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The Railjack comes equipped with a variety of armaments. There is the Nose Turret that is manned by the pilot, two Wing Turrets on the port and starboard sides of the Railjack that can be used by crew members, and Ordnance weapons that are special armaments that consume munitions.

Sigma versions of armaments can be researched and purchased in the Dry Dock research console, then installed in the Railjack console. These have no build time once all the resources needed to build them are contributed.

House versions of the Turrets can be found as Wreckage, with Vidar and Lavan Turrets dropping from Gokstad Crewships and Zetki Turrets dropping from Elite Outriders. Wreckage Armaments need to be repaired either with resources or with a single-use Rush Repair Drone. Ordnances exist solely as Sigma variants however, and are found exclusively at the Dry Dock.

In-game, they appear as pickups surrounded by a purple aura.

DamageEdit

Main article: Damage#Empyrean Damage System

Empyrean uses an altered system of the currently existing damage system. These damage types are exclusive to Railjack armaments. Arch-weapons will have their damage converted to the corresponding Railjack damage analogue during Empyrean missions.

The below list shows the list of Empyrean specific damage types, along with their corresponding status effect. Secondary elemental damage types (Blast b Blast, Corrosive b Corrosive, Gas b Gas, Magnetic b Magnetic, Radiation b Radiation, and Viral b Viral) are not converted and can not proc a status effect on enemies in Empyrean Archwing mode. Secondary elemental types do increase total damage, they are not however, included in the calculation for status proc weightings.

Original Damage Type Damage Type Status Effects Notes
Impact b Impact Ballistic b Ballistic Concuss
Crew within a gunship have reduced aim and damage for 6 seconds.
Puncture b Puncture Plasma b Plasma Decompress
Ship has reduced shields and armor for 20 seconds.
Stacks similarly to Corrosive b Corrosive procs.
Slash b Slash Particle b Particle Tear
Ship receives 7.5% increased damage for 20 seconds.
Increased damage effect stacks multiplicatively with itself.
Cold b Cold Cold b Frost Immobilize
Ship weapons are disabled and it slows down to a complete stop.
Lasts for ??? seconds.
Electricity b Electricity Ionic b Ionic Scramble
Ship spirals erratically for 6 seconds.
Heat b Heat Incendiary b Incendiary Sear
Ship receives damage over time for 6 seconds.
Toxin b Toxin Chem b Chem Intoxicate
Attacks any closest enemy and will be attacked in return for 12 seconds.
  • Arch-guns receive a 95% damage reduction when dealing damage in Railjack. Source


TurretsEdit

Note that the same instance of a turret cannot be equipped to the nose and wing slots at the same time; two instances are necessary. Exceptions to this rule are the starter Apoc and Pulsar turrets, which require only one instance to be applicable to both slots.

Stat Variations and BonusesEdit

Turret stats follow the same pattern between Houses within the same tier, i.e. compared to the Sigma variant:

  • Lavan variant has same damage, 1.4x Status Chance, and increased accuracy
  • Vidar variant has same damage, 1.4x Critical Chance, and reduced accuracy
  • Zetki variant has 1.5x damage with 1.5x Critical Chance and/or Status Chance and increased accuracy at the cost of increased Heat Accretion (x2 for most of them)

Accuracy values of 100% are unchanged between Houses.
Critical Chance: Apoc; Status Chance: Carcinnox, Cryophon, Pulsar; both: Photor.

Recovered Mk II and Mk III Turret Wreckages will come with an additional random stat bonus of either Fire Rate or Damage. All turrets of the same tier and House will have the same type of bonus, only the numeric value is randomized. These bonus stats are listed within each individual armament table below.

ApocEdit

TurretApoc

Rapid-fire autocannon: launches high-velocity projectiles, puncturing and shredding the armor of enemy ships.

Apoc fires fully-automatic projectiles that deal primarily Plasma b Plasma damage and has high critical chance, but suffers from rather slow projectile flight speed and low effective range.

View Apoc Tier List

HouseSigma Sigma
In-Game Stats
Accuracy 40.0
Crit Chance 10.0%
Crit Multiplier 2.0x
Damage Falloff 2000 - 4000
Fire Rate 8.33
Heat Accretion 20
Heat Capacity 1000
Reload Time 3.0
Status Chance 5.0%
Damage Particle b 15.9
Plasma b 37.1
Total Damage 53.0
Derived Stats¹
Average Hit 58.3
Burst DPS 485.6
Sustained DPS 323.8
Damage until Overheat 2915.0

HouseSigma Sigma HouseLavan Lavan HouseVidar Vidar HouseZetki Zetki
In-Game Stats
Accuracy 405028.666.7
Crit Chance 10.0%10.0%14.0%15.0%
Crit Multiplier 2.0x2.0x2.0x2.0x
Damage Falloff 2000 - 40002000 - 40002000 - 40002000 - 4000
Fire Rate 8.338.338.338.33
Heat Accretion 20202040
Heat Capacity 1000100010001000
Reload Time 3.03.03.03.0
Status Chance 5.0%7.0%5.0%5.0%
Damage Particle b 28.8
Plasma b 67.2
Particle b 28.8
Plasma b 67.2
Particle b 28.8
Plasma b 67.2
Particle b 43.2
Plasma b 100.8
Total Damage 96.096.096.0144.0
Derived Stats¹
Average Hit 105.6 105.6 109.4 165.6
Burst DPS 879.6 879.6 911.6 1379.4
Sustained DPS 586.5 586.5 607.8 689.9
Damage until Overheat 5280.0 5280.0 5472.0 4140.0

HouseSigma Sigma HouseLavan Lavan HouseVidar Vidar HouseZetki Zetki
In-Game Stats
Accuracy 40.050.028.666.7
Crit Chance 14.0%14.0%20.0%21.0%
Crit Multiplier 2.0x2.0x2.0x2.0x
Damage Falloff 2000 - 40002000 - 40002000 - 40002000 - 4000
Fire Rate 8.338.338.338.33
Heat Accretion 20202040
Heat Capacity 1000100010001000
Reload Time 3.03.03.03.0
Status Chance 7.0%10.0%7.0%7.0%
Damage Particle b 49.2
Plasma b 114.8
Particle b 49.2
Plasma b 114.8
Particle b 49.2
Plasma b 114.8
Particle b 73.8
Plasma b 172.2
Total Damage 164.0164.0164.0246.0
Stat Bonus 30 - 60%
Fire Rate
30 - 60%
Plasma Damage
30 - 60%
Fire Rate
Derived Stats¹
Average Hit 187.0 187.0 255.8 - 314.9 297.7
Burst DPS 1557.4 2024.6 - 2491.8 2131.1 - 2623.0 3223.4 - 3967.2
Sustained DPS 1038.4 1227.2 - 1384.6 1421.0 - 1748.9 1401.8 - 1526.2
Damage until Overheat 9348.0 9348.0 12792.0 - 15744.0 7441.5

HouseSigma Sigma HouseLavan Lavan HouseVidar Vidar HouseZetki Zetki
In-Game Stats
Accuracy 40.050.028.666.7
Crit Chance 20.0%20.0%28.0%30.0%
Crit Multiplier 2.0x2.0x2.0x2.0x
Damage Falloff 2000 - 40002000 - 40002000 - 40002000 - 4000
Fire Rate 8.338.338.338.33
Heat Accretion 20202040
Heat Capacity 1000100010001000
Reload Time 3.03.03.03.0
Status Chance 10.0%14.0%10.0%10.0%
Damage Particle b 78.9
Plasma b 184.1
Particle b 78.9
Plasma b 184.1
Particle b 78.9
Plasma b 184.1
Particle b 118.5
Plasma b 276.5
Total Damage 263.0263.0263.0395.0
Stat Bonus 30 - 60%
Fire Rate
30 - 60%
Plasma Damage
30 - 60%
Fire Rate
Derived Stats¹
Average Hit 315.6 315.6 437.6 - 538.6 513.5
Burst DPS 2628.9 3417.6 - 4206.3 3645.5 - 4486.7 5560.7 - 6843.9
Sustained DPS 1752.9 2071.6 - 2337.3 2430.6 - 2991.6 2418.2 - 2632.9
Damage until Overheat 15780.0 15780.0 21881.6 - 26931.2 12837.5

¹Crit and bonus stats included, status procs excluded.

CarcinnoxEdit

TurretCarcinnox

Rapid-fire toxin cannon: damages enemy vessels with a toxic sludge that can penetrate hulls and cause crews to become confused, turning on their allies.

Carcinnox fires fully-automatic projectiles that deal primarily Chem b Chem damage and has high status chance, fire rate, and projectile flight speed, at some expense to damage.

NOTE: Accuracy values of 80.0 displayed in-game for Sigma Mk II and Mk III are not coherent with other variants but in-game tests verify they do have significantly less scatter. It is unknown if the accuracy is meant to be so high but it appears to be valid.

View Carcinnox Tier List

HouseSigma Sigma
In-Game Stats
Accuracy 28.6
Crit Chance 6.0%
Crit Multiplier 2.0x
Damage Falloff 2000 - 4000
Fire Rate 15.00
Heat Accretion 10
Heat Capacity 1000
Reload Time 3.0
Status Chance 8.0%
Damage Plasma b 14.0
Chem b 16.0
Total Damage 30.0
Derived Stats¹
Average Hit 31.8
Burst DPS 477.0
Sustained DPS 329.0
Damage until Overheat 3180.0

HouseSigma Sigma HouseLavan Lavan HouseVidar Vidar HouseZetki Zetki
In-Game Stats
Accuracy 28.640.025.050.0
Crit Chance 6.0%6.0%9.0%6.0%
Crit Multiplier 2.0x2.0x2.0x2.0x
Damage Falloff 2000 - 40002000 - 40002000 - 40002000 - 4000
Fire Rate 15.0015.0015.0015.00
Heat Accretion 10101020
Heat Capacity 1000100010001000
Reload Time 3.03.03.03.0
Status Chance 8.0%12.0%8.0%12.0%
Damage Plasma b 13.0
Chem b 41.0
Plasma b 13.0
Chem b 41.0
Plasma b 13.0
Chem b 41.0
Plasma b 20.0
Chem b 61.0
Total Damage 54.054.054.081.0
Derived Stats¹
Average Hit 57.2 57.2 58.9 85.9
Burst DPS 858.6 858.6 882.9 1287.9
Sustained DPS 592.1 592.1 608.9 677.8
Damage until Overheat 5724.0 5724.0 5886.0 4293.0

HouseSigma Sigma HouseLavan Lavan HouseVidar Vidar HouseZetki Zetki
In-Game Stats
Accuracy 80.040.025.050.0
Crit Chance 9.0%9.0%13.0%9.0%
Crit Multiplier 2.0x2.0x2.0x2.0x
Damage Falloff 2000 - 40002000 - 40002000 - 40002000 - 4000
Fire Rate 15.0015.0015.0015.00
Heat Accretion 10101020
Heat Capacity 1000100010001000
Reload Time 3.03.03.03.0
Status Chance 12.0%17.0%12.0%18.0%
Damage Plasma b 23.0
Chem b 69.0
Plasma b 23.0
Chem b 69.0
Plasma b 23.0
Chem b 69.0
Plasma b 34.0
Chem b 104.0
Total Damage 92.092.092.0138.0
Stat Bonus 30 - 60%
Fire Rate
30 - 60%
Plasma Damage
30 - 60%
Fire Rate
Derived Stats¹
Average Hit 100.3 100.3 135.1 - 166.3 150.4
Burst DPS 1504.2 1955.5 - 2406.7 2027.2 - 2495.0 2933.2 - 3610.1
Sustained DPS 1037.4 1233.7 - 1399.3 1398.1 - 1720.7 1351.7 - 1479.5
Damage until Overheat 10028.0 10028.0 13514.8 - 16633.6 7521.0

HouseSigma Sigma HouseLavan Lavan HouseVidar Vidar HouseZetki Zetki
In-Game Stats
Accuracy 80.040.025.050.0
Crit Chance 13.0%13.0%19.0%13.0%
Crit Multiplier 2.0x2.0x2.0x2.0x
Damage Falloff 2000 - 40002000 - 40002000 - 40002000 - 4000
Fire Rate 15.0015.0015.0015.00
Heat Accretion 10101020
Heat Capacity 1000100010001000
Reload Time 3.03.03.03.0
Status Chance 17.0%24.0%17.0%26.0%
Damage Plasma b 37.0
Chem b 111.0
Plasma b 37.0
Chem b 111.0
Plasma b 37.0
Chem b 111.0
Plasma b 55.0
Chem b 167.0
Total Damage 148.0148.0148.0222.0
Stat Bonus 30 - 60%
Fire Rate
30 - 60%
Plasma Damage
30 - 60%
Fire Rate
Derived Stats¹
Average Hit 167.2 67.2 229.0 - 281.8 250.9
Burst DPS 2508.6 3261.2 - 4013.8 3434.3 - 4226.9 4891.8 - 6020.6
Sustained DPS 1730.1 2057.5 - 2333.6 2368.5 - 2915.1 2254.3 - 2467.5
Damage until Overheat 16724.0 16724.0 22895.6 - 28179.2 12543.0

¹Crit and bonus stats included, status procs excluded.

CryophonEdit

TurretCryophon

Ice wave generator: slams enemy ships with waves of frozen particulate freezing enemy propulsion systems and slowing them to a standstill.

Cryophon fires large CrpShotgun Arca Plasmor-like projectiles that deal massive Cold b Frost damage complimented by its critical chance and status chance, but has low effective range, low fire rate, and slow projectile flight speed.

View Cryophon Tier List

HouseSigma Sigma
In-Game Stats
Accuracy 100
Crit Chance 10.0%
Crit Multiplier 1.5x
Damage Falloff 700 - 1400
Fire Rate 1.00
Heat Accretion 250
Heat Capacity 1000
Reload Time 3.0
Status Chance 15.0%
Total Damage Cold b 400.0
Derived Stats¹
Average Hit 420.0
Burst DPS 420.0
Sustained DPS 240.0
Damage until Overheat 1680.0

HouseSigma Sigma HouseLavan Lavan HouseVidar Vidar HouseZetki Zetki
In-Game Stats
Accuracy 100100100100
Crit Chance 10.0%10.0%14.0%10.0%
Crit Multiplier 1.5x1.5x1.5x2.0x
Damage Falloff 700 - 1400700 - 1400700 - 1400700 - 1400
Fire Rate 1.001.001.001.00
Heat Accretion 250250250400
Heat Capacity 1000100010001000
Reload Time 3.03.03.03.0
Status Chance 15.0%21.0%15.0%23.0%
Total Damage Cold b 720.0 Cold b 720.0 Cold b 720.0 Cold b 1080.0
Derived Stats¹
Average Hit 756.0 756.0 770.4 1188.0
Burst DPS 756.0 756.0 770.4 1188.0
Sustained DPS 432.0 432.0 440.2 540.0
Damage until Overheat 3024.0 3024.0 3081.6 2970.0

HouseSigma Sigma HouseLavan Lavan HouseVidar Vidar HouseZetki Zetki
In-Game Stats
Accuracy 100100100100
Crit Chance 14.0%14.0%20.0%14.0%
Crit Multiplier 1.5x1.5x1.5x2.0x
Damage Falloff 700 - 1400700 - 1400700 - 1400700 - 1400
Fire Rate 1.001.001.001.00
Heat Accretion 250250250400
Heat Capacity 1000100010001000
Reload Time 3.03.03.03.0
Status Chance 21.0%30.0%21.0%²32.0%
Total Damage Cold b 1224.0 Cold b 1224.0 Cold b 1224.0² Cold b 1836.0
Stat Bonus 30 - 60%
Fire Rate
30 - 60%
Frost Damage
30 - 60%
Fire Rate
Derived Stats¹
Average Hit 1309.7 1309.7 1750.3 - 2154.2² 2093.0
Burst DPS 1309.7 1702.6 - 2095.5 1750.3 - 2154.2² 2721.0 - 3348.9
Sustained DPS 748.4 862.1 - 952.5 1000.2 - 1231.0² 1062.9 - 1146.9
Damage until Overheat 5238.7 5238.7 7001.3 - 8617.0² 5232.6

HouseSigma Sigma HouseLavan Lavan HouseVidar Vidar HouseZetki Zetki
In-Game Stats
Accuracy 100100100100
Crit Chance 20.0%20.0%28.0%20.0%
Crit Multiplier 1.5x1.5x1.5x2.0x
Damage Falloff 700 - 1400700 - 1400700 - 1400700 - 1400
Fire Rate 1.001.001.001.00
Heat Accretion 250250250400
Heat Capacity 1000100010001000
Reload Time 3.03.03.03.0
Status Chance 30.0%42.0%30.0%45.0%
Total Damage Cold b 1959.0 Cold b 1959.0 Cold b 1959.0 Cold b 2939.0
Stat Bonus 30 - 60%
Fire Rate
30 - 60%
Frost Damage
30 - 60%
Fire Rate
Derived Stats¹
Average Hit 2154.9 2154.9 2903.2 - 3573.2 3526.8
Burst DPS 2154.9 2801.4 - 3447.8 2903.2 - 3573.2 4584.8 - 5642.9
Sustained DPS 1231.4 1418.4 - 1567.2 1659.0 - 2041.8 1791.0 - 1932.5
Damage until Overheat 8619.6 8619.6 11613.0 - 14292.9 8817.0

¹Crit and bonus stats included, status procs excluded.
²Values may be outdated.

PhotorEdit

TurretPhotor

Photon lance: two focused beams instantly sear enemy ships, often engulfing them in flame.

Photor fires a hitscan laser that deals primarily Incendiary b Incendiary damage with fast fire rate, good critical chance and status chance, pinpoint accuracy, and high effective range. These lasers have innate punch through.

NOTE: There are some discrepancies in the display of the Heat Accretion stat on Photor armaments:

  • When unequipped, Heat Accretion is always displayed as 0, regardless of House.
  • When equipped, Heat Accretion is displayed as 2 for non-Zetki and 6 for Zetki.

Experimental testing shows that the Photor overheats at 4x the rate displayed when equipped, leading to actual Heat Accretion values of 8 per tick for non-Zetki and 24 per tick for Zetki.

View Photor Tier List

HouseSigma Sigma
In-Game Stats
Accuracy 100.0
Crit Chance 7.0%
Crit Multiplier 2.0x
Damage Falloff 2500 - 5000
Fire Rate 12.00
Heat Accretion 8
Heat Capacity 1000
Multishot 2.0
Reload Time 3.0
Status / Projectile 3.5%
Damage / Projectile Plasma b 4.0
Incendiary b 11.0
Total Damage 30.0
Derived Stats¹
Average Hit 32.1
Burst DPS 385.2
Sustained DPS 299.1
Damage until Overheat 4012.5

HouseSigma Sigma HouseLavan Lavan HouseVidar Vidar HouseZetki Zetki
In-Game Stats
Accuracy 100.0100.0100.0100.0
Crit Chance 7.0%7.0%10.0%11.0%
Crit Multiplier 2.0x2.0x2.0x2.0x
Damage Falloff 2500 - 50002500 - 50002500 - 50002500 - 5000
Fire Rate 12.0012.0012.0012.00
Heat Accretion 88824
Heat Capacity 1000100010001000
Multishot 2.02.02.02.0
Reload Time 3.03.03.03.0
Status / Projectile 3.5%5.0%3.5%5.5%
Damage / Projectile Plasma b 7.0
Incendiary b 20.0
Plasma b 7.0
Incendiary b 20.0
Plasma b 7.0
Incendiary b 20.0
Plasma b 10.0
Incendiary b 31.0
Total Damage 54.054.054.082.0
Derived Stats¹
Average Hit 57.8 57.8 59.4 82.8
Burst DPS 693.4 693.4 712.8 993.8
Sustained DPS 538.3 538.3 553.4 533.2
Damage until Overheat 7222.5 7222.5 7425.0 3450.8

HouseSigma Sigma HouseLavan Lavan HouseVidar Vidar HouseZetki Zetki
In-Game Stats
Accuracy 100.0100.0100.0100.0
Crit Chance 9.0%9.0%13.0%14.0%
Crit Multiplier 2.0x2.0x2.0x2.0x
Damage Falloff 2500 - 50002500 - 50002500 - 50002500 - 5000
Fire Rate 12.0012.0012.0012.00
Heat Accretion 88824
Heat Capacity 1000100010001000
Multishot 2.02.02.02.0
Reload Time 3.03.03.03.0
Status / Projectile 4.5%6.5%4.5%7.0%
Damage / Projectile Plasma b 11.0
Incendiary b 35.0
Plasma b 11.0
Incendiary b 35.0
Plasma b 11.0
Incendiary b 35.0
Plasma b 17.0
Incendiary b 52.0
Total Damage 92.092.092.0138.0
Stat Bonus 30 - 60%
Incendiary Damage
30 - 60%
Incendiary Damage
30 - 60%
Incendiary Damage
Derived Stats¹
Average Hit 100.3 130.4 - 160.4 135.1 - 166.3 204.5 - 251.7
Burst DPS 1203.4 1564.4 - 1925.4 1621.8 - 1996.0 2454.2 - 3020.5
Sustained DPS 934.3 1214.6 - 1494.9 1259.1 - 1549.7 1316.6 - 1620.5
Damage until Overheat 12535.0 16295.5 - 20056.0 16893.5 - 20792.0 8521.5 - 10488.0

HouseSigma Sigma HouseLavan Lavan HouseVidar Vidar HouseZetki Zetki
In-Game Stats
Accuracy 100.0100.0100.0100.0
Crit Chance 12.0%12.0%17.0%18.0%
Crit Multiplier 2.0x2.0x2.0x2.0x
Damage Falloff 2500 - 50002500 - 50002500 - 50002500 - 5000
Fire Rate 12.0012.0012.0012.00
Heat Accretion 88824
Heat Capacity 1000100010001000
Multishot 2.02.02.02.0
Reload Time 3.03.03.03.0
Status / Projectile 6.0%8.5%6.0%9.0%
Damage / Projectile Plasma b 18.0
Incendiary b 56.0
Plasma b 18.0
Incendiary b 56.0
Plasma b 18.0
Incendiary b 56.0
Plasma b 28.0
Incendiary b 83.0
Total Damage 148.0148.0148.0222.0
Stat Bonus 30 - 60%
Incendiary Damage
30 - 60%
Incendiary Damage
30 - 60%
Incendiary Damage
Derived Stats¹
Average Hit 165.8 215.5 - 265.2 225.1 - 277.1 340.5 - 419.1
Burst DPS 1989.1 2585.9 - 3182.6 2701.3 - 3324.7 4086.6 - 5029.6
Sustained DPS 1544.3 2007.7 - 2471.0 2097.3 - 2581.3 2192.4 - 2698.3
Damage until Overheat 20720.0 26936.0 - 33152.0 28138.5 - 34632.0 14189.5 - 17464.0

¹Crit and bonus stats included, status procs excluded.

PulsarEdit

TurretPulsar

Electron pulse cannon: deadly accurate electrical pulses fry ships and occupants alike. Can wreak havoc on flight control systems.

Pulsar auto-bursts hitscan shots that deals primarily Ionic b Ionic damage with high status chance, pinpoint accuracy, and extreme range, but has somewhat low fire rate.

View Pulsar Tier List

HouseSigma Sigma
In-Game Stats
Accuracy 100.0
Crit Chance 8.0%
Crit Multiplier 2.0x
Damage Falloff 3000 - 6000
Fire Rate 7.41
Heat Accretion 10
Heat Capacity 1000
Reload Time 3.0
Status Chance 9.0%
Damage Plasma b 14.0
Ionic b 29.0
Total Damage 43.0
Derived Stats¹
Average Hit 46.4
Burst DPS 344.1
Sustained DPS 281.5
Damage until Overheat 4644.0

HouseSigma Sigma HouseLavan Lavan HouseVidar Vidar HouseZetki Zetki
In-Game Stats
Accuracy 100.0100.0100.0100.0
Crit Chance 8.0%8.0%11.0%8.0%
Crit Multiplier 2.0x2.0x2.0x2.0x
Damage Falloff 3000 - 60003000 - 60003000 - 60003000 - 6000
Fire Rate 7.417.417.417.41
Heat Accretion 10101020
Heat Capacity 1000100010001000
Reload Time 3.03.03.03.0
Status Chance 9.0%13.0%9.0%14.0%
Damage Plasma b 21.0
Ionic b 57.0
Plasma b 21.0
Ionic b 57.0
Plasma b 21.0
Ionic b 57.0
Plasma b 31.0
Ionic b 86.0
Total Damage 78.078.078.0117.0
Derived Stats¹
Average Hit 84.2 84.2 86.6 126.4
Burst DPS 624.2 624.2 641.6 936.3
Sustained DPS 510.7 510.7 524.9 648.2
Damage until Overheat 8424.0 8424.0 8658.0 6318.0

HouseSigma Sigma HouseLavan Lavan HouseVidar Vidar HouseZetki Zetki
In-Game Stats
Accuracy 100.0100.0100.0100.0
Crit Chance 12.0%12.0%17.0%12.0%
Crit Multiplier 2.0x2.0x2.0x2.0x
Damage Falloff 3000 - 60003000 - 60003000 - 60003000 - 6000
Fire Rate 7.417.417.417.41
Heat Accretion 10101020
Heat Capacity 1000100010001000
Reload Time 3.03.03.03.0
Status Chance 13.0%19.0%13.0%20.0%
Damage Plasma b 45.0
Ionic b 88.0
Plasma b 45.0
Ionic b 88.0
Plasma b 45.0
Ionic b 88.0
Plasma b 59.0
Ionic b 141.0
Total Damage 133.0133.0133.0200.0
Stat Bonus 30 - 60%
Fire Rate
30 - 60%
Plasma Damage
30 - 60%
Fire Rate
Derived Stats¹
Average Hit 149.0 149.0 202.3 - 249.0 224.0
Burst DPS 1103.8 1434.9 - 1766.1 1499.0 - 1844.9 2157.8 - 2655.7
Sustained DPS 903.0 1113.2 - 1302.7 1226.4 - 1509.4 1367.4 - 1551.8
Damage until Overheat 14896.0 14896.0 20229.3 - 24897.6 11200.0

HouseSigma Sigma HouseLavan Lavan HouseVidar Vidar HouseZetki Zetki
In-Game Stats
Accuracy 100.0100.0100.0100.0
Crit Chance 17.0%17.0%24.0%17.0%
Crit Multiplier 2.0x2.0x2.0x2.0x
Damage Falloff 3000 - 60003000 - 60003000 - 60003000 - 6000
Fire Rate 7.417.417.417.41
Heat Accretion 10101020
Heat Capacity 1000100010001000
Reload Time 3.03.03.03.0
Status Chance 19.0%27.0%19.0%29.0%
Damage Plasma b 81.0
Ionic b 132.0
Plasma b 81.0
Ionic b 132.0
Plasma b 81.0
Ionic b 132.0
Plasma b 100.0
Ionic b 220.0
Total Damage 213.0213.0213.0320.0
Stat Bonus 30 - 60%
Fire Rate
30 - 60%
Plasma Damage
30 - 60%
Fire Rate
Derived Stats¹
Average Hit 249.2 249.2 343.4 - 422.6 374.4
Burst DPS 1846.6 2400.6 - 2954.6 2544.3 - 3131.4 3606.6 - 4438.9
Sustained DPS 1510.8 1862.4 - 2179.4 2081.5 - 2561.9 2285.6 - 2593.8
Damage until Overheat 24921.0 24921.0 34335.6 - 42259.2 18720.0

¹Crit and bonus stats included, status procs excluded.

OrdnancesEdit

The amount of Munitions available to be taken on a mission is determined by the type and tier of the equipped Ordnance, with higher tiers having larger ammo pools. For example, a base Tycho Seeker is limited to a maximum capacity of 13 Munitions, while a Tycho Seeker Mk III can carry 31.

GalvarcEdit

OrdnanceGalvarc

Arc Weapon: discharges a massive stream of Incendiary energy, latching and frying up to 3 enemy vessels.

Galvarc fires a continuous arcing hitscan laser that deals Incendiary b Incendiary damage and can chain up to three nearby targets. The beam has high status chance, but completely lacks any critical chance and deals low overall damage.

View Galvarc Tier List
Type Accuracy Crit Chance Crit Multi Fire Rate Magazine Reload Status Trigger Range Damage Total Damage
Galvarc 100 0.0% 2.0x 12.00 1 5 10.0% Chains up to 3 Enemies Incendiary b 375 375
Galvarc Mk I 100 0.0% 2.0x 12.00 1 5 20.0% Chains up to 3 Enemies Incendiary b 675 675
Galvarc Mk II 100 0.0% 2.0x 12.00 1 5 26.0% Chains up to 3 Enemies Incendiary b 1188 1188
Galvarc Mk III 100 0.0% 2.0x 12.00 1 5 30.0% Chains up to 3 Enemies Incendiary b 1901 1901

MilatiEdit

OrdnanceMilati

Missiles: launches a swarm of dumbfire rockets.

Milati fires 12 non-seeking rockets that deal high Blast b Blast damage, complemented by a high critical chance, but completely lacking any status chance.

View Milati Tier List
Type Accuracy Crit Chance Crit Multi Fire Rate Magazine Multishot Reload Status/Projectile Trigger Range Damage Total Damage
Milati 10 10.0% 2.0x 0.500 1 12.0 5 0.0% Semi 10.00 Blast b 10800 10800
Milati Mk I 10 20.0% 2.0x 1.00 1 12.0 5 0.0% Semi 10.00 Blast b 19440 19440
Milati Mk II 10 26.0% 2.0x 1.00 1 12.0 5 0.0% Semi 10.00 Blast b 33048 33048
Milati Mk III 10 30.0% 2.0x 1.00 1 12.0 5 0.0% Semi 10.00 Blast b 52884 52884

Tycho SeekerEdit

OrdnanceTychoSeeker

Seeker Missile: strikes targets with a massive blast.

Tycho Seeker fires a single heat-seeking missile that deals massive Blast b Blast damage, complemented by a massive critical chance, but completely lacking any status chance.

View Tycho Seeker Tier List
Type Accuracy Crit Chance Crit Multi Fire Rate Magazine Reload Status Trigger Range Damage Total Damage
Tycho Seeker 100 20.0% 2.0x 1.00 1 5 0.0% Semi 15.00 Blast b 8000 8000
Tycho Seeker Mk I 100 30.0% 2.0x 1.00 1 5 0.0% Semi 15.00 Blast b 14400 14400
Tycho Seeker Mk II 100 40.0% 2.0x 1.00 1 5 0.0% Semi 15.00 Blast b 24480 24480
Tycho Seeker Mk III 100 50.0% 2.0x 1.00 1 5 0.0% Semi 15.00 Blast b 39168 39168

Manufacturing CostsEdit

TurretsEdit

Manufacturing and repair costs are the same for all Turrets of the same House and tier.

Base Carcinnox, Cryophon and Photor (Apoc and Pulsar are installed by default)

Manufacturing Requirements
Credits64
15,000
AucruxCapacitors
1
Isos
10
Carbides
500
CubicDiodes
250
Time: 0 hrs
Rush: N/A
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A


Mk I Apoc, Carcinnox, Cryophon, Photor and Pulsar

Manufacturing Requirements
Credits64
15,000
Nullstones
2
Asterite
75
Titanium
2,500
Pustrels
1,500
Time: 0 hrs
Rush: N/A
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A
Railjack Lab Research
Credits64
10,000
Morphics64
1
Circuits64
2,159
NanoSpores64
4,750
Salvage64
2,894
Time: 72 hrs
Prereq: N/A
LeaderBadgeGhostHolo x1   LeaderBadgeShadowHolo x3   LeaderBadgeStormHolo x10   LeaderBadgeMountainHolo x30   LeaderBadgeMoonHolo x100


Mk II Apoc, Carcinnox, Cryophon, Photor and Pulsar

Manufacturing Requirements
Credits64
15,000
AucruxCapacitors
3
Isos
150
Copernics
4,000
Titanium
3,000
Time: 0 hrs
Rush: N/A
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A
Railjack Lab Research
Credits64
10,000
Gallium64
1
Rubedo64
2,622
AlloyPlate64
6,510
NanoSpores64
5,500
Time: 72 hrs
Prereq: Mk I
LeaderBadgeGhostHolo x1   LeaderBadgeShadowHolo x3   LeaderBadgeStormHolo x10   LeaderBadgeMountainHolo x30   LeaderBadgeMoonHolo x100


Mk III Apoc, Carcinnox, Cryophon, Photor and Pulsar

Manufacturing Requirements
Credits64
15,000
Nullstones
7
Asterite
300
Titanium
6,000
CubicDiodes
5,000
Time: 0 hrs
Rush: N/A
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A
Railjack Lab Research
Credits64
10,000
ControlModule64
1
PolymerBundle64
2,846
Ferrite64
8,138
Salvage64
5,157
Time: 72 hrs
Prereq: Mk II
LeaderBadgeGhostHolo x1   LeaderBadgeShadowHolo x3   LeaderBadgeStormHolo x10   LeaderBadgeMountainHolo x30   LeaderBadgeMoonHolo x100

Mk I Apoc, Carcinnox, Cryophon, Photor and Pulsar

Manufacturing Requirements
Credits64
15,000
Nullstones
5
Isos
120
CubicDiodes
3,600
Pustrels
2,400
Time: 12 hrs
Rush: N/A
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A


Mk II Apoc, Carcinnox, Cryophon, Photor and Pulsar

Manufacturing Requirements
Credits64
15,000
Komms
8
Kesslers
315
Copernics
7,000
Carbides
5,600
Time: 12 hrs
Rush: N/A
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A


Mk III Apoc, Carcinnox, Cryophon, Photor and Pulsar

Manufacturing Requirements
Credits64
15,000
Bracoid
16
Asterite
1,440
Titanium
12,000
Copernics
10,400
Time: 12 hrs
Rush: N/A
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A

Mk I Apoc, Carcinnox, Cryophon, Photor and Pulsar

Manufacturing Requirements
Credits64
15,000
AucruxCapacitors
5
Isos
120
CubicDiodes
3,600
Pustrels
2,400
Time: 12 hrs
Rush: N/A
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A


Mk II Apoc, Carcinnox, Cryophon, Photor and Pulsar

Manufacturing Requirements
Credits64
15,000
Komms
8
GallosRods
315
Copernics
7,000
Carbides
5,600
Time: 12 hrs
Rush: N/A
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A


Mk III Apoc, Carcinnox, Cryophon, Photor and Pulsar

Manufacturing Requirements
Credits64
15,000
Fresnels
16
Asterite
1,440
Titanium
12,000
CubicDiodes
10,400
Time: 12 hrs
Rush: N/A
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A

Mk I Apoc, Carcinnox, Cryophon, Photor and Pulsar

Manufacturing Requirements
Credits64
15,000
Nullstones
8
Isos
150
CubicDiodes
4,500
Pustrels
3,000
Time: 12 hrs
Rush: N/A
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A


Mk II Apoc, Carcinnox, Cryophon, Photor and Pulsar

Manufacturing Requirements
Credits64
15,000
Komms
11
Kesslers
390
Copernics
8,750
Carbides
7,000
Time: 12 hrs
Rush: N/A
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A


Mk III Apoc, Carcinnox, Cryophon, Photor and Pulsar

Manufacturing Requirements
Credits64
15,000
Fresnels
20
Trachons
1,800
Titanium
15,000
Pustrels
8,125
Time: 12 hrs
Rush: N/A
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A

OrdnancesEdit

As mentioned above, Ordnances exist only in Sigma series. Ordnances of the same tier have the same manufacturing requirements.

Base Galvarc and Milati (Tycho Seeker is installed by default)

Manufacturing Requirements
Credits64
15,000
AucruxCapacitors
1
Isos
10
Carbides
500
CubicDiodes
250
Time: 0 hrs
Rush: N/A
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A


Mk I Galvarc, Milati and Tycho Seeker

Manufacturing Requirements
Credits64
15,000
Nullstones
2
Asterite
75
Titanium
2,500
Pustrels
1,500
Time: 0 hrs
Rush: N/A
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A
Railjack Lab Research
Credits64
10,000
Morphics64
1
Circuits64
2,159
NanoSpores64
4,750
Salvage64
2,894
Time: 72 hrs
Prereq: N/A
LeaderBadgeGhostHolo x1   LeaderBadgeShadowHolo x3   LeaderBadgeStormHolo x10   LeaderBadgeMountainHolo x30   LeaderBadgeMoonHolo x100


Mk II Galvarc, Milati and Tycho Seeker

Manufacturing Requirements
Credits64
15,000
AucruxCapacitors
3
Isos
150
Copernics
4,000
Titanium
3,000
Time: 0 hrs
Rush: N/A
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A
Railjack Lab Research
Credits64
10,000
Gallium64
1
Rubedo64
2,622
AlloyPlate64
6,510
NanoSpores64
5,500
Time: 72 hrs
Prereq: Mk I
LeaderBadgeGhostHolo x1   LeaderBadgeShadowHolo x3   LeaderBadgeStormHolo x10   LeaderBadgeMountainHolo x30   LeaderBadgeMoonHolo x100


Mk III Galvarc, Milati and Tycho Seeker

Manufacturing Requirements
Credits64
15,000
Nullstones
7
Asterite
300
Titanium
6,000
CubicDiodes
5,000
Time: 0 hrs
Rush: N/A
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: N/A
Railjack Lab Research
Credits64
10,000
ControlModule64
1
PolymerBundle64
2,846
Ferrite64
8,138
Salvage64
5,157
Time: 72 hrs
Prereq: Mk II
LeaderBadgeGhostHolo x1   LeaderBadgeShadowHolo x3   LeaderBadgeStormHolo x10   LeaderBadgeMountainHolo x30   LeaderBadgeMoonHolo x100

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