Three kills in rapid succession to summon a second ethereal Pyrana for twice the deadly punch.

Pyrana Prime is the Primed variant of SawnOffShotgun.png Pyrana, sporting higher critical stats, longer range before damage falloff occurs, increased magazine size, and faster reload, at the expense of damage and slower fire rate. To compensate for these losses, when the weapon kills thrice in quick succession, a second ethereal Pyrana appears for a short time, transforming the weapon into an akimbo with doubled ammunition and firing speed. It was released alongside Limbo PrimeIcon272.png Limbo Prime and DestrezaPrime.png Destreza Prime.

Characteristics[edit | edit source]

This weapon deals primarily DmgSlashSmall64.png Slash damage.



  • Low DmgImpactSmall64.png Impact and DmgPunctureSmall64.png Puncture damage – less effective against shields and armor.
  • Has linear damage falloff from 100% to 25% from 18m to 36m target distance (distances are affected by Projectile Speed).
  • Low overall status chance.
  • Low accuracy.
  • High recoil, especially on full auto and with the second Pyrana Prime.
  • Shots go to the right and up. Horizontally it hits the rightmost side of the reticle at 3m, worsening at longer distances.


  • Pyrana Prime, compared to Pyrana:
    • Lower base damage (240 vs. 264)
      • Lower DmgImpactSmall64.png Impact damage (19.2 vs. 26.4)
      • Lower DmgPunctureSmall64.png Puncture damage (19.2 vs. 26.4)
      • Lower DmgSlashSmall64.png Slash damage (201.6 vs. 211.2)
    • Higher critical chance (24% vs. 20%)
    • Higher critical multiplier (2.2x vs. 2x)
    • Higher status chance (3.6% vs. 2.5%)
    • Lower fire rate (4 rounds/sec vs. 4.17 rounds/sec)
    • Longer range before damage falloff starts (18m vs. 15m)
    • Longer range before damage falloff ends (36m vs. 30m)
    • Larger max damage reduction due to falloff (75% vs. 72.73%)
    • Larger magazine (12 rounds vs. 10 rounds)
    • Faster reload speed (1.6 s vs. 2 s)
    • More accurate (6 vs. 5)
    • Different polarities (VV vs. None)
    • Higher Mastery Rank required (13 vs. 12)
    • Lower disposition (0.6 vs. 0.9)
    • Lower multishot count (10 vs. 12)


Pyrana Prime's main and component blueprints are acquired from the following Void Relics.

Blueprint BarrelBarrel ReceiverReceiver
Lith P1 Rare (V)
Lith P2 Rare (V)
Meso P1 Rare (V)
Axi P1 Rare (V)
Axi P2 Rare (V)
Axi P3 Rare (V)
Lith L2 Common (V)
Meso E2 Common (V)
Meso N7 Common (V)
Neo A2 Common (V)
Neo V7 Common (V)
Axi A8 Common (V)
Axi C4 Common (V)
Neo C1 Uncommon (V)
Neo G2 Uncommon (V)
Neo Z2 Uncommon (V)
Axi C3 Uncommon (V)
Axi K3 Uncommon (V)
Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic

Manufacturing Requirements
Time: 12 hrs
Rush: Platinum64.png 50
MarketIcon.png Market Price: Platinum64.png N/A Blueprint2.svg Blueprints Price:N/A

Notes[edit | edit source]

  • Killing 3 enemies in quick succession while having 2 Pyranas will not refresh the duration of the ethereal Pyrana.
  • Upon activating the ethereal Pyrana, the number of rounds in its modded magazine size are added to the magazine (e.g. if modded magazine size is 14, 14 rounds are added when ethereal Pyrana is conjured). When the ethereal Pyrana disappears, the magazine is reduced to the modded magazine size (e.g. if the modded magazine size is 14, any number of rounds in the current magazine will be reduced to 14, unless the number of rounds is below 14 as it will remain the same).
  • The fire rate bonus is multiplicative to the modded fire rate.
  • The Pyrana Prime generates a large amount of recoil, which is even more noticeable when dual-wielding with the ethereal Pyrana.
  • Pyrana Prime's passive still applies while carrying an object, such as a Mobile Defense datamass.
  • If you holster Pyrana Prime while the ethereal Pyrana is active its timer will pause, allowing you to save the buff for later and make more strategic use of it.

Tips[edit | edit source]

Media[edit | edit source]

Pyrana Prime Skins Edit

Patch History[edit | edit source]

Update 27.2

Greater than 100% Status having meaning

Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.

Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.

  • (Undocumented) Status chance per projectile increased from 1.2% to 3.6%.

Update 25.8

October 2019 Riven Disposition Change
  • Pyrana: 0.7->0.65

Hotfix 23.0.5

  • Fixed the Pyrana Prime auto-switching to another weapon when the magazine empties.

Hotfix 23.0.4

  • Fixed Pyrana Primes ethereal buff being permanent by Transferring to the Operator while the ethereal Pyrana buff runs out.

Hotfix 23.0.3

  • Introduced.

Last updated: Hotfix 23.10.8

See also[edit | edit source]

  • SawnOffShotgun.png Pyrana, the regular variant.
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