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![]() ENERGY: 25 KEY 1 |
Pull Magnetic force pulls enemies toward you, stunning them and bringing them into melee range. |
Strength:100 / 125 / 150 / 300 (![]() ? m/s (pull velocity) 10 / 15 / 20 / 25 % (energy drop chance) |
Duration:N/A | |||
Range:15 / 20 / 22 / 25 m (target range) | |||
Misc:6 m (radial pull) 90° (angle) 200 % (damage on Magnetized target) | |||
Subsumable to Helminth |
- Mag generates a strong magnetic current, pulling every enemy within a 6 meter radius around herself, as well as enemies within 15 / 20 / 22 / 25 meters and a 90° angle of the aiming reticle. Affected enemies are ragdolled and pulled toward Mag with a velocity of ? meters per second, while dealt 100 / 125 / 150 / 300
Magnetic damage. Enemies killed by Pull have a 10% / 15% / 20% / 25% increased chance to drop an Energy orb.
- Range is affected by Ability Range.
- Damage, pull velocity, and energy orb drop chance are affected by Ability Strength.
- Cast animation of ~0.5 seconds is affected by
Natural Talent or
Speed Drift.
- Radial pull and angle are not affected by mods.
Magnetic damage is effective against Shielded and Proto Shields, but less effective against Alloy Armor.
- Still inflicts damage to enemies immune to crowd control.
- Will not stop certain enemy abilities mid-animation, such as Heavy Grineer's Radial Blast and the Volatile Runner's detonation.
- Ability Synergy: Pull inflicts 200% damage against an enemy targeted by
Magnetize.
- Pull's visual effects, including a tint on enemies affected by it, are affected by Mag's chosen energy color.
- Casting Pull is a One-Handed Action that can be done while performing many actions without interrupting them, including reloading, charging, shooting, and moving (either sprinting or sliding).
- Can be used in mid-air, but not while on a zipline.
- Pull grounds fliers, rather than pulling them toward the player.
- Subsuming Mag to the Helminth will offer Pull and its augments to be used by other Warframes.
- Main article: Greedy Pull
Greedy Pull is a Warframe Augment Mod that gives Mag's
Pull the ability to attract pickups towards herself.
Rank | Effect | Cost |
---|---|---|
0 | 40% | 6 |
1 | 60% | 7 |
2 | 80% | 8 |
3 | 100% | 9 |
- This is a great crowd controlling ability, as using it will disorient enemies, drawing away open fires for several seconds.
- It can be used to stop enemies from storm-firing your team.
- It can also be used keep enemies at bay when reviving fallen teammates.
- Consider using this ability to destroy minor enemies such as Shield, Mine and Leech Osprey; and Rollers along with Latchers.
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