The Pummel mod increases Impact damage of a pistol by 20% per rank for a maximum of 120% at rank 5.
Stats[]
Rank | Effect | Cost |
---|---|---|
0 | +20% | 6 |
1 | +40% | 7 |
2 | +60% | 8 |
3 | +80% | 9 |
4 | +100% | 10 |
5 | +120% | 11 |
Acquisition[]
- This mod was originally acquired by getting 1000 Points in the Operation: False Profit Event.
- It is now offered as a periodic item for sale by Baro Ki'Teer, costing 300 and 150,000 to purchase. Note that Baro Ki'Teer's stock changes with each appearance, and this mod may not be available on a succeeding appearance.
- After the addition of the Plains of Eidolon, the mod may also be obtained by killing the Eidolon Teralyst.
Drop Locations[]
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|
Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|---|---|---|---|---|---|
Eidolon Teralyst | 100% | 8.33% | 8.33% | 12 | 1 | 0.0833 |
Sourced from official drop table repository.
Notes[]
- Can be combined with Concussion Rounds and Saxum Spittle to provide a 300% increase to Impact damage.
- When calculating total raw damage, a weapon will require an Impact damage percentage equal to 75% of its total base damage to equal the raw damage increase provided by a standard elemental mod (which increases corresponding elemental damages by 90%). The higher the Impact damage percentage over 75%, the more viable this mod will be as opposed to an elemental mod, and vice versa for lower values. These calculations only pertain to raw damage, and do not take into consideration enemy armor/flesh/shield damage multipliers.
Patch History[]
Update 16.4 (2015-04-23)
- Introduced in the Operation False Profit Event.
See also[]
- Operation: False Profit
- Concussion Rounds
- Full Contact, the shotgun variant
- Crash Course, the rifle variant
- Collision Force, the melee variant
Physical Damage Mods | ||||||||||||||||||||||||||||||
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- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)