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The Railjack comes equipped with a variety of armaments. There is the Nose Turret that is manned by the pilot, two Wing Turrets on the port and starboard sides of the Railjack that can be used by crew members, and Ordnance weapons that are special armaments that consume munitions.

Sigma versions of armaments can be researched and purchased in the Dry Dock research console, then installed in the Railjack console. These have no build time once all the resources needed to build them are contributed.

House versions of the Turrets can be found as Wreckage, with Vidar and Lavan Turrets dropping from Gokstad Crewships and Zetki Turrets dropping from Elite Outriders. Wreckage Armaments need to be repaired either with resources or with a single-use Rush Repair Drone. Ordnances exist solely as Sigma variants however, and are found exclusively at the Dry Dock.

In-game, they appear as pickups surrounded by a purple aura.

DamageEdit

Main article: Damage#Empyrean Damage System

Empyrean uses an altered system of the currently existing damage system. These damage types are exclusive to Railjack armaments. Arch-weapons will have their damage converted to the corresponding Railjack damage analogue during Empyrean missions.

The below list shows the list of Empyrean specific damage types, along with their corresponding status effect. Secondary elemental damage types (Blast b Blast, Corrosive b Corrosive, Gas b Gas, Magnetic b Magnetic, Radiation b Radiation, and Viral b Viral) are not converted and can not proc a status effect on enemies in Empyrean Archwing mode. Secondary elemental types do increase total damage, they are not however, included in the calculation for status proc weightings.

Original Damage Type Damage Type Status Effects Notes
Impact b Impact Ballistic Concuss
Crew within a gunship have reduced aim and damage for 6 seconds.
Puncture b Puncture Plasma Decompress
Ship has reduced shields and armor for 20 seconds.
Stacks similarly to Corrosive b Corrosive procs.
Slash b Slash Particle Tear
Ship receives 7.5% increased damage for 20 seconds.
Increased damage effect stacks multiplicatively with itself.
Cold b Cold Frost Immobilize
Ship weapons are disabled and it slows down to a complete stop.
Lasts for ??? seconds.
Electricity b Electricity Ionic Scramble
Ship flight controls are disabled for 6 seconds.
Heat b Heat Incendiary Sear
Ship receives damage over time for 6 seconds.
Toxin b Toxin Chem Intoxicate
Attacks any closest enemy and will be attacked in return for 12 seconds.
  • Arch-guns receive a 95% damage reduction when dealing damage in Railjack. Source


TurretsEdit

Note that the same instance of a turret cannot be equipped to the nose and wing slots at the same time; two instances are necessary. Exceptions to this rule are the starter Apoc and Pulsar turrets, which require only one instance to be applicable to both slots.

Stat Variations and BonusesEdit

Turret stats follow the same pattern between Houses within the same generation, i.e. compared to the Sigma variant:

  • Lavan variant has same damage, 1.4x Status Chance, and increased accuracy
  • Vidar variant has same damage, 1.4x Critical Chance, and reduced accuracy
  • Zetki variant has 1.5x damage with 1.5x Critical Chance and/or Status Chance and increased accuracy at the cost of increased Heat Accretion (x2 for most of them)

Accuracy values of 100% are unchanged between Houses.
Critical Chance: Apoc; Status Chance: Carcinnox, Cryophon, Pulsar; both: Photor.
Note: some Turret stats shown below and in-game may differ from these trends, but these are likely UI errors.

Recovered Mk II and Mk III Turret Wreckages will come with an additional random stat bonus in either Fire Rate or Damage. All turrets of the same generation and House will have the same type of bonus, only the numeric value is randomized. These bonus stats are listed within each individual armament table below.


ApocEdit

Rapid-fire autocannon: launches high-velocity projectiles, puncturing and shredding the armor of enemy ships.

Apoc fires fully-automatic projectiles that deal primarily Particle damage and has high critical chance, but suffers from rather slow projectile flight speed and low effective range.

View Apoc Tier List

Type Accuracy Crit Chance Crit Multi Falloff Fire Rate Heat Accretion Heat Capacity Reload Status Damage Total Damage DPS¹ Damage until Overheat¹
Apoc 40 10.0% 2.0x 500-1000 8.33 20 1000 3.0 5.0% 15.9 Particle

37.1 Plasma

53.0 441.49 2650.0

Type Accuracy Crit Chance Crit Multi Falloff Fire Rate Heat Accretion Heat Capacity Reload Status Damage Total Damage DPS¹ Damage until Overheat¹
Apoc MK I 40 10.0% 2.0x 500-1000 8.33 20 1000 3.0 5.0% 28.8 Particle

67.2 Plasma

96.0 799.68 4800.0
Lavan Apoc MK I 50 10.0% 2.0x 500-1000 8.33 20 1000 3.0 7.0% 28.8 Particle

67.2 Plasma

96.0 799.68 4800.0
Vidar Apoc MK I 28.6 14.0% 2.0x 500-1000 8.33 20 1000 3.0 5.0% 28.8 Particle

67.2 Plasma

96.0 799.68 4800.0
Zetki Apoc MK I 66.7 15.0% 2.0x 500-1000 8.33 80 1000 3.0 5.0% 43.2 Particle

100.8 Plasma

144.0 1199.52 1800.0

Type Accuracy Crit Chance Crit Multi Falloff Fire Rate Heat Accretion Heat Capacity Reload Status Damage Total Damage DPS¹ Damage until Overheat¹ Bonus Stat
Apoc MK II 40 14.0% 2.0x 500-1000 8.33 20 1000 3.0 7.0% 49.2 Particle

114.8 Plasma

164.0 1366.12 8200.0
Lavan Apoc MK II 50 14.0% 2.0x 500-1000 8.33 20 1000 3.0 10.0% 49.2 Particle

114.8 Plasma

164.0 1366.12 8200.0 Fire Rate
Vidar Apoc MK II 28.6 20.0% 2.0x 500-1000 8.33 20 1000 3.0 7.0% 49.2 Particle

114.8 Plasma

164.0 1366.12 8200.0 Weapon Damage
Zetki Apoc MK II 66.7 21.0% 2.0x 500-1000 8.33 80 1000 3.0 7.0% 73.8 Particle

172.2 Plasma

246.0 2049.18 3200.0 Fire Rate

Type Accuracy Crit Chance Crit Multi Falloff Fire Rate Heat Accretion Heat Capacity Reload Status Damage Total Damage DPS¹ Damage until Overheat¹ Bonus Stat
Apoc MK III 40 20.0% 2.0x 500-1000 8.33 20 1000 3.0 10.0% 78.9 Particle

184.1 Plasma

263.0 2190.79 13150.0
Lavan Apoc MK III 50 20.0% 2.0x 500-1000 8.33 20 1000 3.0 14.0% 78.9 Particle

184.1 Plasma

263.0 2190.79 13150.0 30-60% Fire Rate
Vidar Apoc MK III 28.6 28.0% 2.0x 500-1000 8.33 20 1000 3.0 10.0% 78.9 Particle

184.1 Plasma

263.0 2190.79 13150.0 15-30% Weapon Damage
Zetki Apoc MK III 66.7 30.0% 2.0x 500-1000 8.33 40 1000 3.0 10.0% 118.5 Particle

276.5 Plasma

395.0 3290.35 9875.0 30-60% Fire Rate

¹Critical hits and DoT's excluded


CarcinnoxEdit

Rapid-fire toxin cannon: damages enemy vessels with a toxic sludge that can penetrate hulls and cause crews to become confused, turning on their allies.

Carcinnox fires fully-automatic projectiles that deal primarily Chem damage and has high status chance, fire rate, and projectile flight speed, at some expense to damage.

NOTE: Accuracy values of 80.0 displayed in-game for Sigma MkII and MkIII are not coherent with other variants but in-game tests verify they do have significantly less scatter. It is unknown if the accuracy is meant to be so high but it appears to be valid.

View Carcinnox Tier List

Type Accuracy Crit Chance Crit Multi Falloff Fire Rate Heat Accretion Heat Capacity Reload Status Damage Total Damage DPS¹ Damage until Overheat¹
Carcinnox 28.6 6.0% 2.0x 2000-4000 15.00 10 1000 3.0 8.0% 14.0 Plasma

16.0 Chem

30.0 450.0 3000.0

Type Accuracy Crit Chance Crit Multi Falloff Fire Rate Heat Accretion Heat Capacity Reload Status Damage Total Damage DPS¹ Damage until Overheat¹
Carcinnox MK I 28.6 6.0% 2.0x 2000-4000 15.00 10 1000 3.0 8.0% 13.0 Plasma

41.0 Chem

54.0 810.0 5400.0
Lavan Carcinnox MK I 40.0 6.0% 2.0x 2000-4000 15.00 10 1000 3.0 12.0% 13.0 Plasma

41.0 Chem

54.0 810.0 5400.0
Vidar Carcinnox MK I 25.0 9.0% 2.0x 2000-4000 15.00 10 1000 3.0 8.0% 13.0 Plasma

41.0 Chem

54.0 810.0 5400.0
Zetki Carcinnox MK I 50.0 6.0% 2.0x 2000-4000 15.00 30 1000 3.0 12.0% 20.0 Plasma

61.0 Chem

81.0 1215.0 2700.0

Type Accuracy Crit Chance Crit Multi Falloff Fire Rate Heat Accretion Heat Capacity Reload Status Damage Total Damage DPS¹ Damage until Overheat¹ Stat Bonus
Carcinnox MK II 80.0 9.0% 2.0x 2000-4000 15.00 10 1000 3.0 12.0% 23.0 Plasma

69.0 Chem

92.0 1380.0 9200.0
Lavan Carcinnox MK II 40.0 9.0% 2.0x 2000-4000 15.00 10 1000 3.0 17.0% 23.0 Plasma

69.0 Chem

92.0 1380.0 9200.0 Fire Rate
Vidar Carcinnox MK II 25.0 13.0% 2.0x 2000-4000 15.00 10 1000 3.0 12.0% 23.0 Plasma

69.0 Chem

92.0 1380.0 9200.0 Weapon Damage
Zetki Carcinnox MK II 50.0 9.0% 2.0x 2000-4000 15.00 30 1000 3.0 18.0% 34.0 Plasma

104.0 Chem

138.0 2070.0 4600.0 Fire Rate

Type Accuracy Crit Chance Crit Multi Falloff Fire Rate Heat Accretion Heat Capacity Reload Status Damage Total Damage DPS¹ Damage until Overheat¹ Stat Bonus
Carcinnox MK III 80.0 13.0% 2.0x 2000-4000 15.00 10 1000 3.0 17.0% 37.0 Plasma

111.0 Chem

148.0 2220.0 14800.0
Lavan Carcinnox MK III 40.0 13.0% 2.0x 2000-4000 15.00 10 1000 3.0 24.0% 37.0 Plasma

111.0 Chem

148.0 2220.0 14800.0 30-60% Fire Rate
Vidar Carcinnox MK III 25.0 19.0% 2.0x 2000-4000 15.00 10 1000 3.0 17.0% 37.0 Plasma

111.0 Chem

148.0 2220.0 14800.0 15-30% Weapon Damage
Zetki Carcinnox MK III 50.0 13.0% 2.0x 2000-4000 15.00 20 1000 3.0 26.0% 55.0 Plasma

167.0 Chem

222.0 3330.0 11100.0 30-60% Fire rate

¹Critical hits and DoT's excluded

CryophonEdit

Ice wave generator: slams enemy ships with waves of frozen particulate freezing enemy propulsion systems and slowing them to a standstill.

Cryophon fires large CrpShotgun Arca Plasmor-like projectiles that deal massive Frost damage complimented by its critical chance and status chance, but has low effective range, low fire rate, and slow projectile flight speed.
View Cryophon Tier List

Type Accuracy Crit Chance Crit Multi Falloff Fire Rate Heat Accretion Heat Capacity Reload Status Damage Total Damage DPS¹ Damage until Overheat¹
Cryophon 100 10.0% 1.5x 700-1400 1.00 250 1000 3.0 15.0% 900.0 Frost 900.0 900.0 3600.0

Type Accuracy Crit Chance Crit Multi Falloff Fire Rate Heat Accretion Heat Capacity Reload Status Damage Total Damage DPS¹ Damage until Overheat¹
Cryophon MK I 100 10.0% 1.5x 700-1400 1.00 250 1000 3.0 15.0% 1620.0 Frost 1620.0 1620.0 6480.0
Lavan Cryophon MK I 100 10.0% 1.5x 700-1400 1.00 250 1000 3.0 21.0% 1620.0 Frost 1620.0 1620.0 6480.0
Vidar Cryophon MK I 100 14.0% 1.5x 700-1400 1.00 250 1000 3.0 23.0% 1620.0 Frost 1620.0 1620.0 6480.0
Zetki Cryophon MK I 100 10.0% 1.5x 700-1400 1.00 400 1000 3.0 23.0% 2430.0 Frost 2430.0 2430.0 6075.0

Type Accuracy Crit Chance Crit Multi Falloff Fire Rate Heat Accretion Heat Capacity Reload Status Damage Total Damage DPS¹ Damage until Overheat¹ Stat Bonus
Cryophon MK II 100 14.0% 1.5x 700-1400 1.00 250 1000 3.0 21.0% 2754.0 Frost 2754.0 2754.0 11016.0
Lavan Cryophon MK II 100 14.0% 1.5x 700-1400 1.00 250 1000 3.0 30.0% 2754.0 Frost 2754.0 2754.0 11016.0 Fire Rate
Vidar Cryophon MK II 100 20.0% 1.5x 700-1400 1.00 250 1000 3.0 21.0% 2754.0 Frost 2754.0 2754.0 11016.0 Up to 60% Weapon Damage
Zetki Cryophon MK II 100 14.0% 1.5x 700-1400 1.00 400 1000 3.0 32.0% 4131.0 Frost 4131.0 4131.0 10327.5 Fire Rate

Type Accuracy Crit Chance Crit Multi Falloff Fire Rate Heat Accretion Heat Capacity Reload Status Damage Total Damage DPS¹ Damage until Overheat¹ Stat Bonus
Cryophon MK III 100 20.0% 1.5x 700-1400 1.00 250 1000 3.0 30.0% 1959.0 Frost 1959.0 1959.0 7836.0
Lavan Cryophon MK III 100 20.0% 1.5x 700-1400 1.00 250 1000 3.0 42.0% 1959.0 Frost 1959.0 1959.0 7836.0 30-60% Fire Rate
Vidar Cryophon MK III 100 28.0% 1.5x 700-1400 1.00 250 1000 3.0 30.0% 1959.0 Frost 1959.0 1959.0 7836.0

30-60% Weapon Damage

Zetki Cryophon MK III 100 20.0% 2.0x 700-1400 1.00 400 1000 3.0 45.0% 2939.0 Frost 2939.0 2939.0 8817.0 30-60% Fire Rate

¹Critical hits and DoT's excluded


PhotorEdit

Photon lance: two focused beams instantly sear enemy ships, often engulfing them in flame.

Photor fires a hitscan laser that deals primarily Incendiary damage with fast fire rate, good critical chance and status chance, pinpoint accuracy, and high effective range. These lasers have innate Punch Through.

The UI lists Heat Accretion values for the Photor of 0, 2, or 6, depending on which screen and specific turret is being viewed, but the Photor overheats in approximately the same time frame as other turrets. The only deviation is house Zetki which overheats 3x faster instead of the standard 2x.

View Photor Tier List

Type Accuracy Crit Chance Crit Multi Falloff Fire Rate Heat Accretion Heat Capacity Reload Status Damage Total Damage DPS¹ Damage until Overheat¹
Photor 100.0 7.0% 2.0x 2500-5000 12.00 10 1000 3.0 7.0% 8.0 Plasma

22.0 Incendiary

30.0 360.0 3000.0

Type Accuracy Crit Chance Crit Multi Falloff Fire Rate Heat Accretion Heat Capacity Reload Status Damage Total Damage DPS¹ Damage until Overheat¹
Photor MK I 100.0 7.0% 2.0x 2500-5000 12.00 10 1000 3.0 7.0% 14.0 Plasma

40.0 Incendiary

54.0 648.0 5400.0
Lavan Photor MK I 100.0 7.0% 1.5x 2500-5000 12.00 10 1000 3.0 10% 14.0 Plasma

40.0 Incendiary

54.0 648.0 5400.0
Vidar Photor MK I 100.0 10.0% 2.0x 2500-5000 1200 10 1000 3.0 7.0% 14.0 Plasma

40.0 Incendiary

54.0 648.0 5400.0
Zetki Photor MK I 100.0 11.0% 2.0x 2500-5000 12.00 30 1000 3.0 11.0% 20.0 Plasma

62.0 Incendiary

82.0 984.0 2050.0

Type Accuracy Crit Chance Crit Multi Falloff Fire Rate Heat Accretion Heat Capacity Reload Status Damage Total Damage DPS¹ Damage until Overheat¹ Stat Bonus
Photor MK II 100.0 9.0% 2.0x 2500-5000 12.00 10 1000 3.0 9.0% 22.0 Plasma

70.0 Incendiary

92.0 1104.0 9200.0
Lavan Photor MK II 100.0 9.0% 1.5x 2500-5000 12.00 10 1000 3.0 13.0% 22.0 Plasma

70.0 Incendiary

92.0 1104.0 9200.0 Weapon Damage
Vidar Photor MK II 100.0 13.0% 2.0x 2500-5000 12.00 10 1000 3.0 9.0% 22.0 Plasma

70.0 Incendiary

92.0

1104.0

9200.0 Weapon Damage
Zetki Photor MK II 100.0 14.0% 2.0x 2500-5000 12.00 30 1000 3.0 14.0% 34.0 Plasma

104.0 Incendiary

138.0 1656.0 3450.0 Weapon Damage

Type Accuracy Crit Chance Crit Multi Falloff Fire Rate Heat Accretion Heat Capacity Reload Status Damage Total Damage DPS¹ Damage until Overheat¹ Stat Bonus
Photor MK III 100.0 12.0% 2.0x 2500-5000 12.00 10 1000 3.0 12.0% 36.0 Plasma

112.0 Incendiary

148.0 1776.0 14800.0
Lavan Photor MK III 100.0 12.0% 2.0x 2500-5000 12.00 10 1000 3.0 17.0% 36.0 Plasma

112.0 Incendiary

148.0 1776.0 14800.0 15-30% Weapon Damage
Vidar Photor MK III 100.0 17.0% 2.0x 2500-5000 12.00 10 1000 3.0 12.0% 36.0 Plasma

112.0 Incendiary

148.0 1776.0 14800.0 15-30% Weapon Damage
Zetki Photor MK III 100.0 18.0% 2.0x 2500-5000 12.00 30 1000 3.0 18.0% 56.0 Plasma

166.0 Incendiary

222.0 2664.0 5500.0 15-30% Weapon Damage

¹Critical hits and DoT's excluded

PulsarEdit

Electron pulse cannon: deadly accurate electrical pulses fry ships and occupants alike. Can wreak havoc on flight control systems.

Pulsar burst-fires hitscan shots that deals primarily Ionic damage with high status chance, pinpoint accuracy, and extreme range, but has somewhat low fire rate.
View Pulsar Tier List

Type Accuracy Crit Chance Crit Multi Falloff Fire Rate Heat Accretion Heat Capacity Reload Status Damage Total Damage DPS¹ Damage until Overheat¹
Pulsar 100.0 6.0% 2.0x 3000-6000 7.41 10 1000 3.0 9.0% 10.0 Plasma

30.0 Ionic

40.0 296.4 4000.0

Type Accuracy Crit Chance Crit Multi Falloff Fire Rate Heat Accretion Heat Capacity Reload Status Damage Total Damage DPS¹ Damage until Overheat¹
Pulsar MK I 100.0 6.0% 2.0x 3000-6000 7.41 10 1000 3.0 9.0% 18.0 Plasma

54.0 Ionic

72.0 533.52 7200.0
Lavan Pulsar MK I 100.0 6.0% 2.0x 3000-6000 7.41 10 1000 3.0 13.0% 18.0 Plasma

54.0 Ionic

72.0 533.52 7200.0
Vidar Pulsar MK I 100.0 8.0% 2.0x 3000-6000 7.41 10 1000 3.0 9.0% 18.0 Plasma

54.0 Ionic

72.0 533.52 7200.0
Zetki Pulsar MK I 100.0 6.0% 2.0x 3000-6000 7.41 40 1000 3.0 14.0% 27.0 Plasma

81.0 Ionic

108.0 800.28 2700.0

Type Accuracy Crit Chance Crit Multi Falloff Fire Rate Heat Accretion Heat Capacity Reload Status Damage Total Damage DPS¹ Damage until Overheat¹ Stat Bonus
Pulsar MK II 100.0 9.0% 2.0x 3000-6000 7.41 10 1000 3.0 13.0% 31.0 Plasma

92.0 Ionic

123.0 311.43 12300.0
Lavan Pulsar MK II 100.0 9.0% 2.0x 3000-6000 7.41 10 1000 3.0 19.0% 31.0 Plasma

92.0 Ionic

123.0 311.43 12300.0 Fire Rate
Vidar Pulsar MK II 100.0 13.0% 2.0x 3000-6000 7.41 10 1000 3.0 13.0% 31.0 Plasma

92.0 Ionic

123.0 311.43 12300.0 Weapon Damage
Zetki Pulsar MK II 100.0 9.0% 2.0x 3000-6000 7.41 40 1000 3.0 20.0% 46.0 Plasma

139.0 Ionic

185.0 1864.8 4625.0 Fire Rate

Type Accuracy Crit Chance Crit Multi Falloff Fire Rate Heat Accretion Heat Capacity Reload Status Damage Total Damage DPS¹ Damage until Overheat¹ Stat Bonus
Pulsar MK III 100.0 13.0% 2.0x 3000-6000 7.41 10 1000 3.0 19.0% 81.0 Plasma

132.0 Ionic

213.0 1578.33 21300.0
Lavan Pulsar MK III 100.0 13.0% 2.0x 3000-6000 7.41 10 1000 3.0 27.0% 81.0 Plasma

132.0 Ionic

213.0 1578.33 21300.0 30-60% Fire Rate
Vidar Pulsar MK III 100.0 24.0% 2.0x 3000-6000 7.41 10 1000 3.0 19.0% 81.0 Plasma

132.0 Ionic

213.0 1578.33 21300.0 15-30% Weapon Damage
Zetki Pulsar MK III 100.0 17.0% 2.0x 3000-6000 7.41 20 1000 3.0 29.0% 100.0 Plasma

220.0 Ionic

320.0 2371.2 16000.0 30-60% Fire Rate

¹Critical hits and DoT's excluded

OrdnancesEdit

In addition to improved stats, increasing generations of ordnance have larger ammo pools. e.g. Tycho Seeker Mk3 when fully replenished has 30 shots.

Tycho SeekerEdit

Seeker Missile: strikes targets with a massive blast.

Tycho Seeker fires a single heat-seeking missile that deals massive Blast b Blast damage, complimented by its massive critical chance, but completely lacks any status chance.

View Tycho Seeker Tier List
Type Accuracy Crit Chance Crit Multi Fire Rate Magazine Reload Status Trigger Range Damage Total Damage
Tycho Seeker 100 20.0% 2.0x 1.00 1 5 0.0% Semi 15.00 8000 Blast b Blast 8000
Tycho Seeker MK I 100 30.0% 2.0x 1.00 1 5 0.0% Semi 15.00 14400 Blast b Blast 14400
Tycho Seeker MK II 100 40.0% 2.0x 1.00 1 5 0.0% Semi 15.00 24480 Blast b Blast 24480
Tycho Seeker MK III 100 50.0% 2.0x 1.00 1 5 0.0% Semi 15.00 39168 Blast b Blast 39168

MilatiEdit

Missiles: launches a swarm of dumbfire rockets.

Milati fires a swarm of dumbfire rockets dealing high Blast b Blast damage, complimented by its high critical chance, but completely lacks any status chance.

View Milati Tier List
Type Accuracy Crit Chance Crit Multi Fire Rate Magazine Reload Status Trigger Range Damage Total Damage
Milati 10 10.0% 2.0x 0.500 1 5 0.0% Semi 10.00 10800 Blast b Blast 10800
Milati MK I 10 20.0% 2.0x 1.00 1 5 0.0% Semi 10.00 19440 Blast b Blast 19440
Milati MK II 10 26.0% 2.0x 1.00 1 5 0.0% Semi 10.00 33048 Blast b Blast 33048
Milati MK III 10 30.0% 2.0x 1.00 1 5 0.0% Semi 10.00 52884 Blast b Blast 52884

GalvarcEdit

Arc Weapon: discharges a massive stream of Incendiary energy, latching and frying up to 3 enemy vessels.

Galvarc fires an arcing continuous hitscan laser that deals Incendiary damage and can chain up to three nearby targets, with high status chance, but completely lacks any critical chance and deals low overall damage.

View Galvarc Tier List
Type Accuracy Crit Chance Crit Multi Fire Rate Magazine Reload Status Trigger Range Damage Total Damage
Galvarc 100 0.0% 2.0x 12.00 1 5 10.0% Chains up to 3 Enemies 375 Incendiary 375
Galvarc MK I 100 0.0% 2.0x 12.00 1 5 20.0% Chains up to 3 Enemies 675 Incendiary 675
Galvarc MK II 100 0.0% 2.0x 12.00 1 5 26.0% Chains up to 3 Enemies 1188 Incendiary 1188
Galvarc MK III 100 0.0% 2.0x 12.00 1 5 30.0% Chains up to 3 Enemies 1901 Incendiary 1901

Manufacturing CostsEdit

TurretsEdit

Manufacturing/Repair costs are the same for all Turrets of the same House and generation.

Base Carcinnox, Cryophon and Photor (*Base Apoc and Pulsar installed by default)

Manufacturing Requirements
Credits64
15,000
AucruxCapacitors
1
Isos
10
Carbides
500
CubicDiodes
250
Time: 0 hrs
Rush: N/A
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A

Mk I Apoc, Carcinnox, Cryophon, Photor and Pulsar

Manufacturing Requirements
Credits64
15,000
Nullstones
2
Asterite
75
Titanium
2,500
Pustrels
1,500
Time: 0 hrs
Rush: N/A
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A
Railjack Lab Research
Credits64
10,000
Morphics64
1
Circuits64
2,159
NanoSpores64
4,750
Salvage64
2,894
Time: 72 hrs
Prereq: N/A
LeaderBadgeGhostHolo x1   LeaderBadgeShadowHolo x3   LeaderBadgeStormHolo x10   LeaderBadgeMountainHolo x30   LeaderBadgeMoonHolo x100

Mk II Apoc, Carcinnox, Cryophon, Photor and Pulsar

Manufacturing Requirements
Credits64
15,000
AucruxCapacitors
3
Isos
150
Copernics
4,000
Titanium
3,000
Time: 0 hrs
Rush: N/A
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A
Railjack Lab Research
Credits64
10,000
Gallium64
1
Rubedo64
2,622
Alloy Plates
6,510
NanoSpores64
5,500
Time: 72 hrs
Prereq: Mk I
LeaderBadgeGhostHolo x1   LeaderBadgeShadowHolo x3   LeaderBadgeStormHolo x10   LeaderBadgeMountainHolo x30   LeaderBadgeMoonHolo x100

Mk III Apoc, Carcinnox, Cryophon, Photor and Pulsar

Manufacturing Requirements
Credits64
15,000
Nullstones
7
Asterite
300
Titanium
6,000
CubicDiodes
5,000
Time: 0 hrs
Rush: N/A
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A
Railjack Lab Research
Credits64
10,000
ControlModule64
1
PolymerBundle64
2,846
Ferrite64
8,138
Salvage64
5,157
Time: 72 hrs
Prereq: Mk II
LeaderBadgeGhostHolo x1   LeaderBadgeShadowHolo x3   LeaderBadgeStormHolo x10   LeaderBadgeMountainHolo x30   LeaderBadgeMoonHolo x100

Mk I Apoc, Carcinnox, Cryophon, Photor and Pulsar

Manufacturing Requirements
Credits64
15,000
Nullstones
5
Isos
120
CubicDiodes
3,600
Pustrels
2,400
Time: 12 hrs
Rush: N/A
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A

Mk II Apoc, Carcinnox, Cryophon, Photor and Pulsar

Manufacturing Requirements
Credits64
15,000
Komms
8
Kesslers
315
Copernics
7,000
Carbides
5,600
Time: 12 hrs
Rush: N/A
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A

Mk III Apoc, Carcinnox, Cryophon, Photor and Pulsar

Manufacturing Requirements
Credits64
15,000
Bracoid
16
Asterite
1,440
Titanium
12,000
Copernics
10,400
Time: 12 hrs
Rush: N/A
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A

Mk I Apoc, Carcinnox, Cryophon, Photor and Pulsar

Manufacturing Requirements
Credits64
15,000
AucruxCapacitors
5
Isos
120
CubicDiodes
3,600
Pustrels
2,400
Time: 12 hrs
Rush: N/A
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A

Mk II Apoc, Carcinnox, Cryophon, Photor and Pulsar

Manufacturing Requirements
Credits64
15,000
Komms
8
GallosRods
315
Copernics
7,000
Carbides
5,600
Time: 12 hrs
Rush: N/A
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A

Mk III Apoc, Carcinnox, Cryophon, Photor and Pulsar

Manufacturing Requirements
Credits64
15,000
Fresnels
16
Asterite
1,440
Titanium
12,000
CubicDiodes
10,400
Time: 12 hrs
Rush: N/A
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A

Mk I Apoc, Carcinnox, Cryophon, Photor and Pulsar

Manufacturing Requirements
Credits64
15,000
Nullstones
8
Isos
150
CubicDiodes
4,500
Pustrels
3,000
Time: 12 hrs
Rush: N/A
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A

Mk II Apoc, Carcinnox, Cryophon, Photor and Pulsar

Manufacturing Requirements
Credits64
15,000
Komms
11
Kesslers
390
Copernics
8,750
Carbides
7,000
Time: 12 hrs
Rush: N/A
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A

Mk III Apoc, Carcinnox, Cryophon, Photor and Pulsar

Manufacturing Requirements
Credits64
15,000
Fresnels
20
Trachons
1,800
Titanium
15,000
Pustrels
8,125
Time: 12 hrs
Rush: N/A
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A

OrdnancesEdit

As mentioned above, Ordnances exist only in Sigma Series. Ordnances of the same generation have the same manufacturing requirements.

Base Galvarc and Milati (*Base Tycho Seeker is installed by default)

Manufacturing Requirements
Credits64
15,000
AucruxCapacitors
1
Isos
10
Carbides
500
CubicDiodes
250
Time: 0 hrs
Rush: N/A
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A

Mk I Galvarc, Milati and Tycho Seeker

Manufacturing Requirements
Credits64
15,000
Nullstones
2
Asterite
75
Titanium
2,500
Pustrels
1,500
Time: 0 hrs
Rush: N/A
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A
Railjack Lab Research
Credits64
10,000
Morphics64
1
Circuits64
2,159
NanoSpores64
4,750
Salvage64
2,894
Time: 72 hrs
Prereq: N/A
LeaderBadgeGhostHolo x1   LeaderBadgeShadowHolo x3   LeaderBadgeStormHolo x10   LeaderBadgeMountainHolo x30   LeaderBadgeMoonHolo x100

Mk II Galvarc, Milati and Tycho Seeker

Manufacturing Requirements
Credits64
15,000
AucruxCapacitors
3
Isos
150
Copernics
4,000
Titanium
3,000
Time: 0 hrs
Rush: N/A
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A
Railjack Lab Research
Credits64
10,000
Gallium64
1
Rubedo64
2,622
Alloy Plates
6,510
NanoSpores64
5,500
Time: 72 hrs
Prereq: Mk I
LeaderBadgeGhostHolo x1   LeaderBadgeShadowHolo x3   LeaderBadgeStormHolo x10   LeaderBadgeMountainHolo x30   LeaderBadgeMoonHolo x100

Mk III Galvarc, Milati and Tycho Seeker

Manufacturing Requirements
Credits64
15,000
Nullstones
7
Asterite
300
Titanium
6,000
CubicDiodes
5,000
Time: 0 hrs
Rush: N/A
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A
Railjack Lab Research
Credits64
10,000
ControlModule64
1
PolymerBundle64
2,846
Ferrite64
8,138
Salvage64
5,157
Time: 72 hrs
Prereq: Mk II
LeaderBadgeGhostHolo x1   LeaderBadgeShadowHolo x3   LeaderBadgeStormHolo x10   LeaderBadgeMountainHolo x30   LeaderBadgeMoonHolo x100

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