“It's taking longer than I calculated.”
This page is actively being worked on and may not be completely correct. Please assist in making this page accurate. See WARFRAME Wiki:Research on ways to perform research on this game. Click here to add more info.
Ragdoll is a Status Effect/physics state that causes enemies to be ragdolled.
Sources of Ragdoll[]
Abilities[]
Atlas'
Landslide
Baruuk's
Serene Storm
Frost's
Snow Globe
Gara's
Shattered Lash
Garuda's
Dread Mirror
Gauss's
Mach Rush with
Mach Crash
Grendel's
Regurgitate
Gyre's
Coil Horizon
Hydroid's
Tidal Surge and
Tentacle Swarm
Khora's
Strangledome
Mag's
Pull
Nekros'
Soul Punch
Nidus'
Larva
Rhino's
Rhino Charge and
Iron Skin w/
Iron Shrapnel
Styanax's
Axios Javelin
Titania's
Spellbind
Vauban's
Bastille
Valkyr's
Rip Line
Volt's
Electric Shield
Yareli's
Riptide
Zephyr's
Tornado
- Itzal's
Arch Line
- Bonewidow's
Meathook and
Exalted Ironbride
Weapons[]
- A Tenno's Jump Kick
Sonicor,
Talons
Sampotes Slam/Heavy Slam shockwaves
Ceramic Dagger,
Dark Sword,
Dual Kamas (
Prime),
Fang (
Prime),
Fragor,
Furax (
MK1),
Galatine,
Glaive (
Prime),
Gram,
Hate,
Jat Kittag,
Kama,
Lecta,
Mios,
Silva & Aegis, and
Scindo (
Prime) with jump attacks
- Charged shots from
Redeemer,
Redeemer Prime,
Sarpa,
Stropha,
Vastilok
Pugil, Necramechs' melee attack
- Corpses of enemies killed by
Boltor,
Boltor Prime, and
Telos Boltor
- Anything that can apply
Knockdown may also ragdoll enemies
Miscellaneous[]
- Falling off K-Drives
- Wyrm's
Crowd Dispersion
- Void Sling
- Summoning Archguns with Archgun Deployer
Patch History[]
Update 37.0 (2024-10-02)
- Balefire Charger will now stagger enemies instead of ragdoll them when Hildryn has Overshields.
- Ragdolled enemies now make a falling sound when they hit the ground.
- Fixed enemies ragdolled by Mag’s Pull not properly displaying the context action for Ground Finishers.
- Fixed Jade’s Light Judgement FX disappearing if cast on an enemy who is recovering from ragdoll.
- Fixed auto-failing the mission if the Defense Operative were to ragdoll out of the playable area. This bug was most commonly experienced in an Archon Hunt mission with Chipper.
Update 34.0 (2023-10-18)
- Fixed being able to push ragdolled enemies around with beam weapons.
Vanilla (2012-10-25)
- Introduced.
See Also[]