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Three kills in rapid succession to summon a second ethereal Pyrana for twice the deadly punch.

Pyrana Prime is the Primed variant of Pyrana, sporting higher critical stats, longer range before damage falloff occurs, increased magazine size, and faster reload, at the expense of damage and slower fire rate. To compensate for these losses, when the weapon kills thrice in quick succession, a second ethereal Pyrana appears for a short time, transforming the weapon into an akimbo with doubled ammunition and firing speed.


Manufacturing Requirements
Credits64
15,000
GenericGunPrimeBarrel
1
GenericGunPrimeReceiver
1
OrokinCell64
10
Time: 12 hrs
Rush: Platinum64 50
MarketIcon Market Price: Platinum64 N/A Blueprint2 Blueprints Price:N/A
Drop Locations
BlueprintLith P1 Rare
GenericGunPrimeBarrel BarrelNeo A2 Common
Neo V7 Common (V)
GenericGunPrimeReceiver ReceiverAxi C3 Uncommon
Axi K3 Uncommon (V)
Lith/Meso/Neo/Axi refer to Void Relics
(V) Denotes Vaulted Void Relics
(B) Denotes Baro Ki'Teer Exclusive Void Relic

CharacteristicsEdit

This weapon deals primarily Slash b Slash damage.

Advantages:

Disadvantages:

  • Low Impact b Impact and Puncture b Puncture damage – less effective against shields and armor.
  • Linear damage falloff from 100% to 72.7% from 18m to 36m target distance (distances are affected by Projectile Speed).
  • Low status chance.
  • Low accuracy.
  • High recoil, especially on full auto and with the second Pyrana Prime.
  • Shots go to the right and up. Horizontally it hits the rightmost side of the reticle at 3m, worsening at longer distances.

Comparisons:

  • Pyrana Prime, compared to Pyrana:
    • Lower base damage (240.0 vs. 264.0)
      • Lower Impact b Impact damage (19.2 vs. 26.4)
      • Lower Puncture b Puncture damage (19.2 vs. 26.4)
      • Lower Slash b Slash damage (201.6 vs. 211.2)
    • Higher critical chance (24% vs. 20%)
    • Higher critical multiplier (2.2x vs. 2x)
    • Higher status chance (12% vs. 10%)
    • Lower fire rate (4 rounds/sec vs. 4.17 rounds/sec)
    • Longer range before damage falloff starts (18m vs. 15m)
    • Longer range before damage falloff ends (36m vs. 30m)
    • Larger magazine (12 rounds vs. 10 rounds)
    • Faster reload speed (1.6 s vs. 2 s)
    • More accurate (6 vs. 5)
    • Different polarities (Madurai PolMadurai Pol vs. None)
    • Higher Mastery Rank required (13 vs. 12)

Weapon LoadoutsEdit

NotesEdit

  • Killing 3 enemies in quick succession while having 2 Pyranas will not refresh the duration of the ethereal Pyrana.
  • Upon activating the ethereal Pyrana, the number of rounds in its modded clip size are added to the clip (e.g. if modded clip size is 14, 14 rounds are added when ethereal Pyrana is conjured). When the ethereal Pyrana disappears, the clip is reduced to the modded clipsize (e.g. if the modded clip size is 14, any number of rounds in the current clip will be reduced to 14, unless the number of rounds is below 14 as it will remain the same).
  • The Pyrana Prime generates a large amount of recoil, which is even more noticeable when dual wielding with the ethereal Pyrana.
  • Pyrana Prime's passive still applies while carrying an object, such as a Mobile Defense datamass.

MediaEdit

  • Pyrana Prime in Codex.

Patch HistoryEdit

Hotfix 23.0.5
  • Fixed the Pyrana Prime auto-switching to another weapon when the magazine empties.

Hotfix 23.0.4

  • Fixed Pyrana Primes ethereal buff being permanent by Transferring to the Operator while the ethereal Pyrana buff runs out.

Hotfix 23.0.3

  • Introduced.

Last updated: Hotfix 23.10.8

See alsoEdit

WeaponsDamageCompare AllCosmetics