Placeholder Abilities Edit

  • Passive - After casting three abilities, Protea empowers her next ability cast with a 100% Ability Strength bonus. Each ability she casts builds 1 power bar to charge up the power indicator, displayed on the HUD above her ability icons.
    • Once fully charged with 3 power bars, the leftmost slot on the power indicator glows intensely and the bonus ready message is shown above the indicator.
    • After the bonus is applied, the power indicator empties to reset the cycle.
    • Abilities can be cast in any combination to empower a desired ability with the passive bonus.
    • Passive values are not affected by Mods.
    • The power indicator is affected by Protea's Appearance colors.
  • Grenade Fan - Protea scatters 3 grenades in front of her that emit clouds of shrapnel on impact, lasting for a duration and dealing Slash b Slash damage per second with a chance to proc, while constantly staggering all enemies within range. Holding down the ability key (default 1 ) instead deploys 3 shield drones on the ground, arming them to orbit around Protea and her allies nearby. Each shield drone lasts for a duration, constantly recharges its target's Shield points per second, which can accumulate into Overshield, as well as extending the duration of shield gating invulnerability upon shield depletion.
  • Blaze Artillery - Protea launches the laser cannon attached to her utility belt, deploying it to hover in the air in front of her. The laser cannon lasts for a short duration, during which it locks onto multiple nearby enemies and fires a barrage of energy beams in between short intervals. Each energy beam deals high Heat b Heat damage with a chance to proc within an area of effect around its target; beam and area damage further increases by 50% with each enemy hit.
    • Laser cannon duration is shown on the ability icon, as well as displayed on the rear of the cannon as a holographic circle.
    • The current damage multiplier from enemies hit is shown on the rear of the cannon.
    • Laser cannon will attempt to fire energy beams at different targets throughout the artillery's lifetime.
  • Dispensary - Protea deploys a hovering dispensary drone for a duration. While deployed, the dispensary drone periodically warps in a high-yield Health Orb that restores 100 health, an Ammo pickup, and an Energy Orb that restores 50 energy, with a chance to simultaneously drop a second copy of one of the three items chosen at random. Items are arranged in a triangular formation around the drone, only replaced once picked up.
  • Temporal Anchor - Protea snapshots herself with a temporal anchor that lasts for a duration, saving her position and stats at the time of ability activation. While anchored in the past, Protea is free to perform all actions, which still affects the present; all actions made by Protea are recorded as a trail of silhouettes mimicking her specific actions every second. Simultaneously, all damage dealt by Protea while anchored is recorded beneath the aiming reticle. At the end of the ability or upon manual deactivation (default 4 ), Protea unleashes all recorded damage upon nearby enemies as she physically rewinds to her saved position. Her shields, health, energy, and ammo points are restored to the amounts saved at ability activation.
    • If Protea receives lethal damage while anchored, she automatically rewinds to the starting point with her health points restored to 5% of maximum health capacity, whilst her shield, energy and ammo are restored to the saved amounts.
    • Activation energy cost is permanently consumed and not restored at the end of the ability.
    • Protea is invulnerable to damage and status effects while rewinding.
    • All animations and sounds related to Protea's actions during the ability are played in reverse when she rewinds.

See AlsoEdit

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