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Rage is a Warframe mod that converts a percentage of Health damage received into Energy.

StatsEdit

Rank Effect Cost
0 +10% 6
1 +20% 7
2 +30% 8
3 +40% 9

NotesEdit

  • The amount of Energy gained from damage taken to health is affected by Warframe Armor.
  • Stacks with Mod TT 20pxHunter Adrenaline for a total of 85% damage conversion.
  • Applies to Status Effects that deal damage over time and damage that bypasses shields.
  • Does not apply to the following sources of damage:

TipsEdit

  • Rage gains more mileage when equipped to Warframes with high Health such as AshIcon272 Ash, GrendelIcon272 Grendel, InarosIcon272 Inaros, MesaIcon272 MesaSarynIcon272 Saryn, NidusIcon272 Nidus, or ValkyrIcon272 Valkyr.
    • In particular, InarosIcon272 Inaros and NidusIcon272 Nidus benefit greatly from Rage due to their lack of shields and significantly high health.
  • Damage reduction from things like armor have mixed value with Rage, since it allows you take survive more damage, but reduces energy gained as well. Damage reduction which applies to shields, such as Mod TT 20pxAdaptation and various warframe abilities, are particularly bad due to them making it harder to lose health at all.
    • This means that frames with low health and high damage reduction and/or shields are usually a poor choice for Rage.
  • Rage can be used alongside healing effects to create a renewable source of energy.
    • Examples of healing include Mod TT 20pxLife Strike for melee weapons, melee weapons such as InfestedKogake HirudoValkyr's Hysteria130xDark Hysteria ability, and the healing abilities of TrinityIcon272 Trinity and OberonIcon272 Oberon
      • Note that Trinity already possesses a primary means of generating energy.
    • Many Warframe ability Augments (such as Saryn's Mod TT 20pxRegenerative Molt) create healing effects which can be employed in the same fashion.
    • Beware of high amounts of burst damage which may overwhelm a Warframe before they can heal themselves.
  • If the player has Mod TT 20pxQuick Thinking equipped and suffers lethal damage, the gain in energy will be converted back over as emergency health.
  • When hunting for vaults in the Orokin Derelict, or even outside of the derelict, equipping the Decaying Dragon Key handicap to sacrifice shields will reduce the time needed before Rage can take effect.
  • Rage converts 5% less energy than Mod TT 20pxHunter Adrenaline, but costs 2 less Capacity at max rank. This makes Rage preferable in builds that are tight on Capacity, particularly ones that utilize Umbral mods.

BugsEdit

  • Rage does not provide energy if attacked by Arc Traps

GalleryEdit

Patch HistoryEdit

Update 11.1
  • Reduced effectiveness of the interaction between Rage/Quick Thinking mods to prevent indefinite immortality in all game modes.

Update 10.2

  • Rage mod no longer converts oxygen-depletion damage in Survival mode to energy and will not convert asphyxiation or vampire damage to energy.

Hotfix 8.0.6

  • Fixed Rage mod not having a polarity.

Update 8.0

  • Introduced

See alsoEdit

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