PullModU15.jpeg Pull.png
Magnetic force pulls enemies toward you, stunning them and bringing them into melee range.
Range:15 / 20 / 22 / 25 m
Misc:6 m (radial pull)
90° (angle)
200 % (damage on Magnetized target)

  • Mag generates a strong magnetic current, pulling every enemy within a 6 meter radius around herself, as well as enemies within 15 / 20 / 22 / 25 meters and a 90° angle of the aiming reticle. Affected enemies are ragdolled and pulled toward Mag with a velocity of ? meters per second, while dealt 100 / 125 / 150 / 300 Magnetic b.png Magnetic damage. Enemies killed by Pull have a 10% / 15% / 20% / 25% increased chance to drop an Energy orb.
  • Ability Synergy: Pull inflicts 200% damage against an enemy targeted by Magnetize130xDark.png Magnetize.
  • Pull's visual effects, including a tint on enemies affected by it, are affected by Mag's chosen energy color.
  • Casting Pull is a One-Handed Action that can be done while performing many actions without interrupting them, including reloading, charging, shooting, and moving (either sprinting or sliding).
    • Can be used in mid-air, but not while on a zipline.
  • Pull grounds fliers, rather than pulling them toward the player.
  • Subsuming Mag to the Helminth will offer Pull and its augments to be used by other Warframes.

Main article: Greedy Pull

Greedy Pull is a Warframe Augment Mod that gives MagIcon272.png Mag's Pull130xDark.png Pull the ability to attract pickups towards herself.

Rank Effect Cost
0 40% 6
1 60% 7
2 80% 8
3 100% 9

Tips & Tricks
  • This is a great crowd controlling ability, as using it will disorient enemies, drawing away open fires for several seconds.
    • It can be used to stop enemies from storm-firing your team.
    • It can also be used keep enemies at bay when reviving fallen teammates.
  • Consider using this ability to destroy minor enemies such as Shield, Mine and Leech Osprey; and Rollers along with Latchers.

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See Also[edit | edit source]

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