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Albrecht Entrati designed Qorvex to protect a Chosen Operator from the unique hazards of his lab. A Crucible Core gives Qorvex high survivability as he provides crowd control.

Release Date: December 13th, 2023

Crucible reactor overload, containment breach imminent. Erect industrial pylons of radioactive blight to cement our TennoIcon Tenno presence in the nuclear warzone, then eradicate all hostile forces entrenched by collapsed concrete. Disintegrate the irradiated lifeforms via concentrated emission from the Brutalist Golem, Qorvex. Perfect this unstable machine of Master EntratiIcon Entrati's design, in defense against unspeakable eldritch horrors festering from his labyrinthine laboratories below...

Qorvex was reconstructed in Update 35.0 (2023-12-13): Whispers in the Walls.

Acquisition

Qorvex's main blueprint is acquired upon completion of Whispers in the Walls quest. His component blueprints are acquired from Sanctum Anatomica Bounties as an uncommon drop.

Alternatively Qorvex's blueprints can be purchased from Bird 3 of Cavia; component blueprints for ReputationLarge 20,000 and requires Rank 2 - Researcher, and the main blueprint for ReputationLarge 50,000 and requires Rank 4 - Scholar.
Item Source Chance Expected Nearly Guaranteed
Systems Systems Blueprint Sanctum Anatomica Bounty 75-80 12.40% ~ 8 Stages 52 ± 17 Stages
Chassis Chassis Blueprint Sanctum Anatomica Bounty 65-70 13.56% ~ 7 Stages 47 ± 15 Stages
Helmet Neuroptics Blueprint Sanctum Anatomica Bounty 55-60 13.04% ~ 7 Stages 49 ± 16 Stages

All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information, visit here.

Crafting

Manufacturing Requirements
📝 Edit blueprint requirements
Credits
25,000
Helmet
1
Chassis
1
Systems
1
EchoVoca Echo Voca
1
Time: 3 Day(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge 325 Blueprint2 Blueprints Price: N/A
Qorvex Neuroptics Blueprint
Credits
15,000
EntratiObols Entrati Obols
2,300
Necracoil Necracoil
45
Stela Stela
25
EntratiLanthorn Entrati Lanthorn
3
Time: 12 Hour(s)
Rush: PlatinumLarge 25
Qorvex Chassis Blueprint
Credits
15,000
EntratiObols Entrati Obols
1,900
Necracoil Necracoil
50
Stela Stela
20
ArgonCrystal Argon Crystal
2
Time: 12 Hour(s)
Rush: PlatinumLarge 25
Qorvex Systems Blueprint
Credits
15,000
EntratiObols Entrati Obols
1,500
Necracoil Necracoil
60
ArgonCrystal Argon Crystal
2
EntratiLanthorn Entrati Lanthorn
4
Time: 12 Hour(s)
Rush: PlatinumLarge 25

Lore

Tenno, the Warframe Qorvex was designed by my Albrecht's own hand, to protect the chosen Operator from the hazards of his laboratory. This design is yours by right.
Loid

Qorvex is a hulking mass of concrete arranged around a radioactive Crucible Core. Designed and created by Albrecht Entrati himself, he serves as a bulwark against the terrifying and eldritch forces that now invade his labs. Qorvex now serves as a new guardian to the Tenno.

Notes

Trivia

  • Qorvex is the 55th unique Warframe to be released.
  • Qorvex was first mentioned in Devstream 174 during the upcoming features checklist showcase for Whispers in the Walls. His in-game model, abilities, alt helmet, and signature archgun were revealed in Devstream 175.
  • Qorvex is the first Warframe whose name begins with the letter "Q". As of his announcement, the only letter remaining with a related Warframe, is 'U'.
    • The name Qorvex could be a portmanteau of the words core and vex. In nuclear engineering, core is a term for "the inner part of a nuclear reactor where nuclear reactions takes place", which refers to Qorvex's Crucible Core contained by his innumerable concrete plating. Vex is a verb for "to annoy or irritate" or "to cause mental distress", which implies the confusion afflicting his foes by the DmgRadiationSmall64 Radiation status effect.
  • Concrete is often used in the containment of radioactive material due to it being dense enough to absorb most forms of ionizing radiation, and cheap enough to be used in vast quantities. The penetrating nature of radiation is alluded to in Qorvex's Passive granting additional Punch Through to any of his guns. This may also be a reference to the use of depleted uranium in the manufacture of armor-piercing rounds.
  • Some of Qorvex' abilities give of the signature clicking sound of a Geiger counter, an instrument used for detection ionizing radiation.
  • ChyrinkaPillar130xWhite Chyrinka Pillar is derived from Cherenkov radiation, a form of energy emitted when the charged particles moving at speeds faster than that of light in a specific medium.
  • DisometricGuard130xWhite Disometric Guard is derived from dosimetry, the measurement and study of ionizing radiation as absorbed by the human body.
  • A week prior to Devstream 175, Creative Director Rebecca Ford and Warframe's official Twitter teased Qorvex's descriptive appearance and his official default colors, encouraging players to guess and draw his look.[1][2]
  • The development process on Qorvex spanned across 2023 according to Rebecca and Pablo. His brutalist concrete appearance drew heavy inspiration from the stone-like Murmur faction also introduced with him, and required several iterations from artist Mike "Mynki" Brennan.
    • Qorvex's concrete armor plating are separate slabs that pulsate in a breathing-like pattern during his idle Animation Sets. This animation affects various body parts, such as his helmet, chest, shoulders and arms, codpiece, thighs and legs.
    • When Qorvex was first announced, his passive was originally going to grant bonus DmgRadiationSmall64 Radiation damage to all weapons he has equipped.
  • He is the ninth Warframe after LimboIcon272 Limbo, HildrynIcon272 Hildryn, WispIcon272 Wisp, TitaniaPrimeIcon272 Titania Prime, ProteaIcon272 Protea, XakuIcon272 Xaku and SevagothIcon272 Sevagoth, and GyreIcon272 Gyre with a unique dodge roll animation, where Qorvex slides in a bashing posture as the sound of moving stone plays.
    • Similar to StyanaxIcon272 Styanax's armor clanking footsteps, Qorvex's footsteps emit stone friction noise.
  • Qorvex's physical design and idle animations appear to be modeled after gorillas.

References

Edit Tab

Passive

All primary, secondary, selective melee weapons (Glaives and Gunblades), and CrucibleBlast130xWhite Crucible Blast wielded by QorvexIcon272 Qorvex gain Core Exposure, granting them a +3 Punch Through bonus.

Abilities

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This section is transcluded from Chyrinka Pillar . To change it, please edit the transcluded page.
ChyrinkaPillarModx256 ChyrinkaPillar130xWhite
1
EnergyOrb25
Chyrinka Pillar

Summon a Chyrinka Pillar that slows enemies. It pulses Radiation Damage with a guaranteed Status Effect.


Introduced in Update 35.0 (2023-12-13)

AbilityStrengthBuff Strength:700 / 800 / 900 / 1000 DmgRadiationSmall64 Radiation damage per pulse
AbilityDurationBuff Duration:20 / 25 / 30 / 35 s pillar duration
5 s empowered duration
AbilityRangeBuff Range:5 / 6 / 7 / 8 m slam and pulse radius

Misc: RollingDroneAvatar Stagger on slam
Ragdoll b Ragdoll on direct slam
3 m pillar height
2 pillars limit
1.5 s pulse interval
35% slow
DmgRadiationSmall64 Radiation status per pulse
0.75 s empowered pulse interval

Subsumable to Helminth
Expand/Collapse
This section is transcluded from Containment Wall . To change it, please edit the transcluded page.
ContainmentWallModx256 ContainmentWall130xWhite
2
EnergyOrb50
Containment Wall

Contain the threat. Qorvex summons walls that slam together, damaging all enemies caught between them and inflicting Radiation Status.


Introduced in Update 35.0 (2023-12-13)

AbilityStrengthBuff Strength:125 / 150 / 175 / 200 DmgRadiationSmall64 Radiation damage per tick
2,000 / 2,500 / 3,000 / 3,500 DmgImpactSmall64 Impact damage on smash
+25% damage type modifier
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:14 / 16 / 18 / 20 m walls length

Misc: 2 parallel walls
2 m placement distance
10 m walls gap
3m length x 1m width x 3m height segment dimensions
Light RollingDroneAvatar Stagger on segment creation
1 s assembly time
DmgRadiationSmall64 Radiation status per hit
0.125 s damage interval
7 DmgRadiationSmall64 Radiation damage ticks
Enemy linear displacement on smash
Large RollingDroneAvatar Stagger on smash
Melee finisher prompt
∞ damage vuln. debuff duration

Expand/Collapse
This section is transcluded from Disometric Guard . To change it, please edit the transcluded page.
DisometricModx256 DisometricGuard130xWhite
3
EnergyOrb75
Disometric Guard

Guard yourself and nearby allies against Status Effects. Each time Qorvex kills or assists in killing an enemy affected by Radiation Status, the number of Status Effects Disometric Guard can prevent increases.


Introduced in Update 35.0 (2023-12-13)

AbilityStrengthBuff Strength:200 / 300 / 400 / 500 DmgRadiationSmall64 Radiation damage on cast
2 / 3 / 4 / 5 initial status immunity stacks
5 / 7 / 8 / 10 max status immunity stacks
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:N/A

Misc: 6 m damage radius
DmgRadiationSmall64 Radiation status and Knockdown b Knockdown on cast
50 m Affinity Range
Status cleanse on cast
∞ stack duration
+10% stack chance per active DmgRadiationSmall64 Radiation status on enemy from kills and assists
100% stack chance cap

Expand/Collapse
This section is transcluded from Crucible Blast . To change it, please edit the transcluded page.
CrucibleBlastModx256 CrucibleBlast130xWhite
4
EnergyOrb100
Crucible Blast

Release a beam from Qorvex's Crucible Core. Each enemy struck suffers Radiation Damage with a guaranteed Status Effect. Enemies affected by Radiation Status explode in a chain reaction.


Introduced in Update 35.0 (2023-12-13)

AbilityStrengthBuff Strength:2,500 / 5,000 / 7,500 / 10,000 DmgRadiationSmall64 Radiation total damage per second
200 / 300 / 400 / 500 DmgRadiationSmall64 Radiation base damage per explosion
100 / 150 / 200 / 250 DmgRadiationSmall64 Radiation extra damage per status
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:40 m beam length
5 / 6 / 7 / 8 m explosion radius

Misc: 0.75 s casting time
2 s beam duration
Invulnerable and immobile while active
2 m beam cylindrical radius
10 beam ticks per second
0.10 s beam tick interval
DmgRadiationSmall64 Radiation status per beam tick
∞ Punch Through vs. bodies
0.25-1.0 s explosion delay
Explosion chain reaction against irradiated enemies
+7 explosions per irradiated enemy in chain reaction
Explosion damage scaling from total stacks of DmgRadiationSmall64 Radiation status per irradiated enemy on each chain reaction

Expand/Collapse

Strength Mods

IntensifyMod

Duration Mods

ContinuityMod

Range Mods

StretchMod

ChyrinkaPillar130xWhite ChyrinkaPillar130xWhite ChyrinkaPillar130xWhite
ContainmentWall130xWhite ContainmentWall130xWhite
DisometricGuard130xWhite
CrucibleBlast130xWhite CrucibleBlast130xWhite

Edit Tab

QorvexIcon272 Qorvex can be equipped with:

Cosmetics

Augments


See Also

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Patch History

Hotfix 36.0.4 (2024-06-26)

  • Fixed Qorvex’s “Wrecking Wall” Augment triggering (to restart the duration of Chyrinka Pillars) even if no enemies are hit by Containment Wall.

Hotfix 36.0.3 (2024-06-20)

  • Fixed a script error caused by Qorvex’s Containment Wall ability.

Hotfix 36.0.2 (2024-06-19)

  • Fixed a script error caused by Qorvex’s Containment Wall ability.

Update 36.0 (2024-06-18)

Hotfix 35.5.7 (2024-04-17)

  • Fixed a script error in Qorvex’s Chyrinka Pillar ability.

Hotfix 35.5.6 (2024-04-10)

Line Of Sight (Los) Improvements

As announced last week, we have revisited LoS checks on other Warframes to bring them in line with the new and improved version of Dante’s LoS added in Hotfix 35.5.4.

To reiterate, there are now two variations of LoS checking:

  1. The first type of check sees if any part of the enemy has been drawn on the screen, so that any part of an enemy, big or small, is considered visible/eligible to pass the LoS check.
  2. The second type of check is for enemies that are not on screen. We now check for LoS to the enemy's head, torso, and feet instead of only to their body which will increase reliability there as well.

For Abilities that hit enemies in a full circle around you, both checks are used: Once to evaluate enemies that you can see and then a second sweep to check targets to the sides and behind you that aren't visible.

The following Warframe abilities have received the aforementioned improvements:

  • Qorvex’s Chyrinka Pillar (Raycast Checks from top and center of pillar)

The above changes also tangentially fixes the issue of low FOV preventing LoS checks from occurring.

Hotfix 35.5.3 (2024-04-04)

  • Fixed Qorvex losing Disometric Guard stacks every 5 seconds by Status Effect procs caused by the game thinking that he was being inflicted by a slowing Status.

Update 35.5 (2024-03-27)

  • Fixed Status Effects negated by Qorvex’s Disometric Guard still causing the Riven Challenges with the “without getting afflicted by a Status Effect” condition to fail.
  • Fixed being unable to catch Servofish with Qorvex using the Stunna and Shockprod Fishing Spears.
  • Fixed “Catch X fish without missing a throw” Riven challenges resetting after each throw if attempted with Qorvex.
  • Fixed Qorvex Specter not rotating to face enemies when casting Crucible Blast.
  • Fixed offset issues with the Gillychap Shoulder Plate on several Warframes (notably Qorvex).
  • Fixed Qorvex’s Agile/Noble Animation set causing left hand to clip into Rifle.
  • Fixed some of Qorvex’s dash animations being cut short when using Amalgam Barrel Diffusion.
  • Fixed a typo in one of Qorvex’s ability tips.

Hotfix 35.1.2 (2024-02-28)

  • Fixed physics getting whacky after using Qorvex’s Chyrinka Pillar to dive into a Sanctuary Onslaught portal or to approach the closed Fortuna elevator doors in the Orb Vallis.

Hotfix 35.0.3 (2023-12-18)

  • Fixed various levels of function loss when casting Qorvex’s Chyrinka Pillar or Containment Wall in a nullifier field.
  • Fixed Qorvex’s Disometric Guard not scaling with rank.
    • With this change, we did not increase the Ability’s stats at Rank 30, instead we have reduced the stats at lower ranks to match scaling with other Warframe Abilities.

Hotfix 35.0.2 (2023-12-14)

  • Fixed lighting issue in Qorvex’s in-game Market diorama.
  • Fixed a script error in Qorvex’s Chyrinka Pillar ability.

Hotfix 35.0.1 (2023-12-13)

  • Made adjustments to Qorvex’s idle sounds.
  • Fixed a script error in Qorvex’s Chyrinka Pillar ability.

Update 35.0 (2023-12-13)

  • Introduced.

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