4 100 |
Radial Disarm Lets forth a wave of energy, disrupting the projectile weapons of enemies in range and forcing them to revert to melee combat. Introduced in Vanilla (2012-10-25) |
Strength:200 / 200 / 350 / 500 Impact | |
Duration:∞ | |||
Range:10 / 13 / 17 / 20 m | |||
Misc:
Disarm into melee combat |
Info
- Loki expends 100 energy to release a pulse of manipulative energy, temporarily stunning and permanently Disarming enemies within a 10 / 13 / 17 / 20 meter radius. Certain enemies will also take 200 / 200 / 350 / 500 Impact damage.
- Damage is only applied to Infested enemies, Oxium Ospreys, Orokin Drones, the Zanuka Hunter, the Grustrag Three, Corrupted Ancients, and most Bosses.
- The Zanuka Hunter, the Grustrag Three, and bosses can not be disarmed.
- Most Corpus Ospreys are permanently forced to the ground.
- Mutalist Ospreys, Oxium Ospreys and Orokin Drones only receive damage from the ability and do not receive additional effects.
- Does not remove Shield Ospreys' ability to shield allies.
- Permanently depletes the weapon systems on MOAs, forcing them to melee with kicks.
- Has no effect on Capture Targets.
- Has no effect on Gokstad Officers.
- When used on Sentient enemies such as a Battalyst, the gun section on each arm will visibly fall to the ground. Many sentients do not possess a melee attack, so they will just hover around; however their spinning laser attack will still function. After 20-30 seconds one of their gun sections will regenerate and they can begin to fire again, but subsequent casts of Radial Disarm will remove the new guns.
- Has a cast time of 0.9 seconds and delay between uses of 0.9 seconds.
Augment
- Main article: Irradiating Disarm
Irradiating Disarm is a Loki Warframe Augment Mod for Radial Disarm that allows it to inflict the Confusion Status Effect on enemies.
Irradiating DisarmTips & Tricks
Maximization
This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
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Bugs
- Sometimes, if Radial Disarm is used on enemies that have already been affected by it, they won't be stunned like they normally should.
- Rarely, using Irradiating Disarm on infested enemies coated in the Ancient Healer aura may cause none of the infested to take a Radiation proc except the healer.
- Casting Radial Disarm rapidly with Natural Talent can cause a 70 second cooldown.