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− | *Mag produces a strong magnetic field, pulling every enemy within '''15 / 20 / 22 / 25''' meters towards her and inflicting '''100 / 125 / 150 / 300''' {{Icon|Proc|Magnetic|text}} damage. The damage is doubled if the enemy is currently under the effect of a {{Icon|Proc|Magnetic|text}} proc. Enemies killed by |
+ | *Mag produces a strong magnetic field, pulling every enemy within '''15 / 20 / 22 / 25''' meters towards her and inflicting '''100 / 125 / 150 / 300''' {{Icon|Proc|Magnetic|text}} damage. The damage is doubled if the enemy is currently under the effect of a {{Icon|Proc|Magnetic|text}} proc. Enemies killed by Pull have an additional '''? / ? / ? / 25''' percent chance to drop an energy orb. |
**Damage is affected by [[Power Strength]]. |
**Damage is affected by [[Power Strength]]. |
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**Affected enemies are ragdolled, rendering them stunned for several seconds. |
**Affected enemies are ragdolled, rendering them stunned for several seconds. |
Revision as of 02:26, 28 May 2016
1 25 |
Pull Mag stuns enemies as she manifests a magnetic vortex. The vortex pulls in Polarize Shards and stunned enemies to place them directly in front of her. Introduced in Vanilla (2012-10-25) |
Strength:100 / 125 / 150 / 300 | |
Duration:N/A | |||
Range:15 / 20 / 22 / 25 m | |||
Subsumable to Helminth |
Info
- Mag produces a strong magnetic field, pulling every enemy within 15 / 20 / 22 / 25 meters towards her and inflicting 100 / 125 / 150 / 300 Script error: The function "Proc" does not exist. damage. The damage is doubled if the enemy is currently under the effect of a Script error: The function "Proc" does not exist. proc. Enemies killed by Pull have an additional ? / ? / ? / 25 percent chance to drop an energy orb.
- Damage is affected by Power Strength.
- Affected enemies are ragdolled, rendering them stunned for several seconds.
- Range is affected by Power Range.
- Pull's area of effect is cone-shaped in addition to a small circular area around Mag. Enemies behind Mag are not affected unless they're within the circular area.
- Will not pull but will still damage some special enemies, such as Ospreys and Bosses.
- Will not stop certain enemy abilities mid-animation, such as Heavy Grineer's Radial Blast and the Volatile Runner's detonation.
- Can be used in mid-air.
- Has a cast time of ~0.5 seconds and an after cast cooldown of ~0.25 seconds.
Augment
- Main article: Greedy Pull
Greedy Pull is a Warframe Augment Mod that gives Mag's Pull the ability to attract pickups towards herself.
Greedy PullTips & Tricks
- This is a great crowd controlling ability, as using it will disorient enemies, drawing away open fires for several seconds.
- It can be used to stop enemies from storm-firing your team.
- It can also be used keep enemies at bay when reviving fallen teammates.
- Consider using this ability to destroy minor enemies such as Shield, Mine and Leech Osprey; and Rollers along with Latchers.
- Is very useful in Capture missions because it can stop the target from escaping.
Maximization
Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
- Maximized Power Duration has no positive effect on this ability.
- Reduces range to 8.5 meters.
- Maximized Power Efficiency reduces cost to 6.25 energy.
- Has no negative effect on this ability.
- Maximized Power Range increases range to 68.75 meters.
- Lowers shields by 5%.
- Reduces damage to 120 and energy orb drop chance to 10%.
- Maximized Power Strength increases damage to 897 and energy orb drop chance to 74.75%.
- Increases cost to 38.75 energy.