m (→Weapons) Tag: rte-wysiwyg |
Tag: sourceedit |
||
Line 245: | Line 245: | ||
|-|Equinox= |
|-|Equinox= |
||
Night form: |
Night form: |
||
− | *[[Metamorphosis]]: |
+ | *[[Metamorphosis]]: Bonus 200 armor and 100 shield capacity. |
*[[Rest & Rage|Rest]]: Limited range. Sleeping target is immune to damage. The target wakes up when shot or interacted with by a teammate. |
*[[Rest & Rage|Rest]]: Limited range. Sleeping target is immune to damage. The target wakes up when shot or interacted with by a teammate. |
||
− | *[[Pacify & Provoke|Pacify]]: |
+ | *[[Pacify & Provoke|Pacify]]: Nearby enemies deal 50% less damage. |
− | *[[Mend & Maim|Mend]]: |
+ | *[[Mend & Maim|Mend]]: Nearby allies are healed with each nearby enemy killed. |
Day form: |
Day form: |
||
− | *[[Metamorphosis]]: |
+ | *[[Metamorphosis]]: 1.4x damage multiplier and 20% movement speed increase. |
+ | *[[Rest & Rage|Rage]]: Limited range. Target is 50% more vulnerable to damage and gains a 20% movement speed bonus. |
||
− | *[[Rest & Rage|Rage]]: ????? |
||
− | *[[Pacify & Provoke|Provoke]]: |
+ | *[[Pacify & Provoke|Provoke]]: Increases Power Strength of nearby allies. |
− | *[[Mend & Maim|Maim]]: |
+ | *[[Mend & Maim|Maim]]: Nearby allies are bled and then subjected to a wave of slashing force. |
|-|Frost= |
|-|Frost= |
||
*[[Freeze]]: Possesses slight homing function. |
*[[Freeze]]: Possesses slight homing function. |
||
Line 265: | Line 265: | ||
*[[Exalted Blade]]: 88 damage, 12.5 energy per second, reduced wave range. |
*[[Exalted Blade]]: 88 damage, 12.5 energy per second, reduced wave range. |
||
|-|Inaros= |
|-|Inaros= |
||
− | *[[Desiccation]]: Blinds enemies who are looking at Inaros. |
+ | *[[Desiccation]]: Deals 45 initial damage, then 5 damage per second for 3 seconds. 25% of its damage is returned as health for Inaros. Blinds enemies who are looking at Inaros. |
− | *[[Devour]]: Slows and prevents target jumping. |
+ | *[[Devour]]: Slows and prevents target jumping. Killing an opponent trapped in Quicksand creates a sand pile that can be devoured for Health. |
*[[Sandstorm]]: ????? |
*[[Sandstorm]]: ????? |
||
*[[Scarab Swarm]]: ????? |
*[[Scarab Swarm]]: ????? |
||
|-|Ivara= |
|-|Ivara= |
||
− | *[[Quiver]]: Null-Shield Arrow replaces Dashwire Arrow: removes an enemy player's shields within 5 meters of the impact point, and prevents shield regeneration for 4 seconds. Encumbered Arrow replaces Noise Arrow: |
+ | *[[Quiver]]: Null-Shield Arrow replaces Dashwire Arrow: removes an enemy player's shields within 5 meters of the impact point, and prevents shield regeneration for 4 seconds. Encumbered Arrow replaces Noise Arrow: disables Jumping. |
*[[Navigator]]: No change |
*[[Navigator]]: No change |
||
+ | *[[Prowl]]: Become invisible and deal extra damage on headshots. |
||
− | *[[Prowl]]: ????? |
||
− | *[[Artemis Bow]]: |
+ | *[[Artemis Bow]]: Damage:90. Multishot: 7. |
|-|Limbo= |
|-|Limbo= |
||
*[[Banish]]: 8 second duration, 12 meter range. |
*[[Banish]]: 8 second duration, 12 meter range. |
||
*[[Rift Walk]]: 8 second duration. |
*[[Rift Walk]]: 8 second duration. |
||
*[[Rift Surge]]: 20 second duration, 50% damage increase. |
*[[Rift Surge]]: 20 second duration, 50% damage increase. |
||
− | *[[Cataclysm]]: 4 second duration, |
+ | *[[Cataclysm]]: 4 second duration, 75 damage, 7 meter range. |
|-|Loki= |
|-|Loki= |
||
− | *[[Decoy]]: 30 second duration, uses your equipped weapon and appearance, and deals 1 damage per bullet, including shotgun pellets. |
+ | *[[Decoy]]: 30 second duration, uses your equipped Primary weapon and appearance, and deals 1 damage per bullet, including shotgun pellets. |
− | *[[Invisibility]]: 12 second duration, canceled upon taking damage. |
+ | *[[Invisibility]]: 12 second duration, canceled upon taking or dealing damage. |
*[[Switch Teleport]]: Range of 20 meters. |
*[[Switch Teleport]]: Range of 20 meters. |
||
− | *[[Radial Disarm]]: Range of |
+ | *[[Radial Disarm]]: Range of 12 meters, 150 damage. |
|-|Mag= |
|-|Mag= |
||
− | *[[Pull]]: Aims in a line instead of a cone, only hitting enemies you are directly looking at. Staggers instead of ragdolls. |
+ | *[[Pull]]: Aims in a line instead of a cone, only hitting enemies you are directly looking at. Staggers instead of ragdolls. Deals 40 damage, and 40 extra damage to shields. 40m range. |
+ | *[[Magnetize]]: Creates a magnetic field around a target that attracts any weapon fire that hits it and deals damage over time. 4s duration. |
||
− | *[[Magnetize]]: ????? |
||
− | *[[Polarize]]: |
+ | *[[Polarize]]: Depletes enemy shields and adds it to Mag. 15m range. |
*[[Crush]]: Does not suspend Tenno, but staggers them with each damage tick. |
*[[Crush]]: Does not suspend Tenno, but staggers them with each damage tick. |
||
|-|Mesa= |
|-|Mesa= |
||
*[[Ballistic Battery]] ????? |
*[[Ballistic Battery]] ????? |
||
− | *[[Shooting Gallery]] 25% damage bonus, 10 meters range, doesn't swich between allies. |
+ | *[[Shooting Gallery]] 25% damage bonus, 10 meters range, doesn't swich between allies. Removes ammo from opponents clip and gives it to Mesa. |
− | *[[Shatter Shield]] 50% damage reduction, 8 second duration, 12 meters range. |
+ | *[[Shatter Shield]] 50% damage reduction, reflects back incoming bullet damage. 8 second duration, 12 meters range. |
*[[Peacemaker]] 1x damage multiplier, FOV rapidly decreases after cast. |
*[[Peacemaker]] 1x damage multiplier, FOV rapidly decreases after cast. |
||
|-|Mirage= |
|-|Mirage= |
||
Line 300: | Line 300: | ||
*[[Prism]]: 8 meter explosion, 10 energy and 75 damage per second. |
*[[Prism]]: 8 meter explosion, 10 energy and 75 damage per second. |
||
|-|Nekros= |
|-|Nekros= |
||
− | *[[Soul Punch]]: |
+ | *[[Soul Punch]]: 20 meter range, 14 damage. |
− | *[[Terrify]]: |
+ | *[[Terrify]]: Debuffed targets deal 50% less damage. 12 meters range, 10 second duration. |
− | *[[Desecrate]]: |
+ | *[[Desecrate]]: Fallen enemies drop health orbs and are also visible to Nekros on their respawn. |
− | *[[Shadows of the Dead]]: Does not raise shadows, instead |
+ | *[[Shadows of the Dead]]: Does not raise shadows, instead it reduces the respawn timer of Nekros and his teammates to 0. |
|-|Nezha= |
|-|Nezha= |
||
+ | *[[Fire Walker]]: Movement speed is increased by 10%, deals a Heat {{Icon|Proc|Heat|Text}} status proc to enemies. |
||
− | *[[Fire Walker]]: ????? |
||
+ | *[[Blazing Chakram]]: Hurls a flaming ring that burns enemies and causes them to emit a healing blast on death. 125 health per kill in 10m range. Reactivate to instantly teleport to the rings location. |
||
− | *[[Blazing Chakram]]: ????? |
||
+ | *[[Warding Halo]]: 255 damage absorb, 80 damage per second is dealt to enemies standing in 2m range. |
||
− | *[[Warding Halo]]: ????? |
||
− | *[[Divine Spears]]: |
+ | *[[Divine Spears]]: Range is limited to 8m. 175 impale damage, 50 slam damage. |
|-|Nova= |
|-|Nova= |
||
*[[Null Star]]: 12 meter range, 150 damage, 3 particles per cast. Cannot pick up energy while you have particles orbiting you. |
*[[Null Star]]: 12 meter range, 150 damage, 3 particles per cast. Cannot pick up energy while you have particles orbiting you. |
Revision as of 04:27, 17 December 2016
Player vs. Player, colloquially shortened to PvP, refers to the collection of game types where player-controlled Tenno face off against each other in battle.
Duel
- Main article: Duel
Dueling is a game mode added in Update 8 with the introduction of the Clan Dojo. By building a Dueling Room in the Clan Dojo, two players in that Dojo can begin a duel session. During the match, most of the effects and damage dealt by Warframe powers and Weapons remain the same as in missions.
Solar Rail Conflict
- Main article: Solar Rail Conflict
Solar Rail Conflicts is a game mode added in Update 14 which take place on Dark Sector nodes that are contested by another Clan or Alliance. This game mode allows a total of eight players compete in an asymmetrical attack/defense gamemode, where four players (supporting the Challenger) attempt to infiltrate and damage the Solar Rail while the other four (supporting the Occupant) defend it. Solar Rail Conflicts are currently disabled under the "Dark Sector Armistice" and will not return in their original form.
Conclave
- Main article: Conclave
Conclave is a Syndicate added in Update 16.0 (2015-03-19) that provides large scale PvP missions. First introduced as a game mode in Update 10.0 (2013-09-13). It was restricted to players with similar Conclave Level instead of their clan affiliations, and features battles on designated arena tiles. The new Conclave introduced in Update 16 creates a new Arsenal for players with a limited number of Warframes and Weapons in order to allow fair play. Available game modes include Annihilation, Team Annihilation, and Cephalon Capture. Playing Conclave allows Tenno to earn Standing from Teshin, and unlock unique rewards as a result.
Limitations
Conclave and Solar Rail Conflicts currently only allow certain Warframes and weapons to ensure balance is fair and even. Conclave-exclusive mods can be obtained from Teshin with Standing, from drops by Conculysts and Battalysts, and from completing a Conclave match. Unique variants, such as Prime, Wraith, MK-1, are generally permitted. All new pieces of equipment released since Update 16 are permitted.
Weapons
- All weapons have their own unique stats in PvP that can be different from their regular stats, including damage, fire rate, and other stats.
- Weapons cannot proc, however, some weapons will always proc on certain actions. These include:
- Warframe abilities that always proc, such as Ember's Fireball and Volt's Shock.
- Weapons that have innate elements, such as Detron or Heat Sword and Heat Dagger's slam attack.
- Dread, which applies a two-second Script error: The function "Proc" does not exist. proc, each tick dealing three damage.
- There are no critical hits. Weapons instead have a headshot multiplier, generally x1.5; shooting an enemy in the head applies this multiplier.
- Melee slide attacks do only as much damage as regular attacks.
- Melee Channeling cost increased from 5 energy per hit to 10 energy per hit.
- All PvE Stance Mods cannot be used in PvP, which uses dedicated Stance mods that can only be used in PvP.
Warframes
- Warframes have their own unique health, armor, and shields, and use the default 100 Max Energy.
- For balance reasons, Warframe abilities may behave differently in PvP:
- Shuriken: Deals Script error: The function "Proc" does not exist. damage, does not cause Script error: The function "Proc" does not exist. proc.
- Smoke Screen: Duration of 6s. Leaves a faint visible outline, and cancels out on any attack or item pickup. Charging a weapon does not count as attack.
- Teleport: Range limited to 12m, does not stagger target.
- Blade Storm: Range limited to 10m, will only target at most two enemies.
Night form:
- Metamorphosis: Bonus 200 armor and 100 shield capacity.
- Rest: Limited range. Sleeping target is immune to damage. The target wakes up when shot or interacted with by a teammate.
- Pacify: Nearby enemies deal 50% less damage.
- Mend: Nearby allies are healed with each nearby enemy killed.
Day form:
- Metamorphosis: 1.4x damage multiplier and 20% movement speed increase.
- Rage: Limited range. Target is 50% more vulnerable to damage and gains a 20% movement speed bonus.
- Provoke: Increases Power Strength of nearby allies.
- Maim: Nearby allies are bled and then subjected to a wave of slashing force.
Mods
- Main article: Category:PvP Mods
Restrictions on Mod choice is also applied. The Conclave Syndicate also sells a variety of PvP exclusive Mods for players with sufficient Standings. Mods can also be obtained from defeating Conculysts and Battalysts, as well as being rewards from Conclave matches.