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Radar is a bonus given by certain mods that will display targets in range on the player's minimap and map, and sometimes on the HUD. There are two types of radar: Loot Radar and Enemy Radar.

Loot Radar[]

Loot Radar shows nearby collectibles on the minimap:

The following collectibles do not appear on the minimap:


The following mods provide the bonus, and the bonus values of extra horizontal detection range for the maximum mod rank:


  • When in a mission with other players, resources picked up by a player will not disappear from the mini-map until every player in that mission has picked it up.
  • A fully ranked Mod TT 20px Loot Detector, Mod TT 20px Thief's Wit and Mod TT 20px Animal Instinct will give a total horizontal detection range of 102 meters. Can further stack by applying Animal Instinct to Venari while playing KhoraIcon272 Khora for a total horizontal range of 132 meters. Replacing Mod TT 20px Animal Instinct with a fully ranked Mod TT 20px Primed Animal Instinct on both a companion and Venari allows for the maximum possible horizontal range of 182 meters.
  • Vertical range of detection was fixed at 12 meters (making the area of detection a flat disk) until Update 35.5 (2024-03-27), when it was changed to be equal to the horizontal range (such that the volume is an equilateral cylinder, height equal to its diameter).
  • Due to the random generation of tilesets, containers can appear on the map that players are unable to reach directly, due to them being in a location that may appear near but is only accessible from a different area of the map.

Enemy Radar[]

Enemy Radar, not to be confused with Mod TT 20px the mod of the same name, shows nearby enemies as red arrows, the direction of the arrow represents the direction the enemy is facing. Arrow filling indicates mob alertness state:

  • Hollow arrow: unalerted. The mob is either standing still, or patrolling by moving slowly along their predetermined patrol path. Synthesis Scanning the mob will result in a Stealth Scan giving double Cephalon Simaris ReputationLarge Standing.
  • Hollow arrow with a dot: alerted with position (either by being touched, receiving damage, hearing gunfire, a brief sighting of a potential target, or another fellow mob activating an alert console). The enemy will move quickly towards the position they have been alerted to. If the mob does not find any relevant targets at the position for 1 minute - they will switch back into unalerted (hollow arrow) state.
  • Solid arrow:
    • Synthesis target is always shown this way on the minimap, regardless of its actual alertness state.
    • Alerted with a target. The mob is currently taking measures to eliminate their current target (e.g. Tenno player, their Companion or a mob from a rival Faction). Measures include: attacking the target, deploying a deployable (e.g. Corpus Osprey, Blunt), running towards the nearest alarm console, running towards cover/temporarily staying in cover in an attempt to recover shields, or to cause their target to lose vigilance or switch targets.


All Warframes and Operators have a base Enemy Radar of 30 meters. The following mods provide the bonus, and the bonus values of extra horizontal detection range for the maximum mod rank:


Patch History[]

Update 35.5 (2024-03-27)

  • (Undocumented) Removed vertical cap on radars.

Hotfix 34.0.2 (2023-10-19)

  • Fixed the universal Enemy Radar applying to Conclave - this is a PVE only feature!

Update 34.0 (2023-10-18)

Universal Enemy Radar

Players now have a Universal Enemy Radar set to 30m to help new players navigate through their missions. Warframe is more fun when you know where your foes are, and we felt that this important mechanic no longer needed to be tied to game progression.

Existing Enemy Radar Mods will simply add to the base Enemy Radar values!
ie. your Enemy Radar with Enemy Sense equipped would now be 60m!