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Quiver.png QuiverIcon.png
Cycle through and shoot one of four tactical arrows. Cloak creates a stationary bubble that cloaks Ivara and allies. Dashwire creates a traversable zipline. Noise emits a high-pitched sound that attracts enemies to it. Sleep temporarily puts nearby enemies into a deep slumber.

Duration:12 s
Range:2.5 m
Misc:1 (arrows per cast)
3 (max bubbles)

Misc:1 (arrows per cast)
4 (max ziplines)
100 m (zipline range)

Range:20 m
Misc:1 (arrows per cast)

Duration:10 s
Range:6 m
Misc:1 (arrows per cast)
50% (sleep health threshold)

Subsumable to Helminth

  • Equipped with a quiver of tactical arrows, Ivara can selectively launch one of her variety of specialized arrows, by tapping the ability key (default 1 ) to freely cycle the selection wheel between the Cloak, Dashwire, Noise, and Sleep arrows. With an arrow type selected, hold down the ability key to expend 25 energy to charge and then launch the selected arrow toward the direction of the aiming reticle.
    • Energy cost is affected by Ability Efficiency.
    • Quiver only consumes energy upon launching an arrow; switching arrowheads will not consume energy.
  • Up to four different arrow types are unlocked as the ability increases in rank, listed below:

Cloak Arrow
  • Unlocked by default. (Warframe Rank 0)
  • Cloak Arrow anchors onto any surface or entity upon impact, generating an energy bubble that turns Ivara and her allies transparent and invisible within 2.5 meters of its point of impact for 12 seconds.
    • Bubble duration is affected by Ability Duration.
    • Bubble radius is affected by Ability Range.
    • Cloak Arrow can be attached to allies, enemies, objects, and terrain.
  • A maximum of 3 bubbles can be active simultaneously. Firing an additional Cloak Arrow will replace the oldest active bubble.
  • While Rescue Hostages are affected by Cloak Arrow, objectives such as Cryopods, Excavators, and Power Cores cannot be cloaked.

Dashwire Arrow
  • Unlocked at Rank 1. (Warframe Rank 7)
  • Dashwire Arrow anchors onto any terrain surface up to 100 meters away upon impact, forming a zipline from Ivara's feet to its point of impact which can be used to travel to the targeted location.
    • Zipline range is not affected by Ability Range.
    • The path from Ivara's feet to the impact point must be clear to create a zipline. Any obstacles between her feet and the impact point will prevent the zipline from being formed. Ziplines will not form if the line to be created exceeds an angle of 40° from the horizon.
    • When cast while Ivara is airborne or on a zipline, the new zipline will be created from the impact point to any terrain surface opposite of the arrow's direction of travel.
  • A maximum of 4 ziplines can be active simultaneously. Firing an additional Dashwire Arrow will replace the oldest active zipline.
    • If Ivara fires a new Dashwire Arrow while she or an ally occupies the oldest zipline upon reaching the limit, a new zipline will form, and the oldest zipline will remain active until it is no longer occupied.
  • While Prowl130xDark.png Prowl is active, Ivara can sprint and slide across a zipline without breaking out of invisibility.

Noise Arrow
  • Unlocked at Rank 2. (Warframe Rank 14)
  • Noise Arrow emits a high-pitched sound upon impact, attracting unalerted enemies within 20 meters of its point of impact to investigate.
  • Unlike typical arrows, Noise Arrow does not alert enemies upon impact. Instead, unalerted enemies will slowly approach the impact point and remain stationary once they arrive.
  • When more than one instance of Noise Arrow is cast in quick succession, unalerted enemies in range will proceed to investigate the locations by order of arrow impact.
  • Noise arrow is capable of affecting alerted enemies in endless missions such as Survival. When Ivara is invisible, enemies are alerted, and no allies are in close proximity, Noise arrow can attract enemies to the impact point.
  • Affects bosses and The Grustrag Three.[citation needed]
  • Affects Grineer Sensor Regulator drones; will affect all drones within the effect-radius, even ones which normally remain in one location, causing them to be attracted to the location of the Noise Arrow. They will remain there unless otherwise disturbed by a Tenno's actions, weapons, or abilities.
    • Drones which have been put to sleep will not immediately react to a Noise Arrow which would otherwise have affected them, based upon range, but upon the expiration of Sleep Arrow's effects, they will move to the location of the Noise Arrow.
  • Upon activation, a minimum of one enemy will be "marked" by an invisible script, causing that enemy to be unable to be stealth killed for bonus xp, regardless if they are unalerted. This will cause multi kills with area of effect weapons to gain less stealth xp, as they will reset your bonus.
    • This is an intended feature by DE to limit farming methods using this tactic.

Sleep Arrow
  • Unlocked at Rank 3. (Warframe Rank 18)
  • Sleep Arrow places enemies within 6 meters of its point of impact into a deep sleep for 10 seconds. Sleeping enemies will wake up when the ability duration expires or if their health falls below 50% of their current values.
    • Wakeup health threshold is not affected by Ability Strength.
    • Sleep duration is affected by Ability Duration.
    • Sleep radius is affected by Ability Range.
    • Sleeping enemies are open to melee finisher attacks (default X ).
      • If an enemy is in an unalerted state, Stealth Finishers will be initiated after the enemy has completely fallen asleep. Initiating a finisher on an unalerted enemy before the sleep animation completes will initiate a Front/Back Finisher instead (notable difference in that weapons may have different damage multipliers for Front/Back and Stealth finishers, and critical damage is applied differently).
  • Enemies retain their current alert status upon being put to sleep (e.g., non-alerted enemies will remain so while sleeping, and alerted enemies will remain alert even if put to sleep).
  • Sleeping enemies will not have their sleep duration reset if another Sleep Arrow makes impact within range. The sleep effect must expire before it can be reapplied.
  • Affects Grineer Sensor Regulator drones; will cause them to remain in one place for the duration of the effect. Will not disable their sensor beam.
    • Drones which have been put to sleep will not immediately react to a Noise Arrow which would otherwise have affected them, based upon range, but upon the expiration of Sleep Arrow's effects, they will move to the location of the Noise Arrow.

  • Ability Synergy:
    • Quiver's arrows are considered as projectiles and can be controlled using Navigator130xDark.png Navigator.
    • Quiver arrows can be launched instantly when equipping ArtemisBow130xDark.png Artemis Bow, then pressing the alternate fire key to cast the ability.
  • A special cyclic display located above Ivara's weapon stats in the HUD will show the currently equipped arrow type along with a charge meter that displays the charge state of Quiver before firing. If using Cloak Arrows or Sleep Arrows, the display will also show a countdown timer for the arrow's active duration.
    • Cloak Arrow cycles to display a barbed purple arrowhead, Dashwire Arrow cycles to display a yellow diamond-shaped arrowhead, Noise Arrow cycles to display a semicircular red arrowhead, and Sleep Arrow cycles to display a crescent-shaped blue arrowhead.
  • Quiver's arrows do not inflict damage upon impact.
  • Subsuming Ivara to the Helminth will offer Quiver and its augments to be used by other Warframes.
    • Subsumed Quiver only features Cloak on tap-cast and Noise on hold-cast. Dashwire and Sleep arrows are unavailable.

Main article: Empowered Quiver

Empowered Quiver is a Warframe Augment Mod for IvaraIcon272.png Ivara that improves Quiver130xDark.png Quiver's Dashwire Arrow and Cloak Arrow. Dashwire Arrow grants critical multiplier to allies standing on the wire, while Cloak Arrow grants a chance to resist status effects.

Rank Critical Multiplier Bonus Status Resistance Chance Cost
0 75% 50% 6
1 80% 65% 7
2 90% 80% 8
3 100% 100% 9

Main article: Power of Three

Power of Three is a PvE and Conclave Warframe Augment Mod for IvaraIcon272.png Ivara's Quiver130xDark.png Quiver that fires three arrows but consumes extra energy.

Rank Energy Cost Cost
0 50 6
1 40 7
2 30 8
3 20 9

Tips & Tricks

Cloak Arrow
  • Can be used to provide support from a distance for players reviving a teammate.
  • Targeting enemies and allies directly will create a moving cloak area. (Useful on strong melee enemies, but especially useful to cloak allies.)
  • During Syndicate Spy missions, this can be used to cloak the Syndicate Operatives which spawn in your vicinity at the start of the mission.
    • Note that this will not silence their weapons, however, and it will also require periodic refreshing to keep them invisible.
  • Can be used to cloak and protect Hexis Operative in Arbitrations Defense missions.
    • While under the effect of Cloak Arrow, the Operative will not attack enemies.
    • More effective with higher Ability Range and Ability Duration.

Dashwire Arrow
  • Can be used as a substitute for Bullet Jumping if losing Prowl or making a miscalculation in your jump would be costly otherwise. This is particularly effective in certain Spy vaults.

Noise Arrow
  • With enough range, Noise Arrows can attract enemies across multiple tiles into tight groups, allowing them to be dispatched at once for large amounts of Affinity, Standing, or Focus. This can generally be done easiest with either a Mod TT 20px.png Hushed Explosive Launcher or a Glaive equipped with Mod TT 20px.png Power Throw.
  • Noise Arrows can distract enemies from approaching and attempting to capture towers in Interception missions.

Sleep Arrow
  • Allows you to rush past enemies on your way to an objective or extraction.
  • Can be used to provide support from a distance for players reviving a teammate.
  • Sleep Arrow retains an enemy's current alert status upon casting, thus it can be used to level up automatic weapons quickly with Stealth Kill Affinity Bonuses by putting non-alert enemies to sleep before killing them. As long as the automatic weapon deals sufficient damage-per-second to quickly kill the enemy before they wake up on taking more than 50% damage, it will not trigger an alert state on the enemy, thus allowing the Stealth Kill bonus to occur.
  • Sleeping enemies will wake up only once the ability duration expires, or they are damaged below 50% of their current health; this allows easy leveling of weapons which are not silent, but deal heavy single-shot damage, such as the Hek, Ogris, Opticor, Tonkor, etc.
  • A sufficient duration on Sleep Arrow makes it possible to easily get close enough to enemies to use Mod TT 20px.png Covert Lethality, dispatching them silently and efficiently.
  • Can be used to stealthily put animals to sleep for easy capture for Conservation without affecting quality.
    • Some animal species have a chance to resist the effect of Sleeping Arrows.

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  • If you are playing using a controller and use Navigator130xDark.png Navigator, then fire an arrow from Quiver, you will be unable to switch arrow types for the remainder of the mission and only fire even if you press 1  when attempting to switch.
  • When cast on unalerted enemies, melee finisher does not grant stealth affinity bonus on kill.