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RadialBlindModx256 RadialBlind130xWhite
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EnergyOrb50
Radial Blind

Emits a bright flash of light, blinding all enemies in a small radius for several seconds.


Introduced in Vanilla (2012-10-25)

AbilityStrengthBuff Strength:N/A
AbilityDurationBuff Duration:7 / 10 / 12 / 15 s
AbilityRangeBuff Range:8 / 12 / 15 / 25 m
Subsumable to Helminth

Info

  • Excalibur summons and raises his Exalted Blade, releasing an intense flash of light that affects enemies within 8 / 12 / 15 / 25 meters and blinds them for 7 / 10 / 12 / 15 seconds.
    • Duration is affected by Power Duration.
    • Radius is affected by Power Range.
    • Affected enemies are initially stunned.
    • Blinded enemies are vulnerable to melee finishers (default E ) and susceptible to stealth damage multipliers.
    • Radial Blind will not affect enemies behind obstacles in the environment unless Excalibur has line of sight, or unless the enemy is aware of Excalibur within a short period of time (e.g., an enemy that spots Excalibur and runs out of view is still susceptible to Radial Blind if the ability is used within a small time frame).
  • Blind melee units will run to the source of audible gunfire and/or footsteps. Certain melee units, such as Guardsmen and Ancients, may attack Excalibur's last known location.
  • Blind ranged units will stand still or run for cover, and may occasionally throw a grenade towards Excalibur after the initial stun. Certain ranged units, such as Fusion MOAs, may also fire upon Excalibur's last known location. In most cases, ranged units will not use close-range crowd control abilities or melee.
  • Security cameras will deactivate their laser barriers for the duration.
  • Radial Blind affects individual bosses differently:
    • Some bosses are rendered helpless, and will not perform any actions unless attacked while blinded:
      • Sprag and Ven'kra Tel do not attack the player unless attack first while blinded.
      • Lieutenant Lech Kril will not use his Ice Wave attack at all while blinded. (He cannot see the players, and thus cannot target them.) During the first stage of the boss fight, this (briefly) prevents progression until the blinding effect wears off.
      • The Jackal will not attack the player unless attacked, but it will turn in place to attempt to keep the player in its frontal cone of vision. (More testing is needed to determine if this is AI behavior unique to bosses, or if it is a product of noise generated by the player while running.)
      • Alad V will not do damage to you while blinded, but be aware that he can also blind you. Zanuka however, his companion-boss, can deal damage while blinded, via mini-rockets. It cannot fire them while blinded, but if they are fired prior to blinding it, they can still track you.
    • Other bosses will still perform some actions, but will not attack:
      • The Sergeant will still turn invisible on occasion, but will otherwise be entirely helpless.
      • The Grustrag Three will attempt to move into cover after the initial stun period.
      • Captain Vor and Corrupted Vor can still teleport even while blinded.
      • Lynx will not attack the player while blinded, but be aware that any Lynx Turrets which were not hit by Radial Blind will still be able to attack, and the Lynx itself will not be vulnerable to damage unless all the Lynx Ospreys are defeated.
      • Councilor Vay Hek will still alternate between invincible and not while blinded, and he will dodge to the side when hit, even while blinded, but he will not retaliate at all. The Orbital Strike Drones he deploys can still attack you if they are not blinded.
  • Blinded enemies have smoke diffusing from their eyes or similar body part for the ability's duration.
  • Can be used while running, attacking, blocking, jumping, sliding, forward flipping, wall running or clinging to a wall.
  • Has a cast time of 1 second and a reuse delay of 5 seconds, both affected by Natural Talent.

Augment

RadiantFinishMod
Main article: Radiant Finish

Radiant Finish is a Warframe Augment Mod for ExcaliburIcon272 Excalibur that increases the damage dealt by Finishers against enemies affected by RadialBlind130xWhite Radial Blind and RadialHowl130xWhite Radial Howl.


Rank Damage by Finisher Cost
0 150% 6
1 200% 7
2 250% 8
3 300% 9

Tips & Tricks

  • Use this ability in combination with Silence in order to completely incapacitate all affected units.
  • The mod Covert Lethality allows for lethal damage to be dealt to units blinded by this ability

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

Bugs

  • If Excalibur managed to use an item (such as a Life Support in Survival) while casting the ability, Radial Blind will be cast twice: First, in a slowed animation and the second as the actual ability. Both animations still counts as a single Radial Blind.

Expand/Collapse

See also

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