Total Damage | 168.0 | 180.0 | 168.0 | 202.0 |
Stat Bonus | — | 30 - 60% Heat Damage |
30 - 60% Heat Damage |
30 - 60% Heat Damage |
Derived Stats¹ | ||||
Average Hit | ? | ? | ? | ? |
Burst DPS | ? | ? | ? | ? |
Sustained DPS | ? | ? | ? | ? |
Damage until Overheat | ? | ? | ? | ? |
Sigma | Lavan | Vidar | Zetki | |
---|---|---|---|---|
In-Game Stats | ||||
Accuracy | 100.0 | 100.0 | 100.0 | 100.0 |
Crit Chance | 7.0% | 7.0% | 10.0% | 11.0% |
Crit Multiplier | 2.0x | 2.0x | 2.0x | 2.0x |
Damage Falloff | 2500 - 5000 | 2500 - 5000 | 2500 - 5000 | 2500 - 5000 |
Fire Rate | 12.00 | 12.00 | 12.00 | 12.00 |
Heat Accretion | 10 | 10 | 10 | 18 |
Heat Capacity | 1000 | 1000 | 1000 | 1000 |
Multishot | 2.0 | 2.0 | 2.0 | 2.0 |
Reload Time | 3.0 | 3.0 | 3.0 | 3.0 |
Status / Projectile | 3.5% | 5.0% | 3.5% | 5.5% |
Damage / Projectile | Puncture 15.0 Heat 34.0 |
Puncture 21.0 Heat 32.0 |
Puncture 15.0 Heat 34.0 |
Puncture 19.0 Heat 40.0 |
Total Damage | 98.0 | 106.0 | 98.0 | 118.0 |
Derived Stats¹ | ||||
Average Hit | ? | ? | ? | ? |
Burst DPS | ? | ? | ? | ? |
Sustained DPS | ? | ? | ? | ? |
Damage until Overheat | ? | ? | ? | ? |
Sigma | |
---|---|
In-Game Stats | |
Accuracy | 100.0 |
Crit Chance | 7.0% |
Crit Multiplier | 2.0x |
Damage Falloff | 2500 - 5000 |
Fire Rate | 12.00 |
Heat Accretion | 10 |
Heat Capacity | 1000 |
Multishot | 2.0 |
Reload Time | 3.0 |
Status / Projectile | 3.5% |
Damage / Projectile | Puncture 8.0 Heat 19.0 |
Total Damage | 54.0 |
Derived Stats¹ | |
Average Hit | ? |
Burst DPS | ? |
Sustained DPS | ? |
Damage until Overheat | ? |
Pulsar[]
- Main article: Pulsar
Pulsar is a Railjack Armament that auto-bursts hitscan shots that deals primarily Electricity damage with high status chance, pinpoint accuracy, and extreme range, but has somewhat low fire rate.
Sigma | Lavan | Vidar | Zetki | |
---|---|---|---|---|
In-Game Stats | ||||
Accuracy | 100.0 | 100.0 | 100.0 | 100.0 |
Crit Chance | 17.0% | 17.0% | 24.0% | 17.0% |
Crit Multiplier | 2.0x | 2.0x | 2.0x | 2.0x |
Damage Falloff | 3000 - 6000 | 3000 - 6000 | 3000 - 6000 | 3000 - 6000 |
Fire Rate | 3.33 | 3.33 | 3.33 | 3.33 |
Heat Accretion | 10 | 10 | 10 | 20 |
Heat Capacity | 1000 | 1000 | 1000 | 1000 |
Reload Time | 3.0 | 3.0 | 3.0 | 3.0 |
Status Chance | 19.0% | 27.0% | 19.0% | 29.0% |
Damage | Puncture 267.0 Electricity 322.0 |
Puncture 288.0 Electricity 343.0 |
Puncture 267.0 Electricity 322.0 |
Puncture 323.0 Electricity 443.0 |
Total Damage | 589.0 | 631.0 | 589.0 | 766.0 |
Stat Bonus | – | 30 - 60% Fire Rate |
30 - 60% Puncture Damage |
30 - 60% Fire Rate |
Derived Stats¹ | ||||
Average Hit | ?? | ?? | ?? | ?? |
Burst DPS | ?? | ?? | ?? | ?? |
Sustained DPS | ?? | ?? | ?? | ?? |
Damage until Overheat | ?? | ?? | ?? | ?? |
Sigma | Lavan | Vidar | Zetki | |
---|---|---|---|---|
In-Game Stats | ||||
Accuracy | 100.0 | 100.0 | 100.0 | 100.0 |
Crit Chance | 12.0% | 12.0% | 17.0% | 12.0% |
Crit Multiplier | 2.0x | 2.0x | 2.0x | 2.0x |
Damage Falloff | 3000 - 6000 | 3000 - 6000 | 3000 - 6000 | 3000 - 6000 |
Fire Rate | 3.33 | 3.33 | 3.33 | 3.33 |
Heat Accretion | 10 | 10 | 10 | 20 |
Heat Capacity | 1000 | 1000 | 1000 | 1000 |
Reload Time | 3.0 | 3.0 | 3.0 | 3.0 |
Status Chance | 13.0% | 19.0% | 13.0% | 20.0% |
Damage | Puncture 162.0 Electricity 206.0 |
Puncture 166.0 Electricity 228.0 |
Puncture 162.0 Electricity 206.0 |
Puncture 199.0 Electricity 279.0 |
Total Damage | 368.0 | 394.0 | 368.0 | 478.0 |
Stat Bonus | – | 30 - 60% Fire Rate |
30 - 60% Puncture Damage |
30 - 60% Fire Rate |
Derived Stats¹ | ||||
Average Hit | ? | ? | ? | ? |
Burst DPS | ? | ? | ? | ? |
Sustained DPS | ? | ? | ? | ? |
Damage until Overheat | ? | ? | ? | ? |
Sigma | Lavan | Vidar | Zetki | |
---|---|---|---|---|
In-Game Stats | ||||
Accuracy | 100.0 | 100.0 | 100.0 | 100.0 |
Crit Chance | 8.0% | 8.0% | 11.0% | 8.0% |
Crit Multiplier | 2.0x | 2.0x | 2.0x | 2.0x |
Damage Falloff | 3000 - 6000 | 3000 - 6000 | 3000 - 6000 | 3000 - 6000 |
Fire Rate | 3.33 | 3.33 | 3.33 | 3.33 |
Heat Accretion | 10 | 10 | 10 | 20 |
Heat Capacity | 1000 | 1000 | 1000 | 1000 |
Reload Time | 3.0 | 3.0 | 3.0 | 3.0 |
Status Chance | 9.0% | 13.0% | 9.0% | 14.0% |
Damage | Puncture 84.0 Electricity 132.0 |
Puncture 86.0 Electricity 146.0 |
Puncture 84.0 Electricity 132.0 |
Puncture 120.0 Electricity 161.0 |
Total Damage | 216.0 | 232.0 | 216.0 | 281.0 |
Derived Stats¹ | ||||
Average Hit | ? | ? | ? | ? |
Burst DPS | ? | ? | ? | ? |
Sustained DPS | ? | ? | ? | ? |
Damage until Overheat | ? | ? | ? | ? |
Sigma | |
---|---|
In-Game Stats | |
Accuracy | 100.0 |
Crit Chance | 8.0% |
Crit Multiplier | 2.0x |
Damage Falloff | 3000 - 6000 |
Fire Rate | 3.33 |
Heat Accretion | 10 |
Heat Capacity | 1000 |
Reload Time | 3.0 |
Status Chance | 9.0% |
Damage | Puncture 50.0 Electricity 70.0 |
Total Damage | 120.0 |
Derived Stats¹ | |
Average Hit | ? |
Burst DPS | ? |
Sustained DPS | ? |
Damage until Overheat | ? |
Glazio[]
- Main article: Glazio
Glazio is a Railjack Armament that fires projectiles that deal primarily Cold damage and has high critical chance, but suffers from slow fire rate.
Sigma | Lavan | Vidar | Zetki | |
---|---|---|---|---|
In-Game Stats | ||||
Accuracy | 16.7 | 16.7 | 16.7 | 16.7 |
Crit Chance | 33.0% | 33.0% | 47.0% | 50.0% |
Crit Multiplier | 2.5x | 2.5x | 2.5x | 2.5x |
Damage Falloff | 2000 - 4000 | 2000 - 4000 | 2000 - 4000 | 2000 - 4000 |
Fire Rate | 1.5 | 1.5 | 1.5 | 1.5 |
Heat Accretion | 50 | 50 | 50 | 80 |
Heat Capacity | 1000 | 1000 | 1000 | 1000 |
Reload Time | 2.0 | 2.0 | 2.0 | 2.0 |
Status Chance | 20.0% | 28.0% | 20.0% | 20.0% |
Damage | Impact 503.0 Puncture 503.0 Cold 1100.0 |
Impact 540.0 Puncture 540.0 Cold 1237.0 |
Impact 503.0 Puncture 503.0 Cold 1100.0 |
Impact 600.0 Puncture 600.0 Cold 1538.0 |
Total Damage | 2106.0 | 2317.0 | 2106.0 | 2738.0 |
Stat Bonus | – | 30 - 60% Fire Rate |
30 - 60% Puncture Damage |
30 - 60% Fire Rate |
Derived Stats¹ | ||||
Average Hit | 3148.5 | 3463.9 | 5745.2 | 4791.5 |
Burst DPS | 4722.7 | 8313.4 | 8617.8 | 11499.6 |
Sustained DPS | ? | ? | 7493.7 | 8398.6 |
Damage until Overheat | 62949.4 | 69278.3 | 114903.4 | 57498.0 |
Sigma | Lavan | Vidar | Zetki | |
---|---|---|---|---|
In-Game Stats | ||||
Accuracy | 16.7 | 16.7 | 16.7 | 16.7 |
Crit Chance | 23.0% | 23.0% | 33% | 35% |
Crit Multiplier | 2.5x | 2.5x | 2.5x | 2.5x |
Damage Falloff | 2000 - 4000 | 2000 - 4000 | 2000 - 4000 | 2000 - 4000 |
Fire Rate | 1.5 | 1.5 | 1.5 | 1.5 |
Heat Accretion | 50 | 50 | 50 | 80 |
Heat Capacity | 1000 | 1000 | 1000 | 1000 |
Reload Time | 2.0 | 2.0 | 2.0 | 2.0 |
Status Chance | 14.0% | 20.0% | 14% | 14.0% |
Damage | Impact 308.0 Puncture 308.0 Cold 700.0 |
Impact 350.0 Puncture 350.0 Cold 748.0 |
Impact 308.0 Puncture 308.0 Cold 700.0 |
Impact 400.0 Puncture 400.0 Cold 911.0 |
Total Damage | 1316.0 | 1448.0 | 1316.0 | 1711.0 |
Stat Bonus | – | 30 - 60% Fire Rate |
30 - 60% ? Damage |
30 - 60% Fire Rate |
Derived Stats¹ | ||||
Average Hit | 1770.0 | ? | ? | ? |
Burst DPS | 2655.0 | ? | ? | ? |
Sustained DPS | ? | ? | ? | ? |
Damage until Overheat | 35400.4 | ? | ? | ? |
Sigma | Lavan | Vidar | Zetki | |
---|---|---|---|---|
In-Game Stats | ||||
Accuracy | 16.7 | 16.7 | 16.7 | 16.7 |
Crit Chance | 16.0% | 16.0% | 23.0% | 24% |
Crit Multiplier | 2.5x | 2.5x | 2.5x | 2.5x |
Damage Falloff | 2000 - 4000 | 2000 - 4000 | 2000 - 4000 | 2000 - 4000 |
Fire Rate | 1.5 | 1.5 | 1.5 | 1.5 |
Heat Accretion | 50 | 50 | 50 | 80 |
Heat Capacity | 1000 | 1000 | 1000 | 1000 |
Reload Time | 2.0 | 2.0 | 2.0 | 2.0 |
Status Chance | 10.0% | 14.0% | 10.0% | 10.0% |
Damage | Impact 210.0 Puncture 210.0 Cold 354.0 |
Impact 240.0 Puncture 240.0 Cold 372.0 |
Impact 210.0 Puncture 210.0 Cold 354.0 |
Impact 200.0 Puncture 200.0 Cold 607.0 |
Total Damage | 774.0 | 852.0 | 774.0 | 1007.0 |
Derived Stats¹ | ||||
Average Hit | 959.8 | ? | ? | ? |
Burst DPS | 1439.6 | ? | ? | ? |
Sustained DPS | ? | ? | ? | ? |
Damage until Overheat | 19195.2 | ? | ? | ? |
Laith[]
- Main article: Laith
Laith is a Railjack Armament that fires 8 tightly grouped shrapnel that deals primarily Puncture and Slash damage and have a high critical chance, but have low fire rate and effective range.
Sigma | Lavan | Vidar | Zetki | |
---|---|---|---|---|
In-Game Stats | ||||
Accuracy | 20.0 | 20.0 | 20.0 | 20.0 |
Crit Chance | 24.0% | 24.0% | 39.0% | 24.0% |
Crit Multiplier | 2.0x | 2.0x | 2.0x | 2.0x |
Damage Falloff | 700 - 1400 | 700 - 1400 | 700 - 1400 | 700 - 1400 |
Fire Rate | 2.5 | 2.5 | 2.5 | 2.5 |
Heat Accretion | 50 | 50 | 50 | 60 |
Heat Capacity | 1000 | 1000 | 1000 | 1000 |
Multishot | 8.0 | 8.0 | 8.0 | 8.0 |
Reload Time | 3.0 | 3.0 | 3.0 | 3.0 |
Status Chance | 9.0% | 12.6% | 9.0% | 13.5% |
Damage | Impact 70.8 Puncture 141.6 Slash 141.6 |
Impact 78.0 Puncture 156.0 Slash 156.0 |
Impact 70.8 Puncture 141.6 Slash 141.6 |
Impact 92.0 Puncture 184.0 Slash 184.0 |
Total Damage | 2,832.0 | 3,120.0 | 2,832.0 | 3,680.0 |
Stat Bonus | – | 30 - 60% Fire Rate |
30 - 60% Slash Damage |
30 - 60% Fire Rate |
Derived Stats¹ | ||||
Average Hit | 3,511.7 | 3,868.8 | 4,881.2 | 4,563.2 |
Burst DPS | 8,779.2 | 15,475.2 | 12,203.1 | 18,252.8 |
Sustained DPS | 6,384.9 | 9,672.0 | 8,875.0 | 10,700.0 |
Damage until Overheat | 70,233.6 | 77,376.0 | 97,624.7 | 77,574.4 |
Sigma | Lavan | Vidar | Zetki | |
---|---|---|---|---|
In-Game Stats | ||||
Accuracy | 20.0 | 20.0 | 20.0 | 20.0 |
Crit Chance | 17.0% | 17.0% | 28.0% | 17.0% |
Crit Multiplier | 2.0x | 2.0x | 2.0x | 2.0x |
Damage Falloff | 700 - 1400 | 700 - 1400 | 700 - 1400 | 700 - 1400 |
Fire Rate | 2.5 | 2.5 | 2.5 | 2.5 |
Heat Accretion | 50 | 50 | 50 | 60 |
Heat Capacity | 1000 | 1000 | 1000 | 1000 |
Reload Time | 3.0 | 3.0 | 3.0 | 3.0 |
Status Chance | 6.4% | 9.0% | 6.4% | 9.6% |
Damage | Impact 44.2 Puncture 88.4 Slash 88.4 |
Impact 48.8 Puncture 97.6 Slash 97.6 |
Impact 44.2 Puncture 88.4 Slash 88.4 |
Impact 57.4 Puncture 114.8 Slash 114.8 |
Total Damage | 1768.0 | 1952.0 | 1768.0 | 2296.0 |
Stat Bonus | – | 30 - 60% Fire Rate |
30 - 60% Slash Damage |
30 - 60% Fire Rate |
Derived Stats¹ | ||||
Average Hit | 2068.6 | 2068.6 | ? | ? |
Burst DPS | 5171.4 | 5171.4 | ? | ? |
Sustained DPS | ? | ? | ? | ? |
Damage until Overheat | 34351.2 | 34351.2 | ? | ? |
Sigma | Lavan | Vidar | Zetki | |
---|---|---|---|---|
In-Game Stats | ||||
Accuracy | 20.0 | 20.0 | 20.0 | 20.0 |
Crit Chance | 12.0% | 12.0% | 20.0% | 12.0% |
Crit Multiplier | 2.0x | 2.0x | 2.0x | 2.0x |
Damage Falloff | 700 - 1400 | 700 - 1400 | 700 - 1400 | 700 - 1400 |
Fire Rate | 2.5 | 2.5 | 2.5 | 2.5 |
Heat Accretion | 50 | 50 | 50 | 60 |
Heat Capacity | 1000 | 1000 | 1000 | 1000 |
Reload Time | 3.0 | 3.0 | 3.0 | 3.0 |
Status Chance | 4.5% | 6.4% | 6.4% | 6.8% |
Damage | Impact 26.0 Puncture 52.0 Slash 52.0 |
Impact 28.6 Puncture 57.2 Slash 57.2 |
Impact 26.0 Puncture 52.0 Slash 52.0 |
Impact 33.8 Puncture 67.6 Slash 67.6 |
Total Damage | 1040.0 | 1144.0 | 1040.0 | 1352.0 |
Derived Stats¹ | ||||
Average Hit | 1164.8 | 1164.8 | ? | ? |
Burst DPS | 2912.0 | 2912.0 | ? | ? |
Sustained DPS | ? | ? | ? | ? |
Damage until Overheat | 23296.0 | 23296.0 | ? | ? |
Talyn[]
- Main article: Talyn
Talyn is a Railjack Armament that fires hitscan shots that deal pure Heat damage with pinpoint accuracy, high spool-up fire rate, status chance and effective range.
Sigma | Lavan | Vidar | Zetki | |
---|---|---|---|---|
In-Game Stats | ||||
Accuracy | 100.0 | 100.0 | 100.0 | 100.0 |
Crit Chance | 13.0% | 13.0% | 18.0% | 13.0% |
Crit Multiplier | 2.0x | 2.0x | 2.0x | 2.0x |
Damage Falloff | 3000 - 6000 | 3000 - 6000 | 3000 - 6000 | 3000 - 6000 |
Fire Rate | 16.67 | 16.67 | 16.67 | 16.67 |
Heat Accretion | 8 | 8 | 8 | 12 |
Heat Capacity | 1000 | 1000 | 1000 | 1000 |
Reload Time | 3.0 | 3.0 | 3.0 | 3.0 |
Status Chance | 20.0% | 28% | 20.0% | 30.0% |
Damage | Heat 295.0 | Heat 316.0 | Heat 295.0 | Heat 384.0 |
Total Damage | 295.0 | 316.0 | 295.0 | 384.0 |
Stat Bonus | – | 30 - 60% Fire Rate |
30 - 60% Heat Damage |
30 - 60% Fire Rate |
Derived Stats¹ | ||||
Average Hit | 333.4 | 357.1 | 557.0 | 433.9 |
Burst DPS | 5601.8 | 9600.8 | 9359.4 | 11714.1 |
Sustained DPS | 3991.8 | 5835.3 | 6669.5 | 5940.6 |
Damage until Overheat | 41668.8 | 44635.0 | 69620.0 | 36015.4 |
Sigma | Lavan | Vidar | Zetki | |
---|---|---|---|---|
In-Game Stats | ||||
Accuracy | 100.0 | 100.0 | 100.0 | 100.0 |
Crit Chance | 9.0% | 9.0% | 12.0% | 9.0% |
Crit Multiplier | 2.0x | 2.0x | 2.0x | 2.0x |
Damage Falloff | 3000 - 6000 | 3000 - 6000 | 3000 - 6000 | 3000 - 6000 |
Fire Rate | 16.67 | 16.67 | 16.67 | 16.67 |
Heat Accretion | 8 | 8 | 8 | 12 |
Heat Capacity | 1000 | 1000 | 1000 | 1000 |
Reload Time | 3.0 | 3.0 | 3.0 | 3.0 |
Status Chance | 14.0% | 20.0% | 14.0% | 21.0% |
Damage | Heat 184.0 | Heat 197.0 | Heat 184.0 | Heat 239.0 |
Total Damage | 184.0 | 197.0 | 184.0 | 239.0 |
Stat Bonus | – | 30 - 60% Fire Rate |
30 - 60% Heat Damage |
30 - 60% Fire Rate |
Derived Stats¹ | ||||
Average Hit | 200.6 | ? | ? | ? |
Burst DPS | 3343.3 | ? | ? | ? |
Sustained DPS | ? | ? | ? | ? |
Damage until Overheat | 25070 | ? | ? | ? |
Sigma | Lavan | Vidar | Zetki | |
---|---|---|---|---|
In-Game Stats | ||||
Accuracy | 100.0 | 100.0 | 100.0 | 100.0 |
Crit Chance | 6.0% | 6.0% | 8.0% | 6.0% |
Crit Multiplier | 2.0x | 2.0x | 2.0x | 2.0x |
Damage Falloff | 3000 - 6000 | 3000 - 6000 | 3000 - 6000 | 3000 - 6000 |
Fire Rate | 16.67 | 16.67 | 16.67 | 16.67 |
Heat Accretion | 8 | 8 | 8 | 12 |
Heat Capacity | 1000 | 1000 | 1000 | 1000 |
Reload Time | 3.0 | 3.0 | 3.0 | 3.0 |
Status Chance | 10.0% | 14.0% | 10.0% | 15.0% |
Damage | Heat 108.0 | Heat 197.0 | Heat 108.0 | Heat 140.0 |
Total Damage | 108.0 | 197.0 | 108.0 | 140.0 |
Derived Stats¹ | ||||
Average Hit | 114.8 | ? | ? | ? |
Burst DPS | 1908.4 | ? | ? | ? |
Sustained DPS | ? | ? | ? | ? |
Damage until Overheat | 14310 | ? | ? | ? |
Vort[]
- Main article: Vort
Vort is a Railjack Armament that fires horizontal electric lines that deal pure Electricity damage with low Projectile Speed and overall deals higher damage per second than most other turrets.
Sigma | Lavan | Vidar | Zetki | |
---|---|---|---|---|
In-Game Stats | ||||
Accuracy | 16.7 | 16.7 | 16.7 | 16.7 |
Crit Chance | 20.0% | 17.0% | 24.0% | 26.0% |
Crit Multiplier | 2.0x | 2.0x | 2.0x | 2.0x |
Damage Falloff | 2000 - 4000 | 2000 - 4000 | 2000 - 4000 | 2000 - 4000 |
Fire Rate | 5.00 | 5.00 | 5.00 | 5.00 |
Heat Accretion | 20 | 20 | 20 | 30 |
Heat Capacity | 1000 | 1000 | 1000 | 1000 |
Reload Time | 3.0 | 3.0 | 3.0 | 3.0 |
Status Chance | 17.0% | 28.0% | 20.0% | 10.0% |
Damage | Electricity 1224.0 | Electricity 1310.0 | Electricity 1224.0 | Electricity 1592.0 |
Total Damage | 1224.0 | 1310.0 | 1224.0 | 1592.0 |
Stat Bonus | – | 30 - 60% Fire Rate |
30 - 60% Electricity Damage |
30 - 60% Fire Rate |
Derived Stats¹ | ||||
Average Hit | 1468.8 | 1532.7 | 2428.4 | 2005.9 |
Burst DPS | 7344.0 | 12261.6 | 12142.1 | 16047.4 |
Sustained DPS | ? | ? | 9333.3 (estimate) | 9333.3 (estimate) |
Damage until Overheat | 73440.0 | 76635.0 | 121420.8 | 66195.4 |
Sigma | Lavan | Vidar | Zetki | |
---|---|---|---|---|
In-Game Stats | ||||
Accuracy | 16.7 | 16.7 | 16.7 | 16.7 |
Crit Chance | 12.0% | 12.0% | 17.0% | 18.0% |
Crit Multiplier | 2.0x | 2.0x | 2.0x | 2.0x |
Damage Falloff | 2000 - 4000 | 2000 - 4000 | 2000 - 4000 | 2000 - 4000 |
Fire Rate | 5.00 | 5.00 | 5.00 | 5.00 |
Heat Accretion | 20 | 20 | 20 | 30 |
Heat Capacity | 1000 | 1000 | 1000 | 1000 |
Reload Time | 3.0 | 3.0 | 3.0 | 3.0 |
Status Chance | 14.0% | 20.0% | 14.0% | 7.0% |
Damage | Electricity 765.0 | Electricity 819.0 | Electricity 765.0 | Electricity 995.0 |
Total Damage | 765.0 | 819.0 | 765.0 | 995.0 |
Stat Bonus | – | 30 - 60% Fire Rate |
30 - 60% Electricity Damage |
30 - 60% Fire Rate |
Derived Stats¹ | ||||
Average Hit | 856.8 | ? | 895.1 | 1174.1 |
Burst DPS | 4284.0 | ? | 4475.3 | 9392.8 |
Sustained DPS | ? | ? | ? | ? |
Damage until Overheat | 42840.0 | ? | 44752.5 | 38745.3 |
Sigma | Lavan | Vidar | Zetki | |
---|---|---|---|---|
In-Game Stats | ||||
Accuracy | 16.7 | 16.7 | 16.7 | 16.7 |
Crit Chance | 8.0% | 8.0% | 12.0% | 12.0% |
Crit Multiplier | 2.0x | 2.0x | 2.0x | 2.0x |
Damage Falloff | 2000 - 4000 | 2000 - 4000 | 2000 - 4000 | 2000 - 4000 |
Fire Rate | 5.00 | 5.00 | 5.00 | 5.00 |
Heat Accretion | 20 | 20 | 20 | 30 |
Heat Capacity | 1000 | 1000 | 1000 | 1000 |
Reload Time | 3.0 | 3.0 | 3.0 | 3.0 |
Status Chance | 12.0% | 14% | 10.0% | 5.0% |
Damage | Electricity 450.0 | Electricity 482.0 | Electricity 450.0 | Electricity 585.0 |
Total Damage | 450.0 | 482.0 | 450.0 | 585.0 |
Derived Stats¹ | ||||
Average Hit | 486.0 | ? | 504.0 | ? |
Burst DPS | 2430.0 | ? | 2520.0 | ? |
Sustained DPS | ? | ? | ? | ? |
Damage until Overheat | 24300 | ? | 25200 | ? |
Drop Sources[]
- All Turrets Wreckage of the same Tier and House share the same drop source and chance.
- All Mk I Components of Lavan and Vidar Wreckage are not dropable.
Region | Tier | House | Faction | Source | Component/Armament Drop Chance |
---|---|---|---|---|---|
Earth Proxima | Mk I | Lavan | Grineer | Kosma Gokstad Crewship | 20.00% |
Vidar | |||||
Zetki | Elite Kosma Outrider | 100% | |||
Venus Proxima | Lavan | Corpus | Taro Crewship | 20% | |
Vidar | |||||
Zetki | Taro Weaver | ||||
Saturn Proxima | Mk II | Lavan | Grineer | Gyre Gokstad Crewship | 20.00% |
Vidar | |||||
Zetki | Elite Gyre Outrider | 100% | |||
Neptune Proxima | Lavan | Corpus | Axio Crewship | 20.00% | |
Vidar | |||||
Zetki | Axio Weaver | ||||
Pluto Proxima | Mk III | Lavan | Corpus | Vorac Crewship | 20.00% |
Vidar | |||||
Zetki | Vorac Weaver | ||||
Veil Proxima | Lavan | Grineer | Exo Gokstad Crewship | 20.00% | |
Exo Skold Crewship | |||||
Vidar | Exo Gokstad Crewship | ||||
Exo Skold Crewship | |||||
Elite Exo Gokstad Crewship | |||||
Corpus | Orm Crewship | 20.00% | |||
Zetki | Grineer | Elite Exo Gokstad Crewship | 20.00% | ||
Elite Exo Outrider | 100.00% | ||||
Corpus | Orm Crewship | 20.00% |
Ordnances[]
Ordnances can be researched and bought from the Clan Dojo's Dry Dock.
The amount of Munitions available to be taken on a mission is determined by the type and tier of the equipped Ordnance, with higher tiers having larger ammo pools. For example, a base Tycho Seeker is limited to a maximum capacity of 13 Munitions, while a Tycho Seeker MK III can carry 31.
Galvarc[]
- Main article: Galvarc
Galvarc fires a continuous arcing hitscan laser that deals Heat damage and can chain up to three nearby targets. The beam has high status chance, but completely lacks any critical chance and deals low overall damage.
Type | Accuracy | Crit Chance | Crit Multi | Fire Rate | Magazine | Reload | Status | Trigger | Range | Damage | Total Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Galvarc | 100 | 0.0% | 2.0x | 12.00 | 1 | 5 | 10.0% | Chains up to 3 Enemies | Heat 375 | 375 | |
Galvarc Mk I | 100 | 0.0% | 2.0x | 12.00 | 1 | 5 | 20.0% | Chains up to 3 Enemies | Heat 675 | 675 | |
Galvarc Mk II | 100 | 0.0% | 2.0x | 12.00 | 1 | 5 | 26.0% | Chains up to 3 Enemies | Heat 1188 | 1188 | |
Galvarc Mk III | 100 | 0.0% | 2.0x | 12.00 | 1 | 5 | 30.0% | Chains up to 3 Enemies | Heat 1901 | 1901 |
Milati[]
- Main article: Milati
Milati fires 12 non-seeking rockets that deal high Blast damage, complemented by a high critical chance, but completely lacking any status chance.
Type | Accuracy | Crit Chance | Crit Multi | Fire Rate | Magazine | Multishot | Reload | Status/Projectile | Trigger | Range | Damage | Total Damage |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Milati | 10 | 10.0% | 2.0x | 0.500 | 1 | 12.0 | 2 | 0.0% | Semi | 10.00 | Blast 10800 | 10800 |
Milati Mk I | 10 | 20.0% | 2.0x | 1.00 | 1 | 12.0 | 2 | 0.0% | Semi | 10.00 | Blast 19440 | 19440 |
Milati Mk II | 10 | 26.0% | 2.0x | 1.00 | 1 | 12.0 | 2 | 0.0% | Semi | 10.00 | Blast 33048 | 33048 |
Milati Mk III | 10 | 30.0% | 2.0x | 1.00 | 1 | 12.0 | 2 | 0.0% | Semi | 10.00 | Blast 52884 | 52884 |
Tycho Seeker[]
- Main article: Tycho Seeker
Tycho Seeker fires a single heat-seeking missile that deals massive Blast damage, complemented by a massive critical chance, but completely lacking any status chance.
These missiles must lock-on to targets first before homing onto them (unlocked at Gunnery 1), indicated by four small triangles that align with enemy target, otherwise it will fire like a dumbfire missile. When a target is locked on, the triangles will be positioned at the corners of the square (enemy health bar).
Type | Accuracy | Crit Chance | Crit Multi | Fire Rate | Magazine | Reload | Status | Trigger | Range | Damage | Total Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Tycho Seeker | 100 | 20.0% | 2.0x | 1.00 | 1 | 5 | 0.0% | Semi | 15.00 | Blast 8000 | 8000 |
Tycho Seeker Mk I | 100 | 30.0% | 2.0x | 1.00 | 1 | 5 | 0.0% | Semi | 15.00 | Blast 14400 | 14400 |
Tycho Seeker Mk II | 100 | 40.0% | 2.0x | 1.00 | 1 | 5 | 0.0% | Semi | 15.00 | Blast 24480 | 24480 |
Tycho Seeker Mk III | 100 | 50.0% | 2.0x | 1.00 | 1 | 5 | 0.0% | Semi | 15.00 | Blast 39168 | 39168 |
Tunguska Cannon[]
The Tunguska Cannon, also known as the Forward Artillery, is a chin-mounted cannon located on the bridge behind the pilot controls and the navigation menu. Each shot from the cannon consumes one Dome Charge unless Artillery Cheap Shot is equipped. Dome Charges can be replenished over time or by using the Resource Forge with Engineering Intrinsic Rank 5 to replenish them during a mission. Each shot takes 4 seconds to fully charge, and cannot be delivered until fully charged. A fully charged cannon will auto-fire after 3 seconds of holding the full charge.
The Tunguska Cannon inflicts massive damage and is primarily used to quickly dispatch Crewships, causing their reactors to explode instantly if the damage dealt exceeds the remaining crewship's health.
Valence Fusion[]
Valence Fusion combines two of the same Railjack Components and Armaments (in respect to the House and Type) into one with superior bonus stats. This applies to Turrets, Shield Arrays, Engines, Platings, and Reactors, but does not apply to Ordnance or other Sigma Items. This can be managed in the Dry Dock. Stat increases are capped between 40% and 60% for weapons and miscellaneous values for components.
To perform Valence Fusion, players must click on the component or armament desired to be upgraded, and then the part to be used as the donor. Only the object to be upgraded must be constructed, while the donor item can either be repaired or unrepaired. If the component has a different MKIII unique trait, the player is prompted to select one.
If the player does not have enough resources, a failure message will notify the player which resources they are missing. If the item to be upgraded is already maximized, a failure message will notify the player that the item can no longer be enhanced further.
Once the components/armaments with stats below maximum have been selected and the player has enough resources, a confirmation screen displays the desired component's new bonus values and warns that the transfer will consume the selected donor component along with the required resources. Players are then prompted to type FUSE to confirm the fusion.
Costs[]
Fusing with repaired parts will require some Endo:
- MK I: 800 Endo
- MK II: 1600 Endo
- MK III: 2400 Endo
Fusing with unrepaired parts instead of Endo costs 40% of the resources and Credits that would be used to repair it (Any decimals are rounded up to the nearest whole number. Ex: 3.2 = 4).
Upgrading[]
Upgrades count towards the stat bonus on MKIII turrets and the random stats on other Railjack gear.
- Fusing gear that is the same tier level (e.g. MKIII with MKIII) will yield an increase of stats by 10%.
- Example: Fusing together Vidar Photor MKIII with +40% bonus damage with another Vidar Photor MK III with +35% bonus damage, results in one Vidar Photor MKIII with +44% bonus damage.
- Fusing gear that has a lower tier level (e.g. MKII with MKIII or MKII with MKI) will yield an increase of stats by 5%.
- Fusing gear that has a lower tier level by two (i.e. MKI with MKIII) will yield an increase of stats by 2%.
- Fusing gear that has a higher tier level (e.g. MKIII with MKII) is equivalent to the same fusion the other way around (Results in MKIII Gear).
For Weapons and same-tier Armaments, maximum % bonus (60%) can be achieved in the following number of fusions:
Minimum Initial Value | Maximum Number of Fusions |
---|---|
58.0% | 0 (automatically rounded up to 60.0%) |
52.8% | 1 |
48.0% | 2 |
43.6% | 3 |
39.7% | 4 |
36.1% | 5 |
32.8% | 6 |
29.8% | 7 |
27.1% | 8 |
25.0% | 9 |
For example, a Tenet Envoy with a 42% Toxin bonus will need at most 4 Fusions to reach the maximum element bonus of 60%.
Weapon Comparison[]
- Main article: Weapon Comparison
See Weapon Comparison for a table comparison of Railjack Armaments.