AladVPortrait d.png
“Market forces dictate that you need to evolve or die.”
Pyrana Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables at this time and are no longer farmable. Vaulted Void Relics in player inventories are not affected and can still be opened.

Three kills in rapid succession to summon a second ethereal Pyrana for twice the deadly punch.

Pyrana Prime is the Primed variant of PyranaSawnOffShotgun.png Pyrana, sporting higher critical stats, longer range before damage falloff occurs, increased magazine size, and faster reload, at the expense of damage and slower fire rate. To compensate for these losses, when the weapon kills thrice in quick succession, a second ethereal Pyrana appears for a short time, transforming the weapon into an akimbo with doubled ammunition and firing speed. It was released alongside Limbo/PrimeLimbo PrimeIcon272.png Limbo Prime and Destreza PrimeDestrezaPrime.png Destreza Prime.


This weapon deals primarily Slash DamageDmgSlashSmall64.png Slash damage.



  • Low Impact DamageDmgImpactSmall64.png Impact and Puncture DamageDmgPunctureSmall64.png Puncture damage – less effective against shields and armor.
  • Has linear damage falloff from 100% to 25% from 18m to 36m target distance (distances are affected by Projectile Speed).
  • Low overall status chance.
  • Low accuracy.
  • High recoil, especially on full auto and with the second Pyrana Prime.
  • Shots go to the right and up. Horizontally it hits the rightmost side of the reticle at 3m, worsening at longer distances.



Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic
Pyrana Prime's Relic Drops
Barrel Receiver Blueprint
Axi A8 Common (V)
Axi C4 Common (V)
Lith L2 Common (V)
Meso E2 Common (V)
Meso N7 Common (V)
Neo A2 Common (V)
Neo V7 Common (V)
Axi C3 Uncommon (V)
Axi K3 Uncommon (V)
Neo C1 Uncommon (V)
Neo G2 Uncommon (V)
Neo Z2 Uncommon (V)
Axi P1 Rare (V)
Axi P2 Rare (V)
Axi P3 Rare (V)
Lith P1 Rare (V)
Lith P2 Rare (V)
Meso P1 Rare (V)

Manufacturing Requirements
Time: 12 hrs
Rush: Platinum64.png 50
MarketIcon.png Market Price: Platinum64.png N/A Blueprint2.svg Blueprints Price:N/A


  • Killing 3 enemies in quick succession while having 2 Pyranas will not refresh the duration of the ethereal Pyrana.
  • Upon activating the ethereal Pyrana, the number of rounds in its modded magazine size are added to the magazine (e.g. if modded magazine size is 14, 14 rounds are added when ethereal Pyrana is conjured). When the ethereal Pyrana disappears, the magazine is reduced to the modded magazine size (e.g. if the modded magazine size is 14, any number of rounds in the current magazine will be reduced to 14, unless the number of rounds is below 14 as it will remain the same).
  • The fire rate bonus is multiplicative to the modded fire rate.
  • The Pyrana Prime generates a large amount of recoil, which is even more noticeable when dual-wielding with the ethereal Pyrana.
  • Pyrana Prime's passive still applies while carrying an object, such as a Mobile Defense datamass.
  • If you holster Pyrana Prime while the ethereal Pyrana is active its timer will pause, allowing you to save the buff for later and make more strategic use of it.


Pyrana Prime Skins Edit

Patch History[]

Update 27.2 (2020-03-05)

Greater than 100% Status having meaning

Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.

Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.

  • (Undocumented) Status chance per projectile increased from 1.2% to 3.6%.

Update 25.8 (2019-10-01)

October 2019 Riven Disposition Change
  • Pyrana: 0.7->0.65

Hotfix 23.0.5 (2018-06-22)

  • Fixed the Pyrana Prime auto-switching to another weapon when the magazine empties.

Hotfix 23.0.4 (2018-06-20)

  • Fixed Pyrana Primes ethereal buff being permanent by Transferring to the Operator while the ethereal Pyrana buff runs out.

Hotfix 23.0.3 (2018-06-19)

  • Introduced.

Last updated: Hotfix 23.10.8 (2018-10-25)

See also[]