No edit summary |
|||
Line 46: | Line 46: | ||
**Warframe abilities that always proc, such as {{WF|Ember|Conclave=true}}'s {{A|Fireball|Conclave=true}} and {{WF|Volt|Conclave=true}}'s {{A|Shock|Conclave=true}}. |
**Warframe abilities that always proc, such as {{WF|Ember|Conclave=true}}'s {{A|Fireball|Conclave=true}} and {{WF|Volt|Conclave=true}}'s {{A|Shock|Conclave=true}}. |
||
**Weapons that have innate elements, such as {{Weapon|Detron|Conclave=true}} or {{Weapon|Heat Sword|Conclave=true}} and {{Weapon|Heat Dagger|Conclave=true}}'s slam attack. |
**Weapons that have innate elements, such as {{Weapon|Detron|Conclave=true}} or {{Weapon|Heat Sword|Conclave=true}} and {{Weapon|Heat Dagger|Conclave=true}}'s slam attack. |
||
− | **{{Weapon|Dread|Conclave=true}}, which applies a two-second {{Icon|Proc|Slash|Text}} proc, each tick dealing three damage. |
+ | **{{Weapon|Dread|Conclave=true}}, which applies a two-second {{Icon|Proc|Slash|Text}} proc, each tick dealing three to five damage depending on charge level. |
*There are no [[Critical Hit|critical hits]]. Weapons instead have a headshot multiplier, generally x1.5; shooting an enemy in the head applies this multiplier. |
*There are no [[Critical Hit|critical hits]]. Weapons instead have a headshot multiplier, generally x1.5; shooting an enemy in the head applies this multiplier. |
||
*Melee slide attacks do only as much damage as regular attacks. |
*Melee slide attacks do only as much damage as regular attacks. |
Revision as of 19:15, 6 February 2020
Player vs. Player, colloquially shortened to PvP, refers to the collection of game types where player-controlled Tenno face off against each other in battle.
Duel
- Main article: Duel
Dueling is a game mode added in Update 8 with the introduction of the Clan Dojo. By building a Dueling Room in the Clan Dojo, two players in that Dojo can begin a duel session. During the match, most of the effects and damage dealt by Warframe powers and Weapons remain the same as in missions.
Solar Rail Conflict
- Main article: Solar Rail Conflict
Solar Rail Conflicts is a game mode added in Update 14 which take place on Dark Sector nodes that are contested by another Clan or Alliance. This game mode allows a total of eight players to compete in an asymmetrical attack/defense gamemode, where four players (supporting the Challenger) attempt to infiltrate and damage the Solar Rail while the other four (supporting the Occupant) defend it. Solar Rail Conflicts are currently disabled under the "Dark Sector Armistice" and will not return in their original form.
Conclave
- Main article: Conclave
Conclave is a Syndicate added in Update 16.0 (2015-03-19) that provides large scale PvP missions. First introduced as a game mode in Update 10.0 (2013-09-13). It was restricted to players with similar Conclave Levels instead of their clan affiliations, and features battles on designated arena tiles. The new Conclave introduced in Update 16 creates a new Arsenal for players with a limited number of Warframes and Weapons in order to allow fair play. Available game modes include Annihilation, Team Annihilation, Cephalon Capture and Lunaro. Playing Conclave allows Tenno to earn Standing from Teshin, and unlock unique rewards as a result.
Limitations
Conclave and Solar Rail Conflicts currently only allow certain Warframes and weapons to ensure balance is fair and even. Conclave-exclusive mods can be obtained from Teshin with Standing, from drops by Conculysts and Battalysts, and from completing a Conclave match. Unique variants, such as Prime and MK-1, are generally permitted.
Weapons
- All weapons have their own unique stats in PvP that can be different from their regular stats, including damage, fire rate, and other stats.
- Weapons cannot proc, however, some weapons will always proc on certain actions. These include:
- Warframe abilities that always proc, such as Ember's Fireball and Volt's Shock.
- Weapons that have innate elements, such as Detron or Heat Sword and Heat Dagger's slam attack.
- Dread, which applies a two-second Script error: The function "Proc" does not exist. proc, each tick dealing three to five damage depending on charge level.
- There are no critical hits. Weapons instead have a headshot multiplier, generally x1.5; shooting an enemy in the head applies this multiplier.
- Melee slide attacks do only as much damage as regular attacks.
- Melee Channeling does not increase melee damage, but can reflect enemy fire.
- All PvE Stance Mods cannot be used in PvP, which uses dedicated Stance mods that can only be used in PvP.
Warframes
- Warframes have their own unique health, armor, and shields, and use the default 100 Max Energy.
- For balance reasons, Warframe abilities may behave differently in PvP:
Mods
- Main article: Category:PvP Mods
Restrictions on Mod choice is also applied. The Conclave Syndicate also sells a variety of PvP exclusive Mods for players with sufficient Standings. Mods can also be obtained from defeating Conculysts and Battalysts, as well as being rewards from Conclave matches.