The Pyrana is a secondary automatic Tenno shotgun, available from the Tenno Lab. With its fast fire rate and high Slash damage, the Pyrana can easily decimate groups of lightly armored targets or the Infested. However, this is counterbalanced by its high recoil and damage falloff.
This weapon can be sold for 5,000.
Characteristics[]
- This weapon deals primarily Slash damage.
Advantages over other Secondary weapons (excluding modular weapons):
- Innate multishot of 12 pellets.
- Second highest pellet count of all secondary shotguns, behind Twin Rogga.
- Efficient ammo economy.
- Normal Attack (wiki attack index 1)
- Above average crit chance (20.00%)
- Very high total damage (264)
- Above average ammo max (210)
- Above average average number of procs per shot (0.3)
- Very high average number of crits per shot (2.4)
Disadvantages over other Secondary weapons (excluding modular weapons):
- Has linear damage falloff from 100% to 27.27% from 15m to 30m target distance (distances are affected by Projectile Speed).
- Low overall status chance.
- Low accuracy.
- High recoil, especially on full auto.
- Shots goes to the right and up. Horizontally it hits rightmost side of the reticle at 3m, worsening at longer distances.
- Normal Attack (wiki attack index 1)
- Very low active falloff slope (20.6m/%)
- Low reload speed (2.00 s)
- Below average magazine (10)
- Very low status chance (2.50%)
- Low disposition (●●●○○ (0.95x))
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Comparisons:
- Pyrana (Normal Attack), compared to Pyrana Prime (Normal Attack):
- Lower base damage per projectile (22.00 vs. 24.00)
- Higher total damage (264 vs. 240)
- Lower base critical chance (20.00% vs. 24.00%)
- Lower base critical multiplier (2.00x vs. 2.20x)
- Lower base status chance (2.50% vs. 3.60%)
- Higher average damage per tap (316.8 vs. 309.12)
- Higher burst DPS (1321.05 vs. 1236.48)
- Lower sustained DPS (720.31 vs. 806.4)
- Closer starting damage falloff distance (15.0 m vs. 18.0 m)
- Closer max damage falloff distance (30.0 m vs. 36.0 m)
- Lesser max damage reduction at ending falloff distance (72.73% vs. 75.00%)
- Higher fire rate (4.17 attacks/sec vs. 4.00 attacks/sec)
- Higher multishot (12 vs. 10)
- Smaller magazine (10 vs. 12)
- Slower reload time (2.00 s vs. 1.60 s)
- Less accurate (Very Low vs. Very Low)
- Wider first-shot spread (18.00° vs. 14.00°)
- Wider maximum spread (22.00° vs. 19.00°)
- Lower Mastery Rank required (12 vs. 13)
- Higher disposition (●●●○○ (0.95x) vs. ●○○○○ (0.60x))
- Higher multishot count (12 vs. 10)
Acquisition[]
The Pyrana's blueprint can be researched from the Tenno Lab in the dojo.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
20,000 |
Control Module 2 |
Salvage 800 |
Alloy Plate 200 |
Forma 1 |
Time: 12 Hour(s) |
Rush: 35 | |||||
Market Price: 175 | Blueprints Price:15,000 | ||||
Tenno Lab Research3,000 | |||||
5,000 |
Control Module 1 |
Salvage 500 |
Alloy Plate 50 |
Polymer Bundle 300 |
Time: 3 Day(s) |
Prereq: Akstiletto | |||||
x1 x3 x10 x30 x100 |
Tips[]
- While more ammo-efficient than other full-auto secondaries like the Viper, Pistol Ammo Mutation, Pistol Scavenger or Squad Ammo Restores can still help counteract the Pyrana's heavy ammo expenditure if fired continuously in full auto.
- To reduce the massive amounts of recoil, use Steady Hands.
- Barrel Diffusion can greatly increase the amount of pellets per shot (a fully ranked Barrel Diffusion can yield up to 26 pellets per shot). Although it can be paired with Lethal Torrent for more pellets, it will increase your rate of fire tremendously and deplete your ammo very quickly.
- However, the net result is 33-34 pellets, the second highest amount of all shotguns, behind the Twin Rogga. Coupled with its high crit chance, it can be a very deadly close-quarters weapon.
- Combining Punch Through mods such as Seeker will make this weapon especially deadly against clustered enemies coming in too close.
Trivia[]
- The weapon's name, design and description are all derived from the piranha, an omnivorous freshwater fish that inhabits South American rivers. The piranha is well known for hunting its prey in packs and viciously tearing it apart.
Media[]
Pyrana Skins
Patch History[]
Update 33.0 (2023-04-26)
- Changed the Synth Charge Mod to now apply to the following weapons:
- Pyrana
Update 32.0 (2022-09-07)
- Ammo Changes
We understand the power fantasy of these weapons is very popular for some, so our first approach was to keep them powerful, but limit how often they can be used by making changes to ammo pick-up.
Ammo Pickup Overrides
The following weapons now have ammo pickup overrides, meaning they gain less from picking up ammo. This mostly applies to AoE weapons, in hopes that players will become more deliberate with their aim to make the most of their Ammo pools. The following lists the specific ammo pick up overrides per weapon category.
Secondary Weapon Ammo Pick Up Overrides
20 Ammo per Pick Up:
- Pyrana
Update 27.2 (2020-03-05)
- Greater than 100% Status having meaning:
Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.
Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.
- (Undocumented) Status chance per projectile increased from 0.83333333333333% to 2.5%.
Update 25.8 (2019-10-01)
- October 2019 Riven Disposition Change
- Pyrana: 0.7->0.65
Hotfix 21.0.9 (2017-07-17)
- Increased ammo capacity of Pyrana in Conclave.
Hotfix 21.0.4 (2017-07-05)
- Changed Pyrana’s Mag to 10 in Conclave to match PvE values.
Update 21.0 (2017-06-29)
- Damage increased from 9 to 22.
- Damage fall off added starting from 15m and ending at 30 with a minimum damage of 6.
- Increased mag size from 5 to 10.
- Mastery Rank 12 required.
Update 18.0 (2015-12-03)
- Pyrana is now available for use in Conclave.
Hotfix 15.1.2 (2014-11-08)
- Reduced the amount of reverb heard on the Pyrana sound effects.
- Increased the volume of the Pyrana reload sound effect.
Update 13.6 (2014-06-04)
- Introduced.
Last updated: Hotfix 23.10.8 (2018-10-25)
Research • Clan • Dojo | ||||||||||||||||||||||||||||||
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