Rage is a Warframe mod that converts a percentage of Health damage received into Energy.

Stats[edit | edit source]

Rank Effect Cost
0 +10% 6
1 +20% 7
2 +30% 8
3 +40% 9

Notes[edit | edit source]

Tips[edit | edit source]

  • Rage gains more mileage when equipped to Warframes with high Health such as AshIcon272.pngAsh, GrendelIcon272.pngGrendel, InarosIcon272.pngInaros, MesaIcon272.pngMesaSarynIcon272.pngSaryn, NidusIcon272.pngNidus, or ValkyrIcon272.pngValkyr.
    • In particular, InarosIcon272.pngInaros and NidusIcon272.pngNidus benefit greatly from Rage due to their lack of shields and significantly high health.
  • Damage reduction from things like armor have mixed value with Rage, since it allows you take survive more damage, but reduces energy gained as well. Damage reduction which applies to shields, such as Mod TT 20px.pngAdaptation and various warframe abilities, are particularly bad due to them making it harder to lose health at all.
    • This means that frames with low health and high damage reduction and/or shields are usually a poor choice for Rage.
  • Rage can be used alongside healing effects to create a renewable source of energy.
    • Examples of healing include Mod TT 20px.pngLife Strike for melee weapons, melee weapons such as InfestedKogake.pngHirudoValkyr's Hysteria130xDark.pngHysteria ability, and the healing abilities of TrinityIcon272.pngTrinity and OberonIcon272.pngOberon
      • Note that Trinity already possesses a primary means of generating energy.
    • Many Warframe ability Augments (such as Saryn's Mod TT 20px.pngRegenerative Molt) create healing effects which can be employed in the same fashion.
    • Beware of high amounts of burst damage which may overwhelm a Warframe before they can heal themselves.
  • If the player has Mod TT 20px.pngQuick Thinking equipped and suffers lethal damage, the gain in energy will be converted back over as emergency health.
  • When hunting for vaults in the Orokin Derelict, or even outside of the derelict, equipping the Decaying Dragon Key handicap to sacrifice shields will reduce the time needed before Rage can take effect.
  • Rage converts 5% less energy than Mod TT 20px.pngHunter Adrenaline, but costs 2 less Capacity at max rank. This makes Rage preferable in builds that are tight on Capacity, particularly ones that utilize Umbral mods.

Bugs[edit | edit source]

  • Rage does not provide energy if attacked by Arc Traps

Gallery[edit | edit source]

Patch History[edit | edit source]

Update 11.1

  • Reduced effectiveness of the interaction between Rage/Quick Thinking mods to prevent indefinite immortality in all game modes.

Update 10.2

  • Rage mod no longer converts oxygen-depletion damage in Survival mode to energy and will not convert asphyxiation or vampire damage to energy.

Hotfix 8.0.6

  • Fixed Rage mod not having a polarity.

Update 8.0

  • Introduced

See also[edit | edit source]

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