Rage is a Warframe mod that converts a percentage of Health damage received into Energy.
Stats[]
Rank | Effect | Cost |
---|---|---|
0 | +10% | 6 |
1 | +20% | 7 |
2 | +30% | 8 |
3 | +40% | 9 |
Drop Locations[]
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|---|---|---|---|---|---|
The Circuit | Tier 4 The Circuit (Normal) | A | 1.49% | 1 | 0.0149 |
Accessed through Duviri's The Circuit gamemode |
The Circuit | Tier 6 The Circuit (Normal) | A | 1.03% | 1 | 0.0103 |
Accessed through Duviri's The Circuit gamemode |
Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|---|---|---|---|---|---|
Infested Chroma | 3% | 20% | 0.6% | 167 | 1 | 0.006 |
Infested Mesa | 3% | 20% | 0.6% | 167 | 1 | 0.006 |
Kuva Napalm | 3% | 2.01% | 0.0603% | 1658 | 1 | 0.000603 |
Napalm | 3% | 2.01% | 0.0603% | 1658 | 1 | 0.000603 |
Narmer Napalm | 3% | 2.01% | 0.0603% | 1658 | 1 | 0.000603 |
Tenno Specter | 3% | 20% | 0.6% | 167 | 1 | 0.006 |
Tusk Napalm | 3% | 2.01% | 0.0603% | 1658 | 1 | 0.000603 |
Sourced from official drop table repository.
Notes[]
- The amount of Energy gained from damage taken to health is affected by Warframe Armor.
- Stacks with Hunter Adrenaline for a total of 85% damage conversion.
- Applies to Status Effects that deal damage over time and damage that bypasses shields.
- Does not apply to the following sources of damage:
- Self-inflicted damage, such as Nekros's Despoil, or Combat Discipline.
- Laser traps encountered in the Orokin Void and Orokin Derelicts.
- Health lost due to the Vampire Nightmare Mode modifier, or health drained in Survival missions by falling to 0% life support.
Tips[]
- Rage gains more mileage when equipped to Warframes with high Health such as Ash, Grendel, Inaros, Mesa, Saryn, Nidus, or Valkyr.
- Damage reduction from things like armor have mixed value with Rage, since it allows you take survive more damage, but reduces energy gained as well. Damage reduction which applies to shields, such as Adaptation and various warframe abilities, are particularly bad due to them making it harder to lose health at all.
- This means that frames with low health and high damage reduction and/or shields are usually a poor choice for Rage.
- Rage can be used alongside healing effects to create a renewable source of energy.
- Examples of healing include Life Strike for melee weapons, melee weapons such as Hirudo, Valkyr's Hysteria ability, and the healing abilities of Trinity and Oberon.
- Note that Trinity already possesses a primary means of generating energy.
- Many Warframe ability Augments (such as Saryn's Regenerative Molt) create healing effects which can be employed in the same fashion.
- Beware of high amounts of burst damage which may overwhelm a Warframe before they can heal themselves.
- Examples of healing include Life Strike for melee weapons, melee weapons such as Hirudo, Valkyr's Hysteria ability, and the healing abilities of Trinity and Oberon.
- If the player has Quick Thinking equipped and suffers lethal damage, the gain in energy will be converted back over as emergency health.
- When hunting for vaults in the Orokin Derelict, or even outside of the derelict, equipping the Decaying Dragon Key handicap to sacrifice shields will reduce the time needed before Rage can take effect.
- Rage converts 5% less energy than Hunter Adrenaline, but costs 2 less Capacity at max rank. This makes Rage preferable in builds that are tight on Capacity, particularly ones that utilize Umbral mods.
Bugs[]
- Rage does not provide energy if attacked by Arc Traps
Gallery[]
Patch History[]
Update 11.1 (2013-11-27)
- Reduced effectiveness of the interaction between Rage/Quick Thinking mods to prevent indefinite immortality in all game modes.
Update 10.2 (2013-09-27)
- Rage mod no longer converts oxygen-depletion damage in Survival mode to energy and will not convert asphyxiation or vampire damage to energy.
Hotfix 8.0.6 (2013-05-31)
- Fixed Rage mod not having a polarity.
Update 8.0 (2013-05-23)
- Introduced
See also[]
- Hunter Adrenaline another mod with the same functionality.
- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)