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Flick away the enemy with this heavy warfan. The Quassus scatters ethereal daggers that are even more deadly accurate when wielded by Xaku.

The Quassus is Xaku's signature warfan, possessing high damage and critical chance along with throwing ethereal daggers from Heavy Attacks that proc DmgSlashSmall64 Slash, with these daggers being more accurate in Xaku's hands.

Characteristics[]

  • This weapon deals primarily DmgSlashSmall64 Slash damage.
  • Stance slot has Naramon Pol polarity, matching Mod TT 20px Slicing Feathers and Mod TT 20px Votive Onslaught stance.
  • Heavy Attacks throws a horizontal spread of ethereal daggers, with each dagger doing 76 base damage.
    • The first heavy attack throws 12 daggers, each with a 2.5x damage multiplier; the second heavy attack in sequence throws 6 daggers, each with a 5x damage multiplier,
    • Damage of the daggers are affected by mods.
    • Daggers are considered a heavy attack. Their damage will scale from the combo counter and mods such as Mod TT 20px Killing Blow.
    • Daggers have a guaranteed DmgSlashSmall64 Slash proc.
    • Daggers have innate 2 meter Punch Through.
    • Dagger damage does not diminish with distance.
    • Have travel time.
    • Cannot use Thrown Melee mods Mod TT 20px Combo Fury, Mod TT 20px Power Throw, Mod TT 20px Quick Return (Mod TT 20px Volatile), Mod TT 20px Rebound (Mod TT 20px Volatile), and Mod TT 20px Whirlwind.
    • Multiple projectile hits from one attack against a single enemy may occasionally get merged into a single "instance" of the attack and Bleed proc, reducing the effectiveness of per-hit mods like Mod TT 20px Relentless Combination.
    • Daggers are subject to gravity and are substantially inaccurate over long distances, with vertical deviation being especially apparent.
      • When wielded by Xaku, accuracy is greatly increased, with both vertical and horizontal deviations almost completely eliminated. The base spread of the daggers is unaffected.

Advantages over other Melee weapons (excluding modular weapons):

  • Guaranteed DmgSlashSmall64 Slash procs on the thrown daggers.
  • Normal Attack (wiki attack index 1)
    • High crit chance (30.00%)
    • Above average total damage (230)
  • First Heavy Attack - Ethereal Daggers (wiki attack index 2)
    • Very high average number of procs per shot (12.12)
    • Very high average number of crits per shot (3.6)
    • High total damage (2,280)
    • High attack speed (2.00x animation speed)
    • High crit chance (30.00%)
  • Second Heavy Attack - Ethereal Daggers (wiki attack index 3)
    • Very high average number of procs per shot (6.12)
    • Very high average number of crits per shot (1.8)
    • High total damage (2,280)
    • High attack speed (2.00x animation speed)
    • High crit chance (30.00%)

Disadvantages over other Melee weapons (excluding modular weapons):

  • Normal Attack (wiki attack index 1)
    • Very low attack speed (0.83x animation speed)
    • Very low attack range (1.70 m)
    • Very low status chance (12.00%)
    • Low disposition (●●●○○ (1.00x))
  • First Heavy Attack - Ethereal Daggers (wiki attack index 2)
    • Below average attack range (1.70 m)
    • Very low status chance (1.00%)
    • Below average disposition (●●●○○ (1.00x))
    • Below average crit multiplier (2.00x)
  • Second Heavy Attack - Ethereal Daggers (wiki attack index 3)
    • Very low status chance (2.00%)
    • Low disposition (●●●○○ (1.00x))
    • Below average crit multiplier (2.00x)

See WARFRAME Wiki:Stat Comparison/Percentiles for more details.


Acquisition

The Quassus's blueprint can be obtained from Tier 5 Cambion Drift Bounties.

Item Source Chance Expected Nearly Guaranteed
Quassus Blueprint Steel Path Necralisk Bounty Lvl 100-100 Final Stage / A 43.48% ~ 2 Stages 12 ± 4 Stages
Quassus Blueprint Steel Path Necralisk Bounty Lvl 100-100 Final Stage / C 43.48% ~ 2 Stages 12 ± 4 Stages
Quassus Blueprint Steel Path Necralisk Bounty Lvl 100-100 Final Stage / B 43.48% ~ 2 Stages 12 ± 4 Stages
Quassus Blueprint Steel Path Necralisk Bounty Lvl 100-100 Stage 4 / A 22.22% ~ 4 Stages 27 ± 9 Stages
Quassus Blueprint Steel Path Necralisk Bounty Lvl 100-100 Stage 4 / C 22.22% ~ 4 Stages 27 ± 9 Stages
Quassus Blueprint Steel Path Necralisk Bounty Lvl 100-100 Stage 4 / B 22.22% ~ 4 Stages 27 ± 9 Stages
Quassus Blueprint Necralisk Bounty Lvl 40-60 Final Stage / A 43.48% ~ 2 Stages 12 ± 4 Stages
Quassus Blueprint Necralisk Bounty Lvl 40-60 Final Stage / C 43.48% ~ 2 Stages 12 ± 4 Stages
Quassus Blueprint Necralisk Bounty Lvl 40-60 Final Stage / B 43.48% ~ 2 Stages 12 ± 4 Stages
Quassus Blueprint Necralisk Bounty Lvl 40-60 Stage 4 / A 22.22% ~ 4 Stages 27 ± 9 Stages
Quassus Blueprint Necralisk Bounty Lvl 40-60 Stage 4 / C 22.22% ~ 4 Stages 27 ± 9 Stages
Quassus Blueprint Necralisk Bounty Lvl 40-60 Stage 4 / B 22.22% ~ 4 Stages 27 ± 9 Stages

All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information, visit here.

Manufacturing Requirements
📝 Edit blueprint requirements
Credits
20,000
DevolvedNamalon Devolved Namalon
60
SpinalCoreSection Spinal Core Section
15
Scintillant Scintillant
5
SeriglassShard Seriglass Shard
1
Time: 12 Hour(s)
Rush: PlatinumLarge 35
MarketIcon Market Price: PlatinumLarge 190 Blueprint2 Blueprints Price:N/A

Combos

Default Combos of Stance or Weapon (📝 Edit Stance Data)
Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
1.0 Attack Speed
Animation
Heavy
(Heavy Attack)
Quassus Heavy (unofficial)
Default Heavy
 2x 250% DmgSlashSmall64
Ranged Default 12x 250%
Default Heavy
 500% DmgSlashSmall64
Ranged Default 6x 500%
N / A N / A QuassusComboHeavy

Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Slam Default Direct and Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

View Full Legend
Key Inputs
Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Default
 200%
 Attack does double damage 
Default Default
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64 Knockback
DmgPunctureSmall64 Weakened
DmgSlashSmall64 Bleed
DmgBlastSmall64 Inaccuracy
Knockdown b Knockdown
Lifted b Lifted
RollingDroneAvatar Stagger
Ragdoll b Ragdoll
Finisher b Finisher (front, back, or ground) 
DmgImpairSmall64 Impair (PvP only) 
Melee Attack Explanations
  • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
  • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
  • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
  • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack. Affected by the Seismic Wave mod.
  • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
  • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
View Full Legend
  • Average Damage Multiplier per second only applies to single-target DPS calculations.
  • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
  • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
  • Each tile marking in stance preview gifs are 2m apart.
  • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

Notes[]

  • Warfan slams hit twice.
    • Second hit of a heavy slam will use the stats of a normal slam.
  • The amount of knives thrown by the heavy attack is affected by OctaviaIcon272 Octavia's MetronomeIcon Metronome's Opera multishot buff.
  • Mod TT 20px Jet Stream can be used to increase the speed of the daggers.
  • As it is a melee attack, all four of MirageIcon272 Mirage's HallOfMirrors130xWhite Hall of Mirrors throw their own full set of knives with each heavy attack.

Trivia[]

  • Quassus means "Shaking" in latin.
  • The Quassus was designed by Kedemel.

Media[]


Patch History[]

Update 29.5 (2020-11-19)

  • Fixed the Quassus and Gunsen gaining different Melee combo counters on first hit with the Slicing Feathers Stance. They will both have the same 3 combo counter hits now.

Hotfix 29.2.1 (2020-10-01)

  • Fixed the Quassus leaving you "unarmed" after using heavy attacks.

Hotfix 29.1.1 (2020-09-18)

  • Fixed issue that stopped Pressure Point and its derivatives from not applying to Quassus Heavy Attack projectiles.

Hotfix 29.0.8 (2020-09-10)

  • Increased Heavy Attack projectiles from 35 to 76
    • Also fixed Quassus Heavy Attack projectiles being slowed down to 15% of their original speed after punching through an enemy.
  • Reduced horizontal spread of projectiles
    • Quassus throws 12 projectiles with a pretty wide horizontal spread, spreading the Damage across multiple targets. Individual damage was not where we wanted it. Increasing it over 100%, narrowing the spread and making sure it will hit additional targets after passing through, increases its lethality to intended levels.

Hotfix 29.0.2 (2020-08-26)

  • Fixed a crash when inspecting the Quassus’ stats in the Mission Progress screen while in the Cambion Drift.

Update 29.0 (2020-08-25)

  • Introduced.

Last updated: Hotfix 29.0.2 (2020-08-26)

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