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{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}}
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{{Top|Enemy|Grineer|Grineer|Weapon|Weapons|Weapons}}
 
{{WeaponInfoboxAutomatic
 
{{WeaponInfoboxAutomatic
 
<!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
 
<!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
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|accuracy =
 
|accuracy =
 
|magazine =
 
|magazine =
|max ammo =
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|max ammo =504
 
|reload =
 
|reload =
 
|zoom =
 
|zoom =
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<!--Normal Attacks-->
 
<!--Normal Attacks-->
|normal impact =
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|normal impact =9.0
 
|normal puncture =
 
|normal puncture =
|normal slash =
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|normal slash =7.0
 
|normal element =
 
|normal element =
 
|normal damage =
 
|normal damage =
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{{Codex|Compact four-barreled design packing a self-charging capacitor that discharges upon every reload from empty. Features auto hip-fire and aimed fire is semi-auto, four-shot instant burst.}}
 
{{Codex|Compact four-barreled design packing a self-charging capacitor that discharges upon every reload from empty. Features auto hip-fire and aimed fire is semi-auto, four-shot instant burst.}}
   
The '''Quatz''' is a [[Grineer]] sidearm that can fire automatic shots from hip-fire with high [[status chance]] or a four-round simultaneous burst from [[zoom|aimed]] fire with increased [[critical chance]] and [[status chance]].
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The '''Quatz''' is a [[Grineer]] quad-barreled sidearm that fires {{Icon|Proc|Electricity|Text}} bullets with a high [[fire rate]] and deadly [[accuracy]], alternating between automatic shots from hip-fire with high [[status chance]] or a four-round simultaneous burst from [[zoom|aimed]] fire with increased [[critical chance]] and [[critical multiplier]]. Reloading from an empty magazine also discharges an {{Icon|Proc|Electricity|Text}} pulse that stuns nearby enemies.
   
 
{{BuildAutomatic|type=Weapon}}
 
{{BuildAutomatic|type=Weapon}}
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'''Advantages:'''
 
'''Advantages:'''
 
*Innate {{Icon|Proc|Electricity|text}} damage &ndash; effective against [[Machinery]] and [[Robotic]].
 
*Innate {{Icon|Proc|Electricity|text}} damage &ndash; effective against [[Machinery]] and [[Robotic]].
*High {{Icon|Proc|Impact|Text}} and {{Icon|Proc|Slash|Text}} &ndash; effective against [[shield]]s and [[health]].
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*High {{Icon|Proc|Impact|Text}} and {{Icon|Proc|Slash|Text}} damage &ndash; effective against [[shield]]s and [[health]].
 
*Hip-fire shoots fully-automatic rounds.
 
*Hip-fire shoots fully-automatic rounds.
  +
**Decent [[critical chance]].
 
**Very high [[status chance]].
 
**Very high [[status chance]].
 
**Very high [[accuracy]].
 
**Very high [[accuracy]].
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**Uniquely fires all four shots simultaneously instead of consecutively, reducing the chance of one missing.
 
**Uniquely fires all four shots simultaneously instead of consecutively, reducing the chance of one missing.
 
**Very high [[critical chance]] and [[critical multiplier]].
 
**Very high [[critical chance]] and [[critical multiplier]].
**Good status chance.
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**Good [[status chance]].
**Extremely high accuracy.
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**Extremely high [[accuracy]].
 
*Very high [[fire rate]].
 
*Very high [[fire rate]].
*Large ammo reserves.
+
*Large magazine size.
  +
*Reloading from a fully depleted magazine produces an '''8''' meter shockwave that stuns nearby enemies with a guaranteed {{Icon|Proc|Electricity|text}} proc.
   
 
'''Disadvantages:'''
 
'''Disadvantages:'''
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*Low {{Icon|Proc|Puncture|Text}} damage &ndash; less effective against [[armor]].
 
*Low {{Icon|Proc|Puncture|Text}} damage &ndash; less effective against [[armor]].
 
*Hip-fire full-auto mode:
 
*Hip-fire full-auto mode:
**Low [[critical chance]] and [[critical multiplier]].
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**Low [[critical multiplier]].
  +
**Very high [[recoil]].
 
*[[Zoom|Aimed]] fire burst mode:
 
*[[Zoom|Aimed]] fire burst mode:
 
**Linearly less efficient &ndash; sometimes a target may only die with five bullets, which requires an entire second burst to be fired.
 
**Linearly less efficient &ndash; sometimes a target may only die with five bullets, which requires an entire second burst to be fired.
 
**Each shot lands in a small square formation around where the user is aiming instead of directly on the crosshair, which may lead to misses against smaller targets.
 
**Each shot lands in a small square formation around where the user is aiming instead of directly on the crosshair, which may lead to misses against smaller targets.
  +
*Slow [[reload speed]].
  +
*Very poor ammo efficiency.
  +
  +
==Notes==
  +
*Firing from hip-fire and then [[zoom]]ing in will not disrupt the full-auto fire until the trigger is released.
  +
**Zooming in with full-auto halves its [[recoil]].
  +
*When the weapon's magazine is fully depleted, reloading will produce a shockwave that stuns enemies with a guaranteed {{Icon|Proc|Electricity|Text}} proc, but deals negligible damage.
  +
**On console weapon may automatically reload before weapon is empty. Will not release electrical shockwave when this happens.
  +
**In the event that the ''Instant Reload'' buff from {{M|Charm}} is active when the magazine is emptied, the shockwave will not generate while the magazine is instantly refilled.
  +
  +
==Tips==
  +
*The hip-fire full-auto mode's high [[status chance]] allows it to apply procs rapidly, while the aimed fire burst mode's high [[critical chance]] and [[critical multiplier]] inflicts heavy raw damage.
  +
*The {{Icon|Proc|Electricity|Text}} proc on empty reloads has potential synergy with {{M|Synth Charge}}, due to the mod giving bonus damage on final shots, which encourages emptying the entire magazine.
  +
  +
==Trivia==
  +
*The Quatz has two unique reloading animations:
  +
**The first, which occurs when reloading with ammunition still in, has the Warframe toss the weapon and catch it by its barrel, ejecting the capacitor and putting in a new one, then tosses the weapon again and catches it by its grip.
  +
**The second, which occurs from a fully depleted magazine, is similar to the first, but instead, the weapon is caught using the opposite hand, and the capacitor is slammed into the gun with the gun hand more forcefully while producing an {{Icon|Proc|Electricity|Text}} shockwave.
  +
*The Quatz is the second weapon that utilizes different [[Trigger Type]]s from [[Zoom|aiming]] rather than [[Alternate Fire]].
  +
**The first weapon was the {{Weapon|Buzlok}} before its rework in {{ver|20}}, having a semi-auto trigger type upon aiming instead of automatic.
  +
*Quatz is derived from the corruption of [[wikipedia:Quartz|Quartz]], a very common crystal of silicon dioxide. Its {{Icon|Proc|Electricity|Text}} damage and the discharge produced while reloading references the [[wikipedia:Piezoelectricity|piezoelectric]] property of Quartz, the ability to produce a '''voltage''' upon the mechanical deformation of the crystal structure.
  +
  +
==Media==
  +
<gallery type="slideshow" widths="600" position="center">
  +
Quartz Art.jpg
  +
</gallery>
  +
  +
<gallery position="center" widths="300" spacing="small" hideaddbutton="true">
  +
Warframe Quatz.. But Make it 4 Forma Later thesnapshot
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4 Forma Quatz Pistol In Action (Warframe)
  +
Warframe QUATZ THE FOUR-BARREL TRICK GUN
  +
Warframe - All Grineer Secondaries - Weapon Animations & Sounds (2013 - 2019)
  +
Warframe - All Grineer Weapon Reloads in 2 minutes (2012 - 2019)
  +
</gallery>
   
 
==Patch History==
 
==Patch History==
 
{{Scrollbox/Article|
 
{{Scrollbox/Article|
  +
{{ver|27.1.0.1}}
  +
*Fixed a crash when aiming with Quatz (possibly other similar weapons that change fire mode on aim) and switching weapons while Mirage Hall of Mirrors is active.
  +
  +
{{ver|25.7}}
  +
*Updated and fixed animations related to the Quatz clip when reloading and firing.
  +
*Fixed an additional stream of bullet FX shooting from the Quatz’ grip when a pistol skin is equipped.
  +
*Fixed Quatz clip disappearing if you interrupted reload at just the right time.
  +
  +
{{ver|25.4.1}}
  +
*Fixed the Quatz's reload ejected clip flipping orientation when released.
  +
*Fixed the Quatz's Electric Discharge sound playing twice for Clients.
  +
*Fixed the Quatz's special reload damage and VFX not displaying when a Skin is equipped.
  +
*Fixed Mirage’s Hall Of Mirrors ability causing the Quatz's Electric Discharge sound to unintentionally play duplicate instances.
  +
 
{{ver|25.4}}
 
{{ver|25.4}}
 
*Introduced.
 
*Introduced.
 
}}
 
}}
  +
{{ver/Lu|25.4.1}}
   
==See also==
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==See Also==
*{{Weapon|Quartakk}}, the primary counterpart of this weapon.
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*{{Weapon|Amphis}}, the melee counterpart of this weapon.
  +
*{{Weapon|Quartakk}}, a Grineer four-barreled rifle that fires four round simultaneous bursts.
  +
*{{Weapon|Kuva Quartakk}}, a Grineer rifle with functionally equivalent firing modes.
   
 
{{WeaponNav}}
 
{{WeaponNav}}
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[[Category:Weapons]]
 
[[Category:Weapons]]
 
[[category:Update 25]]
 
[[category:Update 25]]
  +
[[Category:Single Sidearm]]

Revision as of 12:50, 20 March 2020

Compact four-barreled design packing a self-charging capacitor that discharges upon every reload from empty. Features auto hip-fire and aimed fire is semi-auto, four-shot instant burst.

The Quatz is a Grineer quad-barreled sidearm that fires Script error: The function "Proc" does not exist. bullets with a high fire rate and deadly accuracy, alternating between automatic shots from hip-fire with high status chance or a four-round simultaneous burst from aimed fire with increased critical chance and critical multiplier. Reloading from an empty magazine also discharges an Script error: The function "Proc" does not exist. pulse that stuns nearby enemies.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
30,000
ArgonCrystal
2
Neurodes
5
Rubedo
4,200
Salvage
12,750
Time: 1 Day(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge 150 Blueprint2 Blueprints Price:Credits40,000

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages:

  • Innate Script error: The function "Proc" does not exist. damage – effective against Machinery and Robotic.
  • High Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – effective against shields and health.
  • Hip-fire shoots fully-automatic rounds.
  • Aimed fire shoots four rounds simultaneously in a burst.
  • Very high fire rate.
  • Large magazine size.
  • Reloading from a fully depleted magazine produces an 8 meter shockwave that stuns nearby enemies with a guaranteed Script error: The function "Proc" does not exist. proc.

Disadvantages:

  • Innate Script error: The function "Proc" does not exist. damage – less effective against Alloy Armor.
  • Low Script error: The function "Proc" does not exist. damage – less effective against armor.
  • Hip-fire full-auto mode:
  • Aimed fire burst mode:
    • Linearly less efficient – sometimes a target may only die with five bullets, which requires an entire second burst to be fired.
    • Each shot lands in a small square formation around where the user is aiming instead of directly on the crosshair, which may lead to misses against smaller targets.
  • Slow reload speed.
  • Very poor ammo efficiency.

Notes

  • Firing from hip-fire and then zooming in will not disrupt the full-auto fire until the trigger is released.
    • Zooming in with full-auto halves its recoil.
  • When the weapon's magazine is fully depleted, reloading will produce a shockwave that stuns enemies with a guaranteed Script error: The function "Proc" does not exist. proc, but deals negligible damage.
    • On console weapon may automatically reload before weapon is empty. Will not release electrical shockwave when this happens.
    • In the event that the Instant Reload buff from Mod TT 20px Charm is active when the magazine is emptied, the shockwave will not generate while the magazine is instantly refilled.

Tips

  • The hip-fire full-auto mode's high status chance allows it to apply procs rapidly, while the aimed fire burst mode's high critical chance and critical multiplier inflicts heavy raw damage.
  • The Script error: The function "Proc" does not exist. proc on empty reloads has potential synergy with Mod TT 20px Synth Charge, due to the mod giving bonus damage on final shots, which encourages emptying the entire magazine.

Trivia

  • The Quatz has two unique reloading animations:
    • The first, which occurs when reloading with ammunition still in, has the Warframe toss the weapon and catch it by its barrel, ejecting the capacitor and putting in a new one, then tosses the weapon again and catches it by its grip.
    • The second, which occurs from a fully depleted magazine, is similar to the first, but instead, the weapon is caught using the opposite hand, and the capacitor is slammed into the gun with the gun hand more forcefully while producing an Script error: The function "Proc" does not exist. shockwave.
  • The Quatz is the second weapon that utilizes different Trigger Types from aiming rather than Alternate Fire.
    • The first weapon was the Buzlok Buzlok before its rework in Update 20.0 (2017-03-24), having a semi-auto trigger type upon aiming instead of automatic.
  • Quatz is derived from the corruption of Quartz, a very common crystal of silicon dioxide. Its Script error: The function "Proc" does not exist. damage and the discharge produced while reloading references the piezoelectric property of Quartz, the ability to produce a voltage upon the mechanical deformation of the crystal structure.

Media

Patch History

Hotfix 27.1.0.1 (2020-02-04)

  • Fixed a crash when aiming with Quatz (possibly other similar weapons that change fire mode on aim) and switching weapons while Mirage Hall of Mirrors is active.

Update 25.7 (2019-08-29)

  • Updated and fixed animations related to the Quatz clip when reloading and firing.
  • Fixed an additional stream of bullet FX shooting from the Quatz’ grip when a pistol skin is equipped.
  • Fixed Quatz clip disappearing if you interrupted reload at just the right time.

Hotfix 25.4.1 (2019-07-24)

  • Fixed the Quatz's reload ejected clip flipping orientation when released.
  • Fixed the Quatz's Electric Discharge sound playing twice for Clients.
  • Fixed the Quatz's special reload damage and VFX not displaying when a Skin is equipped.
  • Fixed Mirage’s Hall Of Mirrors ability causing the Quatz's Electric Discharge sound to unintentionally play duplicate instances.

Update 25.4 (2019-07-18)

  • Introduced.

Last updated: Hotfix 25.4.1 (2019-07-24)

See Also

  • Amphis Amphis, the melee counterpart of this weapon.
  • Quartakk Quartakk, a Grineer four-barreled rifle that fires four round simultaneous bursts.
  • KuvaQuartakk Kuva Quartakk, a Grineer rifle with functionally equivalent firing modes.