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Tag: rte-wysiwyg
(→‎Tips: Added Grendel to list of high health frames)
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{{ModBox
 
{{ModBox
| image = RageModU145.png
+
| image = RageModU145.png
  +
| transmutable =
| polarity = {{Icon|Pol|V|alt=Madurai Pol}}
 
| rarity = Rare
+
| introduced = {{ver|8.0}}
 
| polarity = {{Icon|Pol|V}}
| droppedby = Grineer [[Napalm]]<br>[[Orokin Void]] [[Storage Containers|Containers]]<br>[[Infested Chroma]]<br>[[Infested Mesa]]
 
  +
| rarity = Rare
}}
 
  +
| autoDrops = [[Orokin Tower#Treasure Rooms|Orokin Tower Containers]] (Level 20+ Missions)
'''Rage''' is a [[:Category:Warframe Mods|Warframe mod]] that converts a percentage of [[Health]] damage received into [[Energy]].
+
}}'''Rage''' is a [[:Category:Warframe Mods|Warframe mod]] that converts a percentage of [[Health]] damage received into [[Energy]].
   
 
==Stats==
 
==Stats==
 
{| class="emodtable"
 
{| class="emodtable"
 
|-
 
|-
! [[Mods#Mod Rank|Rank]]
+
! [[Mods#Mod Rank|Rank]]
! Effect
+
! Effect
! [[Mods#Mod Power Cost|Cost]]
+
! [[Mods#Mod Power Cost|Cost]]
! [[Conclave#Conclave Score|Conclave]]
 
|-
 
| 0 || +10% || 6 || C30
 
 
|-
 
|-
| 1 || +20% || 7 || C30
+
| 0 || +10% || 6
 
|-
 
|-
| 2 || +30% || 8 || C40
+
| 1 || +20% || 7
 
|-
 
|-
| 3 || +40% || 9 || C50
+
| 2 || +30% || 8
 
|-
 
|-
 
| 3 || +40% || 9
|}
 
 
|}
   
 
==Notes==
 
==Notes==
  +
*The amount of Energy gained from damage taken to health is affected by Warframe [[Armor]].
* Applies to [[Status Effect]]s that deal damage over time and damage that bypasses shields.
 
  +
*Stacks with {{M|Hunter Adrenaline}} for a total of 85% damage conversion.
* Does '''not''' apply to the following sources of damage;
 
 
*Applies to [[Status Effect]]s that deal damage over time and damage that bypasses shields.
** Self-inflicted damage (Using explosive weapons in close quarters, for example),
 
 
*Does '''not''' apply to the following sources of damage:
** Laser traps encountered in the [[Orokin Void]] and [[Orokin Derelict]]s,
 
 
**Self-inflicted damage, such as explosive weapons in close quarters, {{WF|Nekros}}'s {{M|Despoil}}, or {{M|Combat Discipline}}.
** Health lost due to the ''Vampire'' [[Nightmare Mode]] modifier, or health drained in [[Survival]] missions by falling to 0% life support.
 
 
**Laser traps encountered in the [[Orokin Void]] and [[Orokin Derelict]]s.
 
**Health lost due to the ''Vampire'' [[Nightmare Mode]] modifier, or health drained in [[Survival]] missions by falling to 0% life support.
   
 
==Tips==
 
==Tips==
* Rage gains more mileage when equipped to Warframes with high [[Health]] such as [[Ash]], [[Inaros]], [[Mesa]][[Saryn]] or [[Nidus]].
+
*Rage gains more mileage when equipped to Warframes with high [[Health]] such as {{WF|Ash}}, {{WF|Grendel}}, {{WF|Inaros}}, {{WF|Mesa}}{{WF|Saryn}}, {{WF|Nidus}}, or {{WF|Valkyr}}.
** In particular, [[Inaros]] and [[Nidus]] benefit greatly from Rage due to their lack of shields and significantly high health.
+
**In particular, {{WF|Inaros}} and {{WF|Nidus}} benefit greatly from Rage due to their lack of shields and significantly high health.
  +
*Damage reduction from things like [[armor]] have mixed value with Rage, since it allows you take survive more damage, but reduces energy gained as well. Damage reduction which applies to shields, such as {{M|Adaptation}} and various warframe abilities, are particularly bad due to them making it harder to lose health at all.
* Rage can be used alongside healing effects to create a renewable source of energy.
 
  +
**This means that frames with low [[health]] and high damage reduction and/or shields are usually a poor choice for Rage.
** Examples of healing include [[Life Strike]] for melee weapons, [[Valkyr|Valkyr's]] [[Hysteria]] ability, and the healing abilities of [[Trinity]] and [[Oberon]].
 
 
*Rage can be used alongside healing effects to create a renewable source of energy.
*** Note that Trinity already possesses a [[Energy Vampire|primary means ]] of generating energy.
 
 
**Examples of healing include {{M|Life Strike}} for melee weapons, melee weapons such as {{Weapon|Hirudo}}, [[Valkyr|Valkyr's]] {{A|Hysteria}} ability, and the healing abilities of {{WF|Trinity}} and {{WF|Oberon}}. 
** Many Warframe ability [[Augment]]s create healing effects which can be employed in the same fashion.
 
 
***Note that Trinity already possesses a [[Energy Vampire|primary means ]] of generating energy.
** Beware of high amounts of burst damage which may overwhelm a Warframe before they can heal themselves.
 
 
**Many Warframe ability [[Augment]]s (such as Saryn's {{M|Regenerative Molt}}) create healing effects which can be employed in the same fashion.
* Rage increases the time [[Wukong]] can actively resist death via [[Defy]].
 
 
**Beware of high amounts of burst damage which may overwhelm a Warframe before they can heal themselves.
* If the player has [[Quick Thinking]] equipped and suffers lethal damage, the gain in energy will be converted back over as emergency health.
+
*If the player has {{M|Quick Thinking}} equipped and suffers lethal damage, the gain in energy will be converted back over as emergency health.
* When hunting for vaults in the [[Orokin Derelict]], choosing the [[Decaying Dragon Key]] handicap to sacrifice shields will reduce the time needed before Rage can take effect.
+
*When hunting for vaults in the [[Orokin Derelict]], or even outside of the derelict, equipping the [[Decaying Dragon Key]] handicap to sacrifice shields will reduce the time needed before Rage can take effect.
  +
*Rage converts 5% less energy than {{M|Hunter Adrenaline}}, but costs 2 less Capacity at max rank. This makes Rage preferable in builds that are tight on Capacity, particularly ones that utilize Umbral mods.
   
 
==Bugs==
 
==Bugs==
* Rage does not provide energy if attacked by [[Arc Trap]]s
+
*Rage does not provide energy if attacked by [[Arc Trap]]s
* While Rage is occasionally dropped by [[Specter (Enemy)|Tenno Specter]] in [[Dark Sector]] conflicts, the mod will not be added to the player's inventory if acquired in this fashion. This is a holdover from when Dark Sector conflicts were a PVE only game mode.
 
   
 
==Gallery==
 
==Gallery==
<gallery>
+
<gallery hideaddbutton="true">
 
RageMod.png|Older Appearance
 
RageMod.png|Older Appearance
</gallery>
 
 
==Media==
 
<gallery widths="300" position="center" columns="2">
 
Warframe Where to get Rage Mod (PC,PS4 Xbox One)
 
 
</gallery>
 
</gallery>
   
 
==Patch History==
 
==Patch History==
 
{{Scrollbox/Article|
 
{{Scrollbox/Article|
  +
{{ver|11.1}}
{{PatchHistoryNeeded}}
 
  +
*Reduced effectiveness of the interaction between Rage/Quick Thinking mods to prevent indefinite immortality in all game modes.
   
  +
{{ver|10.2}}
  +
*Rage mod no longer converts oxygen-depletion damage in Survival mode to energy and will not convert asphyxiation or vampire damage to energy.
  +
  +
{{ver|8.0.6}}
  +
*Fixed Rage mod not having a polarity.
  +
  +
{{ver|8.0}}
  +
*Introduced
 
}}
 
}}
   
 
==See also==
 
==See also==
  +
*{{M|Hunter Adrenaline}} another mod with the same functionality.
 
* [[Mods]]
 
   
 
{{WarframeMods}}
 
{{WarframeMods}}
[[fr:Rage]]
 
[[es:Ira]]
 
[[de:Zorn]]
 
 
__NOTOC__
 
__NOTOC__
 
[[de:Zorn]]
 
[[es:Ira]]
 
[[fr:Rage]]
  +
[[ru:Гнев]]
 
[[Category:Warframe Mods]]
 
[[Category:Warframe Mods]]
 
[[Category:Mods]]
 
[[Category:Mods]]

Revision as of 11:42, 11 November 2019

Rage is a Warframe mod that converts a percentage of Health damage received into Energy.

Stats

Rank Effect Cost
0 +10% 6
1 +20% 7
2 +30% 8
3 +40% 9

Notes

  • The amount of Energy gained from damage taken to health is affected by Warframe Armor.
  • Stacks with Mod TT 20px Hunter Adrenaline for a total of 85% damage conversion.
  • Applies to Status Effects that deal damage over time and damage that bypasses shields.
  • Does not apply to the following sources of damage:

Tips

  • Rage gains more mileage when equipped to Warframes with high Health such as AshIcon272 Ash, GrendelIcon272 Grendel, InarosIcon272 Inaros, MesaIcon272 MesaSarynIcon272 Saryn, NidusIcon272 Nidus, or ValkyrIcon272 Valkyr.
    • In particular, InarosIcon272 Inaros and NidusIcon272 Nidus benefit greatly from Rage due to their lack of shields and significantly high health.
  • Damage reduction from things like armor have mixed value with Rage, since it allows you take survive more damage, but reduces energy gained as well. Damage reduction which applies to shields, such as Mod TT 20px Adaptation and various warframe abilities, are particularly bad due to them making it harder to lose health at all.
    • This means that frames with low health and high damage reduction and/or shields are usually a poor choice for Rage.
  • Rage can be used alongside healing effects to create a renewable source of energy.
    • Examples of healing include Mod TT 20px Life Strike for melee weapons, melee weapons such as Hirudo HirudoValkyr's Hysteria130xWhite Hysteria ability, and the healing abilities of TrinityIcon272 Trinity and OberonIcon272 Oberon
      • Note that Trinity already possesses a primary means of generating energy.
    • Many Warframe ability Augments (such as Saryn's Mod TT 20px Regenerative Molt) create healing effects which can be employed in the same fashion.
    • Beware of high amounts of burst damage which may overwhelm a Warframe before they can heal themselves.
  • If the player has Mod TT 20px Quick Thinking equipped and suffers lethal damage, the gain in energy will be converted back over as emergency health.
  • When hunting for vaults in the Orokin Derelict, or even outside of the derelict, equipping the Decaying Dragon Key handicap to sacrifice shields will reduce the time needed before Rage can take effect.
  • Rage converts 5% less energy than Mod TT 20px Hunter Adrenaline, but costs 2 less Capacity at max rank. This makes Rage preferable in builds that are tight on Capacity, particularly ones that utilize Umbral mods.

Bugs

  • Rage does not provide energy if attacked by Arc Traps

Gallery

Patch History

Update 11.1 (2013-11-27)

  • Reduced effectiveness of the interaction between Rage/Quick Thinking mods to prevent indefinite immortality in all game modes.

Update 10.2 (2013-09-27)

  • Rage mod no longer converts oxygen-depletion damage in Survival mode to energy and will not convert asphyxiation or vampire damage to energy.

Hotfix 8.0.6 (2013-05-31)

  • Fixed Rage mod not having a polarity.

Update 8.0 (2013-05-23)

  • Introduced

See also