- Upon release, this mod displayed as dual-stat (damage and status chance), however this was later stated to be an outdated tooltip.
- Used to add puncture damage to a weapon based on the total base damage. Therefore, a weapon with very little puncture could be boosted heavily, such as the Fluctus becoming puncture based.
- It also used to add puncture damage to weapons without physical damage, like the Velocitus.
- This mod's damage is no longer based on total damage, instead modifying only the weapons puncture damage, if any.
|Physical Damage Mods|
|Impact Damage Mods|
|Rifle||Crash Course • Rupture|
|Shotgun||Disruptor • Full Contact|
|Pistol||Concussion Rounds • Pummel|
|Melee||Collision Force • Heavy Trauma ( Prime)|
|Puncture Damage Mods|
|Rifle||Piercing Hit • Piercing Caliber|
|Shotgun||Accelerated Blast • Breach Loader • Flechette|
|Pistol||Bore • No Return|
|Melee||Auger Strike • Rending Strike • Sundering Strike|
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