Three kills in rapid succession to summon a second ethereal Pyrana for twice the deadly punch.

Pyrana Prime is the Primed variant of SawnOffShotgun Pyrana, sporting higher critical stats, longer range before damage falloff occurs, increased magazine size, and faster reload, at the expense of damage and slower fire rate. To compensate for these losses, when the weapon kills thrice in quick succession, a second ethereal Pyrana appears for a short time, transforming the weapon into an akimbo with doubled ammunition and firing speed.

Manufacturing Requirements
Time: 12 hrs
Rush: Platinum64 50
MarketIcon Market Price: Platinum64 N/A Blueprint2 Blueprints Price:N/A
Drop Locations
BlueprintAxi P1 Rare
Lith P1 Rare (V)
Lith P2 Rare (V)
Meso P1 Rare (V)
GenericGunPrimeBarrel BarrelMeso E2 Common
Meso N7 Common
Neo A2 Common
Neo V7 Common (V)
Axi C4 Common (V)
GenericGunPrimeReceiver ReceiverNeo C1 Uncommon
Neo Z2 Uncommon
Axi C3 Uncommon (V)
Axi K3 Uncommon (V)
Lith/Meso/Neo/Axi refer to Void Relics
(V) Denotes Vaulted Void Relics
(B) Denotes Baro Ki'Teer Exclusive Void Relic


This weapon deals primarily Slash b Slash damage.



  • Low Impact b Impact and Puncture b Puncture damage – less effective against shields and armor.
  • Has linear damage falloff from 100% to 72.7% from 18m to 36m target distance (distances are affected by projectile flight speed).
  • Low status chance.
    • Before 100% status chance, the listed status chance is the base chance per shot that at least one pellet will proc a status; the actual base status chance per pellet is ~1.27%.
  • Low accuracy.
  • High recoil, especially on full auto and with the second Pyrana Prime.
  • Shots go to the right and up. Horizontally it hits the rightmost side of the reticle at 3m, worsening at longer distances.


  • Pyrana Prime, compared to Pyrana:
    • Lower base damage (240.0 vs. 264.0)
      • Lower Impact b Impact damage (19.2 vs. 26.4)
      • Lower Puncture b Puncture damage (19.2 vs. 26.4)
      • Lower Slash b Slash damage (201.6 vs. 211.2)
    • Higher critical chance (24% vs. 20%)
    • Higher critical multiplier (2.2x vs. 2x)
    • Higher status chance (12% vs. 10%)
    • Lower fire rate (4 rounds/sec vs. 4.17 rounds/sec)
    • Longer range before damage falloff starts (18m vs. 15m)
    • Longer range before damage falloff ends (36m vs. 30m)
    • Larger max damage reduction due to falloff (75% vs. 72.73%)
    • Larger magazine (12 rounds vs. 10 rounds)
    • Faster reload speed (1.6 s vs. 2 s)
    • More accurate (6 vs. 5)
    • Different polarities (Madurai PolMadurai Pol vs. None)
    • Higher Mastery Rank required (13 vs. 12)

Weapon LoadoutsEdit


  • Killing 3 enemies in quick succession while having 2 Pyranas will not refresh the duration of the ethereal Pyrana.
  • Upon activating the ethereal Pyrana, the number of rounds in its modded clip size are added to the clip (e.g. if modded clip size is 14, 14 rounds are added when ethereal Pyrana is conjured). When the ethereal Pyrana disappears, the clip is reduced to the modded clipsize (e.g. if the modded clip size is 14, any number of rounds in the current clip will be reduced to 14, unless the number of rounds is below 14 as it will remain the same).
  • The Pyrana Prime generates a large amount of recoil, which is even more noticeable when dual wielding with the ethereal Pyrana.
  • Pyrana Prime's passive still applies while carrying an object, such as a Mobile Defense datamass.
  • If you holster Pyrana Prime while the etheral Pyrana is active its timer will pause, allowing you to save the buff for later and make more strategic use of it.


  • Pyrana Prime in Codex.

Patch HistoryEdit

Hotfix 23.0.5
  • Fixed the Pyrana Prime auto-switching to another weapon when the magazine empties.

Hotfix 23.0.4

  • Fixed Pyrana Primes ethereal buff being permanent by Transferring to the Operator while the ethereal Pyrana buff runs out.

Hotfix 23.0.3

  • Introduced.

Last updated: Hotfix 23.10.8

See alsoEdit

  • SawnOffShotgun Pyrana, the regular variant.
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