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(Reorganization. Added MathText examples and more information regarding energy drain values. I'm observing 2 energy consumed on melee hits. The maximization energy drain values were off: the efficiency cap was applied too early.)
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**The steal light must shine on the enemy for the duration of the steal time uninterrupted for the pickpocketing to succeed.
 
**The steal light must shine on the enemy for the duration of the steal time uninterrupted for the pickpocketing to succeed.
 
**Pickpocketing can only be done once per enemy and only on a single enemy at a time.
 
**Pickpocketing can only be done once per enemy and only on a single enemy at a time.
*Prowl drains '''1''' point of energy per second while stationary and drains '''3''' energy per second while walking. Additionally, [[melee]] attacks consume '''2''' energy per hit, and taking damage consumes '''10''' energy per hit.
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*Prowl drains '''1''' point of energy per second while stationary and drains '''3''' energy per second while walking. Additionally, [[melee]] attacks consume '''2''' energy per hit, and taking damage consumes '''10''' energy per hit.
 
**Activation cost, melee cost, and damage cost are affected by [[Power Efficiency]], and the minimum and maximum energy drain are affected by Power Efficiency and [[Power Duration]].
 
**Activation cost, melee cost, and damage cost are affected by [[Power Efficiency]], and the minimum and maximum energy drain are affected by Power Efficiency and [[Power Duration]].
 
**Ivara '''cannot''' replenish energy using [[Team Bonus Consumables|Team Energy Restores]], [[Energy Siphon]], the [[Rift Plane]], or [[Trinity]]'s [[Energy Vampire]] while Prowl is active; however, [[Pickups#Energy|Energy orbs]] can still replenish energy even while the ability is active.
 
**Ivara '''cannot''' replenish energy using [[Team Bonus Consumables|Team Energy Restores]], [[Energy Siphon]], the [[Rift Plane]], or [[Trinity]]'s [[Energy Vampire]] while Prowl is active; however, [[Pickups#Energy|Energy orbs]] can still replenish energy even while the ability is active.

Revision as of 05:51, January 9, 2016

Prowl ProwlIcon
ENERGY
25
KEY
3
Prowl
Become invisible and steal loot from unsuspecting enemies or take out prey with deadly headshots.

Minimum Energy Drain: 1 s-1
Maximum Energy Drain: 3 s-1

Strength:10% / 20% / 30% / 40% (headshot bonus)
Duration:4 / 3.5 / 3 / 2.5 s (steal time)
Range:2 / 2 / 3 / 4 m (steal range)
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