Release Date: December 13th, 2023
Crucible reactor overload, containment breach imminent. Erect industrial pylons of radioactive blight to cement our Tenno presence in the nuclear warzone, then eradicate all hostile forces entrenched by collapsed concrete. Disintegrate the irradiated lifeforms via concentrated emission from the Brutalist Golem, Qorvex. Perfect this unstable machine of Master Entrati's design, in defense against unspeakable eldritch horrors festering from his labyrinthine laboratories below...
Qorvex was reconstructed in Update 35.0 (2023-12-13): Whispers in the Walls.
Acquisition
Qorvex's main blueprint is acquired upon completion of Whispers in the Walls quest. His component blueprints are acquired from Sanctum Anatomica Bounties as an uncommon drop.
Alternatively Qorvex's blueprints can be purchased from Bird 3 of Cavia; component blueprints for 20,000 and requires Rank 2 - Researcher, and the main blueprint for 50,000 and requires Rank 4 - Scholar.Item | Source | Chance | Expected | Nearly Guaranteed |
---|---|---|---|---|
Systems Blueprint | Sanctum Anatomica Bounty 75-80 | 12.40% | ~ 8 Stages | 52 ± 17 Stages |
Chassis Blueprint | Sanctum Anatomica Bounty 65-70 | 13.56% | ~ 7 Stages | 47 ± 15 Stages |
Neuroptics Blueprint | Sanctum Anatomica Bounty 55-60 | 13.04% | ~ 7 Stages | 49 ± 16 Stages |
All drop rates data is obtained from DE's official drop tables.
See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information,
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Crafting
Manufacturing Requirements | |||||
---|---|---|---|---|---|
25,000 |
1 |
1 |
1 |
Echo Voca 1 |
Time: 3 Day(s) |
Rush: 50 | |||||
Market Price: 325 | Blueprints Price: N/A | ||||
Qorvex Neuroptics Blueprint | |||||
15,000 |
Entrati Obols 2,300 |
Necracoil 45 |
Stela 25 |
Entrati Lanthorn 3 |
Time: 12 Hour(s) |
Rush: 25 | |||||
Qorvex Chassis Blueprint | |||||
15,000 |
Entrati Obols 1,900 |
Necracoil 50 |
Stela 20 |
Argon Crystal 2 |
Time: 12 Hour(s) |
Rush: 25 | |||||
Qorvex Systems Blueprint | |||||
15,000 |
Entrati Obols 1,500 |
Necracoil 60 |
Argon Crystal 2 |
Entrati Lanthorn 4 |
Time: 12 Hour(s) |
Rush: 25 |
Lore
Qorvex is a hulking mass of concrete arranged around a radioactive Crucible Core. Designed and created by Albrecht Entrati himself, he serves as a bulwark against the terrifying and eldritch forces that now invade his labs. Qorvex now serves as a new guardian to the Tenno.
Notes
- Qorvex's signature Mandonel can empower Chyrinka Pillar with fully charged shots.
- Qorvex has the highest base Armor of all Warframes at 875, surpassing Valkyr Prime's 735.
Trivia
- Qorvex is the 55th unique Warframe to be released.
- Qorvex was first mentioned in Devstream 174 during the upcoming features checklist showcase for Whispers in the Walls. His in-game model, abilities, alt helmet, and signature archgun were revealed in Devstream 175.
- Qorvex is the first Warframe whose name begins with the letter "Q". As of his announcement, the only letter remaining with a related Warframe, is 'U'.
- The name Qorvex could be a portmanteau of the words core and vex. In nuclear engineering, core is a term for "the inner part of a nuclear reactor where nuclear reactions takes place", which refers to Qorvex's Crucible Core contained by his innumerable concrete plating. Vex is a verb for "to annoy or irritate" or "to cause mental distress", which implies the confusion afflicting his foes by the Radiation status effect.
- Concrete is often used in the containment of radioactive material due to it being dense enough to absorb most forms of ionizing radiation, and cheap enough to be used in vast quantities. The penetrating nature of radiation is alluded to in Qorvex's Passive granting additional Punch Through to any of his guns. This may also be a reference to the use of depleted uranium in the manufacture of armor-piercing rounds.
- Some of Qorvex' abilities give of the signature clicking sound of a Geiger counter, an instrument used for detection ionizing radiation.
- Chyrinka Pillar is derived from Cherenkov radiation, a form of energy emitted when the charged particles moving at speeds faster than that of light in a specific medium.
- Disometric Guard is derived from dosimetry, the measurement and study of ionizing radiation as absorbed by the human body.
- A week prior to Devstream 175, Creative Director Rebecca Ford and Warframe's official Twitter teased Qorvex's descriptive appearance and his official default colors, encouraging players to guess and draw his look.[1][2]
- The development process on Qorvex spanned across 2023 according to Rebecca and Pablo. His brutalist concrete appearance drew heavy inspiration from the stone-like Murmur faction also introduced with him, and required several iterations from artist Mike "Mynki" Brennan.
- Qorvex's concrete armor plating are separate slabs that pulsate in a breathing-like pattern during his idle Animation Sets. This animation affects various body parts, such as his helmet, chest, shoulders and arms, codpiece, thighs and legs.
- When Qorvex was first announced, his passive was originally going to grant bonus Radiation damage to all weapons he has equipped.
- He is the ninth Warframe after Limbo, Hildryn, Wisp, Titania Prime, Protea, Xaku and Sevagoth, and Gyre with a unique dodge roll animation, where Qorvex slides in a bashing posture as the sound of moving stone plays.
- Similar to Styanax's armor clanking footsteps, Qorvex's footsteps emit stone friction noise.
- Qorvex's physical design and idle animations appear to be modeled after gorillas.
References
Passive
All primary, secondary, selective melee weapons (Glaives and Gunblades), and Crucible Blast wielded by Qorvex gain Core Exposure, granting them a +3 Punch Through bonus.
Abilities
1 25 |
Chyrinka Pillar Summon a Chyrinka Pillar that slows enemies. It pulses Radiation Damage with a guaranteed Status Effect. Introduced in Update 35.0 (2023-12-13) |
Strength:700 / 800 / 900 / 1000 Radiation damage per pulse | |
Duration:20 / 25 / 30 / 35 s pillar duration 5 s empowered duration | |||
Range:5 / 6 / 7 / 8 m slam and pulse radius | |||
Misc:
Stagger on slam | |||
Subsumable to Helminth |
2 50 |
Containment Wall Contain the threat. Qorvex summons walls that slam together, damaging all enemies caught between them and inflicting Radiation Status. Introduced in Update 35.0 (2023-12-13) |
Strength:125 / 150 / 175 / 200 Radiation damage per tick 2,000 / 2,500 / 3,000 / 3,500 Impact damage on smash +25% damage type modifier | |
Duration:N/A | |||
Range:14 / 16 / 18 / 20 m walls length | |||
Misc:
2 parallel walls |
3 75 |
Disometric Guard Guard yourself and nearby allies against Status Effects. Each time Qorvex kills or assists in killing an enemy affected by Radiation Status, the number of Status Effects Disometric Guard can prevent increases. Introduced in Update 35.0 (2023-12-13) |
Strength:200 / 300 / 400 / 500 Radiation damage on cast 2 / 3 / 4 / 5 initial status immunity stacks 5 / 7 / 8 / 10 max status immunity stacks | |
Duration:N/A | |||
Range:N/A | |||
Misc:
6 m damage radius |
4 100 |
Crucible Blast Release a beam from Qorvex's Crucible Core. Each enemy struck suffers Radiation Damage with a guaranteed Status Effect. Enemies affected by Radiation Status explode in a chain reaction. Introduced in Update 35.0 (2023-12-13) |
Strength:2,500 / 5,000 / 7,500 / 10,000 Radiation total damage per second 200 / 300 / 400 / 500 Radiation base damage per explosion 100 / 150 / 200 / 250 Radiation extra damage per status | |
Duration:N/A | |||
Range:40 m beam length 5 / 6 / 7 / 8 m explosion radius | |||
Misc:
0.75 s casting time |
Strength Mods | Duration Mods | Range Mods |
---|---|---|
Patch History
Hotfix 36.0.4 (2024-06-26)
- Fixed Qorvex’s “Wrecking Wall” Augment triggering (to restart the duration of Chyrinka Pillars) even if no enemies are hit by Containment Wall.
Hotfix 36.0.3 (2024-06-20)
- Fixed a script error caused by Qorvex’s Containment Wall ability.
Hotfix 36.0.2 (2024-06-19)
- Fixed a script error caused by Qorvex’s Containment Wall ability.
Update 36.0 (2024-06-18)
- Augment: Containment Wall - Wrecking Wall
Hotfix 35.5.7 (2024-04-17)
- Fixed a script error in Qorvex’s Chyrinka Pillar ability.
Hotfix 35.5.6 (2024-04-10)
- Line Of Sight (Los) Improvements
As announced last week, we have revisited LoS checks on other Warframes to bring them in line with the new and improved version of Dante’s LoS added in Hotfix 35.5.4.
To reiterate, there are now two variations of LoS checking:
- The first type of check sees if any part of the enemy has been drawn on the screen, so that any part of an enemy, big or small, is considered visible/eligible to pass the LoS check.
- The second type of check is for enemies that are not on screen. We now check for LoS to the enemy's head, torso, and feet instead of only to their body which will increase reliability there as well.
For Abilities that hit enemies in a full circle around you, both checks are used: Once to evaluate enemies that you can see and then a second sweep to check targets to the sides and behind you that aren't visible.
The following Warframe abilities have received the aforementioned improvements:
- Qorvex’s Chyrinka Pillar (Raycast Checks from top and center of pillar)
The above changes also tangentially fixes the issue of low FOV preventing LoS checks from occurring.
Hotfix 35.5.3 (2024-04-04)
- Fixed Qorvex losing Disometric Guard stacks every 5 seconds by Status Effect procs caused by the game thinking that he was being inflicted by a slowing Status.
Update 35.5 (2024-03-27)
- Fixed Status Effects negated by Qorvex’s Disometric Guard still causing the Riven Challenges with the “without getting afflicted by a Status Effect” condition to fail.
- Fixed being unable to catch Servofish with Qorvex using the Stunna and Shockprod Fishing Spears.
- Fixed “Catch X fish without missing a throw” Riven challenges resetting after each throw if attempted with Qorvex.
- Fixed Qorvex Specter not rotating to face enemies when casting Crucible Blast.
- Fixed offset issues with the Gillychap Shoulder Plate on several Warframes (notably Qorvex).
- Fixed Qorvex’s Agile/Noble Animation set causing left hand to clip into Rifle.
- Fixed some of Qorvex’s dash animations being cut short when using Amalgam Barrel Diffusion.
- Fixed a typo in one of Qorvex’s ability tips.
Hotfix 35.1.2 (2024-02-28)
- Fixed physics getting whacky after using Qorvex’s Chyrinka Pillar to dive into a Sanctuary Onslaught portal or to approach the closed Fortuna elevator doors in the Orb Vallis.
Hotfix 35.0.3 (2023-12-18)
- Fixed various levels of function loss when casting Qorvex’s Chyrinka Pillar or Containment Wall in a nullifier field.
- Fixed Qorvex’s Disometric Guard not scaling with rank.
- With this change, we did not increase the Ability’s stats at Rank 30, instead we have reduced the stats at lower ranks to match scaling with other Warframe Abilities.
Hotfix 35.0.2 (2023-12-14)
- Fixed lighting issue in Qorvex’s in-game Market diorama.
- Fixed a script error in Qorvex’s Chyrinka Pillar ability.
Hotfix 35.0.1 (2023-12-13)
- Made adjustments to Qorvex’s idle sounds.
- Fixed a script error in Qorvex’s Chyrinka Pillar ability.
Update 35.0 (2023-12-13)
- Introduced.
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