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(Removed unprofessional addition within tips and tricks.)
(Reorganization. Added MathText examples and more information regarding energy drain values. I'm observing 2 energy consumed on melee hits. The maximization energy drain values were off: the efficiency cap was applied too early.)
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| hotkey = 3
 
| hotkey = 3
 
| energy = 25
 
| energy = 25
| description = Become invisible and steal loot from unsuspecting enemies or take out prey with deadly headshots.<br/>'''Energy Drain:''' 1 s<sup>-1</sup>
+
| description = Become invisible and steal loot from unsuspecting enemies or take out prey with deadly headshots.<br>
| damage = 1.1 / 1.2 / 1.3 / 1.4 (headshot multiplier)
+
'''Minimum Energy Drain:''' 1 s<sup>-1</sup><br>'''Maximum Energy Drain:''' 3 s<sup>-1</sup>
  +
| damage = 10% / 20% / 30% / 40% (headshot bonus)
 
| range = 2 / 2 / 3 / 4 m (steal range)
 
| range = 2 / 2 / 3 / 4 m (steal range)
 
| duration = 4 / 3.5 / 3 / 2.5 s (steal time)
 
| duration = 4 / 3.5 / 3 / 2.5 s (steal time)
   
 
| info =
 
| info =
*Ivara activates her cloak, rendering her invisible to enemies. While active, Ivara gains both '''1.1 / 1.2 / 1.3 / 1.4''' bonus damage on headshots and stealth melee damage, at the cost of reduced movement speed. Ivara also becomes capable of pickpocketing enemies: if standing beside an enemy with Prowl active, a spread of light will shine on an enemy within '''2 / 2 / 3 / 4''' meters for '''4 / 3.5 / 3 / 2.5''' seconds, before releasing a random item from that enemy's drop table. Pickpocketing can only be done once per enemy, and only on a single enemy at a time.
+
*Ivara activates her cloak, rendering her invisible to enemies. While active, Ivara gains '''10% / 20% / 30% / 40%''' bonus damage on headshots at the cost of reduced movement speed. Ivara also becomes capable of pickpocketing enemies: if standing beside an enemy with Prowl active, rays of light will shine on an enemy within '''2 / 2 / 3 / 4''' meters for '''4 / 3.5 / 3 / 2.5''' seconds before releasing a random item from that enemy's drop table.
**Headshot multiplier is affected by [[Power Strength]].
+
**Headshot bonus is affected by [[Power Strength]].
**Steal time is inversely affected by [[Power Duration]], with greater duration reducing the amount of time needed.
+
**The damage buff is a ''multiplicative'' bonus that is applied to Ivara's total weapon damage on headshots (e.g., with a maxed [[Intensify]] and a weapon that inflicts 500 total damage on headshots, a rank-3 Prowl will increase that headshot damage to {{MathText|500 {{mul}} (1 + 0.4 {{mul}} 1.3) {{eql}} 760}})
  +
**Steal time is affected by [[Power Duration]].
  +
**The steal time uses the following expression when accounting for Power Duration: {{MathText|Modified Steal Time {{eql}} Steal Time {{div}} (1 + Power Duration)}}. With a maxed [[Continuity]], a rank-3 Prowl will have a steal time equal to {{MathText|2.5 {{div}} 1.3 {{eql}} ~1.92}} seconds.
 
**Steal range is affected by [[Power Range]].
 
**Steal range is affected by [[Power Range]].
**The steal light must shine on the enemy for the duration of the steal time uninterrupted for the pickpocketing to succeed.
+
**The steal light must shine on the enemy for the duration of the steal time uninterrupted for the pickpocketing to succeed.
*Prowl drains '''1''' point of energy per second while standing still, and more quickly while walking. Additionally, [[Melee]] attacks drain '''1''' energy per hit, and taking damage drains '''10''' energy.
+
**Pickpocketing can only be done once per enemy and only on a single enemy at a time.
**Melee and damage energy drains are affected by [[Power Efficiency]].
+
*Prowl drains '''1''' point of energy per second while stationary and drains '''3''' energy per second while walking. Additionally, [[melee]] attacks consume '''2''' energy per hit, and taking damage consumes '''10''' energy per hit.
**Energy drain per second is affected by both Power Efficiency and [[Power Duration]].
+
**Activation cost, melee cost, and damage cost are affected by [[Power Efficiency]], and the minimum and maximum energy drain are affected by Power Efficiency and [[Power Duration]].
 
**Ivara '''cannot''' replenish energy using [[Team Bonus Consumables|Team Energy Restores]], [[Energy Siphon]], the [[Rift Plane]], or [[Trinity]]'s [[Energy Vampire]] while Prowl is active; however, [[Pickups#Energy|Energy orbs]] can still replenish energy even while the ability is active.
 
**Ivara '''cannot''' replenish energy using [[Team Bonus Consumables|Team Energy Restores]], [[Energy Siphon]], the [[Rift Plane]], or [[Trinity]]'s [[Energy Vampire]] while Prowl is active; however, [[Pickups#Energy|Energy orbs]] can still replenish energy even while the ability is active.
*[[Maneuvers#Sprinting|Sprinting]], [[Maneuvers#Sliding|Sliding]], [[Maneuvers#Bullet Jump|Bullet Jumping]], [[Maneuvers#Wall Latch|Wall Latching]], and [[Maneuvers#Edge Grab|Edge Grabbing]] will break the cloak. Ivara will not re-cloak until the ability is used again.
+
*[[Maneuvers#Sprinting|Sprinting]], [[Maneuvers#Sliding|Sliding]], [[Maneuvers#Bullet Jump|Bullet Jumping]], [[Maneuvers#Wall Latch|Wall Latching]], and [[Maneuvers#Edge Grab|Edge Grabbing]] will break the cloak. Ivara will '''not''' re-cloak until the ability is used again.
**[[Maneuvers#Rolling|Rolling]], [[Maneuvers#Jumping|Jumping]], and [[Zoom#Aim Glide|Aim Gliding]] does not break the cloak or increase the energy drain rate.
+
**[[Maneuvers#Rolling|Rolling]], [[Maneuvers#Jumping|Jumping]], and [[Zoom#Aim Glide|Aim Gliding]] do '''not''' break the cloak but will increase the energy drain to its maximum value. The minimum energy drain can be mantained with jumping and aim gliding if the directional keys are '''not''' held down while performing either maneuver.
**Prowl does not suffer movement speed penalties when moving through [[Maneuvers#Ziplines|ziplines]], and sprinting or sliding on ziplines will not break Prowl's cloak.
+
**Prowl does '''not''' suffer movement speed penalties when moving through [[Maneuvers#Ziplines|ziplines]], and sprinting or sliding on ziplines will '''not''' break Prowl's cloak.
*Firing a non-[[silent]] weapon (i.e. weapons with '''Alarming''' noise level) will temporarily break the cloak. Ivara will re-cloak shortly after firing the weapon.
+
*Firing a non-[[silent]] weapon (i.e., weapons with an "alarming" noise level) will temporarily break the cloak. Ivara will re-cloak shortly after firing the weapon.
**Changing a weapon's Noise level from '''Alarming''' to '''Silent''' with [[Hush]] or [[Suppress]] will prevent the weapon from breaking cloak when fired.
+
**Changing a weapon's noise level from "alarming" to "silent" with [[Hush]] or [[Suppress]] will prevent the weapon from breaking cloak when fired.
**Despite the cloak being disabled, Prowl itself is not, and will continue draining energy and remains capable of pickpocketing enemies.
+
**Despite the cloak being disabled, Prowl itself is '''not''', and will continue draining energy and remains capable of pickpocketing enemies.
 
**The re-cloak delay is affected by the weapon's [[Fire Rate]].
 
**The re-cloak delay is affected by the weapon's [[Fire Rate]].
  +
*Will '''not''' disrupt [[Shade]]'s [[Ghost]] or a [[Huras Kubrow]]'s [[Stalk]].
  +
*Prowl is a [[:Category:One-Handed Abilities|one-handed ability]] and can be used while performing various maneuvers and actions without interruption.
 
| augment =
 
| augment =
 
| tips =
 
| tips =
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| max =
 
| max =
 
[[Maximization]] is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
 
[[Maximization]] is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
*[[Maximized Power Duration]] reduces steal time to ~'''0.89''' seconds and energy drain to ~'''0.35''' per second.
+
*[[Maximized Power Duration]] reduces steal time to ~'''0.887''' seconds, miminum energy drain to ~'''0.355''' energy per second, and maximum energy drain to ~'''1.064''' energy per second.
 
**Reduces steal range to '''1.36''' meters
 
**Reduces steal range to '''1.36''' meters
*[[Maximized Power Efficiency]] reduces casting cost to '''6.25''' energy, melee cost to '''0.25''' energy, damage cost to '''2.5''' energy, and energy drain to '''0.625''' per second.
+
*[[Maximized Power Efficiency]] reduces activation cost to '''6.25''' energy, melee cost to '''0.5''' energy, damage cost to '''2.5''' energy, minimum energy drain to '''0.25''' energy per second, and maximum energy drain to '''0.75''' energy per second.
 
**Increases steal time to '''6.25''' seconds.
 
**Increases steal time to '''6.25''' seconds.
 
*[[Maximized Power Range]] increases steal range to '''10''' meters.
 
*[[Maximized Power Range]] increases steal range to '''10''' meters.
**Reduces headshot multiplier to '''1.16x'''.
+
**Reduces headshot bonus to '''16%'''.
*[[Maximized Power Strength]] increases headshot multiplier to '''2.196x'''.
+
*[[Maximized Power Strength]] increases headshot bonus to '''119.6%'''.
**Increases casting cost to '''38.75''' energy, melee cost to '''1.55''' energy, damage cost to '''15.5''' energy, energy drain to ~'''2.14''' per second, and steal time to ~'''3.45''' seconds.
+
**Increases activation cost to '''38.75''' energy, melee cost to '''3.1''' energy, damage cost to '''15.5''' energy, minimum energy drain to '''1.75''' energy per second, maximum energy drain to '''5.25''' energy per second, and steal time to ~'''3.448''' seconds.
 
| bugs =
 
| bugs =
 
}}</onlyinclude>
 
}}</onlyinclude>

Revision as of 05:43, January 9, 2016

Prowl ProwlIcon
ENERGY
25
KEY
3
Prowl
Become invisible and steal loot from unsuspecting enemies or take out prey with deadly headshots.

Minimum Energy Drain: 1 s-1
Maximum Energy Drain: 3 s-1

Strength:10% / 20% / 30% / 40% (headshot bonus)
Duration:4 / 3.5 / 3 / 2.5 s (steal time)
Range:2 / 2 / 3 / 4 m (steal range)
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