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==Notes== |
==Notes== |
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*Attempting to [[Alternate Fire]] with 74 ammo or less will cause the weapon to pause briefly, then reload. |
*Attempting to [[Alternate Fire]] with 74 ammo or less will cause the weapon to pause briefly, then reload. |
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− | *The Quellor might be the Dax equivalent or counterpart to the |
+ | *The Quellor might be the Dax equivalent or counterpart to the {{Weapon|Soma Prime}}: a high capacity rifle meant to mow down swaths of enemies in a single magazine, but made without typical orokin components to be made readily available to vast crews of Dax soldiers. |
==Tips== |
==Tips== |
Revision as of 13:14, 24 February 2020
The Quellor is an ancient assault rifle used by Dax Railjack crew during the Old War. Its primary fire shoots fully automatic shots with high Script error: The function "Proc" does not exist. damage, while its Alternate Fire charges up a short-ranged Script error: The function "Proc" does not exist. beam.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
30,000 |
4 |
6,250 |
3,600 |
15,350 |
Time: 1 Day(s) |
Rush: 35 | |||||
Market Price: 240 | Blueprints Price:N/A |
Characteristics
This weapon deals primarily Script error: The function "Proc" does not exist. damage on its primary fire and Script error: The function "Proc" does not exist. damage on its Alternate Fire.
Advantages:
- Innate Script error: The function "Proc" does not exist. damage – effective against Alloy Armor, Shielded, and Infested Sinew.
- Primary Fire shoots bullets in a fully automatic fashion.
- High Script error: The function "Proc" does not exist. damage – effective against armor.
- Very high status chance.
- Can reach 100% status chance with three of the following: Thermite Rounds, Rime Rounds, High Voltage, or Malignant Force.
- High accuracy.
- Innate 0.5 meter Punch Through.
- Alternate Fire charges a single, powerful shot.
- High Script error: The function "Proc" does not exist. damage – effective against shields.
- Highest critical chance of all charge-up rifles.
- Above average critical multiplier.
- Pinpoint accuracy.
- Guaranteed Script error: The function "Proc" does not exist. proc.
- Innate infinite Punch Through against bodies.
- Large magazine size.
- Innate two Script error: The function "Pol" does not exist. polarities.
Disadvantages:
- Innate Script error: The function "Proc" does not exist. damage – less effective against Infested Flesh and Fossilized.
- Primary Fire:
- Low Script error: The function "Proc" does not exist. damage – less effective against shields.
- Low critical chance.
- Low critical multiplier.
- Low Fire rate for an automatic weapon.
- Alternate Fire:
- No Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – less effective against armor and health.
- Damage cannot be increased with Script error: The function "Proc" does not exist. or Script error: The function "Proc" does not exist. mods.
- Has linear damage falloff from 100% to ?% from 9m to 18m target distance (distances are affected by projectile flight speed).
- Low status chance.
- Consumes 75 ammo per shot.
- Limited range of 20 meters.
- No Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – less effective against armor and health.
- Second slowest reload speed of all rifles, after Gorgon.
Acquisition
Quellor's main blueprint can be obtained from defeating Blite Captain, Glacik Commander, Lektro Commander, or Pyr Captain in Empyrean missions (at Kasio's Rest on Saturn Proxima, Flexa in Veil Proxima, or sometime Korms Belt in Earth Proxima). The blueprint pickup is shared across the entire squad and can be traded between players.
Item | Source | Chance | Expected | Nearly Guaranteed |
---|---|---|---|---|
Blueprint | Pyr Captain | 7.31% | ~ 13 Kills | 91 ± 30 Kills |
Blueprint | Blite Captain | 7.31% | ~ 13 Kills | 91 ± 30 Kills |
Blueprint | Lektro Commander | 7.31% | ~ 13 Kills | 91 ± 30 Kills |
Blueprint | Glacik Commander | 7.31% | ~ 13 Kills | 91 ± 30 Kills |
All drop rates data is obtained from DE's official drop tables.
See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information,
visit here.
Notes
- Attempting to Alternate Fire with 74 ammo or less will cause the weapon to pause briefly, then reload.
- The Quellor might be the Dax equivalent or counterpart to the Soma Prime: a high capacity rifle meant to mow down swaths of enemies in a single magazine, but made without typical orokin components to be made readily available to vast crews of Dax soldiers.
Tips
- When modding for this weapon, it may be wise to focus on a hybrid build with more emphasis towards Criticals. With a maxed Point Strike the Quellor will reach 100% Critical chance on its alt fire. Using the primary fire to strip armor or remove shields may help make the alt fire even more deadly.
- Using Tactical Reload in the Exilus slot can help bypass the 4 second reload, and can even make using the alt fire more consistent (albeit at the cost of ammo economy).
Trivia
- The Quellor uses a single egg-shaped object as the entire source of ammo for the weapon. When firing the orb is pushed up into position while opening a flap, then knocked back down again by the flap, a process that repeats until the weapon runs out of ammo. Then, the player will eject the orb and replace a new one inside. This implies the weapon does not use conventional ammunition and it's most likely energy based projectiles, possibly supercooled by the weapon and ejected by the energy cell.
Media
Patch History
Hotfix 27.0.12 (2020-01-23)
- Fixed the Quellor Alt Fire being silent when it’s meant to be Alarming (as indicated in the Arsenal).
Hotfix 27.0.9 (2020-01-09)
- Fixed the Quellor being unable to use Ammo Mutation Mods.
- Fixed an issue with Quellor energy colour as per: https://forums.warframe.com/topic/1159744-quellor-energy-color-not-changing/
- Fixed the Quellor’s clip rendering behind the gun if reloading while aiming.
Hotfix 27.0.6 (2019-12-18)
- Pennant and Quellor Blueprints are now shared pickups; no longer required for all players to manually collect the pickup! Thanks for your patience as we work toward the rest of the on-foot items being picked up.
Update 27.0 (2019-12-13)
- Introduced.
Last updated: Update 27.0 (2019-12-13)
See Also
- Pennant, the Two-Handed Nikana counterpart.