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*Mag produces a strong magnetic field, pulling every enemy within '''15 / 20 / 22 / 25''' meters towards her and inflicting '''100 / 125 / 150 / 300''' {{Icon|Proc|Magnetic|text}} damage. The damage is doubled if the enemy is currently under the effect of a {{Icon|Proc|Magnetic|text}} proc. Enemies killed by pull have an additional '''? / ? / ? / 25''' percent chance to drop an energy orb.
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*Mag produces a strong magnetic field, pulling every enemy within '''15 / 20 / 22 / 25''' meters towards her and inflicting '''100 / 125 / 150 / 300''' {{Icon|Proc|Magnetic|text}} damage. The damage is doubled if the enemy is currently under the effect of a {{Icon|Proc|Magnetic|text}} proc. Enemies killed by Pull have an additional '''? / ? / ? / 25''' percent chance to drop an energy orb.
 
**Damage is affected by [[Power Strength]].
 
**Damage is affected by [[Power Strength]].
 
**Affected enemies are ragdolled, rendering them stunned for several seconds.
 
**Affected enemies are ragdolled, rendering them stunned for several seconds.

Revision as of 02:26, 28 May 2016

PullModx256 Pull130xWhite
1
EnergyOrb25
Pull

Mag stuns enemies as she manifests a magnetic vortex. The vortex pulls in Polarize Shards and stunned enemies to place them directly in front of her.


Introduced in Vanilla (2012-10-25)

AbilityStrengthBuff Strength:100 / 125 / 150 / 300
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:15 / 20 / 22 / 25 m
Subsumable to Helminth

Info

  • Mag produces a strong magnetic field, pulling every enemy within 15 / 20 / 22 / 25 meters towards her and inflicting 100 / 125 / 150 / 300 Script error: The function "Proc" does not exist. damage. The damage is doubled if the enemy is currently under the effect of a Script error: The function "Proc" does not exist. proc. Enemies killed by Pull have an additional ? / ? / ? / 25 percent chance to drop an energy orb.
    • Damage is affected by Power Strength.
    • Affected enemies are ragdolled, rendering them stunned for several seconds.
    • Range is affected by Power Range.
  • Pull's area of effect is cone-shaped in addition to a small circular area around Mag. Enemies behind Mag are not affected unless they're within the circular area.
  • Will not pull but will still damage some special enemies, such as Ospreys and Bosses.
  • Will not stop certain enemy abilities mid-animation, such as Heavy Grineer's Radial Blast and the Volatile Runner's detonation.
  • Can be used in mid-air.
  • Has a cast time of ~0.5 seconds and an after cast cooldown of ~0.25 seconds.

Augment

GreedyPullMod
Main article: Greedy Pull

Greedy Pull is a Warframe Augment Mod that gives MagIcon272 Mag's Pull130xWhite Pull the ability to attract pickups towards herself.

Greedy Pull

Tips & Tricks

  • This is a great crowd controlling ability, as using it will disorient enemies, drawing away open fires for several seconds.
    • It can be used to stop enemies from storm-firing your team.
    • It can also be used keep enemies at bay when reviving fallen teammates.
  • Consider using this ability to destroy minor enemies such as Shield, Mine and Leech Osprey; and Rollers along with Latchers.
  • Is very useful in Capture missions because it can stop the target from escaping.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

Expand/Collapse

See also