m (→Notes) Tag: rte-wysiwyg |
(→Tips: Added Grendel to list of high health frames) |
||
(47 intermediate revisions by 27 users not shown) | |||
Line 1: | Line 1: | ||
{{ModBox |
{{ModBox |
||
− | | image = RageModU145.png |
+ | | image = RageModU145.png |
+ | | transmutable = |
||
⚫ | |||
− | | |
+ | | introduced = {{ver|8.0}} |
⚫ | |||
− | | droppedby = Grineer [[Napalm]]<br>[[Orokin Void]] [[Storage Containers|Containers]]<br>[[Infested Chroma]]<br>[[Infested Mesa]] |
||
+ | | rarity = Rare |
||
⚫ | |||
+ | | autoDrops = [[Orokin Tower#Treasure Rooms|Orokin Tower Containers]] (Level 20+ Missions) |
||
− | '''Rage''' is a [[:Category:Warframe Mods|Warframe mod]] that converts a percentage of [[Health]] damage received into [[Energy]]. |
+ | }}'''Rage''' is a [[:Category:Warframe Mods|Warframe mod]] that converts a percentage of [[Health]] damage received into [[Energy]]. |
==Stats== |
==Stats== |
||
{| class="emodtable" |
{| class="emodtable" |
||
|- |
|- |
||
− | ! [[Mods#Mod Rank|Rank]] |
+ | ! [[Mods#Mod Rank|Rank]] |
− | ! Effect |
+ | ! Effect |
− | ! [[Mods#Mod Power Cost|Cost]] |
+ | ! [[Mods#Mod Power Cost|Cost]] |
− | ! [[Conclave#Conclave Score|Conclave]] |
||
− | |- |
||
⚫ | |||
|- |
|- |
||
− | | |
+ | | 0 || +10% || 6 |
|- |
|- |
||
− | | |
+ | | 1 || +20% || 7 |
|- |
|- |
||
− | | |
+ | | 2 || +30% || 8 |
|- |
|- |
||
⚫ | |||
− | |} |
||
⚫ | |||
==Notes== |
==Notes== |
||
+ | *The amount of Energy gained from damage taken to health is affected by Warframe [[Armor]]. |
||
⚫ | |||
+ | *Stacks with {{M|Hunter Adrenaline}} for a total of 85% damage conversion. |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
==Tips== |
==Tips== |
||
− | * |
+ | *Rage gains more mileage when equipped to Warframes with high [[Health]] such as {{WF|Ash}}, {{WF|Grendel}}, {{WF|Inaros}}, {{WF|Mesa}}, {{WF|Saryn}}, {{WF|Nidus}}, or {{WF|Valkyr}}. |
− | ** |
+ | **In particular, {{WF|Inaros}} and {{WF|Nidus}} benefit greatly from Rage due to their lack of shields and significantly high health. |
+ | *Damage reduction from things like [[armor]] have mixed value with Rage, since it allows you take survive more damage, but reduces energy gained as well. Damage reduction which applies to shields, such as {{M|Adaptation}} and various warframe abilities, are particularly bad due to them making it harder to lose health at all. |
||
⚫ | |||
+ | **This means that frames with low [[health]] and high damage reduction and/or shields are usually a poor choice for Rage. |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | * Rage increases the time [[Wukong]] can actively resist death via [[Defy]]. |
||
⚫ | |||
− | * |
+ | *If the player has {{M|Quick Thinking}} equipped and suffers lethal damage, the gain in energy will be converted back over as emergency health. |
− | * |
+ | *When hunting for vaults in the [[Orokin Derelict]], or even outside of the derelict, equipping the [[Decaying Dragon Key]] handicap to sacrifice shields will reduce the time needed before Rage can take effect. |
+ | *Rage converts 5% less energy than {{M|Hunter Adrenaline}}, but costs 2 less Capacity at max rank. This makes Rage preferable in builds that are tight on Capacity, particularly ones that utilize Umbral mods. |
||
==Bugs== |
==Bugs== |
||
− | * |
+ | *Rage does not provide energy if attacked by [[Arc Trap]]s |
− | * While Rage is occasionally dropped by [[Specter (Enemy)|Tenno Specter]] in [[Dark Sector]] conflicts, the mod will not be added to the player's inventory if acquired in this fashion. This is a holdover from when Dark Sector conflicts were a PVE only game mode. |
||
==Gallery== |
==Gallery== |
||
− | <gallery> |
+ | <gallery hideaddbutton="true"> |
RageMod.png|Older Appearance |
RageMod.png|Older Appearance |
||
− | </gallery> |
||
− | |||
− | ==Media== |
||
− | <gallery widths="300" position="center" columns="2"> |
||
− | Warframe Where to get Rage Mod (PC,PS4 Xbox One) |
||
</gallery> |
</gallery> |
||
==Patch History== |
==Patch History== |
||
{{Scrollbox/Article| |
{{Scrollbox/Article| |
||
+ | {{ver|11.1}} |
||
− | {{PatchHistoryNeeded}} |
||
+ | *Reduced effectiveness of the interaction between Rage/Quick Thinking mods to prevent indefinite immortality in all game modes. |
||
+ | {{ver|10.2}} |
||
+ | *Rage mod no longer converts oxygen-depletion damage in Survival mode to energy and will not convert asphyxiation or vampire damage to energy. |
||
+ | |||
+ | {{ver|8.0.6}} |
||
+ | *Fixed Rage mod not having a polarity. |
||
+ | |||
+ | {{ver|8.0}} |
||
+ | *Introduced |
||
}} |
}} |
||
==See also== |
==See also== |
||
+ | *{{M|Hunter Adrenaline}} another mod with the same functionality. |
||
− | |||
− | * [[Mods]] |
||
{{WarframeMods}} |
{{WarframeMods}} |
||
⚫ | |||
⚫ | |||
⚫ | |||
__NOTOC__ |
__NOTOC__ |
||
⚫ | |||
⚫ | |||
⚫ | |||
+ | [[ru:Гнев]] |
||
[[Category:Warframe Mods]] |
[[Category:Warframe Mods]] |
||
[[Category:Mods]] |
[[Category:Mods]] |
Revision as of 11:42, 11 November 2019
Rage is a Warframe mod that converts a percentage of Health damage received into Energy.
Stats
Rank | Effect | Cost |
---|---|---|
0 | +10% | 6 |
1 | +20% | 7 |
2 | +30% | 8 |
3 | +40% | 9 |
Notes
- The amount of Energy gained from damage taken to health is affected by Warframe Armor.
- Stacks with Hunter Adrenaline for a total of 85% damage conversion.
- Applies to Status Effects that deal damage over time and damage that bypasses shields.
- Does not apply to the following sources of damage:
- Self-inflicted damage, such as explosive weapons in close quarters, Nekros's Despoil, or Combat Discipline.
- Laser traps encountered in the Orokin Void and Orokin Derelicts.
- Health lost due to the Vampire Nightmare Mode modifier, or health drained in Survival missions by falling to 0% life support.
Tips
- Rage gains more mileage when equipped to Warframes with high Health such as Ash, Grendel, Inaros, Mesa, Saryn, Nidus, or Valkyr.
- Damage reduction from things like armor have mixed value with Rage, since it allows you take survive more damage, but reduces energy gained as well. Damage reduction which applies to shields, such as Adaptation and various warframe abilities, are particularly bad due to them making it harder to lose health at all.
- This means that frames with low health and high damage reduction and/or shields are usually a poor choice for Rage.
- Rage can be used alongside healing effects to create a renewable source of energy.
- Examples of healing include Life Strike for melee weapons, melee weapons such as Hirudo, Valkyr's Hysteria ability, and the healing abilities of Trinity and Oberon.
- Note that Trinity already possesses a primary means of generating energy.
- Many Warframe ability Augments (such as Saryn's Regenerative Molt) create healing effects which can be employed in the same fashion.
- Beware of high amounts of burst damage which may overwhelm a Warframe before they can heal themselves.
- Examples of healing include Life Strike for melee weapons, melee weapons such as Hirudo, Valkyr's Hysteria ability, and the healing abilities of Trinity and Oberon.
- If the player has Quick Thinking equipped and suffers lethal damage, the gain in energy will be converted back over as emergency health.
- When hunting for vaults in the Orokin Derelict, or even outside of the derelict, equipping the Decaying Dragon Key handicap to sacrifice shields will reduce the time needed before Rage can take effect.
- Rage converts 5% less energy than Hunter Adrenaline, but costs 2 less Capacity at max rank. This makes Rage preferable in builds that are tight on Capacity, particularly ones that utilize Umbral mods.
Bugs
- Rage does not provide energy if attacked by Arc Traps
Gallery
Patch History
Update 11.1 (2013-11-27)
- Reduced effectiveness of the interaction between Rage/Quick Thinking mods to prevent indefinite immortality in all game modes.
Update 10.2 (2013-09-27)
- Rage mod no longer converts oxygen-depletion damage in Survival mode to energy and will not convert asphyxiation or vampire damage to energy.
Hotfix 8.0.6 (2013-05-31)
- Fixed Rage mod not having a polarity.
Update 8.0 (2013-05-23)
- Introduced
See also
- Hunter Adrenaline another mod with the same functionality.