*[[Sound Quake]]: Range of 10m. Deals 200 damage per second.
*[[Sound Quake]]: Range of 10m. Deals 200 damage per second.
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*[[Spectral Scream]]: All elements do proc their respective proc, even in PvP. If element is {{Icon|Proc|Toxin|Text}}, the damage will dkirectly damage health as normal, but is reduced by 50% compared to other elements. 12m range, deals 60 base damage per second.
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*[[Spectral Scream]]: All elements do proc their respective proc, even in PvP. If element is {{Icon|Proc|Toxin|Text}}, the damage will directly damage health as normal, but is reduced by 50% compared to other elements. 12m range, deals 60 base damage per second.
*[[Elemental Ward]]: Reflects melee damage by 0.4x back to the attacker and has a chance to proc its respective element. {{Icon|Proc|Toxin|Text}} damage will have reduced multiplier, but lasts for 25s and will affect allies in the range of 12m.
*[[Elemental Ward]]: Reflects melee damage by 0.4x back to the attacker and has a chance to proc its respective element. {{Icon|Proc|Toxin|Text}} damage will have reduced multiplier, but lasts for 25s and will affect allies in the range of 12m.
*[[Vex Armor]]: Lasts 8s but can accumulate armor faster, up to 5,000%. Fury increases damage up to 2.0x.
*[[Vex Armor]]: Lasts 8s but can accumulate armor faster, up to 5,000%. Fury increases damage up to 2.0x.
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Day form:
Day form:
*[[Metamorphosis]]: 1.4x damage multiplier and 20% movement speed increase.
*[[Metamorphosis]]: 1.4x damage multiplier and 20% movement speed increase.
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*[[Rest & Rage|Rage]]: Limited range. Target is 50% more vulnerable to damage and gains a 20% movement speed bonus.
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*[[Rest & Rage|Rage]]: Limited range. Target is 50% more vulnerable to damage, but also gains a 20% movement speed bonus.
*[[Pacify & Provoke|Provoke]]: Increases Power Strength of nearby allies.
*[[Pacify & Provoke|Provoke]]: Increases Power Strength of nearby allies.
*[[Mend & Maim|Maim]]: Nearby allies are bled and then subjected to a wave of slashing force.
*[[Mend & Maim|Maim]]: Nearby allies are bled and then subjected to a wave of slashing force.
Revision as of 05:26, 17 December 2016
Player vs. Player, colloquially shortened to PvP, refers to the collection of game types where player-controlled Tenno face off against each other in battle.
Dueling is a game mode added in Update 8 with the introduction of the Clan Dojo. By building a Dueling Room in the Clan Dojo, two players in that Dojo can begin a duel session. During the match, most of the effects and damage dealt by Warframe powers and Weapons remain the same as in missions.
Solar Rail Conflicts is a game mode added in Update 14 which take place on Dark Sector nodes that are contested by another Clan or Alliance. This game mode allows a total of eight players compete in an asymmetrical attack/defense gamemode, where four players (supporting the Challenger) attempt to infiltrate and damage the Solar Rail while the other four (supporting the Occupant) defend it.
Solar Rail Conflicts are currently disabled under the "Dark Sector Armistice" and will not return in their original form.
Conclave is a Syndicate added in Update 16.0 (2015-03-19) that provides large scale PvP missions. First introduced as a game mode in Update 10.0 (2013-09-13). It was restricted to players with similar Conclave Level instead of their clan affiliations, and features battles on designated arena tiles. The new Conclave introduced in Update 16 creates a new Arsenal for players with a limited number of Warframes and Weapons in order to allow fair play. Available game modes include Annihilation, Team Annihilation, and Cephalon Capture. Playing Conclave allows Tenno to earn Standing from Teshin, and unlock unique rewards as a result.
Limitations
“It's taking longer than I calculated.”
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Conclave and Solar Rail Conflicts currently only allow certain Warframes and weapons to ensure balance is fair and even. Conclave-exclusive mods can be obtained from Teshin with Standing, from drops by Conculysts and Battalysts, and from completing a Conclave match. Unique variants, such as Prime, Wraith, MK-1, are generally permitted. All new pieces of equipment released since Update 16 are permitted.
Shuriken: Deals 38 Script error: The function "Proc" does not exist. damage, does not cause Script error: The function "Proc" does not exist.proc.
Smoke Screen: Duration of 4s. Leaves a faint visible outline, and cancels out on firing any weapon or ability, picking up health/energy/ammo or when taking damage. Charging a weapon does not count as attack.
Teleport: 40 meters range, does not stagger target.
Blade Storm: Range limited to 8m, deals 150 damage. Marking enemies cost less while invisible.
Tectonics: Hit Points of 1,050. Does not have invincibility phase. Obstructs opponent while letting allies pass.
Petrify: Range limited to 10m, petrifies enemies only for 2 seconds.
Rumblers: Lasts for 20s. The brawler's stats are 5 armor, 400 health, 100 damage. Has a self-destruct damage range of 3m.
Sonic Boom: Deals 7 damage with a range of 8m and knocks down enemies.
Sonar: Creates weakspots of 1.5x multiplier on enemies in the range of 30m for 20s.
Silence: Nullifies any opponents' ability within the range of 20m for 20s, and prevents them from using abilities while in the area for the duration.
Sound Quake: Range of 10m. Deals 200 damage per second.
Spectral Scream: All elements do proc their respective proc, even in PvP. If element is Script error: The function "Proc" does not exist., the damage will directly damage health as normal, but is reduced by 50% compared to other elements. 12m range, deals 60 base damage per second.
Elemental Ward: Reflects melee damage by 0.4x back to the attacker and has a chance to proc its respective element. Script error: The function "Proc" does not exist. damage will have reduced multiplier, but lasts for 25s and will affect allies in the range of 12m.
Vex Armor: Lasts 8s but can accumulate armor faster, up to 5,000%. Fury increases damage up to 2.0x.
Effigy: Hitpoint of 800. Deals 65 damage. Chromas armor is reduced by 50% and his movement speed increased by 20% while Effigy is active.
Fireball: Deals 20 damage on impact and in a small radius.
Accelerant: Range of 10m, causing 1.4x multiplier to Script error: The function "Proc" does not exist. damage for 30s.
Fire Blast: Emits a wave of fire that knocks down enemies in 10m range and deals 45 damage. Creates a persistent ring of fire for 20 seconds that deals 67 damage per second to enemies in contact with it.
World On Fire: Range of 6m, deals 45 damage per explosion. 35% chance of causing Script error: The function "Proc" does not exist.proc.
Night form:
Metamorphosis: Bonus 200 armor and 100 shield capacity.
Rest: Limited range. Sleeping target is immune to damage. The target wakes up when shot or interacted with by a teammate.
Ice Wave: Deals 100 damage and a cold proc in a 45° cone. 15m range.
Snow Globe: Slows enemies inside the globe by 67%. 800 Health.
Avalanche: Deals 170 damage in a 10m range. Affected enemies have their armor reduced by 100% for 2 seconds, and deal an additional 40 damage in a 4.5m area.
Slash Dash: Does not provide immunity to damage mid-cast.
Radial Blind: Staggers and blinds. Looking away from the flash halves the effect duration.
Radial Javelin: Reduced cast speed. Javelin only attacks opponents in Excalibur's line of sight.
Exalted Blade: 88 damage, 12.5 energy per second, reduced wave range.
Desiccation: Deals 45 initial damage, then 5 damage per second for 3 seconds. 25% of its damage is returned as health for Inaros. Blinds enemies who are looking at Inaros.
Devour: Slows and prevents target jumping. Killing an opponent trapped in Quicksand creates a sand pile that can be devoured for Health.
Quiver: Null-Shield Arrow replaces Dashwire Arrow: removes an enemy player's shields within 5 meters of the impact point, and prevents shield regeneration for 4 seconds.
Pull: Aims in a line instead of a cone, only hitting enemies you are directly looking at. Staggers instead of ragdolls. Deals 40 damage, and 40 extra damage to shields. 40m range.
Magnetize: Creates a magnetic field around a target that attracts any weapon fire that hits it and deals damage over time. 4s duration.
Polarize: Depletes enemy shields and adds it to Mag. 15m range.
Crush: Does not suspend Tenno, but staggers them with each damage tick.
Terrify: Debuffed targets deal 50% less damage. 12 meters range, 10 second duration.
Desecrate: Fallen enemies drop health orbs and are also visible to Nekros on their respawn.
Shadows of the Dead: Does not raise shadows, instead it reduces the respawn timer of Nekros and his teammates to 0.
Fire Walker: Movement speed is increased by 10%, deals a Script error: The function "Proc" does not exist. status proc to enemies.
Blazing Chakram: Hurls a flaming ring that burns enemies and causes them to emit a healing blast on death. 125 health per kill in 10m range. Reactivate to instantly teleport to the rings location.
Warding Halo: 255 damage absorb, 80 damage per second is dealt to enemies standing in 2m range.
Divine Spears: Range is limited to 8m. 175 impale damage, 50 slam damage.
Null Star: 12 meter range, 150 damage, 3 particles per cast. Cannot pick up energy while you have particles orbiting you.
Molecular Prime: 50% slow for 8 seconds, 200 damage explosion over 4 meters if killed.
Mind Control: The target cannot harm Nyx, as well as capture or steal Cephalons. Sees opponents as teammates and teammates as opponents. Additionally, the target doesn't see the enemy symbols above the enemies' heads. Nyx' allies cannot see the enemy icon on the affected target as well, but the mind control particle effects are visible. 6s duration.
Razorwing: Shrink down and switch into archwing mode with a different weapon set, while 3 razorfly drones attack nearby enemies. 65 damage per shot, 160 damage per melee hit. Drones deal 50 damage.
Well Of Life: 20% lifesteal when attacking target, 100 max heal. 10 second duration, 16 meter range.
Energy Vampire: 16 meter range, 40 energy over 10 seconds (to both teams?).
Link: Redirects 40% damage taken to up to 3 enemies within 8 meters. 15 second duration.
Blessing: Heals allies by 80% and grants damage reduction based on the amount healed for 10 seconds.
Rip Line: Enemies hit are knocked down and dealt 30 damage. If it hits terrain, Valkyr is pulled to towards the hooks location. 26m range.
Warcry: 50% armor increase. Valkyrs and nearby allies melee attack speed is increased by 30%. Nearby enemies movement speed is decreased by 15%. 12m range.
Restrictions on Mod choice is also applied. The Conclave Syndicate also sells a variety of PvP exclusive Mods for players with sufficient Standings. Mods can also be obtained from defeating Conculysts and Battalysts, as well as being rewards from Conclave matches.