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Sgt Nef AnyoIcon
“Orokin secrets cannot remain secret forever! Start talking!”
The following article/section is conjecture. Content is subjected to change/removal as the game progresses. Please do not use this article for critical in-game information.

Placeholder Abilities 

  • Passive - casting abilities provides every fourth cast a 100% Ability Strength bonus.
  • Ability One - Odalisk throws 3 grenades that explode into clouds of shrapnel on impact, proccing a status effect and providing crowd control against enemies coming into contact. Holding down the ability key (default 1 ) instead deploys an energy trench that envelops Odalisk and her allies in a protective bubble when crossing its path.
  • Ability Two - Odalisk deploys a stationary cannon that fires multiple rounds forward before the cannon deactivates. Each successive round deals high area of effect damage that further increases with each enemy hit.
  • Ability Three - Odalisk deploys a resupplying dispatcher that generates high-yield Health Orbs, multiple Ammo pickups, and Energy Orbs, depending on which items she and her allies need.
  • Ability Four - Odalisk snapshots herself with a temporal anchor. At the end of the ability, Odalisk's current health, energy, and ammo are restored to the amounts saved at the moment her anchor was made.


See Also

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