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Compact four-barreled design packing a self-charging capacitor that discharges upon every reload from empty. Features auto hip-fire and aimed fire is semi-auto, four-shot instant burst.

The Quatz is a Grineer quad-barreled sidearm that fires Electricity b Electricity bullets with a high fire rate and deadly accuracy, alternating between automatic shots from hip-fire with high status chance or a four-round simultaneous burst from aimed fire with increased critical chance and critical multiplier. Reloading from an empty magazine also discharges an Electricity b Electricity pulse that stuns nearby enemies.


Manufacturing Requirements
Credits64
30,000
ArgonCrystal64
2
Neurode64
5
Rubedo64
4,200
Salvage64
12,750
Time: 24 hrs
Rush: Platinum64 50
MarketIcon Market Price: Platinum64 N/A Blueprint2 Blueprints Price:Credits6440,000

CharacteristicsEdit

This weapon deals primarily Electricity b Electricity damage.

Advantages:

Disadvantages:

  • Innate Electricity b Electricity damage – less effective against Alloy Armor.
  • Low Puncture b Puncture damage – less effective against armor.
  • Hip-fire full-auto mode:
  • Aimed fire burst mode:
    • Linearly less efficient – sometimes a target may only die with five bullets, which requires an entire second burst to be fired.
    • Each shot lands in a small square formation around where the user is aiming instead of directly on the crosshair, which may lead to misses against smaller targets.
  • Slow reload speed.
  • Very poor ammo efficiency.

NotesEdit

  • Firing from hip-fire and then zooming in will not disrupt the full-auto fire until the trigger is released.
    • Zooming in with full-auto halves its recoil.
  • When the weapon's magazine is fully depleted, reloading will produce a shockwave that stuns enemies with a guaranteed Electricity b Electricity proc, but deals negligible damage.
    • On console weapon may automatically reload before weapon is empty. Will not release electrical shockwave when this happens.
    • In the event that the Instant Reload buff from Mod TT 20pxCharm is active when the magazine is emptied, the shockwave will not generate while the magazine is instantly refilled.

TipsEdit

  • The hip-fire full-auto mode's high status chance allows it to apply procs rapidly, while the aimed fire burst mode's high critical chance and critical multiplier inflicts heavy raw damage.
  • The Electricity b Electricity proc on empty reloads has potential synergy with Mod TT 20pxSynth Charge, due to the mod giving bonus damage on final shots, which encourages emptying the entire magazine.

TriviaEdit

  • The Quatz has two unique reloading animations:
    • The first, which occurs when reloading with ammunition still in, has the Warframe toss the weapon and catch it by its barrel, ejecting the capacitor and putting in a new one, then tosses the weapon again and catches it by its grip.
    • The second, which occurs from a fully depleted magazine, is similar to the first, but instead, the weapon is caught using the opposite hand, and the capacitor is slammed into the gun with the gun hand more forcefully while producing an Electricity b Electricity shockwave.
  • The Quatz is the second weapon that utilizes different Trigger Types from aiming rather than Alternate Fire.
    • The first weapon was the GrnGorgSniperRifle Buzlok before its rework in Update 20.0, having a semi-auto trigger type upon aiming instead of automatic.
  • Quatz is derived from the corruption of Quartz, a very common crystal of silicon dioxide. Its Electricity b Electricity damage and the discharge produced while reloading references the piezoelectric property of Quartz, the ability to produce a voltage upon the mechanical deformation of the crystal structure.

MediaEdit

Patch HistoryEdit

Update 25.7
  • Updated and fixed animations related to the Quatz clip when reloading and firing.
  • Fixed an additional stream of bullet FX shooting from the Quatz’ grip when a pistol skin is equipped.
  • Fixed Quatz clip disappearing if you interrupted reload at just the right time.

Hotfix 25.4.1

  • Fixed the Quatz's reload ejected clip flipping orientation when released.
  • Fixed the Quatz's Electric Discharge sound playing twice for Clients.
  • Fixed the Quatz's special reload damage and VFX not displaying when a Skin is equipped.
  • Fixed Mirage’s Hall Of Mirrors ability causing the Quatz's Electric Discharge sound to unintentionally play duplicate instances.

Update 25.4

  • Introduced.

Last updated: Hotfix 25.4.1

See AlsoEdit

  • DEAmphis Amphis, the melee counterpart of this weapon.
  • GrnFourBarrelRifleWeapon Quartakk, a Grineer four-barreled rifle that fires four round simultaneous bursts.
  • KuvaQuartakk Kuva Quartakk, a Grineer rifle with functionally equivalent firing modes.
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