The Railjack comes equipped with a variety of armaments. There is the Nose Turret that is manned by the pilot, two Swivel Turrets on the dorsal (back) and ventral (belly)sides of the Railjack that can be used by crew members, and Ordnance weapons that are special armaments that consume munitions. Finally, players can use the Tunguska Cannon located in the front of the Railjack to deal heavy damage to ships.

Sigma versions of armaments can be researched and purchased in the Clan Dojo Dry Dock research console, then installed in the Railjack console. These have no build time once all the resources needed to build them are contributed.

House versions can be found as Wreckage in missions, which appear as pickups surrounded by a purple aura. Wreckage need to be repaired either with resources taking 12 hours to complete (this can be rushed for Platinum64.png20), or instantly without using any resources by expending a single-use Rush Repair Drone. Ordnances exist solely as Sigma variants however and hence are found exclusively at the Dry Dock.

Players start with 8 Component and Armament slots for repaired wreckage, with two additional slots being purchasable for Platinum64.png12. Players can hold up to 30 unrepaired wreckage, which cannot be increased in any way, and players with capped unrepaired wreckage cannot continue embarking on Empyrean missions until they have cleaned their inventory of unrepaired wreckage.

All wreckage cannot be traded between players.

Turrets[edit | edit source]

Note that the same instance of a turret cannot be equipped to the nose and ventral/dorsal slots at the same time; two instances are necessary. Exceptions to this rule are the starter Apoc and Pulsar turrets, which require only one instance to be applicable to both slots.

Turret Heat[edit | edit source]

Railjack turrets use a heat buildup system in place of ammo. Turrets build up a certain amount of heat per shot fired, with the amount of heat varying between different turrets and turret manufacturers. Heat accretion of all turrets can be reduced by 20% Intrinsics Gunnery Rank 6, but is reverted back to normal values during Gunnery Rank 10's aim snapping. All turrets have 1000 base heat capacity. Turrets cool off while they are not being fired, losing 500 heat per second.

Once a turret has reached its maximum heat capacity, the turret overheats for 3 seconds, during which time heat will not decrease and the turret cannot be fired. This overheat period can be reduced to 1.5 seconds with Gunnery Rank 7 or avoided entirely by ceasing fire before the turret reaches its maximum heat capacity.

While the turret is overheated, it can be cooled to 0 heat in 0.5 seconds by manually reloading (default R ) with Gunnery Rank 9.

Stat Variations and Bonuses[edit | edit source]

Turret stats mostly follow the same pattern between Houses within the same tier, i.e. compared to the Sigma variant:

Recovered Mk II and Mk III Turret Wreckages will come with an additional random stat bonus of either Fire Rate or Damage. All turrets of the same tier and House will have the same type of bonus, only the numeric value is randomized. These bonus stats are listed within each individual armament table below.

Apoc[edit | edit source]

TurretApoc.png

Main article: Apoc

Rapid-fire autocannon: launches high-velocity projectiles, puncturing and shredding the armor of enemy ships.

—In-game description

Apoc is a Railjack Armament that fires projectiles that deal primarily DmgPunctureSmall64.png Puncture damage and has high critical chance, it is currently the only turret where the House affects Accuracy.

View Apoc Tier List

HouseSigma.png Sigma HouseLavan.png Lavan HouseVidar.png Vidar HouseZetki.png Zetki
In-Game Stats
Accuracy 16.7 20.0 14.3 12.5
Crit Chance 20.0% 20.0% 28.0% 30.0%
Crit Multiplier 2.0x 2.0x 2.0x 2.0x
Damage Falloff 2000 - 4000 2000 - 4000 2000 - 4000 2000 - 4000
Fire Rate 8.33 8.33 8.33 8.33
Heat Accretion 12 12 12 18
Heat Capacity 1000 1000 1000 1000
Reload Time 3.0 3.0 3.0 3.0
Status Chance 10.0% 14.0% 10.0% 10.0%
Damage DmgPunctureSmall64.png 432.6
DmgSlashSmall64.png 185.4
DmgPunctureSmall64.png 463.4
DmgSlashSmall64.png 198.6
DmgPunctureSmall64.png 432.6
DmgSlashSmall64.png 185.4
DmgPunctureSmall64.png 523.6
DmgSlashSmall64.png 224.4
Total Damage 618.0 672.0 618.0 748.0
Stat Bonus 30 - 60%
Fire Rate
30 - 60%
Puncture Damage
30 - 60%
Fire Rate
Derived Stats¹
Average Hit 741.6 806.4 1265.7 972.4
Burst DPS 6177.5 10747.7 10543.0 12960.1
Sustained DPS ? ? ? ?
Damage until Overheat 61552.8 66931.2 105050.1 53482.0

HouseSigma.png Sigma HouseLavan.png Lavan HouseVidar.png Vidar HouseZetki.png Zetki
In-Game Stats
Accuracy 16.7 20.0 14.3 12.5
Crit Chance 14.0% 14.0% 20.0% 21.0%
Crit Multiplier 2.0x 2.0x 2.0x 2.0x
Damage Falloff 2000 - 4000 2000 - 4000 2000 - 4000 2000 - 4000
Fire Rate 8.33 8.33 8.33 8.33
Heat Accretion 12 12 12 18
Heat Capacity 1000 1000 1000 1000
Reload Time 3.0 3.0 3.0 3.0
Status Chance 7.0% 10.0% 7.0% 7.0%
Damage DmgPunctureSmall64.png 270.2
DmgSlashSmall64.png 115.8
DmgPunctureSmall64.png ?
DmgSlashSmall64.png ?
DmgPunctureSmall64.png 270.2
DmgSlashSmall64.png 115.8
DmgPunctureSmall64.png ?
DmgSlashSmall64.png ?
Total Damage 386.0 414.0 386.0 468.0
Stat Bonus 30 - 60%
Fire Rate
30 - 60%
Puncture Damage
30 - 60%
Fire Rate
Derived Stats¹
Average Hit 463.2 496.8 790.5 608.4
Burst DPS 3858.5 6621.4 6585.1 8108.8
Sustained DPS ? ? ? ?
Damage until Overheat 38445.6 41234.4 65613.8 33462.0

HouseSigma.png Sigma HouseLavan.png Lavan HouseVidar.png Vidar HouseZetki.png Zetki
In-Game Stats
Accuracy 16.7 20.0 14.3 12.5
Crit Chance 10.0% 10.0% 14.0% 15.0%
Crit Multiplier 2.0x 2.0x 2.0x 2.0x
Damage Falloff 2000 - 4000 2000 - 4000 2000 - 4000 2000 - 4000
Fire Rate 8.33 8.33 8.33 8.33
Heat Accretion 12 12 12 18
Heat Capacity 1000 1000 1000 1000
Reload Time 3.0 3.0 3.0 3.0
Status Chance 5.0% 7.0% 5.0% 5.0%
Damage DmgPunctureSmall64.png 158.9
DmgSlashSmall64.png 68.1
DmgPunctureSmall64.png 170.1
DmgSlashSmall64.png 72.9
DmgPunctureSmall64.png 158.9
DmgSlashSmall64.png 68.1
DmgPunctureSmall64.png ?
DmgSlashSmall64.png ?
Total Damage 227.0 243.0 227.0 275.0
Derived Stats¹
Average Hit 272.4 291.6 464.9 357.5
Burst DPS 2269.1 3886.4 3872.6 4764.8
Sustained DPS ? ? ? ?
Damage until Overheat 22609.2 24202.8 38586.4 19662.5

HouseSigma.png Sigma
In-Game Stats
Accuracy 16.7
Crit Chance 10.0%
Crit Multiplier 2.0x
Damage Falloff 2000 - 4000
Fire Rate 8.33
Heat Accretion 12
Heat Capacity 1000
Reload Time 3.0
Status Chance 5.0%
Damage DmgPunctureSmall64.png 88.2
DmgSlashSmall64.png 37.8
Total Damage 126.0
Derived Stats¹
Average Hit 138.6
Burst DPS 1154.5
Sustained DPS ?
Damage until Overheat 11503.8

¹Crit and bonus stats included, status procs excluded.

Carcinnox[edit | edit source]

TurretCarcinnox.png

Main article: Carcinnox

Rapid-fire toxin cannon: damages enemy vessels with a toxic sludge that can penetrate hulls and cause crews to become confused, turning on their allies.

—In-game description

Carcinnox is a Railjack Armament that fires projectiles that deal primarily DmgToxinSmall64.png Toxin damage and has high status chance, fire rate, and Projectile Speed.

View Carcinnox Tier List

HouseSigma.png Sigma HouseLavan.png Lavan HouseVidar.png Vidar HouseZetki.png Zetki
In-Game Stats
Accuracy 16.7 16.7 16.7 16.7
Crit Chance 13.0% 13.0% 19.0% 13.0%
Crit Multiplier 2.0x 2.0x 2.0x 2.0x
Damage Falloff 2000 - 4000 2000 - 4000 2000 - 4000 2000 - 4000
Fire Rate 15.00 15.00 15.00 15.00
Heat Accretion 8 8 8 11
Heat Capacity 1000 1000 1000 1000
Reload Time 3.0 3.0 3.0 3.0
Status Chance 24.0% 34.0% 24.0% 36.0%
Damage DmgPunctureSmall64.png 130.0
DmgToxinSmall64.png 262.0
DmgPunctureSmall64.png 163.0
DmgToxinSmall64.png 257.0
DmgPunctureSmall64.png 130.0
DmgToxinSmall64.png 262.0
DmgPunctureSmall64.png 217.0
DmgToxinSmall64.png 293.0
Total Damage 392.0 420.0 392.0 510.0
Stat Bonus 30 - 60%
Fire Rate
30 - 60%
Puncture Damage
30 - 60%
Fire Rate
Derived Stats¹
Average Hit 443.0 474.6 746.4 576.3
Burst DPS 6698 11482.3 11285.8 13985.0
Sustained DPS 4914.5 7264.3 8280.7 7766.0
Damage until Overheat 55370.0 59325.0 93296.0 51867.0

HouseSigma.png Sigma HouseLavan.png Lavan HouseVidar.png Vidar HouseZetki.png Zetki
In-Game Stats
Accuracy 16.7 16.7 16.7 16.7
Crit Chance 9.0% 9.0% 13.0% 9.0%
Crit Multiplier 2.0x 2.0x 2.0x 2.0x
Damage Falloff 2000 - 4000 2000 - 4000 2000 - 4000 2000 - 4000
Fire Rate 15.00 15.00 15.00 15.00
Heat Accretion 8 8 8 11
Heat Capacity 1000 1000 1000 1000
Reload Time 3.0 3.0 3.0 3.0
Status Chance 17.0% 24.0% 17.0% 26.0%
Damage DmgPunctureSmall64.png 102.0
DmgToxinSmall64.png 143.0
DmgPunctureSmall64.png ?
DmgToxinSmall64.png ?
DmgPunctureSmall64.png 102.0
DmgToxinSmall64.png 143.0
DmgPunctureSmall64.png ?
DmgToxinSmall64.png ?
Total Damage 245.0 263.0 245.0 319.0
Stat Bonus 30 - 60%
Fire Rate
30 - 60%
Puncture Damage
30 - 60%
Fire Rate
Derived Stats¹
Average Hit 267.1 286.7 443.0 347.7
Burst DPS 4005.8 6880.1 6644.4 8345.0
Sustained DPS ? ? ? ?
Damage until Overheat 33381.3 35833.8 55370.0 31293.9

HouseSigma.png Sigma HouseLavan.png Lavan HouseVidar.png Vidar HouseZetki.png Zetki
In-Game Stats
Accuracy 16.7 16.7 16.7 16.7
Crit Chance 6.0% 6.0% 9.0% 6.0%
Crit Multiplier 2.0x 2.0x 2.0x 2.0x
Damage Falloff 2000 - 4000 2000 - 4000 2000 - 4000 2000 - 4000
Fire Rate 15.00 15.00 15.00 15.00
Heat Accretion 8 8 8 11
Heat Capacity 1000 1000 1000 1000
Reload Time 3.0 3.0 3.0 3.0
Status Chance 12.0% 17.0% 12.0% 18.0%
Damage DmgPunctureSmall64.png 57.0
DmgToxinSmall64.png 87.0
DmgPunctureSmall64.png 57.0
DmgToxinSmall64.png 98.0
DmgPunctureSmall64.png 57.0
DmgToxinSmall64.png 87.0
DmgPunctureSmall64.png ?
DmgToxinSmall64.png ?
Total Damage 144.0 155.0 144.0 187.0
Derived Stats¹
Average Hit 152.6 164.3 251.1 198.2
Burst DPS 2289.6 3943.2 3767.0 4757.3
Sustained DPS ? ? ? ?
Damage until Overheat 19080.0 20537.5 31392.0 17839.8

HouseSigma.png Sigma
In-Game Stats
Accuracy 16.7
Crit Chance 6.0%
Crit Multiplier 2.0x
Damage Falloff 2000 - 4000
Fire Rate 15.00
Heat Accretion 8
Heat Capacity 1000
Reload Time 3.0
Status Chance 8.0%
Damage DmgPunctureSmall64.png 35.0
DmgToxinSmall64.png 45.0
Total Damage 80.0
Derived Stats¹
Average Hit 84.8
Burst DPS 1272.0
Sustained DPS ?
Damage until Overheat 10600.0

¹Crit and bonus stats included, status procs excluded.

Cryophon[edit | edit source]

TurretCryophon.png

Main article: Cryophon

Ice wave generator: slams enemy ships with waves of frozen particulate freezing enemy propulsion systems and slowing them to a standstill.

—In-game description

Cryophon is a Railjack Armament that fires large CrpShotgun.png Arca Plasmor-like projectiles that deal massive DmgColdSmall64.png Cold damage complimented by its critical chance and status chance, but has low effective range, low fire rate, and slow Projectile Speed.

View Cryophon Tier List

HouseSigma.png Sigma HouseLavan.png Lavan HouseVidar.png Vidar HouseZetki.png Zetki
In-Game Stats
Accuracy 16.7 16.7 16.7 16.7
Crit Chance 20.0% 20.0% 28.0% 20.0%
Crit Multiplier 1.5x 1.5x 1.5x 2.0x
Damage Falloff 700 - 1400 700 - 1400 700 - 1400 700 - 1400
Fire Rate 1.00 1.00 1.00 1.00
Heat Accretion 150 150 150 250
Heat Capacity 1000 1000 1000 1000
Reload Time 3.0 3.0 3.0 3.0
Status Chance 30.0% 42.0% 30.0% 45.0%
Total Damage DmgColdSmall64.png 4760.0 DmgColdSmall64.png 5094.0 DmgColdSmall64.png 4760.0 DmgColdSmall64.png 6188.0
Stat Bonus 30 - 60%
Fire Rate
30 - 60%
Cold Damage
30 - 60%
Fire Rate
Derived Stats¹
Average Hit 5236 5603.4 8682.24 7425.6
Burst DPS 6108.7 10459.7 10129.3 14851.2
Sustained DPS 4072.4 5810.9 6752.9 6750.5
Damage until Overheat 36652.0 39223.8 60775.7 37128.0

HouseSigma.png Sigma HouseLavan.png Lavan HouseVidar.png Vidar HouseZetki.png Zetki
In-Game Stats
Accuracy 16.7 16.7 16.7 16.7
Crit Chance 14.0% 14.0% 20.0% 14.0%
Crit Multiplier 1.5x 1.5x 1.5x 2.0x
Damage Falloff 700 - 1400 700 - 1400 700 - 1400 700 - 1400
Fire Rate 1.00 1.00 1.00 1.00
Heat Accretion 250 150 150 250
Heat Capacity 1000 1000 1000 1000
Reload Time 3.0 3.0 3.0 3.0
Status Chance 21.0% 30.0% 21.0% 32.0%
Total Damage DmgColdSmall64.png 2975.0 DmgColdSmall64.png 3184.0 DmgColdSmall64.png 2975.0 DmgColdSmall64.png 3868.0
Stat Bonus 30 - 60%
Fire Rate
30 - 60%
Cold Damage
30 - 60%
Fire Rate
Derived Stats¹
Average Hit ? ? ? ?
Burst DPS ? ? ? ?
Sustained DPS ? ? ? ?
Damage until Overheat ? ? ? ?

HouseSigma.png Sigma HouseLavan.png Lavan HouseVidar.png Vidar HouseZetki.png Zetki
In-Game Stats
Accuracy 16.7 16.7 16.7 16.7
Crit Chance 10.0% 10.0% 14.0% 10.0%
Crit Multiplier 1.5x 1.5x 1.5x 2.0x
Damage Falloff 700 - 1400 700 - 1400 700 - 1400 700 - 1400
Fire Rate 1.00 1.00 1.00 1.00
Heat Accretion 250 150 150 250
Heat Capacity 1000 1000 1000 1000
Reload Time 3.0 3.0 3.0 3.0
Status Chance 15.0% 21.0% 15.0% 23.0%
Total Damage DmgColdSmall64.png 1750.0 DmgColdSmall64.png 1873.0 DmgColdSmall64.png 1750.0 DmgColdSmall64.png 2275.0
Derived Stats¹
Average Hit ? ? ? ?
Burst DPS ? ? ? ?
Sustained DPS ? ? ? ?
Damage until Overheat ? ? ? ?

HouseSigma.png Sigma
In-Game Stats
Accuracy 16.7
Crit Chance 10.0%
Crit Multiplier 1.5x
Damage Falloff 700 - 1400
Fire Rate 1.00
Heat Accretion 150
Heat Capacity 1000
Reload Time 3.0
Status Chance 15.0%
Total Damage DmgColdSmall64.png 972.0
Derived Stats¹
Average Hit ?
Burst DPS ?
Sustained DPS ?
Damage until Overheat ?

¹Crit and bonus stats included, status procs excluded.

Photor[edit | edit source]

TurretPhotor.png

Main article: Photor

Photon lance: two focused beams instantly sear enemy ships, often engulfing them in flame.

—In-game description

Photor is a Railjack Armament that fires a hitscan laser that deals primarily DmgHeatSmall64.png Heat damage with fast fire rate, good critical chance and status chance, pinpoint accuracy, high effective range, and innate punch through.

View Photor Tier List

HouseSigma.png Sigma HouseLavan.png Lavan HouseVidar.png Vidar HouseZetki.png Zetki
In-Game Stats
Accuracy 100.0 100.0 100.0 100.0
Crit Chance 12.0% 12.0% 17.0% 18.0%
Crit Multiplier 2.0x 2.0x 2.0x 2.0x
Damage Falloff 2500 - 5000 2500 - 5000 2500 - 5000 2500 - 5000
Fire Rate 12.00 12.00 12.00 12.00
Heat Accretion 10 10 10 18
Heat Capacity 1000 1000 1000 1000
Multishot 2.0 2.0 2.0 2.0
Reload Time 3.0 3.0 3.0 3.0
Status / Projectile 6.0% 8.5% 6.0% 9.0%
Damage / Projectile DmgPunctureSmall64.png 28.0
DmgHeatSmall64.png 107.0
DmgPunctureSmall64.png 35.0
DmgHeatSmall64.png 110.0
DmgPunctureSmall64.png 28.0
DmgHeatSmall64.png 107.0
DmgPunctureSmall64.png 52.0
DmgHeatSmall64.png 110.0
Total Damage 270.0 290.0 270.0 324.0
Stat Bonus 30 - 60%
Heat Damage
30 - 60%
Heat Damage
30 - 60%
Heat Damage
Derived Stats¹
Average Hit 302.4 519.7 505.4 611.7
Burst DPS 3636.1 6248.7 6077.4 7370.0
Sustained DPS 3391.4 5828.2 5668.5 6439.1
Damage until Overheat 151200 259840 252720 152928.0

HouseSigma.png Sigma HouseLavan.png Lavan HouseVidar.png Vidar HouseZetki.png Zetki
In-Game Stats
Accuracy 100.0 100.0 100.0 100.0
Crit Chance 9.0% 9.0% 13.0% 14.0%
Crit Multiplier 2.0x 2.0x 2.0x 2.0x
Damage Falloff 2500 - 5000 2500 - 5000 2500 - 5000 2500 - 5000
Fire Rate 12.00 12.00 12.00 12.00
Heat Accretion 10 10 10 18
Heat Capacity 1000 1000 1000 1000
Multishot 2.0 2.0 2.0 2.0
Reload Time 3.0 3.0 3.0 3.0
Status / Projectile 4.5% 6.5% 4.5% 7.0%
Damage / Projectile DmgPunctureSmall64.png 21.0
DmgHeatSmall64.png 63.0
DmgPunctureSmall64.png ?
DmgHeatSmall64.png ?
DmgPunctureSmall64.png ?
DmgHeatSmall64.png ?
DmgPunctureSmall64.png ?
DmgHeatSmall64.png ?
Total Damage 168.0 ? ? ?
Stat Bonus 30 - 60%
Heat Damage
30 - 60%
Heat Damage
30 - 60%
Heat Damage
Derived Stats¹
Average Hit ? ? ? ?
Burst DPS ? ? ? ?
Sustained DPS ? ? ? ?
Damage until Overheat ? ? ? ?

HouseSigma.png Sigma HouseLavan.png Lavan HouseVidar.png Vidar HouseZetki.png Zetki
In-Game Stats
Accuracy 100.0 100.0 100.0 100.0
Crit Chance 7.0% 7.0% 10.0% 11.0%
Crit Multiplier 2.0x 2.0x 2.0x 2.0x
Damage Falloff 2500 - 5000 2500 - 5000 2500 - 5000 2500 - 5000
Fire Rate 12.00 12.00 12.00 12.00
Heat Accretion 10 10 10 18
Heat Capacity 1000 1000 1000 1000
Multishot 2.0 2.0 2.0 2.0
Reload Time 3.0 3.0 3.0 3.0
Status / Projectile 3.5% 5.0% 3.5% 5.5%
Damage / Projectile DmgPunctureSmall64.png 15.0
DmgHeatSmall64.png 34.0
DmgPunctureSmall64.png ?
DmgHeatSmall64.png ?
DmgPunctureSmall64.png ?
DmgHeatSmall64.png ?
DmgPunctureSmall64.png ?
DmgHeatSmall64.png ?
Total Damage 98.0 ? ? ?
Derived Stats¹
Average Hit ? ? ? ?
Burst DPS ? ? ? ?
Sustained DPS ? ? ? ?
Damage until Overheat ? ? ? ?

HouseSigma.png Sigma
In-Game Stats
Accuracy 100.0
Crit Chance 7.0%
Crit Multiplier 2.0x
Damage Falloff 2500 - 5000
Fire Rate 12.00
Heat Accretion 10
Heat Capacity 1000
Multishot 2.0
Reload Time 3.0
Status / Projectile 3.5%
Damage / Projectile DmgPunctureSmall64.png 8.0
DmgHeatSmall64.png 19.0
Total Damage 54.0
Derived Stats¹
Average Hit ?
Burst DPS ?
Sustained DPS ?
Damage until Overheat ?

¹Crit and bonus stats included, status procs excluded.
²There is currently a bug with the Heat Accretion values displayed in-game.

Pulsar[edit | edit source]

TurretPulsar.png

Main article: Pulsar

Electron pulse cannon: deadly accurate electrical pulses fry ships and occupants alike. Can wreak havoc on flight control systems.

—In-game description

Pulsar is a Railjack Armament that auto-bursts hitscan shots that deals primarily DmgElectricitySmall64.png Electricity damage with high status chance, pinpoint accuracy, and extreme range, but has somewhat low fire rate.

View Pulsar Tier List

HouseSigma.png Sigma HouseLavan.png Lavan HouseVidar.png Vidar HouseZetki.png Zetki
In-Game Stats
Accuracy 100.0 100.0 100.0 100.0
Crit Chance 17.0% 17.0% 24.0% 17.0%
Crit Multiplier 2.0x 2.0x 2.0x 2.0x
Damage Falloff 3000 - 6000 3000 - 6000 3000 - 6000 3000 - 6000
Fire Rate 7.41 7.41 7.41 7.41
Heat Accretion 10 10 10 20
Heat Capacity 1000 1000 1000 1000
Reload Time 3.0 3.0 3.0 3.0
Status Chance 19.0% 27.0% 19.0% 29.0%
Damage DmgPunctureSmall64.png 267.0
DmgElectricitySmall64.png 322.0
DmgPunctureSmall64.png 288.0
DmgElectricitySmall64.png 343.0
DmgPunctureSmall64.png 267.0
DmgElectricitySmall64.png 322.0
DmgPunctureSmall64.png 323.0
DmgElectricitySmall64.png 443.0
Total Damage 589.0 631.0 589.0 766.0
Stat Bonus 30 - 60%
Fire Rate
30 - 60%
Puncture Damage
30 - 60%
Fire Rate
Derived Stats¹
Average Hit 689.1 738.3 1168.6 896.2
Burst DPS 5158.0 8841.3 8746.6 10842.4
Sustained DPS 4212.2 6504.5 7142.7 6282.3
Damage until Overheat 68913 73827 116857.6 44811

HouseSigma.png Sigma HouseLavan.png Lavan HouseVidar.png Vidar HouseZetki.png Zetki
In-Game Stats
Accuracy 100.0 100.0 100.0 100.0
Crit Chance 12.0% 12.0% 17.0% 12.0%
Crit Multiplier 2.0x 2.0x 2.0x 2.0x
Damage Falloff 3000 - 6000 3000 - 6000 3000 - 6000 3000 - 6000
Fire Rate 7.41 7.41 7.41 7.41
Heat Accretion 10 10 10 20
Heat Capacity 1000 1000 1000 1000
Reload Time 3.0 3.0 3.0 3.0
Status Chance 13.0% 19.0% 13.0% 20.0%
Damage DmgPunctureSmall64.png 162.0
DmgElectricitySmall64.png 206.0
DmgPunctureSmall64.png ?
DmgElectricitySmall64.png ?
DmgPunctureSmall64.png ?
DmgElectricitySmall64.png ?
DmgPunctureSmall64.png ?
DmgElectricitySmall64.png ?
Total Damage 368.0 ? ? ?
Stat Bonus 30 - 60%
Fire Rate
30 - 60%
Puncture Damage
30 - 60%
Fire Rate
Derived Stats¹
Average Hit ? ? ? ?
Burst DPS ? ? ? ?
Sustained DPS ? ? ? ?
Damage until Overheat ? ? ? ?

HouseSigma.png Sigma HouseLavan.png Lavan HouseVidar.png Vidar HouseZetki.png Zetki
In-Game Stats
Accuracy 100.0 100.0 100.0 100.0
Crit Chance 8.0% 8.0% 11.0% 8.0%
Crit Multiplier 2.0x 2.0x 2.0x 2.0x
Damage Falloff 3000 - 6000 3000 - 6000 3000 - 6000 3000 - 6000
Fire Rate 7.41 7.41 7.41 7.41
Heat Accretion 10 10 10 20
Heat Capacity 1000 1000 1000 1000
Reload Time 3.0 3.0 3.0 3.0
Status Chance 9.0% 13.0% 9.0% 14.0%
Damage DmgPunctureSmall64.png 84.0
DmgElectricitySmall64.png 132.0
DmgPunctureSmall64.png ?
DmgElectricitySmall64.png ?
DmgPunctureSmall64.png ?
DmgElectricitySmall64.png ?
DmgPunctureSmall64.png ?
DmgElectricitySmall64.png ?
Total Damage 216.0 ? ? ?
Derived Stats¹
Average Hit 689.13 738.27 ? ?
Burst DPS ? ? ? ?
Sustained DPS ? ? ? ?
Damage until Overheat ? ? ? ?

HouseSigma.png Sigma
In-Game Stats
Accuracy 100.0
Crit Chance 8.0%
Crit Multiplier 2.0x
Damage Falloff 3000 - 6000
Fire Rate 7.41
Heat Accretion 10
Heat Capacity 1000
Reload Time 3.0
Status Chance 9.0%
Damage DmgPunctureSmall64.png 50.0
DmgElectricitySmall64.png 70.0
Total Damage 120.0
Derived Stats¹
Average Hit ?
Burst DPS ?
Sustained DPS ?
Damage until Overheat ?

¹Crit and bonus stats included, status procs excluded.

Glazio[edit | edit source]

TurretGlazio.png

Main article: Glazio

Ship-mounted ice driver: delivers heavy icicle bombardment, causing severe damage to enemy weak points.

—In-game description

Glazio is a Railjack Armament that fires projectiles that deal primarily DmgColdSmall64.png Cold damage and has high critical chance, but suffers from slow fire rate.

View Glazio Tier List

HouseSigma.png Sigma HouseLavan.png Lavan HouseVidar.png Vidar HouseZetki.png Zetki
In-Game Stats
Accuracy 16.7 16.7 16.7 16.7
Crit Chance 33.0% 33.0% 47.0% 50.0%
Crit Multiplier 2.5x 2.5x 2.5x 2.5x
Damage Falloff 2000 - 4000 2000 - 4000 2000 - 4000 2000 - 4000
Fire Rate 1.5 1.5 1.5 1.5
Heat Accretion 50 50 50 80
Heat Capacity 1000 1000 1000 1000
Reload Time 2.0 2.0 2.0 2.0
Status Chance 20.0% 28.0% 20.0% 20.0%
Damage DmgImpactSmall64.png 503.0
DmgPunctureSmall64.png 503.0
DmgColdSmall64.png 1100.0
DmgImpactSmall64.png 540.0
DmgPunctureSmall64.png 540.0
DmgColdSmall64.png 1237.0
DmgImpactSmall64.png 503.0
DmgPunctureSmall64.png 503.0
DmgColdSmall64.png 1100.0
DmgImpactSmall64.png 600.0
DmgPunctureSmall64.png 600.0
DmgColdSmall64.png 1538.0
Total Damage 2106.0 2317.0 2106.0 2738.0
Stat Bonus 30 - 60%
Fire Rate
30 - 60%
Puncture Damage
30 - 60%
Fire Rate
Derived Stats¹
Average Hit 3148.5 3463.9 5745.2 4791.5
Burst DPS 4722.7 8313.4 8617.8 11499.6
Sustained DPS ? ? ? ?
Damage until Overheat 62949.4 69278.3 114903.4 57498.0

HouseSigma.png Sigma HouseLavan.png Lavan HouseVidar.png Vidar HouseZetki.png Zetki
In-Game Stats
Accuracy 16.7 16.7 16.7 16.7
Crit Chance 23.0% 23.0% 33% 35%
Crit Multiplier 2.5x 2.5x 2.5x 2.5x
Damage Falloff 2000 - 4000 2000 - 4000 2000 - 4000 2000 - 4000
Fire Rate 1.5 1.5 1.5 1.5
Heat Accretion 50 50 50 80
Heat Capacity 1000 1000 1000 1000
Reload Time 2.0 2.0 2.0 2.0
Status Chance 14.0% 20.0% 14% 14.0%
Damage DmgImpactSmall64.png 308.0
DmgPunctureSmall64.png 308.0
DmgColdSmall64.png 700.0
DmgImpactSmall64.png 350.0
DmgPunctureSmall64.png 350.0
DmgColdSmall64.png 748.0
DmgImpactSmall64.png 308.0
DmgPunctureSmall64.png 308.0
DmgColdSmall64.png 700.0
DmgImpactSmall64.png 400.0
DmgPunctureSmall64.png 400.0
DmgColdSmall64.png 911.0
Total Damage 1316.0 1448.0 1316.0 1711.0
Stat Bonus 30 - 60%
Fire Rate
30 - 60%
? Damage
30 - 60%
Fire Rate
Derived Stats¹
Average Hit 1770.0 ? ? ?
Burst DPS 2655.0 ? ? ?
Sustained DPS ? ? ? ?
Damage until Overheat 35400.4 ? ? ?

HouseSigma.png Sigma HouseLavan.png Lavan HouseVidar.png Vidar HouseZetki.png Zetki
In-Game Stats
Accuracy 16.7 16.7 16.7 16.7
Crit Chance 16.0% 16.0% 23.0% 24%
Crit Multiplier 2.5x 2.5x 2.5x 2.5x
Damage Falloff 2000 - 4000 2000 - 4000 2000 - 4000 2000 - 4000
Fire Rate 1.5 1.5 1.5 1.5
Heat Accretion 50 50 50 80
Heat Capacity 1000 1000 1000 1000
Reload Time 2.0 2.0 2.0 2.0
Status Chance 10.0% 14.0% 10.0% 10.0%
Damage DmgImpactSmall64.png 210.0
DmgPunctureSmall64.png 210.0
DmgColdSmall64.png 354.0
DmgImpactSmall64.png 240.0
DmgPunctureSmall64.png 240.0
DmgColdSmall64.png 372.0
DmgImpactSmall64.png 210.0
DmgPunctureSmall64.png 210.0
DmgColdSmall64.png 354.0
DmgImpactSmall64.png 200.0
DmgPunctureSmall64.png 200.0
DmgColdSmall64.png 607.0
Total Damage 774.0 852.0 774.0 1007.0
Derived Stats¹
Average Hit 959.8 ? ? ?
Burst DPS 1439.6 ? ? ?
Sustained DPS ? ? ? ?
Damage until Overheat 19195.2 ? ? ?

¹Crit and bonus stats included, status procs excluded.

Laith[edit | edit source]

TurretLaith.png

Main article: Laith

Repeat shrapnel blaster: launches high-velocity abrasive fragments, ripping enemy hulls and armor apart.

—In-game description

Laith is a Railjack Armament that fires 8 tightly grouped shrapnel that deals primarily DmgPunctureSmall64.png Puncture and DmgSlashSmall64.png Slash damage and have a high critical chance, but have low fire rate and effective range.

View Laith Tier List

HouseSigma.png Sigma HouseLavan.png Lavan HouseVidar.png Vidar HouseZetki.png Zetki
In-Game Stats
Accuracy 20.0 20.0 20.0 20.0
Crit Chance 24.0% 24.0% 39.0% 24.0%
Crit Multiplier 2.0x 2.0x 2.0x 2.0x
Damage Falloff 700 - 1400 700 - 1400 700 - 1400 700 - 1400
Fire Rate 2.5 2.5 2.5 2.5
Heat Accretion 50 50 50 60
Heat Capacity 1000 1000 1000 1000
Multishot 8.0 8.0 8.0 8.0
Reload Time 3.0 3.0 3.0 3.0
Status Chance 9.0% 12.6% 9.0% 13.5%
Damage DmgImpactSmall64.png 70.8
DmgPunctureSmall64.png 141.6
DmgSlashSmall64.png 141.6
DmgImpactSmall64.png 78.0
DmgPunctureSmall64.png 156.0
DmgSlashSmall64.png 156.0
DmgImpactSmall64.png 70.8
DmgPunctureSmall64.png 141.6
DmgSlashSmall64.png 141.6
DmgImpactSmall64.png 92.0
DmgPunctureSmall64.png 184.0
DmgSlashSmall64.png 184.0
Total Damage 2,832.0 3,120.0 2,832.0 3,680.0
Stat Bonus 30 - 60%
Fire Rate
30 - 60%
Slash Damage
30 - 60%
Fire Rate
Derived Stats¹
Average Hit 3,511.7 3,868.8 4,881.2 4,563.2
Burst DPS 8,779.2 15,475.2 12,203.1 18,252.8
Sustained DPS 6,384.9 9,672.0 8,875.0 10,700.0
Damage until Overheat 70,233.6 77,376.0 97,624.7 77,574.4

HouseSigma.png Sigma HouseLavan.png Lavan HouseVidar.png Vidar HouseZetki.png Zetki
In-Game Stats
Accuracy 20.0 20.0 20.0 20.0
Crit Chance 17.0% 17.0% 28.0% 17.0%
Crit Multiplier 2.0x 2.0x 2.0x 2.0x
Damage Falloff 700 - 1400 700 - 1400 700 - 1400 700 - 1400
Fire Rate 2.5 2.5 2.5 2.5
Heat Accretion 50 50 50 60
Heat Capacity 1000 1000 1000 1000
Reload Time 3.0 3.0 3.0 3.0
Status Chance 6.4% 9.0% 6.4% 9.6%
Damage DmgImpactSmall64.png 44.2
DmgPunctureSmall64.png 88.4
DmgSlashSmall64.png 88.4
DmgImpactSmall64.png 48.8
DmgPunctureSmall64.png 97.6
DmgSlashSmall64.png 97.6
DmgImpactSmall64.png 44.2
DmgPunctureSmall64.png 88.4
DmgSlashSmall64.png 88.4
DmgImpactSmall64.png 57.4
DmgPunctureSmall64.png 114.8
DmgSlashSmall64.png 114.8
Total Damage 1768.0 1952.0 1768.0 2296.0
Stat Bonus 30 - 60%
Fire Rate
30 - 60%
Slash Damage
30 - 60%
Fire Rate
Derived Stats¹
Average Hit 2068.6 2068.6 ? ?
Burst DPS 5171.4 5171.4 ? ?
Sustained DPS ? ? ? ?
Damage until Overheat 34351.2 34351.2 ? ?

HouseSigma.png Sigma HouseLavan.png Lavan HouseVidar.png Vidar HouseZetki.png Zetki
In-Game Stats
Accuracy 20.0 20.0 20.0 20.0
Crit Chance 12.0% 12.0% 20.0% 12.0%
Crit Multiplier 2.0x 2.0x 2.0x 2.0x
Damage Falloff 700 - 1400 700 - 1400 700 - 1400 700 - 1400
Fire Rate 2.5 2.5 2.5 2.5
Heat Accretion 50 50 50 60
Heat Capacity 1000 1000 1000 1000
Reload Time 3.0 3.0 3.0 3.0
Status Chance 4.5% 6.4% 6.4% 6.8%
Damage DmgImpactSmall64.png 26.0
DmgPunctureSmall64.png 52.0
DmgSlashSmall64.png 52.0
DmgImpactSmall64.png 28.6
DmgPunctureSmall64.png 57.2
DmgSlashSmall64.png 57.2
DmgImpactSmall64.png 26.0
DmgPunctureSmall64.png 52.0
DmgSlashSmall64.png 52.0
DmgImpactSmall64.png 33.8
DmgPunctureSmall64.png 67.6
DmgSlashSmall64.png 67.6
Total Damage 1040.0 1144.0 1040.0 1352.0
Derived Stats¹
Average Hit 1164.8 1164.8 ? ?
Burst DPS 2912.0 2912.0 ? ?
Sustained DPS ? ? ? ?
Damage until Overheat 23296.0 23296.0 ? ?

¹Crit and bonus stats included, status procs excluded.

Talyn[edit | edit source]

TurretTalyn.png

Main article: Talyn

Rapid-fire laser cannon: burns targets with instantaneous beams. Fire rate builds with continuous use.

—In-game description

Talyn is a Railjack Armament that fires hitscan shots that deal pure DmgHeatSmall64.png Heat damage with pinpoint accuracy, high spool-up fire rate, status chance and effective range.

View Talyn Tier List

HouseSigma.png Sigma HouseLavan.png Lavan HouseVidar.png Vidar HouseZetki.png Zetki
In-Game Stats
Accuracy 100.0 100.0 100.0 100.0
Crit Chance 13.0% 13.0% 18.0% 13.0%
Crit Multiplier 2.0x 2.0x 2.0x 2.0x
Damage Falloff 3000 - 6000 3000 - 6000 3000 - 6000 3000 - 6000
Fire Rate 16.67 16.67 16.67 16.67
Heat Accretion 8 8 8 12
Heat Capacity 1000 1000 1000 1000
Reload Time 3.0 3.0 3.0 3.0
Status Chance 20.0% 28% 20.0% 30.0%
Damage DmgHeatSmall64.png 295.0 DmgHeatSmall64.png 316.0 DmgHeatSmall64.png 295.0 DmgHeatSmall64.png 384.0
Total Damage 295.0 316.0 295.0 384.0
Stat Bonus 30 - 60%
Fire Rate
30 - 60%
Heat Damage
30 - 60%
Fire Rate
Derived Stats¹
Average Hit 333.4 357.1 557.0 433.9
Burst DPS 5601.8 9600.8 9359.4 11714.1
Sustained DPS 3991.8 5835.3 6669.5 5940.6
Damage until Overheat 41668.8 44635.0 69620.0 36015.4

HouseSigma.png Sigma HouseLavan.png Lavan HouseVidar.png Vidar HouseZetki.png Zetki
In-Game Stats
Accuracy 100.0 100.0 100.0 100.0
Crit Chance 9.0% 9.0% ?% 9.0%
Crit Multiplier 2.0x 2.0x 2.0x 2.0x
Damage Falloff 3000 - 6000 3000 - 6000 3000 - 6000 3000 - 6000
Fire Rate 16.67 16.67 16.67 16.67
Heat Accretion 8 8 8 12
Heat Capacity 1000 1000 1000 1000
Reload Time 3.0 3.0 3.0 3.0
Status Chance 14.0% 20.0% 14.0% 21.0%
Damage DmgHeatSmall64.png 184.0 DmgHeatSmall64.png 197.0 DmgHeatSmall64.png 184.0 DmgHeatSmall64.png 239.0
Total Damage 184.0 197.0 184.0 239.0
Stat Bonus 30 - 60%
Fire Rate
30 - 60%
Heat Damage
30 - 60%
Fire Rate
Derived Stats¹
Average Hit 200.6 ? ? ?
Burst DPS 3343.3 ? ? ?
Sustained DPS ? ? ? ?
Damage until Overheat 25070 ? ? ?

HouseSigma.png Sigma HouseLavan.png Lavan HouseVidar.png Vidar HouseZetki.png Zetki
In-Game Stats
Accuracy 100.0 100.0 100.0 100.0
Crit Chance 6.0% 6.0% 8.0% 6.0%
Crit Multiplier 2.0x 2.0x 2.0x 2.0x
Damage Falloff 3000 - 6000 3000 - 6000 3000 - 6000 3000 - 6000
Fire Rate 16.67 16.67 16.67 16.67
Heat Accretion 8 8 8 12
Heat Capacity 1000 1000 1000 1000
Reload Time 3.0 3.0 3.0 3.0
Status Chance 10.0% ?% 10.0% ?%
Damage DmgHeatSmall64.png 108.0 DmgHeatSmall64.png ? DmgHeatSmall64.png 108.0 DmgHeatSmall64.png ?
Total Damage 108.0 ? 108.0 ?
Derived Stats¹
Average Hit 114.8 ? ? ?
Burst DPS 1908.4 ? ? ?
Sustained DPS ? ? ? ?
Damage until Overheat 14310 ? ? ?

¹Crit and bonus stats included, status procs excluded.

Vort[edit | edit source]

TurretVort.png

Main article: Vort

Electrical pulse projector: emits a volley of wide charged arcs that can knock out enemy systems.

—In-game description

Vort is a Railjack Armament that fires horizontal electric lines that deal pure DmgElectricitySmall64.png Electricity damage with low Projectile Speed and overall deals higher damage per second than most other turrets.

View Vort Tier List

HouseSigma.png Sigma HouseLavan.png Lavan HouseVidar.png Vidar HouseZetki.png Zetki
In-Game Stats
Accuracy 16.7 16.7 16.7 16.7
Crit Chance 20.0% 17.0% 24.0% 26.0%
Crit Multiplier 2.0x 2.0x 2.0x 2.0x
Damage Falloff 2000 - 4000 2000 - 4000 2000 - 4000 2000 - 4000
Fire Rate 5.00 5.00 5.00 5.00
Heat Accretion 20 20 20 30
Heat Capacity 1000 1000 1000 1000
Reload Time 3.0 3.0 3.0 3.0
Status Chance 17.0% 28.0% 20.0% 10.0%
Damage DmgElectricitySmall64.png 1224.0 DmgElectricitySmall64.png 1310.0 DmgElectricitySmall64.png 1224.0 DmgElectricitySmall64.png 1592.0
Total Damage 1224.0 1310.0 1224.0 1592.0
Stat Bonus 30 - 60%
Fire Rate
30 - 60%
Electricity Damage
30 - 60%
Fire Rate
Derived Stats¹
Average Hit 1468.8 1532.7 2428.4 2005.9
Burst DPS 7344.0 12261.6 12142.1 16047.4
Sustained DPS ? ? ? ?
Damage until Overheat 73440.0 76635.0 121420.8 66195.4

HouseSigma.png Sigma HouseLavan.png Lavan HouseVidar.png Vidar HouseZetki.png Zetki
In-Game Stats
Accuracy 16.7 16.7 16.7 16.7
Crit Chance 12.0% ?% 17.0% 18.0%
Crit Multiplier 2.0x 2.0x 2.0x 2.0x
Damage Falloff 2000 - 4000 2000 - 4000 2000 - 4000 2000 - 4000
Fire Rate 5.00 5.00 5.00 5.00
Heat Accretion 20 20 20 30
Heat Capacity 1000 1000 1000 1000
Reload Time 3.0 3.0 3.0 3.0
Status Chance 14.0% ?% 14.0% 7.0%
Damage DmgElectricitySmall64.png 765.0 DmgElectricitySmall64.png ? DmgElectricitySmall64.png 765.0 DmgElectricitySmall64.png 995.0
Total Damage 765.0 ? 765.0 995.0
Stat Bonus 30 - 60%
Fire Rate
30 - 60%
Electricity Damage
30 - 60%
Fire Rate
Derived Stats¹
Average Hit 856.8 ? 895.1 1174.1
Burst DPS 4284.0 ? 4475.3 9392.8
Sustained DPS ? ? ? ?
Damage until Overheat 42840.0 ? 44752.5 38745.3

HouseSigma.png Sigma HouseLavan.png Lavan HouseVidar.png Vidar HouseZetki.png Zetki
In-Game Stats
Accuracy 16.7 16.7 16.7 16.7
Crit Chance 8.0% 8.0% 12.0% 12.0%
Crit Multiplier 2.0x 2.0x 2.0x 2.0x
Damage Falloff 2000 - 4000 2000 - 4000 2000 - 4000 2000 - 4000
Fire Rate 5.00 5.00 5.00 5.00
Heat Accretion 20 20 20 30
Heat Capacity 1000 1000 1000 1000
Reload Time 3.0 3.0 3.0 3.0
Status Chance 12.0% 14% 10.0% 5.0%
Damage DmgElectricitySmall64.png 450.0 DmgElectricitySmall64.png 482.0 DmgElectricitySmall64.png 450.0 DmgElectricitySmall64.png 585.0
Total Damage 450.0 482.0 450.0 585.0
Derived Stats¹
Average Hit 486.0 ? 504.0 ?
Burst DPS 2430.0 ? 2520.0 ?
Sustained DPS ? ? ? ?
Damage until Overheat 24300 ? 25200 ?

¹Crit and bonus stats included, status procs excluded.

Drop Sources[edit | edit source]

All Turrets Wreckage of the same Tier and House share the same drop source and chance. Grineer enemies drop Apoc, Carcinnox, Cryophon, Photor, and Pulsar, while Corpus enemies drop Glazio, Laith, Talyn, and Vort.

Region Tier House Faction Source Drop Chance
Earth Proxima Mk I HouseLavan.png Lavan Grineer Kosma Gokstad Crewship 10.00%
HouseVidar.png Vidar
HouseZetki.png Zetki Elite Kosma Outrider 11.11%
Venus Proxima HouseLavan.png Lavan Corpus Taro Crewship 12.50%
HouseVidar.png Vidar
HouseZetki.png Zetki Elite Taro Weaver
Saturn Proxima Mk II HouseLavan.png Lavan Grineer Gyre Gokstad Crewship 10.00%
HouseVidar.png Vidar
HouseZetki.png Zetki Elite Gyre Outrider 11.11%
Neptune Proxima HouseLavan.png Lavan Corpus Axio Crewship 12.50%
HouseVidar.png Vidar
HouseZetki.png Zetki Elite Axio Weaver
Pluto Proxima Mk III HouseLavan.png Lavan Corpus Vorac Crewship 12.50%
HouseVidar.png Vidar
HouseZetki.png Zetki Elite Vorac Weaver
Veil Proxima HouseLavan.png Lavan Grineer Exo Gokstad Crewship 10.00%
Exo Skold Crewship
HouseVidar.png Vidar Exo Gokstad Crewship
Exo Skold Crewship
Elite Exo Gokstad Crewship
Corpus Orm Crewship 12.50%
HouseZetki.png Zetki Grineer Elite Exo Gokstad Crewship 10.00%
Elite Exo Outrider 11.11%
Corpus Orm Crewship 12.50%

Ordnances[edit | edit source]

The amount of Munitions available to be taken on a mission is determined by the type and tier of the equipped Ordnance, with higher tiers having larger ammo pools. For example, a base Tycho Seeker is limited to a maximum capacity of 13 Munitions, while a Tycho Seeker Mk III can carry 31.

Galvarc[edit | edit source]

OrdnanceGalvarc.png

Main article: Galvarc

Arc Weapon: discharges a massive stream of Incendiary energy, latching and frying up to 3 enemy vessels.

—In-game description

Galvarc fires a continuous arcing hitscan laser that deals DmgHeatSmall64.png Heat damage and can chain up to three nearby targets. The beam has high status chance, but completely lacks any critical chance and deals low overall damage.

View Galvarc Tier List
Type Accuracy Crit Chance Crit Multi Fire Rate Magazine Reload Status Trigger Range Damage Total Damage
Galvarc 100 0.0% 2.0x 12.00 1 5 10.0% Chains up to 3 Enemies 375 375
Galvarc Mk I 100 0.0% 2.0x 12.00 1 5 20.0% Chains up to 3 Enemies 675 675
Galvarc Mk II 100 0.0% 2.0x 12.00 1 5 26.0% Chains up to 3 Enemies 1188 1188
Galvarc Mk III 100 0.0% 2.0x 12.00 1 5 30.0% Chains up to 3 Enemies 1901 1901

Milati[edit | edit source]

OrdnanceMilati.png

Main article: Milati

Missiles: launches a swarm of dumbfire rockets.

—In-game description

Milati fires 12 non-seeking rockets that deal high DmgBlastSmall64.png Blast damage, complemented by a high critical chance, but completely lacking any status chance.

View Milati Tier List
Type Accuracy Crit Chance Crit Multi Fire Rate Magazine Multishot Reload Status/Projectile Trigger Range Damage Total Damage
Milati 10 10.0% 2.0x 0.500 1 12.0 2 0.0% Semi 10.00 DmgBlastSmall64.png 10800 10800
Milati Mk I 10 20.0% 2.0x 1.00 1 12.0 2 0.0% Semi 10.00 DmgBlastSmall64.png 19440 19440
Milati Mk II 10 26.0% 2.0x 1.00 1 12.0 2 0.0% Semi 10.00 DmgBlastSmall64.png 33048 33048
Milati Mk III 10 30.0% 2.0x 1.00 1 12.0 2 0.0% Semi 10.00 DmgBlastSmall64.png 52884 52884

Tycho Seeker[edit | edit source]

OrdnanceTychoSeeker.png

Main article: Tycho Seeker

Seeker Missile: strikes targets with a massive blast.

—In-game description

Tycho Seeker fires a single heat-seeking missile that deals massive DmgBlastSmall64.png Blast damage, complemented by a massive critical chance, but completely lacking any status chance.

Lock-on indicator, target is not locked-on

These missiles must lock-on to targets first before homing onto them (unlocked at Gunnery 1), indicated by four small triangles that align with enemy target, otherwise it will fire like a dumbfire missile. When a target is locked on, the triangles will be positioned at the corners of the square (enemy health bar).

View Tycho Seeker Tier List
Type Accuracy Crit Chance Crit Multi Fire Rate Magazine Reload Status Trigger Range Damage Total Damage
Tycho Seeker 100 20.0% 2.0x 1.00 1 5 0.0% Semi 15.00 DmgBlastSmall64.png 8000 8000
Tycho Seeker Mk I 100 30.0% 2.0x 1.00 1 5 0.0% Semi 15.00 DmgBlastSmall64.png 14400 14400
Tycho Seeker Mk II 100 40.0% 2.0x 1.00 1 5 0.0% Semi 15.00 DmgBlastSmall64.png 24480 24480
Tycho Seeker Mk III 100 50.0% 2.0x 1.00 1 5 0.0% Semi 15.00 DmgBlastSmall64.png 39168 39168

Tunguska Cannon[edit | edit source]

The Tunguska Cannon, also known as the Forward Artillery, is a chin-mounted cannon located on the bridge behind the pilot controls and the navigation menu. Each shot from the cannon consumes one Dome Charge unless Mod TT 20px.png Artillery Cheap Shot is equipped. Dome Charges can be replenished over time or by using the Resource Forge with Intrinsics Engineering Rank 5 to replenish them during a mission. Each shot takes 5 seconds to fully charge, and cannot be delivered until fully charged. A fully charged cannon will auto-fire after 3 seconds of holding the full charge.

The Tunguska Cannon is primarily used to quickly dispatch Crewships, as it causes a Crewship's reactor to detonate if the damage dealt exceeds the remaining crew ship health.

Each shot deals 56,500 base damage, and can be further increased with Mod TT 20px.png Forward Artillery and/or stacking DmgSlashSmall64.png Slash procs on the target before firing. Targeting any of the 3 nacelles of an unprotected Crewship will greatly increase the damage fired, typically destroying a Crewship of any level in one hit even without the additional modifiers.

The cannon can be blocked by Skold Crewship shields or by an Exo Gokstad Crewship's healing bubble. The generators can be destroyed all at once by a single locked-on Tycho Missile, and the healing bubbles can be destroyed by sustained turret fire.

A player in the Forward Artillery can swap weapons (default F ) to equip armaments. This turret has no lead indicators on enemy ships and uses the same turret equipped to the gunnery seats. Despite having only the same field of view as the pilot seat, it allows players to deal with Skold Crewship shields and Exo Gokstad Crewship healing bubbles, and effectively provides a fourth turret.

Valence Fusion[edit | edit source]

Valence Fusion combines two of the same Railjack Components and Armaments (in respect to the House and Type) into one with superior bonus stats. This applies to Turrets, Shield Arrays, Engines, Platings, and Reactors, but does not apply to Ordnance or other Sigma Items. This can be managed in the Dry Dock. Stat increases are capped between 40% & 60% for weapons and miscellaneous values for components. Valence Fusion is completed instantaneously.

To perform Valence Fusion, players must click on the component or armament desired to be upgraded, and then the part to be used as the donor. Only the object to be upgraded must be constructed, while the donor item can either be repaired or unrepaired. If the component has a different MK III unique trait, the player is prompted to select one. If the player does not have enough resources, a failure message will notify the player which resources they are missing. If the item to be upgraded is already maximized, a failure message will notify the player that the item can no longer be enhanced further. Once the components/armaments with stats below maximum have been selected and the player has enough resources, a confirmation screen displays the desired component's new bonus values and warns that the transfer will consume the selected donor component along with the required resources. Players are then prompted to type FUSE to confirm the fusion.

Costs[edit | edit source]

Fusing with repaired parts will require some Endo:

  • MK I: 800 Endo
  • MK II: 1600 Endo
  • MK III: 2400 Endo

Fusing with unrepaired parts instead of Endo costs the 40%of the resources and Credits64.pngCredits that would be used to repair it (Any decimals are rounded up to the nearest higher whole number, ex: 3.2 = 4).

Upgrade[edit | edit source]

Upgrades count towards the stat bonus on MK III turrets and the random stats on other Railjack gear.

  • Fusing gear that is the same tier level (e.g. MKIII with MKIII) will yield an increase of stats by 10%.
    • E.g. fusing together Vidar Photor MKIII with +40% bonus damage with another Vidar Photor MK III with +35% bonus damage, results in one Vidar Photor MK III with +44% bonus damage.
  • Fusing gear that has a lower tier level (e.g. MKII with MKIII or MKII with MKI) will yield an increase of stats by 5%.
  • Fusing gear that has a lower tier level by two (i.e. MKI with MKIII) will yield an increase of stats by 2%.
  • Fusing gear that has a higher tier level (e.g. MKIII with MKII) is equivalent to the same fusion the other way around (Results in MKIII Gear).


For Kuva Weapons and same-tier Armaments, fusions can be achieved at the following percentages:

Minimum Initial Value Maximum Number of Fusions
54.5% 1
49.5% 2
45.0% 3
40.9% 4
37.1% 5
33.7% 6
30.6% 7
27.8% 8
25.2% 9
25.0% 10
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