Chew through the enemy with this vicious automatic hand shotgun.

The Pyrana is a secondary automatic LotusBlack.pngTenno shotgun, available from the Tenno Lab. With its fast fire rate and high Slash b.svg Slash damage, the Pyrana can easily decimate groups of lightly armored targets or the Infested. However, this is counterbalanced by its high recoil and damage falloff.

This weapon can be sold for Credits64.png5,000.

Characteristics[edit | edit source]

This weapon deals primarily Slash b.svg Slash damage.



  • Low Impact b.svg Impact and Puncture b.svg Puncture damage – less effective against shields and armor.
  • Has linear damage falloff from 100% to 27.27% from 15m to 30m target distance (distances are affected by Projectile Speed).
  • Low overall status chance.
  • Low accuracy.
  • High recoil, especially on full auto.
  • Shots goes to the right and up. Horizontally it hits rightmost side of the reticle at 3m, worsening at longer distances.


  • Pyrana, compared to Pyrana Prime:
    • Higher base damage (264.0 vs. 240.0)
      • Higher Impact b.svg Impact damage (26.4 vs. 19.2)
      • Higher Puncture b.svg Puncture damage (26.4 vs. 19.2)
      • Higher Slash b.svg Slash damage (211.2 vs. 201.6)
    • Lower critical chance (20% vs. 24%)
    • Lower critical multiplier (2x vs. 2.2x)
    • Lower status chance (2.5% vs. 3.6%)
    • Higher fire rate (4.17 rounds/sec vs. 4 rounds/sec)
    • Shorter range before damage falloff starts (15m vs. 18m)
    • Shorter range before damage falloff ends (30m vs. 36m)
    • Smaller max damage reduction due to falloff (72.73% vs. 75%)
    • Smaller magazine (10 rounds vs. 12 rounds)
    • Slower reload speed (2 s vs. 1.6 s)
    • Less accurate (5 vs. 6)
    • Different polarities (None vs. Madurai Pol.svgMadurai Pol.svg)
    • Lower Mastery Rank required (12 vs. 13)
    • Higher disposition (0.9 vs. 0.6)
    • Higher multishot count (12 vs. 10)

Acquisition[edit | edit source]

The Pyrana's blueprint can be researched from the Tenno Lab in the dojo.

Manufacturing Requirements
Time: 12 hrs
Rush: Platinum64.png 35
MarketIcon.png Market Price: Platinum64.png 175 Blueprint2.svg Blueprints Price:Credits64.png15,000
Tenno Lab Research ClanAffinity64.png 3,000
Time: 72 hrs
Prereq: Akstiletto
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100

Tips[edit | edit source]

  • While more ammo-efficient than other full-auto secondaries like the Viper.png ViperMod TT 20px.pngPistol Ammo Mutation, Mod TT 20px.pngPistol Scavenger or Squad Ammo Restores can still help counteract the Pyrana's heavy ammo expenditure if fired continuously in full auto.
  • To reduce the massive amounts of recoil, use Mod TT 20px.pngSteady Hands.
  • Mod TT 20px.pngBarrel Diffusion can greatly increase the amount of pellets per shot (a fully ranked Barrel Diffusion can yield up to 26 pellets per shot). Although it can be paired with Mod TT 20px.pngLethal Torrent for more pellets, it will increase your rate of fire tremendously and deplete your ammo very quickly.
    • However, the net result is 33-34 pellets, the second highest amount of all shotguns, behind the GrnQueenGuardDualPistols.png Twin Rogga. Coupled with its high crit chance, it can be a very deadly close-quarters weapon.
    • Combining Punch Through mods such as Mod TT 20px.pngSeeker will make this weapon especially deadly against clustered enemies coming in too close.

Trivia[edit | edit source]

  • The weapon's name, design and description are all derived from the piranha, an omnivorous freshwater fish that inhabits South American rivers. The piranha is well known for hunting its prey in packs and viciously tearing it apart.

Media[edit | edit source]


Pyrana Skins Edit

Patch History[edit | edit source]

Update 27.2

Greater than 100% Status having meaning

Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.

Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.

  • (Undocumented) Status chance per projectile increased from 0.83333333333333% to 2.5%.

Update 25.8

October 2019 Riven Disposition Change
  • Pyrana: 0.7->0.65

Hotfix 21.0.9

  • Increased ammo capacity of Pyrana in Conclave.

Hotfix 21.0.4

  • Changed Pyrana’s Mag to 10 in Conclave to match PvE values.

Update 21.0

  • Damage increased from 9 to 22.
  • Damage fall off added starting from 15m and ending at 30 with a minimum damage of 6.
  • Increased mag size from 5 to 10.
  • Mastery Rank 12 required.

Update 18.0

  • Pyrana is now available for use in Conclave.

Hotfix 15.1.2

  • Reduced the amount of reverb heard on the Pyrana sound effects.
  • Increased the volume of the Pyrana reload sound effect.

Update 13.6

  • Introduced.

Last updated: Hotfix 23.10.8

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